patents.google.com

CN211798784U - Fighting toy - Google Patents

  • ️Fri Oct 30 2020

Detailed Description

In order to make the technical problems, technical solutions and technical effects achieved by the present invention more clear, the embodiments of the present invention will be described in further detail with reference to the accompanying drawings, and obviously, the described embodiments are only some embodiments, not all embodiments of the present invention. Based on the embodiments in the present invention, all other embodiments obtained by those skilled in the art without creative efforts belong to the protection scope of the present invention.

In the description of the present invention, unless expressly stated or limited otherwise, the terms "connected," "connected," and "fixed" are to be construed broadly, e.g., as meaning permanently connected, detachably connected, or integral to one another; can be mechanically or electrically connected; either directly or indirectly through intervening media, either internally or in any other relationship. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.

In the present disclosure, unless expressly stated or limited otherwise, the first feature "on" or "under" the second feature may comprise direct contact between the first and second features, or may comprise contact between the first and second features not directly. Also, the first feature being "on," "above" and "over" the second feature includes the first feature being directly on and obliquely above the second feature, or merely indicating that the first feature is at a higher level than the second feature. A first feature being "under," "below," and "beneath" a second feature includes the first feature being directly under and obliquely below the second feature, or simply meaning that the first feature is at a lesser elevation than the second feature.

As shown in fig. 1 to 13, in the present embodiment, the present invention is described by taking a toy car in the form of a tank as an example.

The utility model relates to a battle toy, which comprises a

toy body

1, a protective device and a shell ejection device, wherein the protective device can be detachably arranged on the

toy body

1, the shell ejection device is arranged on the

toy body

1, and the shell ejection device is used for ejecting a

shell

4; when the protection device is hit by an object, the protection device is changed from the first state to the second state, and the

toy body

1 is exposed.

As shown in fig. 9 to 13, in the embodiment of the present invention, the first state of the protection device is that the protection device is shielded in front of the

toy body

1 to protect the

toy body

1; the second state of the guard is that the guard is moved to the position where the

toy body

1 is exposed after the guard is hit by an object. The position may be that the protector is turned to the side of the

toy body

1, up, down, or dropped to the ground, and no particular position limitation is made here as long as the

toy body

1 can be exposed.

In an optional embodiment, the

combat toy

1 is further provided with an accessory ejection device, the

toy body

1 is provided with a

trigger mechanism

34 corresponding to the accessory ejection device, and the protection device is arranged corresponding to the

trigger mechanism

34; when the guard is in the first state, the

trigger mechanism

34 is shielded by the guard; when the guard is in the second state, the

trigger mechanism

34 is exposed by the guard.

Specifically, as shown in fig. 1 to 3, the projectile ejecting device includes a pushing

mechanism

21 and an

ejecting mechanism

22, the pushing

mechanism

21 and the

ejecting mechanism

22 are respectively disposed on the

toy body

1, and the pushing

mechanism

21 is disposed opposite to the

ejecting mechanism

22, and the pushing

mechanism

21 can push the

projectile

4 to move to the

ejecting mechanism

22, so as to drive the ejecting

mechanism

22 to extrude and eject the

projectile

4; the accessory ejection device comprises a

locking mechanism

31, an

ejection base

32 and an

elastic mechanism

33, wherein the

locking mechanism

31 is arranged inside the

toy body

1, the

locking mechanism

31 is locked with or separated from the

ejection base

32, the

ejection base

32 is movably arranged on the

toy body

1, and the

elastic mechanism

33 is arranged between the

toy body

1 and the

ejection base

32.

When the

ejector base

32 is disengaged from the

locking mechanism

31, the

elastic mechanism

33 pushes the

ejector base

32 away from the

locking mechanism

31, so that the

accessory

5 on the

ejector base

32 is pushed out of the

ejector base

32.

The shell ejection device is arranged on the

toy body

1, so that the function of ejecting the

shell

4 from the toy can be realized; the accessory ejection device is arranged on the

toy body

1, so that the accessories 5 (drivers, dolls or other ornaments) on the toy can be ejected out of the

toy body

1. In the entertainment process, the effect that the

cannonball

4 is ejected by the cannonball ejection device to strike the toys of other players can be achieved, the

accessory

5 is ejected after the

trigger mechanism

34 is attacked by the

cannonball

4 sent by the toys of other players, so that the players are hit, the battle of two or more players is achieved, the playability of the battle toys provided by the embodiment is enhanced, and the entertainment of the toys is effectively improved.

As shown in fig. 9 to 13, in the embodiment of the present invention, the protection device can be detachably installed on the

toy body

1, and when the player uses the fighting toy provided by the present invention, the player can select by himself whether to install the protection device on the

toy body

1, so as to decide the player to use the specific playing method when the fighting toy is entertained. The method specifically comprises the following playing methods:

a first playing method comprises the following steps: the guard is mounted to the

toy body

1. At this moment, can realize that many players adopt interactive play method to use the utility model provides a fight toy, player use shell jettison device to launch the fight toy that shell 4 struck other players, the protector of the fight toy that is struck receives the striking back of the

shell

4 that launches, and protector changes the second state into by first state, exposes the

toy body

1 of fight toy, and at this moment, can judge that this toy is eliminated.

Further, as the fight toy that several players used does the utility model discloses a be provided with accessory jettison device's fight toy, at this moment, can change into the second state by the first state at protector, continue fighting after exposing the

toy body

1 of fight toy, hit by

shell

4 until wherein the

trigger mechanism

34 of the accessory jettison device of the fight toy in the player's hand for accessory jettison device is triggered, and pops out

toy body

1 with

accessory

5. The judgment of the game success or failure is made by ejecting the

accessories

5 out of the

toy body

1, that is, when the

accessories

5 of the battle toy in the player's hand are ejected out of the

toy body

1, the player is judged to be the negative party in the game.

And (2) playing a second method: when only one player exists, the protection device arranged on the

toy body

1 can be detached from the battle toy, and the protection device is placed on the ground or a table surface, at the moment, the player can operate the

toy body

1 to launch the

cannonball

4 to strike the protection device, and when the player uses the

cannonball

4 to strike the protection device accurately, the protection device changes the first state into the second state. Through the playing method, the toy can be used alone to realize entertainment by the fighting toy provided by the embodiment of the utility model, or the accuracy of the shell ejection device for ejecting the

shell

4 is exercised, and the toy is used as an exercise means.

In a specific embodiment, the protection device is detachably arranged on the

toy body

1 in a plugging manner. The protective device or the

toy body

1 is provided with a connecting

piece

6, and the

toy body

1 or the protective device is correspondingly provided with a bayonet or a clamping groove.

In other embodiments, can also realize being connected dismantling of protector and

toy body

1 through other connection structure, do not do the exhaustion here the utility model provides an in the fight toy, as long as can realize the structure of being connected dismantled of protector and

toy body

1 all can.

When the player uses the toy provided in the above embodiment to play, the protection device can be detached and replaced by other protection devices with different structures, so that the entertainment experience of the player is further improved.

In other embodiments, the protection device can be fixed on the

toy body

1, or even the protection device and the

toy body

1 are integrally formed into a whole.

As shown in fig. 2 to 4, in the embodiment of the present invention, the protection device includes a protection body 126, a

shield

12 and a

locking mechanism

122, the protection body 126 is disposed on the

toy body

1, the

shield

12 is detachably disposed on the protection body 126, the

locking mechanism

122 is disposed on the protection body 126, and the

locking mechanism

122 can selectively lock the

shield

12; when the guard is in the first state, the

locking mechanism

122 locks the

shield

12; when the

shield

12 is hit, the

shield

12 disengages from the

locking mechanism

122 and the shielding device is transferred from the first state to the second state.

In one embodiment, the

shield

12 is pivotally connected to the shield body 126, the

locking mechanism

122 is disposed on the toy body, the

locking mechanism

122 selectively locks the

shield

12, when the

shield

12 is hit, the

shield

12 is disengaged from the

locking mechanism

122, and the

shield

12 is deflected by a certain angle in the first rotational direction to expose the triggering

mechanism

34. The first rotating direction may be a rotation in a horizontal direction or a rotation in a vertical direction, and the first rotating direction is not further limited herein and may be selected according to actual needs.

As shown in fig. 9 to 10, further, the number of the

shields

12 may be one, two, or more.

When the

shield

12 is one, the

shield

12 can be rotatably disposed on the left side, the right side, the upper side or the lower side of the protection body 126, the

shield

12 is shielded in front of the protection body 126 by rotation, so as to shield the protection body 126, and the

shield

12 is rotated to the side or the upper side or the lower side of the protection body 126, so as to expose the protection body 126.

When there are two

shields

12, the

shields

12 may be symmetrically disposed on the left and right sides or on the upper and lower sides of the shield body 126. The

shield

12 is shifted from the front of the shield body 126 by symmetrical rotation to expose the shield body 126, and the shield body 126 is shielded by rotating the

shield

12 to the front of the shield body 126.

When the number of the

shields

12 is two or more, the

shields

12 can be disposed at different positions according to actual needs, for example, the shields are arranged in the front of the shield body 126 in an array to shield different positions, or the

shields

12 are disposed in a multi-layer structure.

In other embodiments, the guard may also be disposed in a non-frontal orientation of the guard body 126, or in multiple orientations.

Through the arrangement, the protection device can deflect after being hit by the

cannonball

4, the

toy body

1 or the

trigger mechanism

34 is exposed, at the moment, the

trigger mechanism

34 can be hit by the

cannonball

4 of the opposite party, when the

trigger mechanism

34 on the

toy body

1 is hit, the accessory ejection device is triggered to eject the

accessory

5 out of the

toy body

1, so that the

cannonball

4 is ejected by the cannonball ejection device to hit the toys of other players in the entertainment process, after the protection device and the

trigger mechanism

34 are successively attacked by the

cannonball

4 sent by the toys of other players, the

accessory

5 is ejected finally to show that the player is hit, the fighting of two or more players is realized, the playability of the fighting toy provided by the embodiment is enhanced, and the entertainment of the toy is effectively improved.

Further, a clamping

member

121 is fixedly arranged on the

shield

12, the clamping

member

121 is pivoted on the

toy body

1 through a

rotating shaft

124, and a

locking mechanism

122 is slidably arranged on the

rotating shaft

124 and can be clamped with the clamping

member

121, so that the

shield

12 is clamped. Specifically, in the present embodiment, the locking

member

121 has a positioning groove, and the

locking mechanism

122 locks the

shield

12 by locking with the positioning groove.

Further, in the present embodiment, the

locking mechanism

122 includes a locking

member

1221, the locking

member

1221 is slidably disposed on the

rotating shaft

124, a

protrusion

1222 is fixedly disposed on a side of the locking

member

1221 facing the clamping

member

121, and the

protrusion

1222 can be clamped with the positioning groove, so as to lock the

shield

12. Of course, in other embodiments, the side of the clamping

member

121 facing the locking

member

1221 may be provided with a

protrusion

1222 structure, and the locking

member

1221 is provided with a positioning groove structure, so that the

shield

12 is clamped by the

protrusion

1222 structure matching with the positioning groove structure.

Further, in order to facilitate the

shield

12 to rotate after being impacted by the

cannonball

4, a

rotary torsion spring

123 is disposed at a position where the

shield

12 is pivotally connected to the

toy body

1, and when the

shield

12 is impacted by the

cannonball

4, the

rotary torsion spring

123 can drive the

shield

12 to deflect by a certain angle along the first rotation direction. Through setting up the rotation

torsional spring

123, when joint spare 121

joint shield

12, rotate

torsional spring

123 and be in and hold power state, receive

shell

4 striking back when

shield

12, joint spare 121 breaks away from retaining

member

1221, rotates certain angle under the drive of rotation

torsional spring

123. To ensure that the

rotational torsion spring

123 has sufficient torsional force, the

rotational torsion spring

123 is optionally made of spring steel.

Furthermore, the locking

member

1221 is provided with a positioning hole which is matched with the

rotating shaft

124, the positioning hole is of a flat hole structure, the

rotating shaft

124 is of a flat shaft structure, and the positioning hole is matched with the

rotating shaft

124 so that the

locking mechanism

122 can only move along the axial direction of the

rotating shaft

124 and cannot rotate. Of course, a limiting convex portion or a limiting groove may be convexly or concavely disposed on the hole wall of the positioning hole, a groove matched with the limiting convex portion is disposed on the

rotating shaft

124 along the length direction of the

rotating shaft

124, or a

protrusion

1222 structure matched with the limiting groove is disposed on the

rotating shaft

124, so that the

locking mechanism

122 can only be limited to move along the length direction of the

rotating shaft

124 but cannot rotate.

In order to facilitate the

shield

12 to rapidly disengage from the

locking mechanism

122 after being impacted by the

projectile

4, optionally, one of the sides of the

protrusion

1222, which is engaged with the positioning groove, is a first

inclined surface

1223, and the side of the positioning groove facing the first

inclined surface

1223 is a second inclined surface which is engaged with the first

inclined surface

1223, when the

shield

12 is impacted by the

projectile

4, the

shield

12 is first rotated in a second rotation direction opposite to the first rotation direction, and at this time, the first

inclined surface

1223 slides upwards along the second inclined surface, so that the positioning groove is disengaged from the

protrusion

1222, the locking

member

121 is disengaged from the locking

member

1221, and the

shield

12 is deflected by a certain angle in the first rotation direction under the action of the

rotating torsion spring

123.

Further, in order to reduce the weight of the

shield

12 and ensure that the

shield

12 has a certain strength and can bear the impact of a

certain projectile

4, the

shield

12 is made of engineering plastics which are plastics with excellent strength, impact resistance, heat resistance, hardness and aging resistance, and the use requirements of the

shield

12 can be well met.

As shown in fig. 9 to 13, in other embodiments of the present invention, the protection device can also be disposed on the

toy body

1 in other connection forms, for example, the

shield

12 of the protection device is clamped on the protection body 126, the protection device is integrally located in front of the

toy body

1, when the

shield

12 is hit by an object, the

shield

12 falls down to expose the

toy body

1 behind the

shield

12. Alternatively, the

shield

12 of the shield device is vertically placed, the shield device is entirely located in front of the

toy body

1, and when the

shield

12 is hit by an object, the

shield

12 falls down or drops to expose the

toy body

1 behind the

shield

12.

As shown in fig. 3, 5 and 6, in the embodiment of the present invention, the

locking mechanism

31 of the accessory ejection device includes a

latch hook

311 and a

latch

321, the

latch hook

311 is rotatably disposed on the

toy body

1, and the

latch

321 is fixedly disposed on the

ejection base

32 corresponding to the

latch hook

311.

Specifically, the

latch hook

311 is rotatably fixed to the

toy body

1 via a rotating shaft. The locking and the disengagement of the

locking hook

311 and the locking

catch

321 can be realized through the rotation of the

locking hook

311, so that the locking and the disengagement between the

ejection base

32 and the

locking hook

311 in the accessory ejection device are realized.

When the player is in the preparation stage, the player can place the

accessory

5 on the

ejection base

32, and then press the

ejection base

32 downward to bring the

ejection base

32 into the locking position, at which time the

locking hook

311 rotates to cooperate with the locking

catch

321 on the

ejection base

32, so as to lock the

ejection base

32. And during the pressing down of the

ejection base

32, the

ejection base

32 will cause the

elastic mechanism

33 between the

ejection base

32 and the

toy body

1 to be compressed, so that the

elastic mechanism

33 possesses initial kinetic energy. After the

latch hook

311 releases the latch of the

latch

321, the initial kinetic energy of the

elastic mechanism

33 is released, which drives the

ejection base

32 to rapidly ascend and drives the

accessory

5 on the

ejection base

32 to ascend, so that the

accessory

5 has the kinetic energy to be ejected. When the

ejection base

32 is raised to the proper position, the

ejection base

32 is restricted from further raising, and the

accessory

5 is ejected off the

ejection base

32. That is, the player who has ejected the

accessories

5 in the game play is the loser.

In one particular embodiment, as shown in fig. 3, the

ejection base

32 is an ejection bucket in which the

fitting

5 may be placed. A cylindrical groove can be formed in the

toy body

1 corresponding to the ejection barrel body, the ejection barrel body can move up and down in the cylindrical groove, and when the ejection barrel body is located at the bottom of the cylindrical groove, the

lock catch

321 on the ejection barrel body (i.e., the ejection base 32) can be smoothly locked with or separated from the

lock hook

311. The top of the cylindrical groove is correspondingly provided with a limiting part for limiting the ejection barrel body from being separated from the cylindrical groove, and the ejection barrel body is ejected when the

ejection accessory

5 is placed.

In the above embodiment, the elastic means 33 may be a compression spring disposed between the ejecting

base

32 and the

toy body

1. When the

latch

321 on the

ejection base

32 is latched with the

latch hook

311 of the

toy body

1, the compression spring is compressed; when the

latch hook

311 is released from the

latch

321, the compression spring is released, thereby pushing the

ejection base

32 to drive the

accessory

5 to rapidly rise, and ejecting the

accessory

5, which marks the player's failure in the game.

In a preferred embodiment, the

latch hook

311 is further provided with a guide for guiding the movement of the

latch

321 during the process of pressing down and locking the

ejection base

32 with the

latch hook

311, so that the

latch

321 can smoothly reach the locking position with the

latch hook

311.

As shown in fig. 3 and 5, the guiding element is a guiding plate disposed on the

locking hook

311, and an inclined surface inclined toward the hook body of the

locking hook

311 is disposed on an end of the guiding plate close to the

lock catch

321. During the process of pressing the

ejection base

32, the

latch

321 contacts the inclined surface, so that the

latch

321 slides to the locking position with the

latch hook

311 under the guiding action of the inclined surface.

As shown in fig. 3 and 5, in the embodiment of the present invention, the accessory ejection device further includes a

trigger mechanism

34, the

trigger mechanism

34 is movably disposed on the

toy body

1, and the

trigger mechanism

34 has an initial position and a trigger position, and when the

trigger mechanism

34 is in the initial position, the

latch hook

311 locks the

latch

321. That is, the

trigger mechanism

34 is slidably disposed on the

toy body

1, and the position of the

trigger mechanism

34 is changed to drive the

latch hook

311 to disengage from the

latch

321, so that the

accessory

5 is ejected, thereby indicating that the player has failed in the game.

Specifically, as shown in fig. 4, the triggering

mechanism

34 includes a

control rod

341 and a triggering

rod

342, the

control rod

341 is fixedly connected with the

locking hook

311, the

control rod

341 is staggered with the rotating shaft of the

locking hook

311, the triggering

rod

342 is slidably disposed on the

toy body

1, the triggering

rod

342 has a first end and a second end along the length direction thereof, the first end is movably connected with the

control rod

341, and the second end extends out of the

toy body

1; when the

trigger rod

342 moves toward the

control rod

341, the

trigger rod

342 drives the

control rod

341 to control the

latch hook

311 to move to the disengaged state from the

latch

321.

In the initial state, the

trigger lever

342 is located at the initial position, and the

latch hook

311 is latched with the

latch

321, and the first end of the

trigger lever

342 is in contact with the

lever

341. When the second end of the

trigger rod

342 located outside the

toy body

1 is hit by the

projectile

4 ejected from the projectile ejection device of another toy, the

trigger rod

342 will slide toward the inside of the

toy body

1 to the disengaged position by the

projectile

4. That is, the first end of the triggering

rod

342 pushes the

control rod

341 to move, and then drives the

latch hook

311 to rotate, so that the

latch hook

311 contacts the latch of the

latch

321, and the

elastic mechanism

33 under the

ejection base

32 is triggered to release kinetic energy, so that the

ejection base

32 is pushed and ejects the

accessory

5.

In one specific embodiment, as shown in fig. 4, the

trigger lever

342 is configured as follows: a

first step

3421 and a

second step

3422 which are connected with each other are concavely arranged on one side of the

trigger lever

342 far away from the

control lever

341 corresponding to the

control lever

341, the depth of the

first step

3421 is greater than that of the

second step

3422, and the

first step

3421 is positioned on one side of the second end; correspondingly, the

control rod

341 is located on the side of the rotating shaft of the

locking hook

311 away from the

trigger rod

342, the

locking mechanism

31 further includes a

reset torsion spring

312, and the

reset torsion spring

312 is disposed between the locking

hook

311 and the

toy body

1, so that the

locking hook

311 always has a tendency of moving to a state of being disengaged from the

latch

321.

When the

trigger lever

342 is located at the initial position, the

control rod

341 is located on the

second step

3422 of the

trigger lever

342, and the

locking mechanism

31 is locked with the

ejection base

32; when the

trigger rod

342 is in the trigger position, i.e., the

trigger rod

342 slides toward the inside of the

toy body

1 until the

control rod

341 is located at the

first step

3421, the

locking mechanism

31 is disengaged from the

ejection base

32.

In other embodiments, the structure of the

trigger rod

342 may be other structures, as long as the

trigger rod

342 is hit to drive the

control rod

341 to move in the process of sliding toward the inside of the

toy body

1, so that the locking state between the

latch hook

311 and the

latch

321 is released. For example, the

control rod

341 is located on a side of the rotation shaft of the

latch hook

311 away from the

trigger rod

342, and the first end of the

trigger rod

342 is set to a slope structure, and the

control rod

341 abuts against the first end of the

trigger rod

342. When the

trigger rod

342 is pushed, the

control rod

341 slides on the slope structure at the first end, so that the position of the

control rod

341 is lifted, and the

latch hook

311 is driven to rotate, thereby contacting with the latch of the

latch

321.

Further, a return spring is provided between the

trigger lever

342 and the

toy body

1, so that the

trigger lever

342 always has a tendency to return to the initial position.

In an alternative embodiment, a

shield

12 is provided on the

toy body

1 at the second end corresponding to the

trigger rod

342, the

shield

12 being adapted to be unlatched after impact by the

projectile

4. At this time, the second end of the

trigger rod

342 is directly exposed from the

toy body

1 and can be hit by the

projectile

4 of the other party, thereby triggering the ejection of the

accessory

5.

As shown in fig. 6 to 8, in the embodiment of the present invention, the

toy body

1 is provided with a

shell placing position

11, and the

shell placing position

11 is correspondingly arranged between the

ejection mechanism

22 and the pushing

mechanism

21.

Optionally, a shooting

barrel

13 for adding the

shell

4 is arranged on the

toy body

1 corresponding to the

shell placing position

11.

In a specific embodiment, as shown in fig. 3 and 4, the

locking mechanism

31 further comprises a

limit rod

313, the

limit rod

313 is fixedly arranged at one side of the

latch hook

311 close to the

projectile placement position

11, and the

limit rod

313 can selectively enter the

projectile placement position

11 to limit the projectile 4 from entering the

projectile placement position

11. By providing the

limit rod

313 which can be selectively inserted into the

projectile placement position

11, when the accessory ejection device is triggered and the

accessory

5 is ejected, the

limit rod

313 is inserted into the

projectile placement position

11, so that the

projectile

4 is restricted from being inserted into the

projectile placement position

11, i.e., the

projectile

4 cannot be ejected by the pushing

mechanism

21 to the

ejection mechanism

22. When the

ejection base

32 is pressed down to lock the

latch hook

311 and the

latch

321, the

limit rod

313 is driven to release the limit of the

shell placing position

11, and the

shell

4 can normally enter the

shell placing position

11 and is pushed to the

ejection mechanism

22 by the pushing

mechanism

21 to be ejected. During the game, when the

trigger rod

342 on the

toy body

1 is hit by the

projectile

4 of the other party, the

trigger rod

342 triggers to release the locking state of the

latch hook

311 and the

latch

321, and the

accessory

5 is ejected. At this time, the

limit rod

313 enters the

shell placing position

11, and the player is further restricted from operating the shell ejection device to eject the

shell

4.

As shown in fig. 1 to 3, in the embodiment of the present invention, the projectile ejecting apparatus further includes a

control handle

23, a

shift lever

231 is disposed on the control handle 23 corresponding to the pushing

mechanism

21, and the

shift lever

231 can push the pushing

mechanism

21 to drive the projectile 4 to move to the

ejecting mechanism

22.

Optionally, the control handle 23 is rotatably disposed on the

toy body

1, and when the control handle 23 is in a state perpendicular to the

toy body

1, the

shift lever

231 is separated from the pushing

mechanism

21, and at this time, the operation of the

shift lever

231 cannot drive the pushing

mechanism

21 to drive the projectile 4 to move to the

ejection mechanism

22. When the control handle 23 is in a state of being horizontal to the

toy body

1, the shifting

rod

231 is buckled with the pushing

mechanism

21, and at the moment, the operation on the shifting

rod

231 can drive the pushing

mechanism

21 to drive the

cannonball

4 to move to the

ejection mechanism

22, so that the ejection of the

cannonball

4 is completed.

As shown in fig. 3, in a specific embodiment, the pushing

mechanism

21 includes a pushing block, a return spring and a sliding block, the pushing block is disposed corresponding to the

projectile placing position

11, a sliding groove is disposed on the

toy body

1 corresponding to the moving path of the pushing block, the sliding block is slidably disposed inside the sliding groove, the pushing block is fixedly disposed on the sliding block, and the return spring is disposed between the

toy body

1 and the sliding block, so that the sliding block can be always restored to the initial position, and the projectile 4 can smoothly drop into the

projectile placing position

11.

Furthermore, a push rod is arranged on the push block or the slide block corresponding to the control handle 23, when the control handle 23 is in a horizontal state with the

toy body

1, the

shift lever

231 is buckled with the push rod, and the

shift lever

231 is operated to drive the push rod to push the push block and drive the

cannonball

4 to move to the

ejection mechanism

22, so that the ejection of the

cannonball

4 is completed.

As shown in fig. 6 to 8, in the embodiment of the present invention, the

ejection mechanism

22 includes a first

pressing piece

221 and a second

pressing piece

222, the first

pressing piece

221 and the second

pressing piece

222 are disposed opposite to each other, and the distance between the first

pressing piece

221 and the second

pressing piece

222 is smaller than the diameter of the

shell

4; a

first compression spring

223 is arranged on one side of the first

pressing block

221, which is far away from the second

pressing block

222, and a

second compression spring

224 is arranged on one side of the second

pressing block

222, which is far away from the first

pressing block

221.

When the

cannonball

4 is pushed to the middle of the first

pressing block

221 and the second

pressing block

222, the

cannonball

4 simultaneously presses the first

pressing block

221 and the second

pressing block

222, so that the first

pressing block

221 and the second

pressing block

222 are far away from each other, and at the moment, the first

pressing spring

223 and the second

pressing spring

224 are both compressed to store energy. When the

cannonball

4 is pushed to a certain position, the decomposition direction of the first

pressing block

221 and the second

pressing block

222 to the extrusion force direction of the

cannonball

4 points to the ejection direction of the

cannonball

4, at the moment, the

cannonball

4 is driven by the kinetic energy released when the first

pressing spring

223 and the second

pressing spring

224 are restored to the uncompressed state, so that the

cannonball

4 has certain kinetic energy, the

cannonball

4 is ejected by the extrusion of the first

pressing block

221 and the second

pressing block

222, and the ejection of the

cannonball

4 is completed.

Optionally, an ejection channel is formed on the

toy body

1 corresponding to the ejection path of the

cannonball

4.

Preferably, an arc-shaped structure is arranged between the first

pressing block

221 and the second

pressing block

222 on one side close to the

cannonball

4. When the pushing

mechanism

21 pushes the

cannonball

4 to extrude the first

pressing block

221 and the second

pressing block

222, the first

pressing block

221 and the second

pressing block

222 which are arranged into the arc-shaped structures can avoid the shell empty phenomenon of the

cannonball

4 caused by the first

pressing block

221 and the second

pressing block

222, and ensure that the

cannonball

4 can push the first

pressing block

221 and the second

pressing block

222 away smoothly.

Further, the opposite surfaces of the first

pressing piece

221 and the second

pressing piece

222 are arranged in a wedge-shaped structure, so that the contact between the first

pressing piece

221 and the second

pressing piece

222 and the

cannonball

4 in the process of pushing the

cannonball

4 is reduced, and the kinetic energy loss of the

cannonball

4 is reduced.

In an embodiment of the present invention, there is provided a game method of the battle toy, comprising: two players control a battle toy respectively, and a

cannonball

4 and an

accessory

5 are mounted on the respective battle toys. Then, the two players control the

shooting shells

4 of the fighting toys respectively, so that the

shot shells

4 hit the fighting toys in the hands of the opposite parties, and when the

shells

4 shot by the fighting toys in the hands of the players hit the

trigger mechanisms

34 of the fighting toys in the hands of the opposite parties, the accessory shooting devices of the fighting toys in the hands of the opposite parties can be triggered, the

accessories

5 in the fighting toys are shot, and the failure of the opposite parties in the local fighting is marked. Two or more players respectively control the fighting toy to launch the

cannonball

4 to strike the other party, the

fittings

5 are launched out as failure to serve as a judgment standard, the failure serves as a rule to develop games, the diversified playing methods of the fighting toy can be realized, and the entertainment and the fighting interest are enhanced.

The embodiment of the utility model provides an in, still provide the shell ejection method of above-mentioned fight toy: firstly, the above-mentioned fighting toy is provided, then the

shell

4 of the toy is placed on the shell ejection device of the fighting toy, the pushing

mechanism

21 of the shell ejection device is started to push the

shell

4 to the

ejection mechanism

22 position of the shell ejection device, and the

ejection mechanism

22 ejects the

shell

4. That is, before the

shell

4 is ejected, the

shell

4 is placed on the corresponding position of the shell ejection device of the fighting toy, and then the pushing

mechanism

21 of the shell ejection device is started to push the

shell

4 to the position of the

ejection mechanism

22, so that the

shell

4 enters the ejection position and is ejected out by the

ejection mechanism

22 in a squeezing way, thereby completing the ejection of the

shell

4.

Specifically, as shown in fig. 1 to 7, in combination with the combat toy with the specific structure in the above embodiment, the ejection method of the cannonball specifically comprises the following steps: first, the

shell

4 is set from the shooting

pot

13 so that the

shell

4 falls into the

shell setting place

11 of the fighting toy through free fall movement (at this time, the pushing

mechanism

21 and the

stopper rod

313 are both in the initial position and do not prevent the

shell

4 from normally falling into the shell setting place 11). Then, the pushing

mechanism

21 is started to extrude the cannonball to the

ejection mechanism

22, at this time, the

cannonball

4 extrudes the first

pressing block

221 and the second

pressing block

222 of the

ejection mechanism

22 at the same time, so that the first

pressing block

221 and the second

pressing block

222 are far away from each other, and at this time, the

first compression spring

223 and the

second compression spring

224 are compressed to store energy. Further, when the

shell

4 is pushed to a certain position (when the

shell

4 is pushed to a position exceeding half of the contact position of the first

pressing block

221 and the second

pressing block

222 with the shell 4), the decomposition direction of the extrusion force direction of the

shell

4 by the first

pressing block

221 and the second

pressing block

222 points to the ejection direction of the

shell

4, at this time, the

shell

4 drives the extrusion under the action of the kinetic energy released when the first

pressing spring

223 and the second

pressing spring

224 recover the uncompressed state, so that the

shell

4 has certain kinetic energy, and the

shell

4 is ejected by the extrusion of the first

pressing block

221 and the second

pressing block

222, thereby completing the ejection of the

shell

4.

Further, the shell ejection device is controlled by a

control handle

23 on the fighting toy, and by starting the control handle 23 of the shell ejection device, a

shift lever

231 on the control handle 23 is driven to push the pushing

mechanism

21, so that the

shell

4 is driven to enter the

ejection mechanism

22 to eject the

shell

4.

In an embodiment of the present invention, there is provided an accessory ejection method for the battle toy, comprising: firstly, the fighting toy is provided, the

accessory

5 is placed on the accessory ejection device of the fighting toy, when the

toy body

1 of the fighting toy is hit, the

locking mechanism

31 of the fighting toy is selectively separated from the

ejection base

32 of the fighting toy, and the

elastic mechanism

33 of the fighting toy is triggered to eject the

accessory

5 out of the

toy body

1.

Specifically, as shown in fig. 1 to 4, a player places an

accessory

5 on an

ejection base

32 of the accessory ejector, and then presses the

ejection base

32 downward to bring the

ejection base

32 into a locking position, at which time, the locking

hook

311 rotates to cooperate with a locking

catch

321 on the

ejection base

32, so as to lock the

ejection base

32. And during the pressing down of the

ejection base

32, the

ejection base

32 will cause the

elastic mechanism

33 between the

ejection base

32 and the

toy body

1 to be compressed, so that the

elastic mechanism

33 possesses initial kinetic energy. After the

latch hook

311 releases the latch of the

latch

321, the initial kinetic energy of the

elastic mechanism

33 is released, which drives the

ejection base

32 to rapidly ascend and drives the

accessory

5 on the

ejection base

32 to ascend, so that the

accessory

5 has the kinetic energy to be ejected. When the

ejection base

32 is raised to the proper position, the

ejection base

32 is restricted from further raising, and the

accessory

5 is ejected off the

ejection base

32.

Further, the accessory ejection device further comprises a

trigger mechanism

34, the

trigger mechanism

34 is movably disposed on the

toy body

1, the

trigger mechanism

34 has an initial position and a trigger position, and when the

trigger mechanism

34 is in the initial position, the

latch hook

311 locks the

latch

321. That is, the

trigger mechanism

34 is slidably disposed on the

toy body

1, and the position of the

trigger mechanism

34 is changed to drive the

latch hook

311 to disengage from the

latch

321, so that the

accessory

5 is ejected.

Further, when the

accessory

5 is placed on the

ejection base

32 of the accessory ejector, the

trigger lever

342 is located at the initial position, and the

latch hook

311 is latched with the

latch

321, and the first end of the

trigger lever

342 is in contact with the

control lever

341. When the second end of the

trigger rod

342 located outside the

toy body

1 is hit by the

projectile

4 ejected from the projectile ejection device of another toy, the

trigger rod

342 will slide toward the inside of the

toy body

1 to the disengaged position by the

projectile

4. That is, the first end of the triggering

rod

342 pushes the

control rod

341 to move, and then drives the

latch hook

311 to rotate, so that the

latch hook

311 contacts the latch of the

latch

321, and the

elastic mechanism

33 under the

ejection base

32 is triggered to release kinetic energy, so that the

ejection base

32 is pushed and ejects the

accessory

5.

The utility model also provides a using method of the fighting toy, firstly providing the toy with a protective device, wherein the protective device has a first state of shielding the front of the toy and a second state of exposing the toy; when the protection device is in the first state and is impacted, the protection device is changed from the first state to the second state; when the guard is in the second state and the toy is impacted, the toy enters a third state. The third state may be that the toy is hit and then acts, or that the player to which the toy belongs is judged to be negatively judged in the game.

Specifically, the method of using the battle toy can use the battle toy described in the above embodiments, or other toys meeting the requirements. The requirements are as follows: the toy is provided with a protective device, and the protective device can perform corresponding actions when being impacted, namely, the toy is converted from the first state to the second state, and the toy behind the protective device is exposed.

When there is only one player, the specific method of use may be: a toy meeting the above requirements is placed on a table or on the ground and the player throws an object (e.g., stone,

cannonball

4, etc.) towards the toy. At this time, when an object directly strikes the guard, the guard is transformed from the first state to the second state by the object striking the guard, and the

toy body

1 behind the guard is exposed. The player can then continue to throw the object towards the toy, and when the object is accurately thrown against the

toy body

1, the game ends.

In a preferred embodiment, the toy is provided with a

trigger mechanism

34, and a linkage device is provided on or in the toy to link with the

trigger mechanism

34. At this time, the third state is a state in which the linkage is triggered after the

trigger mechanism

34 is hit, that is, the linkage is triggered to the third state.

Specifically, the guard on the toy will be positioned to correspond to the

trigger mechanism

34, and when the guard is in the first state, the

trigger mechanism

34 will be blocked behind the guard, and at this point, the object being thrown by the player will not be able to directly throw the

trigger mechanism

34, thereby disabling the linkage from being triggered. When the object thrown by the player hits the protection device, the protection device is changed from the first state to the second state. At this point, the trigger will be exposed by the guard and objects thrown by the player may hit the

trigger mechanism

34 of the linkage directly. After the player throws the object and hits the exposed

trigger mechanism

34, the

trigger mechanism

34 will trigger the linkage, and the linkage will make the corresponding action, i.e. the toy enters the third state.

In another embodiment, when there are two or more players, the specific method of use may be: a plurality of players each hold a toy meeting the above requirements and stand at different positions, and then place the toys on the table or the ground, respectively, at which time the players can throw objects (such as stones,

shells

4, etc.) to the toys of other players.

When the object thrown by the player directly hits the protection device of the toy of other players, the protection device is changed from the initial first state to the second state due to the hit of the protection device by the object, and the

toy body

1 behind the protection device is exposed. Then, the other players can continue to throw the object to the player's toy, and when the object is accurately thrown to the player's

toy body

1, the game is ended. The player is determined to be the winning player. In this process, the player can select the object thrown by the object by himself.

In a preferred embodiment, the toy is provided with a

trigger mechanism

34, and a linkage device is provided on or in the toy to link with the

trigger mechanism

34. At this time, the third state is a state in which the linkage is triggered after the

trigger mechanism

34 is hit, that is, the linkage is triggered to the third state.

Specifically, the guard on the toy will be positioned to correspond to the

trigger mechanism

34, and when the guard is in the first state, the

trigger mechanism

34 will be blocked behind the guard, and at this point, the object being thrown by the player will not be able to directly throw the

trigger mechanism

34, thereby disabling the linkage from being triggered. When the object thrown by the player hits the protection device, the protection device is changed from the first state to the second state. At this point, the trigger will be exposed by the guard and objects thrown by the player may hit the

trigger mechanism

34 of the linkage directly. After the player throws the object and hits the exposed

trigger mechanism

34, the

trigger mechanism

34 will trigger the linkage, and the linkage will make the corresponding action, i.e. the toy enters the third state.

In a preferred embodiment, the toy is capable of ejecting

projectiles

4, the object being thrown being the projectile 4 ejected from the toy in the hands of the individual player. That is, the player strikes the toy in the hand of the other person by ejecting the

shell

4 with the player in the hand, and thus striking of the toy in the hand of the other player is completed. The game experience of the fighting toy is effectively improved, and the entertainment is improved.

In the above embodiment, the linkage device may be an ejection device of the

accessory

5 disposed on the

toy body

1 or some other sound and light device, for example, a buzzer or a colored light may be disposed on the toy, and when the

trigger mechanism

34 is hit, the circuit is connected, and the buzzer or the colored light works to emit a corresponding sound and light signal.

In the description herein, references to the description of "an embodiment," "an example" or the like are intended to mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example.

Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be appropriately combined to form other embodiments as will be appreciated by those skilled in the art.

The technical principle of the present invention is described above with reference to specific embodiments. The description is made for the purpose of illustrating the principles of the invention and should not be construed in any way as limiting the scope of the invention. Based on the explanations herein, those skilled in the art will be able to conceive of other embodiments of the present invention without any inventive effort, which would fall within the scope of the present invention.