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CN212395839U - Fighting toy - Google Patents

  • ️Tue Jan 26 2021

CN212395839U - Fighting toy - Google Patents

Fighting toy Download PDF

Info

Publication number
CN212395839U
CN212395839U CN202020223127.0U CN202020223127U CN212395839U CN 212395839 U CN212395839 U CN 212395839U CN 202020223127 U CN202020223127 U CN 202020223127U CN 212395839 U CN212395839 U CN 212395839U Authority
CN
China
Prior art keywords
doll
toy
control chip
platform
helmet
Prior art date
2019-04-15
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202020223127.0U
Other languages
Chinese (zh)
Inventor
农梦龙
林凯雄
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Lema Industrial Product Design Co ltd
Original Assignee
Guangzhou Lema Industrial Product Design Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
2019-04-15
Filing date
2020-02-27
Publication date
2021-01-26
2020-02-27 Application filed by Guangzhou Lema Industrial Product Design Co ltd filed Critical Guangzhou Lema Industrial Product Design Co ltd
2021-01-26 Application granted granted Critical
2021-01-26 Publication of CN212395839U publication Critical patent/CN212395839U/en
Status Active legal-status Critical Current
2030-02-27 Anticipated expiration legal-status Critical

Links

  • 229910052751 metal Inorganic materials 0.000 claims abstract description 17
  • 239000002184 metal Substances 0.000 claims abstract description 17
  • 230000009471 action Effects 0.000 claims abstract description 10
  • 230000005611 electricity Effects 0.000 claims abstract description 8
  • 238000010009 beating Methods 0.000 claims abstract description 3
  • 210000001364 upper extremity Anatomy 0.000 claims description 21
  • WHXSMMKQMYFTQS-UHFFFAOYSA-N Lithium Chemical compound [Li] WHXSMMKQMYFTQS-UHFFFAOYSA-N 0.000 claims description 16
  • 229910052744 lithium Inorganic materials 0.000 claims description 16
  • 210000003141 lower extremity Anatomy 0.000 claims description 16
  • 230000005540 biological transmission Effects 0.000 claims description 4
  • 238000004891 communication Methods 0.000 claims description 4
  • 230000002452 interceptive effect Effects 0.000 abstract description 5
  • 238000000034 method Methods 0.000 description 8
  • 230000008569 process Effects 0.000 description 8
  • 235000013399 edible fruits Nutrition 0.000 description 7
  • 230000002860 competitive effect Effects 0.000 description 6
  • 230000033001 locomotion Effects 0.000 description 6
  • 230000006870 function Effects 0.000 description 4
  • 230000008054 signal transmission Effects 0.000 description 4
  • 238000011161 development Methods 0.000 description 2
  • 230000000694 effects Effects 0.000 description 2
  • 238000012986 modification Methods 0.000 description 2
  • 230000004048 modification Effects 0.000 description 2
  • 239000000853 adhesive Substances 0.000 description 1
  • 230000001070 adhesive effect Effects 0.000 description 1
  • 230000009286 beneficial effect Effects 0.000 description 1
  • 238000005034 decoration Methods 0.000 description 1
  • 238000013461 design Methods 0.000 description 1
  • 238000005516 engineering process Methods 0.000 description 1
  • 230000006872 improvement Effects 0.000 description 1
  • 230000003993 interaction Effects 0.000 description 1
  • 238000004088 simulation Methods 0.000 description 1
  • 230000003997 social interaction Effects 0.000 description 1

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/20Dolls with parts moved due to movements of other parts, e.g. limbs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H5/00Musical or noise- producing devices for additional toy effects other than acoustical
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Toys (AREA)

Abstract

The utility model relates to a toy technical field discloses a fight toy, and it includes fight platform and two at least dolls of acting as go-between, the doll of acting as go-between is placed fight platform is last, be equipped with the fluting on the fight platform, the doll of acting as go-between is connected with can control the act as go-between of the doll action of acting as go-between, act as go-between and pass the fluting, it is equipped with switching device, magnetic part and has the metal part of adsorbable magnet to act as go-between on the doll, metal part hits the power of beating magnetic part, in order to open switching device, the doll of acting as go-between embeds there are control chip and wireless transmitting module, control chip with the switching device electricity is connected, control chip with the wireless transmitting module electricity is connected, wireless transmitting module and user's cell-phone. The utility model provides a fight toy interactive high, interesting strong.

Description

Fighting toy

Technical Field

The utility model relates to the technical field of toys, in particular to a battle toy.

Background

With the improvement of living standard and the progress of science and technology, most of the current various children toys are manufactured by adopting simulation means, such as toy planes, toy cars and the like, the toys are very similar to real goods in real life in the aspects of general shape, structure and local details, the learning ability of children can be cultured, and the development of early intelligence of the children is facilitated.

However, these toys are generally played by individuals, have weak interactivity and low playability and interest, are easy to make players feel boring, lack enjoyment, and are difficult to meet the requirements of general players. Moreover, with the rapid development of the internet, these toys cannot meet the new needs of the vast users: the process of playing the toy and the game fruits cannot be transmitted to the mobile phone or other cloud terminals in time, and the user cannot send the game fruits through the internet for everyone to read.

SUMMERY OF THE UTILITY MODEL

The utility model aims at: provides a fighting toy with high interactivity and strong interest.

In order to achieve the above purpose, the utility model provides a fighting toy, which comprises a fighting platform and at least two string-pulling dolls, wherein the string-pulling dolls are placed on the fighting platform, the fighting platform is provided with a slot, the string-pulling dolls are connected with string-pulling which can control the action of the string-pulling dolls, the string-pulling passes through the slot,

be equipped with switching device, magnetic part on the doll that acts as go-between and have the metal part of adsorbable magnet, metal part hits the beating magnetic part, in order to open switching device, the doll that acts as go-between embeds there are control chip and wireless transmitting module, control chip with the switching device electricity is connected, control chip with the wireless transmitting module electricity is connected, wireless transmitting module and user's cell-phone or high in the clouds server communication connection.

Preferably, the two-dimensional code is printed on the pull-line doll.

Preferably, the string-pulling doll comprises a head, a trunk, upper limbs, lower limbs, a weapon prop and a helmet, the weapon prop is detachably mounted on the upper limbs, the helmet is mounted on the head through the switch device, the switch device can enable the helmet to be flicked or buckled on the head, the string-pulling respectively penetrates around the head, the trunk, the upper limbs and the lower limbs, the magnetic component is mounted on the trunk, and the metal component is mounted on the weapon prop.

Preferably, the switch device comprises a spring and a first rotating shaft, the spring is sleeved on the first rotating shaft, the helmet is connected to the head through the first rotating shaft, the first rotating shaft penetrates through the head, and two ends of the first rotating shaft are connected with the helmet,

the magnetic helmet is characterized in that a buckle piece used for buckling the front end of the helmet is arranged on the trunk, the magnetic part is rotatably connected to the trunk through a second rotating shaft, the magnetic part is fixedly connected with the second rotating shaft, and a shifting piece used for shifting the buckle piece is arranged on the second rotating shaft.

As the preferred scheme, the edges of two sides of the battle platform are both provided with convex edges.

Preferably, the battle platform further comprises two assembling platforms, and each assembling platform is connected to two ends of the battle platform respectively.

Preferably, the assembly platform comprises a support and a base plate, the top end of the support is connected with the fighting platform, the bottom end of the support is connected with the base plate, and a groove capable of containing the stay doll is formed in the base plate.

Preferably, a switch circuit module is further arranged in the pull doll and connected with the switch device, and the switch circuit module is electrically connected with the control chip.

As a preferred scheme, the wire pulling doll is further internally provided with a charging circuit module and a rechargeable lithium battery, the charging circuit module is respectively electrically connected with the rechargeable lithium battery and an external power supply, and the rechargeable lithium battery is respectively electrically connected with the switch circuit module, the control chip and the wireless transmitting module.

Preferably, the wire pulling doll is provided with an LED lamp and a loudspeaker, and the LED lamp and the loudspeaker are electrically connected with the control chip.

Compared with the prior art, the embodiment of the utility model, a fight toy, its beneficial effect lies in: the embodiment of the utility model provides a be equipped with two at least dolls that act as go-between and supply more than two players to play and control, interactive strong. The doll is connected with acts as go-between, acts as go-between and can pass the fluting, and player's accessible swing rope makes the doll that acts as go-between accomplish different actions on fighting the platform to control the doll that acts as go-between and carry out the competitive wu recreation, playability is high. This city embodiment has set up wireless emission module, when the metal parts of arbitrary side's the doll of acting as go-between hit the magnetic part on the another party's the doll of acting as go-between, the switching device who is hit the magnetic part control self on the doll of acting as go-between of the side is opened, switching device with signal transmission to control chip, control chip control wireless emission module with signal transmission to high in the clouds server or cell-phone on, the player can look over the fruit match on line, make things convenient for the player interactive, share the result of fighting.

Drawings

FIG. 1 is a schematic view of the operation of the fighting toy according to the embodiment of the present invention;

FIG. 2 is a schematic view of a combat toy according to an embodiment of the present invention;

FIG. 3 is a perspective view of a combat toy according to an embodiment of the present invention;

FIG. 4 is a perspective view of a pull doll according to an embodiment of the present invention;

FIG. 5 is a schematic view of a pull-string doll according to an embodiment of the present invention;

FIG. 6 is an enlarged view at A in FIG. 5;

fig. 7 is an exploded view of the assembly platform and the battle platform of the string-pulling doll according to the embodiment of the present invention.

In the figure, 1, a battle platform; 2. a pull wire; 3. grooving; 4. a string pulling doll; 41. a head portion; 42. a torso; 43. an upper limb; 44. a lower limb; 45. a weapon prop; 46. a helmet; 5. a switching device; 51. a spring; 52. a first rotating shaft; 6. a magnetic member; 7. a control chip; 8. a wireless transmitting module; 9. a switching circuit module; 10. a charging circuit module; 11. charging a lithium battery; 12. an LED lamp; 13. a horn; 14. two-dimensional codes; 15. a fastener; 16. a shifting sheet; 17. a convex edge; 18. assembling the platform; 181. a chassis; 182. a support; 19. a second rotating shaft; 20. an anti-slip rubber pad; 21. a groove; 22. a metal member; 23. a convex portion.

Detailed Description

The following detailed description of the embodiments of the present invention is provided with reference to the accompanying drawings and examples. The following examples are intended to illustrate the invention, but are not intended to limit the scope of the invention.

In the description of the present invention, it should be understood that the terms used in the present invention are used in the description of the present invention, and it should be understood that the terms "upper", "lower", "vertical", "horizontal", "bottom", "inner", "outer", and the like used in the present invention are used as the terms of the orientation or positional relationship shown in the drawings, and are only for convenience of description and simplification of the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus, should not be construed as limiting the present invention.

It should be understood that the terms "first", "second", etc. are used herein to describe various information, but the information should not be limited to these terms, and these terms are only used to distinguish one type of information from another. For example, "first" information may also be referred to as "second" information, and similarly, "second" information may also be referred to as "first" information, without departing from the scope of the present invention.

In the description of the present invention, it is to be noted that, unless otherwise explicitly specified or limited, the terms "connected" and "connected" are to be interpreted broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.

As shown in fig. 1 to 7, the utility model discloses a combat toy of preferred embodiment, it includes fight platform 1 and two at least dolls 4 of acting as go-between, the dolls 4 of acting as go-between are placed on fight platform 1, be equipped with fluting 3 on fight platform 1, the dolls 4 of acting as go-between are connected with the bracing wire 2 that can control the actions of the dolls 4 of acting as go-between, the bracing wire 2 passes fluting 3, be equipped with switching device 5 on the dolls 4 of acting as go-between, magnetic part 6 and have the metal part 22 of adsorbable magnet, metal part 22 hits magnetic part 6, in order to open switching device 5, dolls 4 of acting as go-between embed control chip 7 and wireless transmitting module 8, control chip 7 is connected with switching device 5 electricity, control chip 7 is connected with wireless transmitting module 8 electricity, wireless transmitting module 8 and user's cell-phone or cloud server communication connection, it needs, The control chip 7 and the wireless transmission module 8 are existing devices, and data transmission and communication connection implemented in this embodiment are implemented based on existing functions of the existing devices, which are not described herein again.

Based on the technical scheme, the toy is provided with at least two pull

line dolls

4 for more than two players to play and operate, and the interactivity is strong. In this embodiment, the quantity of the

doll

4 of acting as go-between is two, and the quantity of fluting 3 on the fight platform 1 is two, and two fluting 3 parallel symmetry set up on the fight platform 1, guarantee that the stroke of the

doll

4 of acting as go-between at both ends is unanimous, carry out the fairness of the

doll

4 both sides of acting as go-between to guaranteeing its sports during the war. The

slot

3 is wide enough to allow the

pull wire

2 to pass through without pressing the

doll pull wire

2. The

guy doll

4 is hollow, and the

guy

2 passes through the whole doll. The player pulls the

line

2 to control the action of the

line pulling doll

4, so that the

line pulling doll

4 forms a complete doll with flexible movement. The

pull wire

2 of the

pull wire doll

4 is bound with a pull ring or a hanging hammer which is convenient to operate at the tail end far away from the

pull wire doll

4, a player can tighten the

pull wire

2 through tensioning the pull ring or the hanging hammer to enable the

pull wire doll

4 to stand, the

pull wire doll

4 can complete the competitive calling action through swinging the

pull wire

2, and the playability is high.

As shown in figure 1, a

control chip

7 and a wireless transmitting module 8 are installed in the pull-

line doll

4, the wireless transmitting module 8 adopts a Bluetooth 4.2 chip, and a player can conveniently start Bluetooth functions to match and receive fighting data of the pull-

line doll

4 operated by the player. The

magnetic member

6 may be a magnet or a magnet. When the

metal part

22 of any party of the

wire pulling doll

4 strikes the

magnetic part

6 on the

wire pulling doll

4 of the other party, the

switch device

5 of the

magnetic part

6 on the

wire pulling doll

4 of the struck party is controlled to be opened, the

switch device

5 transmits data to the

control chip

7, the

control chip

7 controls the wireless transmission module 8 to transmit the data to the cloud server or the mobile phone, a player can check the competition fruits on line, the interaction of the player is facilitated, and the competition data is shared.

As shown in fig. 1, a

switch circuit module

9 is further disposed in the

string pulling doll

4, the

switch circuit module

9 is connected with the

switch device

5, and the

switch circuit module

9 is electrically connected with the

control chip

7. The

switch circuit module

9 is a common switch circuit, and is configured to open and close the switch circuit by touching the

switch device

5, and is configured to monitor the opening and closing of the

switch device

5. The

switch circuit module

9 is started and generates a data to be transmitted to the

control chip

7, and the

control chip

7 accumulates the starting times of the

switch circuit module

9 in the competition process as the data. After the

switch device

5 touches the

switch circuit module

9, the

switch circuit module

9 is started, and the

control chip

7 transmits data to the cloud server or the player mobile phone through the wireless transmitting module 8 for the player to look up. The pull-

line doll

4 is further internally provided with a charging

circuit module

10 and a

rechargeable lithium battery

11, the charging

circuit module

10 is respectively electrically connected with the

rechargeable lithium battery

11 and an external power supply, and the

rechargeable lithium battery

11 is respectively electrically connected with the

switch circuit module

9, the

control chip

7 and the wireless transmitting module 8 and respectively supplies power to the

switch circuit module

9, the

control chip

7 and the wireless transmitting module 8. When the

rechargeable lithium battery

11 is powered, the rechargeable lithium battery directly supplies power to the

switch circuit module

9, the

control chip

7 and the wireless transmitting module 8. When the

rechargeable lithium battery

11 needs to be charged, the charging

circuit module

10 is electrically connected to an external power source to charge the

rechargeable lithium battery

11. The charging

circuit module

10 and the

rechargeable lithium battery

11 form a circuit module, so that the toy can be used under the condition that an external power supply is available or unavailable, the convenience is improved, the toy can be directly charged by the

rechargeable lithium battery

11, and the portability is good. The

pull wire doll

4 is provided with an

LED lamp

12 and a

loudspeaker

13, and the

LED lamp

12 and the

loudspeaker

13 are both electrically connected with the

control chip

7 and controlled by the

control chip

7. When the pulling

doll

4 is hit, the

control chip

7 controls the

LED lamp

12 to light up and the

loudspeaker

13 to sound up so as to remind the player of fighting fruits in time. The combination of the LED lights 12 and the

speaker

13 can facilitate the player in determining the battle field. In the present embodiment, each time the

string drawing doll

4 is hit, the

LED lamp

12 lights up for 1 to 3 seconds and the

horn

13 sounds for 1 to 3 seconds.

In addition, as shown in fig. 2, the

string doll

4 is printed with a two-

dimensional code

14. The two-

dimensional code

14 is a connection window on the line and off the line, each

string doll

4 corresponds to one two-

dimensional code

14, and the two-

dimensional code

14 is the ID of the

string doll

4. After scanning the two-

dimensional code

14, the player can log in the cloud server on line, register on the cloud server, watch teaching videos, show the player and the like, and complete online social interaction.

Specifically, the

string doll

4 includes a

head

41, a

torso

42,

upper limbs

43,

lower limbs

44,

weapon props

45, and a

helmet

46, wherein the

upper limbs

43 and the

lower limbs

44 are of a two-part design, and the two-

dimensional code

14 may be printed on the back of the

torso

42 of the

string doll

4. The

head

41, the

trunk

42, the

upper limbs

43 and the

lower limbs

44 are all arranged in a hollow mode, the

pull wires

2 penetrate through the

head

41, the

trunk

42, the

upper limbs

43 and the

lower limbs

44 respectively, a player can control the movement of the

head

41, the

trunk

42, the

upper limbs

43 and the

lower limbs

44 by operating the

pull wires

2, and the movement flexibility of the

pull doll

4 is improved. As to how the

pull string

2 controls the

head

41, the

trunk

42, the

upper limbs

43 and the

lower limbs

44, how the

pull string doll

4 stands or moves in the

slot

3, and how to complete the competitive game motions, the disclosure of the utility model patent with the publication number of CN203389328U and the publication number of 2014, 1, 15 has been disclosed for a long time in the "a pull string doll and toy combination using the pull string doll", and those skilled in the art can know how the

pull string doll

4 stands, moves and completes the competitive game motions on the

slot

3. The

weapon prop

45 is detachably mounted on the

upper limb

43 in a plugging or buckling fit or bonding mode, and when the

weapon prop

45 is mounted on the

upper limb

43, the

weapon prop

45 swings along with the swinging of the

upper limb

43. The

metal component

22 is mounted on a

weapons prop

45, specifically on the end of the weapons prop 45 remote from the

upper limbs

43. The

helmet

46 is pivotally mounted to the

head

41 by means of a

switch

5. the

switch

5 allows the

helmet

46 to be snapped onto the

head

41. The

magnetic part

6 is arranged on the

trunk

42 and is positioned at the chest of the

doll

4 with string. The magnetic force of

magnetic element

6 is used to assist in attracting

metal element

22 on

weapons prop

45, facilitating the player to strike

magnetic element

6. When the

weapon prop

45 of one

guy doll

4 touches the

magnetic part

6 of the

other guy doll

4, the

magnetic part

6 controls the

switch device

5 to be opened, the

helmet

46 is bounced open, and the

control chip

7 controls the wireless transmitting module 8 to transmit data to the cloud server or the mobile phone.

More specifically, as shown in fig. 4 to 6, the

switch device

5 includes a

spring

51 and a first

rotating shaft

52, the

spring

51 is sleeved on the first

rotating shaft

52, and the

spring

51 is a torsion spring. The

helmet

46 is connected to the

head

41 through a first

rotating shaft

52, the first

rotating shaft

52 penetrates through the left end and the right end of the

head

41, the two ends of the first

rotating shaft

52 are rotatably connected with the

helmet

46, the torsion spring provides elastic force for the

helmet

46, and when the

helmet

46 is fastened on the

head

41, the

spring

51 is in a compressed state. When the

helmet

46 leaves the

head

41, the torsion spring urges the

helmet

46 to turn upwards, which effects automatic springing-off of the

helmet

46. The

magnetic component

6 is rotatably connected to the

trunk

42 through the second

rotating shaft

19, two ends of the second

rotating shaft

19 are horizontally connected to the

trunk

42, and the middle of the second

rotating shaft

19 is fixedly connected to the upper side of the

magnetic component

6, so that the

magnetic component

6 can rotate up and down around the second

rotating shaft

19. The second

rotating shaft

19 is provided with a shifting

piece

16 for shifting the

fastener

15, in this embodiment, the shifting

piece

16 is an annular piece connected to the second

rotating shaft

19, in other embodiments, the shifting

piece

16 may have other structures as long as the function of shifting the

fastener

15 can be realized. The

trunk

42 is provided with a

fastener

15 for fastening the front end of the

helmet

46, the longitudinal section of the

fastener

15 in this embodiment is 7-shaped, and the bottom end of the

fastener

15 is fixedly connected with the

dial

16 and can rotate along with the rotation of the

dial

16, so as to realize the function of the

dial

16 for shifting or driving the

fastener

15. The front end of the

helmet

46 is provided with a

convex part

23 for clamping the

fastener

15, the

convex part

23 is matched with the

fastener

15, and the upper end of the fastener realizes that the

helmet

46 is locked on the

head

41 through fastening the

convex part

23.

The front side of the string-pulling

doll

4 is taken as the front side, and the right upper limb of the string-pulling

doll

4 is taken as the right side. When the

metal component

22 on the

weapon prop

45 hits the

magnetic component

6, the

magnetic component

6 is shifted to swing upwards around the second

rotating shaft

19 as the center in the pulling process, when the

doll

4 looks from the right side, the

magnetic component

6 drives the second

rotating shaft

19 to rotate clockwise, the shifting

piece

16 rotates clockwise, the

fastener

15 rotates clockwise along with the second rotating shaft, the protruding

part

23 is separated, the front end of the

helmet

46 is loosened, and the

helmet

46 is overturned upwards around the first

rotating shaft

52 under the action of the elastic force of the

spring

51 on the first

rotating shaft

52, so that automatic ejection is realized. When the next competition is carried out, the player only needs to manually buckle the

helmet

46 back into the buckling

piece

15.

The

switching circuit module

9 determines the opening and closing of the

switching device

5 by measuring the contact condition of the

fastener

15 and the

protrusion

23 at the front end of the

helmet

46, specifically, when the

fastener

15 contacts the

protrusion

23 at the front end of the

helmet

46, the switching

circuit module

9 determines that the

switching device

5 is in the closed state, and when the

fastener

15 does not contact the

protrusion

23 at the front end of the

helmet

46, the switching

circuit module

9 determines that the

switching device

5 is in the open state. The

fastener

15 and the

helmet

46 correspond to a switch in the

switch circuit module

9, and when the

fastener

15 and the

helmet

46 are loosened, the switch in the

switch circuit module

9 is turned off, and the

switch circuit module

9 feeds back the turn-off signal to the

control chip

7. The

switch device

5 is not limited to the structure of the present embodiment, and any device capable of springing and buckling the

helmet

46 or simply replacing the structure of the

fastener

15 and the

magnetic member

6 of the present embodiment is still within the scope of the present invention.

In this embodiment, the

doll

4 further includes a breastplate, a mantle and a visor, which are removably attached to the

torso

42, the

upper limbs

43 and the

lower limbs

44 by means of a bayonet or snap-fit or adhesive. The

string doll

4 can dress up different character accessories through DIY, and the DIY shows various theme character images, thereby increasing the creative points and the playability of the doll. The back of the

trunk

42 of the

string doll

4 can be provided with a hole, a hanging rope can be threaded on the hole, and the

single string doll

4 can be hung on hands or a backpack and the like through the hanging rope, thereby playing the roles of decoration and beautification as well as carrying and playing.

Preferably, both sides edge of fight platform 1 all is equipped with

chimb

17, and the top side of

chimb

17 is higher than the upper surface of fight platform 1, can inject the space that removes of the

lower limbs

44 of the

doll

4 that acts as go-between, plays the guide effect to the bottom edge of

lower limbs

44, prevents that the

lower limbs

44 of the

doll

4 that acts as go-between from outstanding outside fight platform 1, from landing on fight platform 1.

In addition, as shown in fig. 7, the fighting toy provided by the embodiment of the present invention further includes two

assembly platforms

18, and the

assembly platforms

18 are used for supporting the fighting platform 1. Each

assembly platform

18 is detachably connected to two ends of the battle platform 1, and in a non-use state, the battle platform 1 and the

assembly platform

18 can be detached and assembled together when being played, so that the battle platform is convenient to carry. The

assembly platform

18 comprises a

base plate

181 and a

bracket

182, the

base plate

181 is located at the bottom of the

assembly platform

18, and in the embodiment, the bottom side of the

base plate

181 can be connected with the

anti-skid rubber mat

20. The top end of the

bracket

182 is detachably connected with the battle platform 1, and the bottom end of the

bracket

182 is detachably connected with the

chassis

181. The two ends of the

bracket

182 are respectively connected with the

chassis

181 and the fighting platform 1 in a detachable buckle fit mode. The

chassis

181 is provided with a

groove

21 capable of accommodating the

string doll

4. When dismantling and taking in, or can put into the

recess

21 on the

chassis

181

doll

4 of acting as go-between under the state of fighting, convenient storage and carrying strengthen its convenience greatly.

The utility model discloses a working process does: during the competition of the pull-

string doll

4, all processes before the

switch device

5 is started are electroless physical motion processes. The player passes the

guy wire

2 through the

slot

3, pulls the

guy wire

2, and applies force in the front-back direction of the

slot

3, so that the

guy wire doll

4 moves back and forth on the fighting platform 1. The doll does not need to be kept in a standing state in the moving process, the doll can be placed at a position where the doll needs to stand by a person, and then the rope stretches out of the lower part of the

groove

3 to be pulled, so that the two dolls can finish competitive and armed actions. The

guy wire

2 is swung to operate the

upper limb

43 and the

lower limb

44 of the

guy doll

4. The

upper limbs

43 are connected with a

weapon prop

45, when the

weapon prop

45 strikes the

magnetic part

6 on the threading and wire-pulling

doll

4 of the opposite party, the

magnetic part

6 of the wire-pulling

doll

4 of the opposite party swings upwards to drive the second

rotating shaft

19 to rotate, the poking

piece

16 and the buckling

piece

15 move, the buckling

piece

15 loosens the

helmet

46, at the moment, the

switch device

5 is in an open state, the

helmet

46 bounces upwards, and the player is reminded of fighting fruits. After the

switching circuit module

9 senses that the

fastener

15 is disconnected from the

helmet

46, the switching circuit module starts to start and generates a data to be transmitted to the

control chip

7, and the

LED lamp

12 made by the

control chip

7 is turned on and the

loudspeaker

13 is turned off. The

control chip

7 accumulates the number of times of starting the

switch circuit module

9 in the competition process, and after the competition is finished, the

control chip

7 transmits the number of times of starting the

switch circuit module

9 to the cloud server or the player mobile phone through the wireless transmitting module 8 so that the player can look up the number of times of starting the

switch circuit module

9, and the player can conveniently interact with the game.

To sum up, the embodiment of the utility model provides a battle toy, it is equipped with two at least dolls that act as go-between and supplies more than two players to play and control, and interactive strong. The doll is connected with acts as go-between, acts as go-between and can pass the fluting, and player's accessible swing rope makes the doll that acts as go-between accomplish different actions on fighting the platform to control the doll that acts as go-between and carry out the competitive wu recreation, playability is high. This city embodiment has set up wireless emission module, when the metal parts of arbitrary side's doll of acting as go-between hit the magnetic part on the another party's the doll of acting as go-between, the switching device who is hit the magnetic part control self on the side's the doll of acting as go-between is opened, switching device is with signal transmission to control chip, control chip control wireless emission module is with signal transmission to high in the clouds server or cell-phone on, the player can look over the fruit match on line, make things convenient for the player interactive, share the result of fighting

The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, a plurality of modifications and replacements can be made without departing from the technical principle of the present invention, and these modifications and replacements should also be regarded as the protection scope of the present invention.

Claims (10)

1. A fighting toy is characterized by comprising a fighting platform and at least two pull line dolls, wherein the pull line dolls are placed on the fighting platform, the fighting platform is provided with a slot, the pull line dolls are connected with pull lines capable of controlling the action of the pull line dolls, the pull lines penetrate through the slot,

be equipped with switching device, magnetic part on the doll that acts as go-between and have the metal part of adsorbable magnet, metal part hits the beating magnetic part, in order to open switching device, the doll that acts as go-between embeds there are control chip and wireless transmitting module, control chip with the switching device electricity is connected, control chip with the wireless transmitting module electricity is connected, wireless transmitting module and user's cell-phone or high in the clouds server communication connection.

2. The play toy of claim 1, wherein the string-pulling doll includes a head, a trunk, upper limbs, lower limbs, a weapon prop, and a helmet, the weapon prop being detachably mounted on the upper limbs, the helmet being mounted on the head by the switch device, the switch device allowing the helmet to be flicked or snapped onto the head, the string-pulling wires passing around the head, the trunk, the upper limbs, and the lower limbs, respectively, the magnetic member being mounted on the trunk, and the metal member being mounted on the weapon prop.

3. The fighting toy of claim 2, wherein said switch means includes a spring and a first rotating shaft, said spring being fitted around said first rotating shaft, said helmet being connected to said head through said first rotating shaft, said first rotating shaft extending through said head and having both ends connected to said helmet,

the magnetic helmet is characterized in that a buckle piece used for buckling the front end of the helmet is arranged on the trunk, the magnetic part is rotatably connected to the trunk through a second rotating shaft, the magnetic part is fixedly connected with the second rotating shaft, and a shifting piece used for shifting the buckle piece is arranged on the second rotating shaft.

4. The combat toy of claim 1, wherein both side edges of said combat platform are provided with flanges.

5. The play toy of claim 1, further comprising two assembly platforms, each of the assembly platforms being attached to either end of the play platform.

6. The play toy of claim 5, wherein the assembly platform includes a bracket and a chassis, the top end of the bracket being connected to the play platform, the bottom end of the bracket being connected to the chassis, the chassis having a recess for receiving the string-pulling doll.

7. The fighting toy of any one of claims 1 to 6, wherein a switch circuit module is further built in said string-pulling doll, said switch circuit module being connected to said switch device, said switch circuit module being electrically connected to said control chip.

8. The fighting toy of claim 7, wherein said string-pulling doll further comprises a charging circuit module and a rechargeable lithium battery, said charging circuit module is electrically connected to said rechargeable lithium battery and an external power source, respectively, and said rechargeable lithium battery is electrically connected to said switch circuit module, said control chip and said wireless transmission module, respectively.

9. The fighting toy of claim 7, wherein said string doll is mounted with an LED light and a speaker, both of which are electrically connected to said control chip.

10. The play toy of any one of claims 1-6, wherein the string drawing doll is printed with a two-dimensional code.

CN202020223127.0U 2019-04-15 2020-02-27 Fighting toy Active CN212395839U (en)

Applications Claiming Priority (4)

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CN201920511331 2019-04-15
CN201920511331X 2019-04-15
CN2019214325562 2019-08-30
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WO2024086328A1 (en) * 2022-10-21 2024-04-25 Michael Lapointe Articulating system

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WO2020211551A1 (en) 2020-10-22

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