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CN109782909B - Interaction method and device for VR interaction equipment and VR scene - Google Patents

  • ️Fri Oct 30 2020

CN109782909B - Interaction method and device for VR interaction equipment and VR scene - Google Patents

Interaction method and device for VR interaction equipment and VR scene Download PDF

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Publication number
CN109782909B
CN109782909B CN201811641993.5A CN201811641993A CN109782909B CN 109782909 B CN109782909 B CN 109782909B CN 201811641993 A CN201811641993 A CN 201811641993A CN 109782909 B CN109782909 B CN 109782909B Authority
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China
Prior art keywords
scene
real
preset
prop
virtual
Prior art date
2018-12-29
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CN201811641993.5A
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CN109782909A (en
Inventor
戴若犁
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BEIJING NOITOM TECHNOLOGY Ltd
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BEIJING NOITOM TECHNOLOGY Ltd
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2018-12-29
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2018-12-29
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2020-10-30
2018-12-29 Application filed by BEIJING NOITOM TECHNOLOGY Ltd filed Critical BEIJING NOITOM TECHNOLOGY Ltd
2018-12-29 Priority to CN201811641993.5A priority Critical patent/CN109782909B/en
2019-05-21 Publication of CN109782909A publication Critical patent/CN109782909A/en
2020-10-30 Application granted granted Critical
2020-10-30 Publication of CN109782909B publication Critical patent/CN109782909B/en
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2038-12-29 Anticipated expiration legal-status Critical

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Abstract

The application relates to an interaction method and device of VR interaction equipment and a VR scene, wherein the method comprises the following steps: acquiring real scene information corresponding to a current real scene in a preset project; judging whether a real object prop with a collision probability exceeding a preset collision threshold value exists in the real scene or not according to the real scene information; if the real object prop exists in the real scene, generating a non-dominant collision region at the front end of a virtual operation body corresponding to the VR interaction equipment in a VR scene corresponding to the real scene, wherein the non-dominant collision region is used for contacting with a virtual object in the VR scene. According to the embodiment of the invention, the non-dominant collision region is arranged at the front end of the virtual operation body in the VR scene, so that the collision probability of VR interaction equipment and a real object prop is reduced, and the VR interaction equipment is effectively prevented from being damaged.

Description

Interaction method and device for VR interaction equipment and VR scene

Technical Field

The application relates to the technical field of virtual reality, in particular to an interaction method and device of VR interaction equipment and a VR scene.

Background

With the development of the internet, Virtual Reality (VR) technology is a computer simulation system that can create and experience a Virtual world, and it uses a computer to generate a simulation environment, which is a system simulation of multi-source information fusion, interactive three-dimensional dynamic views and physical behaviors to immerse users in the environment.

At present, when a plurality of users use VR interaction devices to interact with one or more virtual objects in a VR scene respectively, VR interaction devices in a real scene may collide with each other, or VR interaction devices collide with objects in the real scene, resulting in damage to the VR interaction devices.

Disclosure of Invention

In order to solve the above technical problem or at least partially solve the above technical problem, the present application provides a method.

In a first aspect, the present application provides an interaction method between a VR interaction device and a VR scene, including:

acquiring real scene information corresponding to a current real scene in a preset project;

judging whether a real object prop with a collision probability exceeding a preset collision threshold value exists in the real scene or not according to the real scene information;

if the real object prop exists in the real scene, generating a non-dominant collision region at the front end of a virtual operation body corresponding to the VR interaction equipment in a VR scene corresponding to the real scene, wherein the non-dominant collision region is used for contacting with a virtual object in the VR scene.

Optionally, the generating, in a VR scene corresponding to the real scene, a non-dominant collision region at a front end of a virtual operation body corresponding to the VR interaction device includes:

generating a non-dominant collision region with the thickness exceeding a preset thickness threshold at the front end of the virtual operation body in the VR scene.

Optionally, the determining whether there is a real object prop in the reality scene, where a collision probability between the real object prop and the VR interaction device exceeds a preset collision threshold, includes:

judging whether the virtual object corresponds to the physical prop;

and if the virtual object corresponds to the real object prop, determining that the real object prop exists in the real scene.

Optionally, the determining whether the collision probability is greater than a preset collision threshold further includes:

if the real object prop does not correspond to the virtual object, judging whether the movement speed of the VR interaction equipment exceeds a preset speed threshold value and whether the movement amplitude exceeds a preset amplitude threshold value when the VR interaction equipment interacts with the virtual object;

if the motion speed exceeds a preset speed threshold value and the motion amplitude exceeds a preset amplitude threshold value, determining that the real object prop exists in the real scene;

and if the motion speed is smaller than a preset speed threshold value and the motion amplitude is smaller than a preset amplitude threshold value, determining that the real object prop does not exist in the real scene.

Optionally, the method further comprises:

when the virtual operation body passes through the non-dominant collision region and the virtual object in the VR scene, the display effect of the virtual operation body is controlled to be the same as the display effect when the virtual object is in contact with the virtual operation body directly, and the interaction feedback of the VR interaction equipment is controlled to be the same as the interaction feedback when the virtual operation body is in contact with the virtual object directly.

In a second aspect, the present invention further provides an interaction apparatus for a VR interaction device and a VR scene, including:

the acquisition module is used for acquiring the real scene information corresponding to the current real scene in the preset project;

the judging module is used for judging whether a real object prop with the collision probability exceeding a preset collision threshold value exists in the real scene or not according to the real scene information;

and the generating module is used for generating a non-dominant collision region at the front end of the virtual operation body corresponding to the VR interactive equipment in the VR scene corresponding to the real scene if the real object prop exists in the real scene, wherein the non-dominant collision region is used for contacting with a virtual object in the VR scene.

Optionally, the generating module is further configured to:

generating a non-dominant collision region with the thickness exceeding a preset thickness threshold at the front end of the virtual operation body in the VR scene.

Optionally, the determining module includes:

judging whether the virtual object corresponds to the physical prop;

and if the virtual object corresponds to the real object prop, determining that the real object prop exists in the real scene.

Optionally, the determining module is further configured to:

if the real object prop does not correspond to the virtual object, judging whether the movement speed of the VR interaction equipment exceeds a preset speed threshold value and whether the movement amplitude exceeds a preset amplitude threshold value when the VR interaction equipment interacts with the virtual object;

if the motion speed exceeds a preset speed threshold value and the motion amplitude exceeds a preset amplitude threshold value, determining that the real object prop exists in the real scene;

and if the motion speed is smaller than a preset speed threshold value and the motion amplitude is smaller than a preset amplitude threshold value, determining that the real object prop does not exist in the real scene.

Optionally, the apparatus further comprises:

and the control module is used for controlling the display effect of the virtual operation body to be the same as the display effect when the virtual object is in contact with the virtual object directly when the virtual operation body passes through the non-dominant collision region and the VR scene, and controlling the interactive feedback of the VR interactive equipment to be the same as the interactive feedback when the virtual operation body is in contact with the virtual object directly.

Compared with the prior art, the technical scheme provided by the embodiment of the application has the following advantages:

according to the embodiment of the invention, the non-dominant collision region is arranged at the front end of the virtual operation body in the VR scene, so that the collision probability of VR interaction equipment and a real object prop is reduced, and the VR interaction equipment is effectively prevented from being damaged.

Drawings

The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention.

In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without inventive exercise.

Fig. 1 is a flowchart of an interaction method between a VR interaction device and a VR scene according to an embodiment of the present disclosure;

fig. 2 is another flowchart of an interaction method between a VR interaction device and a VR scene according to an embodiment of the present application;

fig. 3 is a schematic view of an actual application scenario provided in the embodiment of the present application;

fig. 4 is a structural diagram of an interaction apparatus for a VR interaction device and a VR scene according to an embodiment of the present application.

Detailed Description

In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.

Fig. 1 is a method for interacting a VR interaction device with a VR scene according to an embodiment of the present application, where the method includes:

step S101, acquiring real scene information corresponding to a current real scene in a preset project;

in the embodiment of the present invention, the reality scene information includes: in an example 1, in a VR scene, a user writes on a virtual blackboard corresponding to a wall in a real scene using a virtual pencil corresponding to the VR interactive device; example 2, in a VR scenario, a user beats a virtual table tennis ball with virtual balls of other users using a virtual bat corresponding to the VR interaction device, and so on.

Step S102, judging whether a real object prop with a collision probability exceeding a preset collision threshold value exists in the real scene or not according to the real scene information;

in the embodiment of the present invention, for each physical prop, it may be respectively determined whether a collision probability with the VR interaction device is greater than a preset collision threshold, as shown in fig. 2, the method may include the following steps:

step S201, judging whether the virtual object corresponds to the real object prop;

step S202, if the virtual object corresponds to the real object prop, determining that the real object prop exists in the real scene;

as for the case of example 1, during the interaction process, the user may easily collide the VR interaction device with the wall to damage the VR interaction device, so it may be determined that the collision probability is greater than the preset collision threshold when the virtual object corresponds to the physical prop.

Step S203, if the real object prop does not correspond to the virtual object, when the VR interaction device interacts with the virtual object, judging whether the movement speed of the VR interaction device exceeds a preset speed threshold value or not and whether the movement amplitude exceeds a preset amplitude threshold value or not;

step S204, if the motion speed exceeds a preset speed threshold and the motion amplitude exceeds a preset amplitude threshold, determining that the real object prop exists in the real scene;

step S205, if the motion speed is less than a preset speed threshold and the motion amplitude is less than a preset amplitude threshold, it is determined that the real object prop does not exist in the real scene.

As for the case of example 2, in the interaction process, if the user is about to catch the ball, the distance between the user and the two interactive parties is likely to be too short through a fast and large-scale motion, and then a collision occurs, which damages the VR interactive device, so that it may also be determined that the collision probability is greater than the preset collision threshold when the motion speed exceeds the preset speed threshold and the motion amplitude exceeds the preset amplitude threshold.

Step S103, if the real object prop exists in the real scene, generating a non-dominant collision region at the front end of a virtual operation body corresponding to the VR interactive device in a VR scene corresponding to the real scene, wherein the non-dominant collision region is used for contacting with a virtual object in the VR scene.

In order to avoid collision and damage to the VR interaction device, as shown in fig. 3, a non-dominant collision region with a thickness exceeding a preset thickness threshold may be generated at the front end of a virtual operation body in a VR scene.

According to the embodiment of the invention, the non-dominant collision region is arranged at the front end of the virtual operation body in the VR scene, so that the collision probability of VR interaction equipment and a real object prop is reduced, and the VR interaction equipment is effectively prevented from being damaged.

In yet another embodiment of the present invention, the method further comprises:

when the virtual operation body passes through the non-dominant collision region and the virtual object in the VR scene, the display effect of the virtual operation body is controlled to be the same as the display effect when the virtual object is in contact with the virtual operation body directly, and the interaction feedback of the VR interaction equipment is controlled to be the same as the interaction feedback when the virtual operation body is in contact with the virtual object directly.

According to the embodiment of the invention, when the virtual operation body is contacted with the virtual object through the non-dominant collision region, the display effect of the virtual operation body when the virtual operation body is directly contacted with the virtual object can be displayed, and the use by a user is facilitated.

In another embodiment of the present invention, fig. 4 further provides an interaction apparatus of a VR interaction device and a VR scene, including:

the acquiring module 11 is configured to acquire, in a preset item, real scene information corresponding to a current real scene;

the judging module 12 is configured to judge whether a real object prop with a collision probability exceeding a preset collision threshold exists in the real scene according to the real scene information;

a generating module 13, configured to generate, in a VR scene corresponding to the real scene, a non-dominant collision region at a front end of a virtual operation body corresponding to the VR interaction device if the real object prop exists in the real scene, where the non-dominant collision region is used to contact a virtual object in the VR scene.

In yet another embodiment of the present invention, the method is further configured to:

generating a non-dominant collision region with the thickness exceeding a preset thickness threshold at the front end of the virtual operation body in the VR scene.

In another embodiment of the present invention, the determining module includes:

judging whether the virtual object corresponds to the physical prop;

and if the virtual object corresponds to the real object prop, determining that the real object prop exists in the real scene.

In another embodiment of the present invention, the determining module is further configured to:

if the real object prop does not correspond to the virtual object, judging whether the movement speed of the VR interaction equipment exceeds a preset speed threshold value and whether the movement amplitude exceeds a preset amplitude threshold value when the VR interaction equipment interacts with the virtual object;

if the motion speed exceeds a preset speed threshold value and the motion amplitude exceeds a preset amplitude threshold value, determining that the real object prop exists in the real scene;

and if the motion speed is smaller than a preset speed threshold value and the motion amplitude is smaller than a preset amplitude threshold value, determining that the real object prop does not exist in the real scene.

In yet another embodiment of the present invention, the apparatus further comprises:

and the control module is used for controlling the display effect of the virtual operation body to be the same as the display effect when the virtual object is in contact with the virtual object directly when the virtual operation body passes through the non-dominant collision region and the VR scene, and controlling the interactive feedback of the VR interactive equipment to be the same as the interactive feedback when the virtual operation body is in contact with the virtual object directly.

It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.

The foregoing are merely exemplary embodiments of the present invention, which enable those skilled in the art to understand or practice the present invention. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the invention. Thus, the present invention is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (10)

1. An interaction method between VR interaction equipment and a VR scene is characterized by comprising the following steps:

acquiring real scene information corresponding to a current real scene in a preset project;

judging whether a real object prop with a collision probability exceeding a preset collision threshold value exists in the real scene or not according to the real scene information;

if the real object prop exists in the real scene, generating a non-dominant collision region at the front end of a virtual operation body corresponding to the VR interaction equipment in a VR scene corresponding to the real scene, wherein the non-dominant collision region is used for contacting with a virtual object in the VR scene.

2. The method of claim 1, wherein the generating a non-dominant collision region at a front end of a virtual operation body corresponding to the VR interaction device in the VR scene corresponding to the real scene comprises:

generating a non-dominant collision region with the thickness exceeding a preset thickness threshold at the front end of the virtual operation body in the VR scene.

3. The method of claim 2, wherein the determining whether there is a real object prop in the real scene whose collision probability with the VR interaction device exceeds a preset collision threshold includes:

judging whether the virtual object corresponds to the physical prop;

and if the virtual object corresponds to the real object prop, determining that the real object prop exists in the real scene.

4. The method of claim 2, wherein the determining whether there is a real object prop in the real scene whose collision probability with the VR interaction device exceeds a preset collision threshold further comprises:

if the real object prop does not correspond to the virtual object, judging whether the movement speed of the VR interaction equipment exceeds a preset speed threshold value and whether the movement amplitude exceeds a preset amplitude threshold value when the VR interaction equipment interacts with the virtual object;

if the motion speed exceeds a preset speed threshold value and the motion amplitude exceeds a preset amplitude threshold value, determining that the real object prop exists in the real scene;

and if the motion speed is smaller than a preset speed threshold value and the motion amplitude is smaller than a preset amplitude threshold value, determining that the real object prop does not exist in the real scene.

5. The method of claim 1, wherein the method further comprises:

when the virtual operation body passes through the non-dominant collision region and the virtual object in the VR scene, the display effect of the virtual operation body is controlled to be the same as the display effect when the virtual object is in contact with the virtual operation body directly, and the interaction feedback of the VR interaction equipment is controlled to be the same as the interaction feedback when the virtual operation body is in contact with the virtual object directly.

6. An interaction device of a VR interaction device and a VR scene, comprising:

the acquisition module is used for acquiring the real scene information corresponding to the current real scene in the preset project;

the judging module is used for judging whether a real object prop with the collision probability exceeding a preset collision threshold value exists in the real scene or not according to the real scene information;

and the generating module is used for generating a non-dominant collision region at the front end of the virtual operation body corresponding to the VR interactive equipment in the VR scene corresponding to the real scene if the real object prop exists in the real scene, wherein the non-dominant collision region is used for contacting with a virtual object in the VR scene.

7. The apparatus of claim 6, wherein the means for generating is further configured to:

generating a non-dominant collision region with the thickness exceeding a preset thickness threshold at the front end of the virtual operation body in the VR scene.

8. The apparatus of claim 7, wherein the means for determining comprises:

judging whether the virtual object corresponds to the physical prop;

and if the virtual object corresponds to the real object prop, determining that the real object prop exists in the real scene.

9. The apparatus of claim 7, wherein the determining module is further configured to:

if the real object prop does not correspond to the virtual object, judging whether the movement speed of the VR interaction equipment exceeds a preset speed threshold value and whether the movement amplitude exceeds a preset amplitude threshold value when the VR interaction equipment interacts with the virtual object;

if the motion speed exceeds a preset speed threshold value and the motion amplitude exceeds a preset amplitude threshold value, determining that the real object prop exists in the real scene;

and if the motion speed is smaller than a preset speed threshold value and the motion amplitude is smaller than a preset amplitude threshold value, determining that the real object prop does not exist in the real scene.

10. The apparatus of claim 6, wherein the apparatus further comprises:

and the control module is used for controlling the display effect of the virtual operation body to be the same as the display effect when the virtual object is in contact with the virtual object directly when the virtual operation body passes through the non-dominant collision region and the VR scene, and controlling the interactive feedback of the VR interactive equipment to be the same as the interactive feedback when the virtual operation body is in contact with the virtual object directly.

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