CN211798784U - Fighting toy - Google Patents
- ️Fri Oct 30 2020
Detailed Description
In order to make the technical problems, technical solutions and technical effects achieved by the present invention more clear, the embodiments of the present invention will be described in further detail with reference to the accompanying drawings, and obviously, the described embodiments are only some embodiments, not all embodiments of the present invention. Based on the embodiments in the present invention, all other embodiments obtained by those skilled in the art without creative efforts belong to the protection scope of the present invention.
In the description of the present invention, unless expressly stated or limited otherwise, the terms "connected," "connected," and "fixed" are to be construed broadly, e.g., as meaning permanently connected, detachably connected, or integral to one another; can be mechanically or electrically connected; either directly or indirectly through intervening media, either internally or in any other relationship. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.
In the present disclosure, unless expressly stated or limited otherwise, the first feature "on" or "under" the second feature may comprise direct contact between the first and second features, or may comprise contact between the first and second features not directly. Also, the first feature being "on," "above" and "over" the second feature includes the first feature being directly on and obliquely above the second feature, or merely indicating that the first feature is at a higher level than the second feature. A first feature being "under," "below," and "beneath" a second feature includes the first feature being directly under and obliquely below the second feature, or simply meaning that the first feature is at a lesser elevation than the second feature.
As shown in fig. 1 to 13, in the present embodiment, the present invention is described by taking a toy car in the form of a tank as an example.
The utility model relates to a battle toy, which comprises a
toy body1, a protective device and a shell ejection device, wherein the protective device can be detachably arranged on the
toy body1, the shell ejection device is arranged on the
toy body1, and the shell ejection device is used for ejecting a
shell4; when the protection device is hit by an object, the protection device is changed from the first state to the second state, and the
toy body1 is exposed.
As shown in fig. 9 to 13, in the embodiment of the present invention, the first state of the protection device is that the protection device is shielded in front of the
toy body1 to protect the
toy body1; the second state of the guard is that the guard is moved to the position where the
toy body1 is exposed after the guard is hit by an object. The position may be that the protector is turned to the side of the
toy body1, up, down, or dropped to the ground, and no particular position limitation is made here as long as the
toy body1 can be exposed.
In an optional embodiment, the
combat toy1 is further provided with an accessory ejection device, the
toy body1 is provided with a
trigger mechanism34 corresponding to the accessory ejection device, and the protection device is arranged corresponding to the
trigger mechanism34; when the guard is in the first state, the
trigger mechanism34 is shielded by the guard; when the guard is in the second state, the
trigger mechanism34 is exposed by the guard.
Specifically, as shown in fig. 1 to 3, the projectile ejecting device includes a pushing
mechanism21 and an
ejecting mechanism22, the pushing
mechanism21 and the
ejecting mechanism22 are respectively disposed on the
toy body1, and the pushing
mechanism21 is disposed opposite to the
ejecting mechanism22, and the pushing
mechanism21 can push the
projectile4 to move to the
ejecting mechanism22, so as to drive the ejecting
mechanism22 to extrude and eject the
projectile4; the accessory ejection device comprises a
locking mechanism31, an
ejection base32 and an
elastic mechanism33, wherein the
locking mechanism31 is arranged inside the
toy body1, the
locking mechanism31 is locked with or separated from the
ejection base32, the
ejection base32 is movably arranged on the
toy body1, and the
elastic mechanism33 is arranged between the
toy body1 and the
ejection base32.
When the
ejector base32 is disengaged from the
locking mechanism31, the
elastic mechanism33 pushes the
ejector base32 away from the
locking mechanism31, so that the
accessory5 on the
ejector base32 is pushed out of the
ejector base32.
The shell ejection device is arranged on the
toy body1, so that the function of ejecting the
shell4 from the toy can be realized; the accessory ejection device is arranged on the
toy body1, so that the accessories 5 (drivers, dolls or other ornaments) on the toy can be ejected out of the
toy body1. In the entertainment process, the effect that the
cannonball4 is ejected by the cannonball ejection device to strike the toys of other players can be achieved, the
accessory5 is ejected after the
trigger mechanism34 is attacked by the
cannonball4 sent by the toys of other players, so that the players are hit, the battle of two or more players is achieved, the playability of the battle toys provided by the embodiment is enhanced, and the entertainment of the toys is effectively improved.
As shown in fig. 9 to 13, in the embodiment of the present invention, the protection device can be detachably installed on the
toy body1, and when the player uses the fighting toy provided by the present invention, the player can select by himself whether to install the protection device on the
toy body1, so as to decide the player to use the specific playing method when the fighting toy is entertained. The method specifically comprises the following playing methods:
a first playing method comprises the following steps: the guard is mounted to the
toy body1. At this moment, can realize that many players adopt interactive play method to use the utility model provides a fight toy, player use shell jettison device to launch the fight toy that shell 4 struck other players, the protector of the fight toy that is struck receives the striking back of the
shell4 that launches, and protector changes the second state into by first state, exposes the
toy body1 of fight toy, and at this moment, can judge that this toy is eliminated.
Further, as the fight toy that several players used does the utility model discloses a be provided with accessory jettison device's fight toy, at this moment, can change into the second state by the first state at protector, continue fighting after exposing the
toy body1 of fight toy, hit by
shell4 until wherein the
trigger mechanism34 of the accessory jettison device of the fight toy in the player's hand for accessory jettison device is triggered, and pops out
toy body1 with
accessory5. The judgment of the game success or failure is made by ejecting the
accessories5 out of the
toy body1, that is, when the
accessories5 of the battle toy in the player's hand are ejected out of the
toy body1, the player is judged to be the negative party in the game.
And (2) playing a second method: when only one player exists, the protection device arranged on the
toy body1 can be detached from the battle toy, and the protection device is placed on the ground or a table surface, at the moment, the player can operate the
toy body1 to launch the
cannonball4 to strike the protection device, and when the player uses the
cannonball4 to strike the protection device accurately, the protection device changes the first state into the second state. Through the playing method, the toy can be used alone to realize entertainment by the fighting toy provided by the embodiment of the utility model, or the accuracy of the shell ejection device for ejecting the
shell4 is exercised, and the toy is used as an exercise means.
In a specific embodiment, the protection device is detachably arranged on the
toy body1 in a plugging manner. The protective device or the
toy body1 is provided with a connecting
piece6, and the
toy body1 or the protective device is correspondingly provided with a bayonet or a clamping groove.
In other embodiments, can also realize being connected dismantling of protector and
toy body1 through other connection structure, do not do the exhaustion here the utility model provides an in the fight toy, as long as can realize the structure of being connected dismantled of protector and
toy body1 all can.
When the player uses the toy provided in the above embodiment to play, the protection device can be detached and replaced by other protection devices with different structures, so that the entertainment experience of the player is further improved.
In other embodiments, the protection device can be fixed on the
toy body1, or even the protection device and the
toy body1 are integrally formed into a whole.
As shown in fig. 2 to 4, in the embodiment of the present invention, the protection device includes a protection body 126, a
shield12 and a
locking mechanism122, the protection body 126 is disposed on the
toy body1, the
shield12 is detachably disposed on the protection body 126, the
locking mechanism122 is disposed on the protection body 126, and the
locking mechanism122 can selectively lock the
shield12; when the guard is in the first state, the
locking mechanism122 locks the
shield12; when the
shield12 is hit, the
shield12 disengages from the
locking mechanism122 and the shielding device is transferred from the first state to the second state.
In one embodiment, the
shield12 is pivotally connected to the shield body 126, the
locking mechanism122 is disposed on the toy body, the
locking mechanism122 selectively locks the
shield12, when the
shield12 is hit, the
shield12 is disengaged from the
locking mechanism122, and the
shield12 is deflected by a certain angle in the first rotational direction to expose the triggering
mechanism34. The first rotating direction may be a rotation in a horizontal direction or a rotation in a vertical direction, and the first rotating direction is not further limited herein and may be selected according to actual needs.
As shown in fig. 9 to 10, further, the number of the
shields12 may be one, two, or more.
When the
shield12 is one, the
shield12 can be rotatably disposed on the left side, the right side, the upper side or the lower side of the protection body 126, the
shield12 is shielded in front of the protection body 126 by rotation, so as to shield the protection body 126, and the
shield12 is rotated to the side or the upper side or the lower side of the protection body 126, so as to expose the protection body 126.
When there are two
shields12, the
shields12 may be symmetrically disposed on the left and right sides or on the upper and lower sides of the shield body 126. The
shield12 is shifted from the front of the shield body 126 by symmetrical rotation to expose the shield body 126, and the shield body 126 is shielded by rotating the
shield12 to the front of the shield body 126.
When the number of the
shields12 is two or more, the
shields12 can be disposed at different positions according to actual needs, for example, the shields are arranged in the front of the shield body 126 in an array to shield different positions, or the
shields12 are disposed in a multi-layer structure.
In other embodiments, the guard may also be disposed in a non-frontal orientation of the guard body 126, or in multiple orientations.
Through the arrangement, the protection device can deflect after being hit by the
cannonball4, the
toy body1 or the
trigger mechanism34 is exposed, at the moment, the
trigger mechanism34 can be hit by the
cannonball4 of the opposite party, when the
trigger mechanism34 on the
toy body1 is hit, the accessory ejection device is triggered to eject the
accessory5 out of the
toy body1, so that the
cannonball4 is ejected by the cannonball ejection device to hit the toys of other players in the entertainment process, after the protection device and the
trigger mechanism34 are successively attacked by the
cannonball4 sent by the toys of other players, the
accessory5 is ejected finally to show that the player is hit, the fighting of two or more players is realized, the playability of the fighting toy provided by the embodiment is enhanced, and the entertainment of the toy is effectively improved.
Further, a clamping
member121 is fixedly arranged on the
shield12, the clamping
member121 is pivoted on the
toy body1 through a
rotating shaft124, and a
locking mechanism122 is slidably arranged on the
rotating shaft124 and can be clamped with the clamping
member121, so that the
shield12 is clamped. Specifically, in the present embodiment, the locking
member121 has a positioning groove, and the
locking mechanism122 locks the
shield12 by locking with the positioning groove.
Further, in the present embodiment, the
locking mechanism122 includes a locking
member1221, the locking
member1221 is slidably disposed on the
rotating shaft124, a
protrusion1222 is fixedly disposed on a side of the locking
member1221 facing the clamping
member121, and the
protrusion1222 can be clamped with the positioning groove, so as to lock the
shield12. Of course, in other embodiments, the side of the clamping
member121 facing the locking
member1221 may be provided with a
protrusion1222 structure, and the locking
member1221 is provided with a positioning groove structure, so that the
shield12 is clamped by the
protrusion1222 structure matching with the positioning groove structure.
Further, in order to facilitate the
shield12 to rotate after being impacted by the
cannonball4, a
rotary torsion spring123 is disposed at a position where the
shield12 is pivotally connected to the
toy body1, and when the
shield12 is impacted by the
cannonball4, the
rotary torsion spring123 can drive the
shield12 to deflect by a certain angle along the first rotation direction. Through setting up the rotation
torsional spring123, when joint spare 121
joint shield12, rotate
torsional spring123 and be in and hold power state, receive
shell4 striking back when
shield12, joint spare 121 breaks away from retaining
member1221, rotates certain angle under the drive of rotation
torsional spring123. To ensure that the
rotational torsion spring123 has sufficient torsional force, the
rotational torsion spring123 is optionally made of spring steel.
Furthermore, the locking
member1221 is provided with a positioning hole which is matched with the
rotating shaft124, the positioning hole is of a flat hole structure, the
rotating shaft124 is of a flat shaft structure, and the positioning hole is matched with the
rotating shaft124 so that the
locking mechanism122 can only move along the axial direction of the
rotating shaft124 and cannot rotate. Of course, a limiting convex portion or a limiting groove may be convexly or concavely disposed on the hole wall of the positioning hole, a groove matched with the limiting convex portion is disposed on the
rotating shaft124 along the length direction of the
rotating shaft124, or a
protrusion1222 structure matched with the limiting groove is disposed on the
rotating shaft124, so that the
locking mechanism122 can only be limited to move along the length direction of the
rotating shaft124 but cannot rotate.
In order to facilitate the
shield12 to rapidly disengage from the
locking mechanism122 after being impacted by the
projectile4, optionally, one of the sides of the
protrusion1222, which is engaged with the positioning groove, is a first
inclined surface1223, and the side of the positioning groove facing the first
inclined surface1223 is a second inclined surface which is engaged with the first
inclined surface1223, when the
shield12 is impacted by the
projectile4, the
shield12 is first rotated in a second rotation direction opposite to the first rotation direction, and at this time, the first
inclined surface1223 slides upwards along the second inclined surface, so that the positioning groove is disengaged from the
protrusion1222, the locking
member121 is disengaged from the locking
member1221, and the
shield12 is deflected by a certain angle in the first rotation direction under the action of the
rotating torsion spring123.
Further, in order to reduce the weight of the
shield12 and ensure that the
shield12 has a certain strength and can bear the impact of a
certain projectile4, the
shield12 is made of engineering plastics which are plastics with excellent strength, impact resistance, heat resistance, hardness and aging resistance, and the use requirements of the
shield12 can be well met.
As shown in fig. 9 to 13, in other embodiments of the present invention, the protection device can also be disposed on the
toy body1 in other connection forms, for example, the
shield12 of the protection device is clamped on the protection body 126, the protection device is integrally located in front of the
toy body1, when the
shield12 is hit by an object, the
shield12 falls down to expose the
toy body1 behind the
shield12. Alternatively, the
shield12 of the shield device is vertically placed, the shield device is entirely located in front of the
toy body1, and when the
shield12 is hit by an object, the
shield12 falls down or drops to expose the
toy body1 behind the
shield12.
As shown in fig. 3, 5 and 6, in the embodiment of the present invention, the
locking mechanism31 of the accessory ejection device includes a
latch hook311 and a
latch321, the
latch hook311 is rotatably disposed on the
toy body1, and the
latch321 is fixedly disposed on the
ejection base32 corresponding to the
latch hook311.
Specifically, the
latch hook311 is rotatably fixed to the
toy body1 via a rotating shaft. The locking and the disengagement of the
locking hook311 and the locking
catch321 can be realized through the rotation of the
locking hook311, so that the locking and the disengagement between the
ejection base32 and the
locking hook311 in the accessory ejection device are realized.
When the player is in the preparation stage, the player can place the
accessory5 on the
ejection base32, and then press the
ejection base32 downward to bring the
ejection base32 into the locking position, at which time the
locking hook311 rotates to cooperate with the locking
catch321 on the
ejection base32, so as to lock the
ejection base32. And during the pressing down of the
ejection base32, the
ejection base32 will cause the
elastic mechanism33 between the
ejection base32 and the
toy body1 to be compressed, so that the
elastic mechanism33 possesses initial kinetic energy. After the
latch hook311 releases the latch of the
latch321, the initial kinetic energy of the
elastic mechanism33 is released, which drives the
ejection base32 to rapidly ascend and drives the
accessory5 on the
ejection base32 to ascend, so that the
accessory5 has the kinetic energy to be ejected. When the
ejection base32 is raised to the proper position, the
ejection base32 is restricted from further raising, and the
accessory5 is ejected off the
ejection base32. That is, the player who has ejected the
accessories5 in the game play is the loser.
In one particular embodiment, as shown in fig. 3, the
ejection base32 is an ejection bucket in which the
fitting5 may be placed. A cylindrical groove can be formed in the
toy body1 corresponding to the ejection barrel body, the ejection barrel body can move up and down in the cylindrical groove, and when the ejection barrel body is located at the bottom of the cylindrical groove, the
lock catch321 on the ejection barrel body (i.e., the ejection base 32) can be smoothly locked with or separated from the
lock hook311. The top of the cylindrical groove is correspondingly provided with a limiting part for limiting the ejection barrel body from being separated from the cylindrical groove, and the ejection barrel body is ejected when the
ejection accessory5 is placed.
In the above embodiment, the elastic means 33 may be a compression spring disposed between the ejecting
base32 and the
toy body1. When the
latch321 on the
ejection base32 is latched with the
latch hook311 of the
toy body1, the compression spring is compressed; when the
latch hook311 is released from the
latch321, the compression spring is released, thereby pushing the
ejection base32 to drive the
accessory5 to rapidly rise, and ejecting the
accessory5, which marks the player's failure in the game.
In a preferred embodiment, the
latch hook311 is further provided with a guide for guiding the movement of the
latch321 during the process of pressing down and locking the
ejection base32 with the
latch hook311, so that the
latch321 can smoothly reach the locking position with the
latch hook311.
As shown in fig. 3 and 5, the guiding element is a guiding plate disposed on the
locking hook311, and an inclined surface inclined toward the hook body of the
locking hook311 is disposed on an end of the guiding plate close to the
lock catch321. During the process of pressing the
ejection base32, the
latch321 contacts the inclined surface, so that the
latch321 slides to the locking position with the
latch hook311 under the guiding action of the inclined surface.
As shown in fig. 3 and 5, in the embodiment of the present invention, the accessory ejection device further includes a
trigger mechanism34, the
trigger mechanism34 is movably disposed on the
toy body1, and the
trigger mechanism34 has an initial position and a trigger position, and when the
trigger mechanism34 is in the initial position, the
latch hook311 locks the
latch321. That is, the
trigger mechanism34 is slidably disposed on the
toy body1, and the position of the
trigger mechanism34 is changed to drive the
latch hook311 to disengage from the
latch321, so that the
accessory5 is ejected, thereby indicating that the player has failed in the game.
Specifically, as shown in fig. 4, the triggering
mechanism34 includes a
control rod341 and a triggering
rod342, the
control rod341 is fixedly connected with the
locking hook311, the
control rod341 is staggered with the rotating shaft of the
locking hook311, the triggering
rod342 is slidably disposed on the
toy body1, the triggering
rod342 has a first end and a second end along the length direction thereof, the first end is movably connected with the
control rod341, and the second end extends out of the
toy body1; when the
trigger rod342 moves toward the
control rod341, the
trigger rod342 drives the
control rod341 to control the
latch hook311 to move to the disengaged state from the
latch321.
In the initial state, the
trigger lever342 is located at the initial position, and the
latch hook311 is latched with the
latch321, and the first end of the
trigger lever342 is in contact with the
lever341. When the second end of the
trigger rod342 located outside the
toy body1 is hit by the
projectile4 ejected from the projectile ejection device of another toy, the
trigger rod342 will slide toward the inside of the
toy body1 to the disengaged position by the
projectile4. That is, the first end of the triggering
rod342 pushes the
control rod341 to move, and then drives the
latch hook311 to rotate, so that the
latch hook311 contacts the latch of the
latch321, and the
elastic mechanism33 under the
ejection base32 is triggered to release kinetic energy, so that the
ejection base32 is pushed and ejects the
accessory5.
In one specific embodiment, as shown in fig. 4, the
trigger lever342 is configured as follows: a
first step3421 and a
second step3422 which are connected with each other are concavely arranged on one side of the
trigger lever342 far away from the
control lever341 corresponding to the
control lever341, the depth of the
first step3421 is greater than that of the
second step3422, and the
first step3421 is positioned on one side of the second end; correspondingly, the
control rod341 is located on the side of the rotating shaft of the
locking hook311 away from the
trigger rod342, the
locking mechanism31 further includes a
reset torsion spring312, and the
reset torsion spring312 is disposed between the locking
hook311 and the
toy body1, so that the
locking hook311 always has a tendency of moving to a state of being disengaged from the
latch321.
When the
trigger lever342 is located at the initial position, the
control rod341 is located on the
second step3422 of the
trigger lever342, and the
locking mechanism31 is locked with the
ejection base32; when the
trigger rod342 is in the trigger position, i.e., the
trigger rod342 slides toward the inside of the
toy body1 until the
control rod341 is located at the
first step3421, the
locking mechanism31 is disengaged from the
ejection base32.
In other embodiments, the structure of the
trigger rod342 may be other structures, as long as the
trigger rod342 is hit to drive the
control rod341 to move in the process of sliding toward the inside of the
toy body1, so that the locking state between the
latch hook311 and the
latch321 is released. For example, the
control rod341 is located on a side of the rotation shaft of the
latch hook311 away from the
trigger rod342, and the first end of the
trigger rod342 is set to a slope structure, and the
control rod341 abuts against the first end of the
trigger rod342. When the
trigger rod342 is pushed, the
control rod341 slides on the slope structure at the first end, so that the position of the
control rod341 is lifted, and the
latch hook311 is driven to rotate, thereby contacting with the latch of the
latch321.
Further, a return spring is provided between the
trigger lever342 and the
toy body1, so that the
trigger lever342 always has a tendency to return to the initial position.
In an alternative embodiment, a
shield12 is provided on the
toy body1 at the second end corresponding to the
trigger rod342, the
shield12 being adapted to be unlatched after impact by the
projectile4. At this time, the second end of the
trigger rod342 is directly exposed from the
toy body1 and can be hit by the
projectile4 of the other party, thereby triggering the ejection of the
accessory5.
As shown in fig. 6 to 8, in the embodiment of the present invention, the
toy body1 is provided with a
shell placing position11, and the
shell placing position11 is correspondingly arranged between the
ejection mechanism22 and the pushing
mechanism21.
Optionally, a shooting
barrel13 for adding the
shell4 is arranged on the
toy body1 corresponding to the
shell placing position11.
In a specific embodiment, as shown in fig. 3 and 4, the
locking mechanism31 further comprises a
limit rod313, the
limit rod313 is fixedly arranged at one side of the
latch hook311 close to the
projectile placement position11, and the
limit rod313 can selectively enter the
projectile placement position11 to limit the projectile 4 from entering the
projectile placement position11. By providing the
limit rod313 which can be selectively inserted into the
projectile placement position11, when the accessory ejection device is triggered and the
accessory5 is ejected, the
limit rod313 is inserted into the
projectile placement position11, so that the
projectile4 is restricted from being inserted into the
projectile placement position11, i.e., the
projectile4 cannot be ejected by the pushing
mechanism21 to the
ejection mechanism22. When the
ejection base32 is pressed down to lock the
latch hook311 and the
latch321, the
limit rod313 is driven to release the limit of the
shell placing position11, and the
shell4 can normally enter the
shell placing position11 and is pushed to the
ejection mechanism22 by the pushing
mechanism21 to be ejected. During the game, when the
trigger rod342 on the
toy body1 is hit by the
projectile4 of the other party, the
trigger rod342 triggers to release the locking state of the
latch hook311 and the
latch321, and the
accessory5 is ejected. At this time, the
limit rod313 enters the
shell placing position11, and the player is further restricted from operating the shell ejection device to eject the
shell4.
As shown in fig. 1 to 3, in the embodiment of the present invention, the projectile ejecting apparatus further includes a
control handle23, a
shift lever231 is disposed on the control handle 23 corresponding to the pushing
mechanism21, and the
shift lever231 can push the pushing
mechanism21 to drive the projectile 4 to move to the
ejecting mechanism22.
Optionally, the control handle 23 is rotatably disposed on the
toy body1, and when the control handle 23 is in a state perpendicular to the
toy body1, the
shift lever231 is separated from the pushing
mechanism21, and at this time, the operation of the
shift lever231 cannot drive the pushing
mechanism21 to drive the projectile 4 to move to the
ejection mechanism22. When the control handle 23 is in a state of being horizontal to the
toy body1, the shifting
rod231 is buckled with the pushing
mechanism21, and at the moment, the operation on the shifting
rod231 can drive the pushing
mechanism21 to drive the
cannonball4 to move to the
ejection mechanism22, so that the ejection of the
cannonball4 is completed.
As shown in fig. 3, in a specific embodiment, the pushing
mechanism21 includes a pushing block, a return spring and a sliding block, the pushing block is disposed corresponding to the
projectile placing position11, a sliding groove is disposed on the
toy body1 corresponding to the moving path of the pushing block, the sliding block is slidably disposed inside the sliding groove, the pushing block is fixedly disposed on the sliding block, and the return spring is disposed between the
toy body1 and the sliding block, so that the sliding block can be always restored to the initial position, and the projectile 4 can smoothly drop into the
projectile placing position11.
Furthermore, a push rod is arranged on the push block or the slide block corresponding to the control handle 23, when the control handle 23 is in a horizontal state with the
toy body1, the
shift lever231 is buckled with the push rod, and the
shift lever231 is operated to drive the push rod to push the push block and drive the
cannonball4 to move to the
ejection mechanism22, so that the ejection of the
cannonball4 is completed.
As shown in fig. 6 to 8, in the embodiment of the present invention, the
ejection mechanism22 includes a first
pressing piece221 and a second
pressing piece222, the first
pressing piece221 and the second
pressing piece222 are disposed opposite to each other, and the distance between the first
pressing piece221 and the second
pressing piece222 is smaller than the diameter of the
shell4; a
first compression spring223 is arranged on one side of the first
pressing block221, which is far away from the second
pressing block222, and a
second compression spring224 is arranged on one side of the second
pressing block222, which is far away from the first
pressing block221.
When the
cannonball4 is pushed to the middle of the first
pressing block221 and the second
pressing block222, the
cannonball4 simultaneously presses the first
pressing block221 and the second
pressing block222, so that the first
pressing block221 and the second
pressing block222 are far away from each other, and at the moment, the first
pressing spring223 and the second
pressing spring224 are both compressed to store energy. When the
cannonball4 is pushed to a certain position, the decomposition direction of the first
pressing block221 and the second
pressing block222 to the extrusion force direction of the
cannonball4 points to the ejection direction of the
cannonball4, at the moment, the
cannonball4 is driven by the kinetic energy released when the first
pressing spring223 and the second
pressing spring224 are restored to the uncompressed state, so that the
cannonball4 has certain kinetic energy, the
cannonball4 is ejected by the extrusion of the first
pressing block221 and the second
pressing block222, and the ejection of the
cannonball4 is completed.
Optionally, an ejection channel is formed on the
toy body1 corresponding to the ejection path of the
cannonball4.
Preferably, an arc-shaped structure is arranged between the first
pressing block221 and the second
pressing block222 on one side close to the
cannonball4. When the pushing
mechanism21 pushes the
cannonball4 to extrude the first
pressing block221 and the second
pressing block222, the first
pressing block221 and the second
pressing block222 which are arranged into the arc-shaped structures can avoid the shell empty phenomenon of the
cannonball4 caused by the first
pressing block221 and the second
pressing block222, and ensure that the
cannonball4 can push the first
pressing block221 and the second
pressing block222 away smoothly.
Further, the opposite surfaces of the first
pressing piece221 and the second
pressing piece222 are arranged in a wedge-shaped structure, so that the contact between the first
pressing piece221 and the second
pressing piece222 and the
cannonball4 in the process of pushing the
cannonball4 is reduced, and the kinetic energy loss of the
cannonball4 is reduced.
In an embodiment of the present invention, there is provided a game method of the battle toy, comprising: two players control a battle toy respectively, and a
cannonball4 and an
accessory5 are mounted on the respective battle toys. Then, the two players control the
shooting shells4 of the fighting toys respectively, so that the
shot shells4 hit the fighting toys in the hands of the opposite parties, and when the
shells4 shot by the fighting toys in the hands of the players hit the
trigger mechanisms34 of the fighting toys in the hands of the opposite parties, the accessory shooting devices of the fighting toys in the hands of the opposite parties can be triggered, the
accessories5 in the fighting toys are shot, and the failure of the opposite parties in the local fighting is marked. Two or more players respectively control the fighting toy to launch the
cannonball4 to strike the other party, the
fittings5 are launched out as failure to serve as a judgment standard, the failure serves as a rule to develop games, the diversified playing methods of the fighting toy can be realized, and the entertainment and the fighting interest are enhanced.
The embodiment of the utility model provides an in, still provide the shell ejection method of above-mentioned fight toy: firstly, the above-mentioned fighting toy is provided, then the
shell4 of the toy is placed on the shell ejection device of the fighting toy, the pushing
mechanism21 of the shell ejection device is started to push the
shell4 to the
ejection mechanism22 position of the shell ejection device, and the
ejection mechanism22 ejects the
shell4. That is, before the
shell4 is ejected, the
shell4 is placed on the corresponding position of the shell ejection device of the fighting toy, and then the pushing
mechanism21 of the shell ejection device is started to push the
shell4 to the position of the
ejection mechanism22, so that the
shell4 enters the ejection position and is ejected out by the
ejection mechanism22 in a squeezing way, thereby completing the ejection of the
shell4.
Specifically, as shown in fig. 1 to 7, in combination with the combat toy with the specific structure in the above embodiment, the ejection method of the cannonball specifically comprises the following steps: first, the
shell4 is set from the shooting
pot13 so that the
shell4 falls into the
shell setting place11 of the fighting toy through free fall movement (at this time, the pushing
mechanism21 and the
stopper rod313 are both in the initial position and do not prevent the
shell4 from normally falling into the shell setting place 11). Then, the pushing
mechanism21 is started to extrude the cannonball to the
ejection mechanism22, at this time, the
cannonball4 extrudes the first
pressing block221 and the second
pressing block222 of the
ejection mechanism22 at the same time, so that the first
pressing block221 and the second
pressing block222 are far away from each other, and at this time, the
first compression spring223 and the
second compression spring224 are compressed to store energy. Further, when the
shell4 is pushed to a certain position (when the
shell4 is pushed to a position exceeding half of the contact position of the first
pressing block221 and the second
pressing block222 with the shell 4), the decomposition direction of the extrusion force direction of the
shell4 by the first
pressing block221 and the second
pressing block222 points to the ejection direction of the
shell4, at this time, the
shell4 drives the extrusion under the action of the kinetic energy released when the first
pressing spring223 and the second
pressing spring224 recover the uncompressed state, so that the
shell4 has certain kinetic energy, and the
shell4 is ejected by the extrusion of the first
pressing block221 and the second
pressing block222, thereby completing the ejection of the
shell4.
Further, the shell ejection device is controlled by a
control handle23 on the fighting toy, and by starting the control handle 23 of the shell ejection device, a
shift lever231 on the control handle 23 is driven to push the pushing
mechanism21, so that the
shell4 is driven to enter the
ejection mechanism22 to eject the
shell4.
In an embodiment of the present invention, there is provided an accessory ejection method for the battle toy, comprising: firstly, the fighting toy is provided, the
accessory5 is placed on the accessory ejection device of the fighting toy, when the
toy body1 of the fighting toy is hit, the
locking mechanism31 of the fighting toy is selectively separated from the
ejection base32 of the fighting toy, and the
elastic mechanism33 of the fighting toy is triggered to eject the
accessory5 out of the
toy body1.
Specifically, as shown in fig. 1 to 4, a player places an
accessory5 on an
ejection base32 of the accessory ejector, and then presses the
ejection base32 downward to bring the
ejection base32 into a locking position, at which time, the locking
hook311 rotates to cooperate with a locking
catch321 on the
ejection base32, so as to lock the
ejection base32. And during the pressing down of the
ejection base32, the
ejection base32 will cause the
elastic mechanism33 between the
ejection base32 and the
toy body1 to be compressed, so that the
elastic mechanism33 possesses initial kinetic energy. After the
latch hook311 releases the latch of the
latch321, the initial kinetic energy of the
elastic mechanism33 is released, which drives the
ejection base32 to rapidly ascend and drives the
accessory5 on the
ejection base32 to ascend, so that the
accessory5 has the kinetic energy to be ejected. When the
ejection base32 is raised to the proper position, the
ejection base32 is restricted from further raising, and the
accessory5 is ejected off the
ejection base32.
Further, the accessory ejection device further comprises a
trigger mechanism34, the
trigger mechanism34 is movably disposed on the
toy body1, the
trigger mechanism34 has an initial position and a trigger position, and when the
trigger mechanism34 is in the initial position, the
latch hook311 locks the
latch321. That is, the
trigger mechanism34 is slidably disposed on the
toy body1, and the position of the
trigger mechanism34 is changed to drive the
latch hook311 to disengage from the
latch321, so that the
accessory5 is ejected.
Further, when the
accessory5 is placed on the
ejection base32 of the accessory ejector, the
trigger lever342 is located at the initial position, and the
latch hook311 is latched with the
latch321, and the first end of the
trigger lever342 is in contact with the
control lever341. When the second end of the
trigger rod342 located outside the
toy body1 is hit by the
projectile4 ejected from the projectile ejection device of another toy, the
trigger rod342 will slide toward the inside of the
toy body1 to the disengaged position by the
projectile4. That is, the first end of the triggering
rod342 pushes the
control rod341 to move, and then drives the
latch hook311 to rotate, so that the
latch hook311 contacts the latch of the
latch321, and the
elastic mechanism33 under the
ejection base32 is triggered to release kinetic energy, so that the
ejection base32 is pushed and ejects the
accessory5.
The utility model also provides a using method of the fighting toy, firstly providing the toy with a protective device, wherein the protective device has a first state of shielding the front of the toy and a second state of exposing the toy; when the protection device is in the first state and is impacted, the protection device is changed from the first state to the second state; when the guard is in the second state and the toy is impacted, the toy enters a third state. The third state may be that the toy is hit and then acts, or that the player to which the toy belongs is judged to be negatively judged in the game.
Specifically, the method of using the battle toy can use the battle toy described in the above embodiments, or other toys meeting the requirements. The requirements are as follows: the toy is provided with a protective device, and the protective device can perform corresponding actions when being impacted, namely, the toy is converted from the first state to the second state, and the toy behind the protective device is exposed.
When there is only one player, the specific method of use may be: a toy meeting the above requirements is placed on a table or on the ground and the player throws an object (e.g., stone,
cannonball4, etc.) towards the toy. At this time, when an object directly strikes the guard, the guard is transformed from the first state to the second state by the object striking the guard, and the
toy body1 behind the guard is exposed. The player can then continue to throw the object towards the toy, and when the object is accurately thrown against the
toy body1, the game ends.
In a preferred embodiment, the toy is provided with a
trigger mechanism34, and a linkage device is provided on or in the toy to link with the
trigger mechanism34. At this time, the third state is a state in which the linkage is triggered after the
trigger mechanism34 is hit, that is, the linkage is triggered to the third state.
Specifically, the guard on the toy will be positioned to correspond to the
trigger mechanism34, and when the guard is in the first state, the
trigger mechanism34 will be blocked behind the guard, and at this point, the object being thrown by the player will not be able to directly throw the
trigger mechanism34, thereby disabling the linkage from being triggered. When the object thrown by the player hits the protection device, the protection device is changed from the first state to the second state. At this point, the trigger will be exposed by the guard and objects thrown by the player may hit the
trigger mechanism34 of the linkage directly. After the player throws the object and hits the exposed
trigger mechanism34, the
trigger mechanism34 will trigger the linkage, and the linkage will make the corresponding action, i.e. the toy enters the third state.
In another embodiment, when there are two or more players, the specific method of use may be: a plurality of players each hold a toy meeting the above requirements and stand at different positions, and then place the toys on the table or the ground, respectively, at which time the players can throw objects (such as stones,
shells4, etc.) to the toys of other players.
When the object thrown by the player directly hits the protection device of the toy of other players, the protection device is changed from the initial first state to the second state due to the hit of the protection device by the object, and the
toy body1 behind the protection device is exposed. Then, the other players can continue to throw the object to the player's toy, and when the object is accurately thrown to the player's
toy body1, the game is ended. The player is determined to be the winning player. In this process, the player can select the object thrown by the object by himself.
In a preferred embodiment, the toy is provided with a
trigger mechanism34, and a linkage device is provided on or in the toy to link with the
trigger mechanism34. At this time, the third state is a state in which the linkage is triggered after the
trigger mechanism34 is hit, that is, the linkage is triggered to the third state.
Specifically, the guard on the toy will be positioned to correspond to the
trigger mechanism34, and when the guard is in the first state, the
trigger mechanism34 will be blocked behind the guard, and at this point, the object being thrown by the player will not be able to directly throw the
trigger mechanism34, thereby disabling the linkage from being triggered. When the object thrown by the player hits the protection device, the protection device is changed from the first state to the second state. At this point, the trigger will be exposed by the guard and objects thrown by the player may hit the
trigger mechanism34 of the linkage directly. After the player throws the object and hits the exposed
trigger mechanism34, the
trigger mechanism34 will trigger the linkage, and the linkage will make the corresponding action, i.e. the toy enters the third state.
In a preferred embodiment, the toy is capable of ejecting
projectiles4, the object being thrown being the projectile 4 ejected from the toy in the hands of the individual player. That is, the player strikes the toy in the hand of the other person by ejecting the
shell4 with the player in the hand, and thus striking of the toy in the hand of the other player is completed. The game experience of the fighting toy is effectively improved, and the entertainment is improved.
In the above embodiment, the linkage device may be an ejection device of the
accessory5 disposed on the
toy body1 or some other sound and light device, for example, a buzzer or a colored light may be disposed on the toy, and when the
trigger mechanism34 is hit, the circuit is connected, and the buzzer or the colored light works to emit a corresponding sound and light signal.
In the description herein, references to the description of "an embodiment," "an example" or the like are intended to mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example.
Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be appropriately combined to form other embodiments as will be appreciated by those skilled in the art.
The technical principle of the present invention is described above with reference to specific embodiments. The description is made for the purpose of illustrating the principles of the invention and should not be construed in any way as limiting the scope of the invention. Based on the explanations herein, those skilled in the art will be able to conceive of other embodiments of the present invention without any inventive effort, which would fall within the scope of the present invention.