CN212395839U - Fighting toy - Google Patents
- ️Tue Jan 26 2021
CN212395839U - Fighting toy - Google Patents
Fighting toy Download PDFInfo
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Publication number
- CN212395839U CN212395839U CN202020223127.0U CN202020223127U CN212395839U CN 212395839 U CN212395839 U CN 212395839U CN 202020223127 U CN202020223127 U CN 202020223127U CN 212395839 U CN212395839 U CN 212395839U Authority
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- China Prior art keywords
- doll
- toy
- control chip
- platform
- helmet Prior art date
- 2019-04-15 Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 229910052751 metal Inorganic materials 0.000 claims abstract description 17
- 239000002184 metal Substances 0.000 claims abstract description 17
- 230000009471 action Effects 0.000 claims abstract description 10
- 230000005611 electricity Effects 0.000 claims abstract description 8
- 238000010009 beating Methods 0.000 claims abstract description 3
- 210000001364 upper extremity Anatomy 0.000 claims description 21
- WHXSMMKQMYFTQS-UHFFFAOYSA-N Lithium Chemical compound [Li] WHXSMMKQMYFTQS-UHFFFAOYSA-N 0.000 claims description 16
- 229910052744 lithium Inorganic materials 0.000 claims description 16
- 210000003141 lower extremity Anatomy 0.000 claims description 16
- 230000005540 biological transmission Effects 0.000 claims description 4
- 238000004891 communication Methods 0.000 claims description 4
- 230000002452 interceptive effect Effects 0.000 abstract description 5
- 238000000034 method Methods 0.000 description 8
- 230000008569 process Effects 0.000 description 8
- 235000013399 edible fruits Nutrition 0.000 description 7
- 230000002860 competitive effect Effects 0.000 description 6
- 230000033001 locomotion Effects 0.000 description 6
- 230000006870 function Effects 0.000 description 4
- 230000008054 signal transmission Effects 0.000 description 4
- 238000011161 development Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 239000000853 adhesive Substances 0.000 description 1
- 230000001070 adhesive effect Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000005034 decoration Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 230000003997 social interaction Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/20—Dolls with parts moved due to movements of other parts, e.g. limbs
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K17/00—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
- G06K17/0022—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Toys (AREA)
Abstract
The utility model relates to a toy technical field discloses a fight toy, and it includes fight platform and two at least dolls of acting as go-between, the doll of acting as go-between is placed fight platform is last, be equipped with the fluting on the fight platform, the doll of acting as go-between is connected with can control the act as go-between of the doll action of acting as go-between, act as go-between and pass the fluting, it is equipped with switching device, magnetic part and has the metal part of adsorbable magnet to act as go-between on the doll, metal part hits the power of beating magnetic part, in order to open switching device, the doll of acting as go-between embeds there are control chip and wireless transmitting module, control chip with the switching device electricity is connected, control chip with the wireless transmitting module electricity is connected, wireless transmitting module and user's cell-phone. The utility model provides a fight toy interactive high, interesting strong.
Description
Technical Field
The utility model relates to the technical field of toys, in particular to a battle toy.
Background
With the improvement of living standard and the progress of science and technology, most of the current various children toys are manufactured by adopting simulation means, such as toy planes, toy cars and the like, the toys are very similar to real goods in real life in the aspects of general shape, structure and local details, the learning ability of children can be cultured, and the development of early intelligence of the children is facilitated.
However, these toys are generally played by individuals, have weak interactivity and low playability and interest, are easy to make players feel boring, lack enjoyment, and are difficult to meet the requirements of general players. Moreover, with the rapid development of the internet, these toys cannot meet the new needs of the vast users: the process of playing the toy and the game fruits cannot be transmitted to the mobile phone or other cloud terminals in time, and the user cannot send the game fruits through the internet for everyone to read.
SUMMERY OF THE UTILITY MODEL
The utility model aims at: provides a fighting toy with high interactivity and strong interest.
In order to achieve the above purpose, the utility model provides a fighting toy, which comprises a fighting platform and at least two string-pulling dolls, wherein the string-pulling dolls are placed on the fighting platform, the fighting platform is provided with a slot, the string-pulling dolls are connected with string-pulling which can control the action of the string-pulling dolls, the string-pulling passes through the slot,
be equipped with switching device, magnetic part on the doll that acts as go-between and have the metal part of adsorbable magnet, metal part hits the beating magnetic part, in order to open switching device, the doll that acts as go-between embeds there are control chip and wireless transmitting module, control chip with the switching device electricity is connected, control chip with the wireless transmitting module electricity is connected, wireless transmitting module and user's cell-phone or high in the clouds server communication connection.
Preferably, the two-dimensional code is printed on the pull-line doll.
Preferably, the string-pulling doll comprises a head, a trunk, upper limbs, lower limbs, a weapon prop and a helmet, the weapon prop is detachably mounted on the upper limbs, the helmet is mounted on the head through the switch device, the switch device can enable the helmet to be flicked or buckled on the head, the string-pulling respectively penetrates around the head, the trunk, the upper limbs and the lower limbs, the magnetic component is mounted on the trunk, and the metal component is mounted on the weapon prop.
Preferably, the switch device comprises a spring and a first rotating shaft, the spring is sleeved on the first rotating shaft, the helmet is connected to the head through the first rotating shaft, the first rotating shaft penetrates through the head, and two ends of the first rotating shaft are connected with the helmet,
the magnetic helmet is characterized in that a buckle piece used for buckling the front end of the helmet is arranged on the trunk, the magnetic part is rotatably connected to the trunk through a second rotating shaft, the magnetic part is fixedly connected with the second rotating shaft, and a shifting piece used for shifting the buckle piece is arranged on the second rotating shaft.
As the preferred scheme, the edges of two sides of the battle platform are both provided with convex edges.
Preferably, the battle platform further comprises two assembling platforms, and each assembling platform is connected to two ends of the battle platform respectively.
Preferably, the assembly platform comprises a support and a base plate, the top end of the support is connected with the fighting platform, the bottom end of the support is connected with the base plate, and a groove capable of containing the stay doll is formed in the base plate.
Preferably, a switch circuit module is further arranged in the pull doll and connected with the switch device, and the switch circuit module is electrically connected with the control chip.
As a preferred scheme, the wire pulling doll is further internally provided with a charging circuit module and a rechargeable lithium battery, the charging circuit module is respectively electrically connected with the rechargeable lithium battery and an external power supply, and the rechargeable lithium battery is respectively electrically connected with the switch circuit module, the control chip and the wireless transmitting module.
Preferably, the wire pulling doll is provided with an LED lamp and a loudspeaker, and the LED lamp and the loudspeaker are electrically connected with the control chip.
Compared with the prior art, the embodiment of the utility model, a fight toy, its beneficial effect lies in: the embodiment of the utility model provides a be equipped with two at least dolls that act as go-between and supply more than two players to play and control, interactive strong. The doll is connected with acts as go-between, acts as go-between and can pass the fluting, and player's accessible swing rope makes the doll that acts as go-between accomplish different actions on fighting the platform to control the doll that acts as go-between and carry out the competitive wu recreation, playability is high. This city embodiment has set up wireless emission module, when the metal parts of arbitrary side's the doll of acting as go-between hit the magnetic part on the another party's the doll of acting as go-between, the switching device who is hit the magnetic part control self on the doll of acting as go-between of the side is opened, switching device with signal transmission to control chip, control chip control wireless emission module with signal transmission to high in the clouds server or cell-phone on, the player can look over the fruit match on line, make things convenient for the player interactive, share the result of fighting.
Drawings
FIG. 1 is a schematic view of the operation of the fighting toy according to the embodiment of the present invention;
FIG. 2 is a schematic view of a combat toy according to an embodiment of the present invention;
FIG. 3 is a perspective view of a combat toy according to an embodiment of the present invention;
FIG. 4 is a perspective view of a pull doll according to an embodiment of the present invention;
FIG. 5 is a schematic view of a pull-string doll according to an embodiment of the present invention;
FIG. 6 is an enlarged view at A in FIG. 5;
fig. 7 is an exploded view of the assembly platform and the battle platform of the string-pulling doll according to the embodiment of the present invention.
In the figure, 1, a battle platform; 2. a pull wire; 3. grooving; 4. a string pulling doll; 41. a head portion; 42. a torso; 43. an upper limb; 44. a lower limb; 45. a weapon prop; 46. a helmet; 5. a switching device; 51. a spring; 52. a first rotating shaft; 6. a magnetic member; 7. a control chip; 8. a wireless transmitting module; 9. a switching circuit module; 10. a charging circuit module; 11. charging a lithium battery; 12. an LED lamp; 13. a horn; 14. two-dimensional codes; 15. a fastener; 16. a shifting sheet; 17. a convex edge; 18. assembling the platform; 181. a chassis; 182. a support; 19. a second rotating shaft; 20. an anti-slip rubber pad; 21. a groove; 22. a metal member; 23. a convex portion.
Detailed Description
The following detailed description of the embodiments of the present invention is provided with reference to the accompanying drawings and examples. The following examples are intended to illustrate the invention, but are not intended to limit the scope of the invention.
In the description of the present invention, it should be understood that the terms used in the present invention are used in the description of the present invention, and it should be understood that the terms "upper", "lower", "vertical", "horizontal", "bottom", "inner", "outer", and the like used in the present invention are used as the terms of the orientation or positional relationship shown in the drawings, and are only for convenience of description and simplification of the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus, should not be construed as limiting the present invention.
It should be understood that the terms "first", "second", etc. are used herein to describe various information, but the information should not be limited to these terms, and these terms are only used to distinguish one type of information from another. For example, "first" information may also be referred to as "second" information, and similarly, "second" information may also be referred to as "first" information, without departing from the scope of the present invention.
In the description of the present invention, it is to be noted that, unless otherwise explicitly specified or limited, the terms "connected" and "connected" are to be interpreted broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.
As shown in fig. 1 to 7, the utility model discloses a combat toy of preferred embodiment, it includes fight platform 1 and two at least dolls 4 of acting as go-between, the dolls 4 of acting as go-between are placed on fight platform 1, be equipped with fluting 3 on fight platform 1, the dolls 4 of acting as go-between are connected with the bracing wire 2 that can control the actions of the dolls 4 of acting as go-between, the bracing wire 2 passes fluting 3, be equipped with switching device 5 on the dolls 4 of acting as go-between, magnetic part 6 and have the metal part 22 of adsorbable magnet, metal part 22 hits magnetic part 6, in order to open switching device 5, dolls 4 of acting as go-between embed control chip 7 and wireless transmitting module 8, control chip 7 is connected with switching device 5 electricity, control chip 7 is connected with wireless transmitting module 8 electricity, wireless transmitting module 8 and user's cell-phone or cloud server communication connection, it needs, The control chip 7 and the wireless transmission module 8 are existing devices, and data transmission and communication connection implemented in this embodiment are implemented based on existing functions of the existing devices, which are not described herein again.
Based on the technical scheme, the toy is provided with at least two pull
line dolls4 for more than two players to play and operate, and the interactivity is strong. In this embodiment, the quantity of the
doll4 of acting as go-between is two, and the quantity of fluting 3 on the fight platform 1 is two, and two fluting 3 parallel symmetry set up on the fight platform 1, guarantee that the stroke of the
doll4 of acting as go-between at both ends is unanimous, carry out the fairness of the
doll4 both sides of acting as go-between to guaranteeing its sports during the war. The
slot3 is wide enough to allow the
pull wire2 to pass through without pressing the
doll pull wire2. The
guy doll4 is hollow, and the
guy2 passes through the whole doll. The player pulls the
line2 to control the action of the
line pulling doll4, so that the
line pulling doll4 forms a complete doll with flexible movement. The
pull wire2 of the
pull wire doll4 is bound with a pull ring or a hanging hammer which is convenient to operate at the tail end far away from the
pull wire doll4, a player can tighten the
pull wire2 through tensioning the pull ring or the hanging hammer to enable the
pull wire doll4 to stand, the
pull wire doll4 can complete the competitive calling action through swinging the
pull wire2, and the playability is high.
As shown in figure 1, a
control chip7 and a wireless transmitting module 8 are installed in the pull-
line doll4, the wireless transmitting module 8 adopts a Bluetooth 4.2 chip, and a player can conveniently start Bluetooth functions to match and receive fighting data of the pull-
line doll4 operated by the player. The
magnetic member6 may be a magnet or a magnet. When the
metal part22 of any party of the
wire pulling doll4 strikes the
magnetic part6 on the
wire pulling doll4 of the other party, the
switch device5 of the
magnetic part6 on the
wire pulling doll4 of the struck party is controlled to be opened, the
switch device5 transmits data to the
control chip7, the
control chip7 controls the wireless transmission module 8 to transmit the data to the cloud server or the mobile phone, a player can check the competition fruits on line, the interaction of the player is facilitated, and the competition data is shared.
As shown in fig. 1, a
switch circuit module9 is further disposed in the
string pulling doll4, the
switch circuit module9 is connected with the
switch device5, and the
switch circuit module9 is electrically connected with the
control chip7. The
switch circuit module9 is a common switch circuit, and is configured to open and close the switch circuit by touching the
switch device5, and is configured to monitor the opening and closing of the
switch device5. The
switch circuit module9 is started and generates a data to be transmitted to the
control chip7, and the
control chip7 accumulates the starting times of the
switch circuit module9 in the competition process as the data. After the
switch device5 touches the
switch circuit module9, the
switch circuit module9 is started, and the
control chip7 transmits data to the cloud server or the player mobile phone through the wireless transmitting module 8 for the player to look up. The pull-
line doll4 is further internally provided with a charging
circuit module10 and a
rechargeable lithium battery11, the charging
circuit module10 is respectively electrically connected with the
rechargeable lithium battery11 and an external power supply, and the
rechargeable lithium battery11 is respectively electrically connected with the
switch circuit module9, the
control chip7 and the wireless transmitting module 8 and respectively supplies power to the
switch circuit module9, the
control chip7 and the wireless transmitting module 8. When the
rechargeable lithium battery11 is powered, the rechargeable lithium battery directly supplies power to the
switch circuit module9, the
control chip7 and the wireless transmitting module 8. When the
rechargeable lithium battery11 needs to be charged, the charging
circuit module10 is electrically connected to an external power source to charge the
rechargeable lithium battery11. The charging
circuit module10 and the
rechargeable lithium battery11 form a circuit module, so that the toy can be used under the condition that an external power supply is available or unavailable, the convenience is improved, the toy can be directly charged by the
rechargeable lithium battery11, and the portability is good. The
pull wire doll4 is provided with an
LED lamp12 and a
loudspeaker13, and the
LED lamp12 and the
loudspeaker13 are both electrically connected with the
control chip7 and controlled by the
control chip7. When the pulling
doll4 is hit, the
control chip7 controls the
LED lamp12 to light up and the
loudspeaker13 to sound up so as to remind the player of fighting fruits in time. The combination of the LED lights 12 and the
speaker13 can facilitate the player in determining the battle field. In the present embodiment, each time the
string drawing doll4 is hit, the
LED lamp12 lights up for 1 to 3 seconds and the
horn13 sounds for 1 to 3 seconds.
In addition, as shown in fig. 2, the
string doll4 is printed with a two-
dimensional code14. The two-
dimensional code14 is a connection window on the line and off the line, each
string doll4 corresponds to one two-
dimensional code14, and the two-
dimensional code14 is the ID of the
string doll4. After scanning the two-
dimensional code14, the player can log in the cloud server on line, register on the cloud server, watch teaching videos, show the player and the like, and complete online social interaction.
Specifically, the
string doll4 includes a
head41, a
torso42,
upper limbs43,
lower limbs44,
weapon props45, and a
helmet46, wherein the
upper limbs43 and the
lower limbs44 are of a two-part design, and the two-
dimensional code14 may be printed on the back of the
torso42 of the
string doll4. The
head41, the
trunk42, the
upper limbs43 and the
lower limbs44 are all arranged in a hollow mode, the
pull wires2 penetrate through the
head41, the
trunk42, the
upper limbs43 and the
lower limbs44 respectively, a player can control the movement of the
head41, the
trunk42, the
upper limbs43 and the
lower limbs44 by operating the
pull wires2, and the movement flexibility of the
pull doll4 is improved. As to how the
pull string2 controls the
head41, the
trunk42, the
upper limbs43 and the
lower limbs44, how the
pull string doll4 stands or moves in the
slot3, and how to complete the competitive game motions, the disclosure of the utility model patent with the publication number of CN203389328U and the publication number of 2014, 1, 15 has been disclosed for a long time in the "a pull string doll and toy combination using the pull string doll", and those skilled in the art can know how the
pull string doll4 stands, moves and completes the competitive game motions on the
slot3. The
weapon prop45 is detachably mounted on the
upper limb43 in a plugging or buckling fit or bonding mode, and when the
weapon prop45 is mounted on the
upper limb43, the
weapon prop45 swings along with the swinging of the
upper limb43. The
metal component22 is mounted on a
weapons prop45, specifically on the end of the weapons prop 45 remote from the
upper limbs43. The
helmet46 is pivotally mounted to the
head41 by means of a
switch5. the
switch5 allows the
helmet46 to be snapped onto the
head41. The
magnetic part6 is arranged on the
trunk42 and is positioned at the chest of the
doll4 with string. The magnetic force of
magnetic element6 is used to assist in attracting
metal element22 on
weapons prop45, facilitating the player to strike
magnetic element6. When the
weapon prop45 of one
guy doll4 touches the
magnetic part6 of the
other guy doll4, the
magnetic part6 controls the
switch device5 to be opened, the
helmet46 is bounced open, and the
control chip7 controls the wireless transmitting module 8 to transmit data to the cloud server or the mobile phone.
More specifically, as shown in fig. 4 to 6, the
switch device5 includes a
spring51 and a first
rotating shaft52, the
spring51 is sleeved on the first
rotating shaft52, and the
spring51 is a torsion spring. The
helmet46 is connected to the
head41 through a first
rotating shaft52, the first
rotating shaft52 penetrates through the left end and the right end of the
head41, the two ends of the first
rotating shaft52 are rotatably connected with the
helmet46, the torsion spring provides elastic force for the
helmet46, and when the
helmet46 is fastened on the
head41, the
spring51 is in a compressed state. When the
helmet46 leaves the
head41, the torsion spring urges the
helmet46 to turn upwards, which effects automatic springing-off of the
helmet46. The
magnetic component6 is rotatably connected to the
trunk42 through the second
rotating shaft19, two ends of the second
rotating shaft19 are horizontally connected to the
trunk42, and the middle of the second
rotating shaft19 is fixedly connected to the upper side of the
magnetic component6, so that the
magnetic component6 can rotate up and down around the second
rotating shaft19. The second
rotating shaft19 is provided with a shifting
piece16 for shifting the
fastener15, in this embodiment, the shifting
piece16 is an annular piece connected to the second
rotating shaft19, in other embodiments, the shifting
piece16 may have other structures as long as the function of shifting the
fastener15 can be realized. The
trunk42 is provided with a
fastener15 for fastening the front end of the
helmet46, the longitudinal section of the
fastener15 in this embodiment is 7-shaped, and the bottom end of the
fastener15 is fixedly connected with the
dial16 and can rotate along with the rotation of the
dial16, so as to realize the function of the
dial16 for shifting or driving the
fastener15. The front end of the
helmet46 is provided with a
convex part23 for clamping the
fastener15, the
convex part23 is matched with the
fastener15, and the upper end of the fastener realizes that the
helmet46 is locked on the
head41 through fastening the
convex part23.
The front side of the string-pulling
doll4 is taken as the front side, and the right upper limb of the string-pulling
doll4 is taken as the right side. When the
metal component22 on the
weapon prop45 hits the
magnetic component6, the
magnetic component6 is shifted to swing upwards around the second
rotating shaft19 as the center in the pulling process, when the
doll4 looks from the right side, the
magnetic component6 drives the second
rotating shaft19 to rotate clockwise, the shifting
piece16 rotates clockwise, the
fastener15 rotates clockwise along with the second rotating shaft, the protruding
part23 is separated, the front end of the
helmet46 is loosened, and the
helmet46 is overturned upwards around the first
rotating shaft52 under the action of the elastic force of the
spring51 on the first
rotating shaft52, so that automatic ejection is realized. When the next competition is carried out, the player only needs to manually buckle the
helmet46 back into the buckling
piece15.
The
switching circuit module9 determines the opening and closing of the
switching device5 by measuring the contact condition of the
fastener15 and the
protrusion23 at the front end of the
helmet46, specifically, when the
fastener15 contacts the
protrusion23 at the front end of the
helmet46, the switching
circuit module9 determines that the
switching device5 is in the closed state, and when the
fastener15 does not contact the
protrusion23 at the front end of the
helmet46, the switching
circuit module9 determines that the
switching device5 is in the open state. The
fastener15 and the
helmet46 correspond to a switch in the
switch circuit module9, and when the
fastener15 and the
helmet46 are loosened, the switch in the
switch circuit module9 is turned off, and the
switch circuit module9 feeds back the turn-off signal to the
control chip7. The
switch device5 is not limited to the structure of the present embodiment, and any device capable of springing and buckling the
helmet46 or simply replacing the structure of the
fastener15 and the
magnetic member6 of the present embodiment is still within the scope of the present invention.
In this embodiment, the
doll4 further includes a breastplate, a mantle and a visor, which are removably attached to the
torso42, the
upper limbs43 and the
lower limbs44 by means of a bayonet or snap-fit or adhesive. The
string doll4 can dress up different character accessories through DIY, and the DIY shows various theme character images, thereby increasing the creative points and the playability of the doll. The back of the
trunk42 of the
string doll4 can be provided with a hole, a hanging rope can be threaded on the hole, and the
single string doll4 can be hung on hands or a backpack and the like through the hanging rope, thereby playing the roles of decoration and beautification as well as carrying and playing.
Preferably, both sides edge of fight platform 1 all is equipped with
chimb17, and the top side of
chimb17 is higher than the upper surface of fight platform 1, can inject the space that removes of the
lower limbs44 of the
doll4 that acts as go-between, plays the guide effect to the bottom edge of
lower limbs44, prevents that the
lower limbs44 of the
doll4 that acts as go-between from outstanding outside fight platform 1, from landing on fight platform 1.
In addition, as shown in fig. 7, the fighting toy provided by the embodiment of the present invention further includes two
assembly platforms18, and the
assembly platforms18 are used for supporting the fighting platform 1. Each
assembly platform18 is detachably connected to two ends of the battle platform 1, and in a non-use state, the battle platform 1 and the
assembly platform18 can be detached and assembled together when being played, so that the battle platform is convenient to carry. The
assembly platform18 comprises a
base plate181 and a
bracket182, the
base plate181 is located at the bottom of the
assembly platform18, and in the embodiment, the bottom side of the
base plate181 can be connected with the
anti-skid rubber mat20. The top end of the
bracket182 is detachably connected with the battle platform 1, and the bottom end of the
bracket182 is detachably connected with the
chassis181. The two ends of the
bracket182 are respectively connected with the
chassis181 and the fighting platform 1 in a detachable buckle fit mode. The
chassis181 is provided with a
groove21 capable of accommodating the
string doll4. When dismantling and taking in, or can put into the
recess21 on the
chassis181
doll4 of acting as go-between under the state of fighting, convenient storage and carrying strengthen its convenience greatly.
The utility model discloses a working process does: during the competition of the pull-
string doll4, all processes before the
switch device5 is started are electroless physical motion processes. The player passes the
guy wire2 through the
slot3, pulls the
guy wire2, and applies force in the front-back direction of the
slot3, so that the
guy wire doll4 moves back and forth on the fighting platform 1. The doll does not need to be kept in a standing state in the moving process, the doll can be placed at a position where the doll needs to stand by a person, and then the rope stretches out of the lower part of the
groove3 to be pulled, so that the two dolls can finish competitive and armed actions. The
guy wire2 is swung to operate the
upper limb43 and the
lower limb44 of the
guy doll4. The
upper limbs43 are connected with a
weapon prop45, when the
weapon prop45 strikes the
magnetic part6 on the threading and wire-pulling
doll4 of the opposite party, the
magnetic part6 of the wire-pulling
doll4 of the opposite party swings upwards to drive the second
rotating shaft19 to rotate, the poking
piece16 and the buckling
piece15 move, the buckling
piece15 loosens the
helmet46, at the moment, the
switch device5 is in an open state, the
helmet46 bounces upwards, and the player is reminded of fighting fruits. After the
switching circuit module9 senses that the
fastener15 is disconnected from the
helmet46, the switching circuit module starts to start and generates a data to be transmitted to the
control chip7, and the
LED lamp12 made by the
control chip7 is turned on and the
loudspeaker13 is turned off. The
control chip7 accumulates the number of times of starting the
switch circuit module9 in the competition process, and after the competition is finished, the
control chip7 transmits the number of times of starting the
switch circuit module9 to the cloud server or the player mobile phone through the wireless transmitting module 8 so that the player can look up the number of times of starting the
switch circuit module9, and the player can conveniently interact with the game.
To sum up, the embodiment of the utility model provides a battle toy, it is equipped with two at least dolls that act as go-between and supplies more than two players to play and control, and interactive strong. The doll is connected with acts as go-between, acts as go-between and can pass the fluting, and player's accessible swing rope makes the doll that acts as go-between accomplish different actions on fighting the platform to control the doll that acts as go-between and carry out the competitive wu recreation, playability is high. This city embodiment has set up wireless emission module, when the metal parts of arbitrary side's doll of acting as go-between hit the magnetic part on the another party's the doll of acting as go-between, the switching device who is hit the magnetic part control self on the side's the doll of acting as go-between is opened, switching device is with signal transmission to control chip, control chip control wireless emission module is with signal transmission to high in the clouds server or cell-phone on, the player can look over the fruit match on line, make things convenient for the player interactive, share the result of fighting
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, a plurality of modifications and replacements can be made without departing from the technical principle of the present invention, and these modifications and replacements should also be regarded as the protection scope of the present invention.
Claims (10)
1. A fighting toy is characterized by comprising a fighting platform and at least two pull line dolls, wherein the pull line dolls are placed on the fighting platform, the fighting platform is provided with a slot, the pull line dolls are connected with pull lines capable of controlling the action of the pull line dolls, the pull lines penetrate through the slot,
be equipped with switching device, magnetic part on the doll that acts as go-between and have the metal part of adsorbable magnet, metal part hits the beating magnetic part, in order to open switching device, the doll that acts as go-between embeds there are control chip and wireless transmitting module, control chip with the switching device electricity is connected, control chip with the wireless transmitting module electricity is connected, wireless transmitting module and user's cell-phone or high in the clouds server communication connection.
2. The play toy of claim 1, wherein the string-pulling doll includes a head, a trunk, upper limbs, lower limbs, a weapon prop, and a helmet, the weapon prop being detachably mounted on the upper limbs, the helmet being mounted on the head by the switch device, the switch device allowing the helmet to be flicked or snapped onto the head, the string-pulling wires passing around the head, the trunk, the upper limbs, and the lower limbs, respectively, the magnetic member being mounted on the trunk, and the metal member being mounted on the weapon prop.
3. The fighting toy of claim 2, wherein said switch means includes a spring and a first rotating shaft, said spring being fitted around said first rotating shaft, said helmet being connected to said head through said first rotating shaft, said first rotating shaft extending through said head and having both ends connected to said helmet,
the magnetic helmet is characterized in that a buckle piece used for buckling the front end of the helmet is arranged on the trunk, the magnetic part is rotatably connected to the trunk through a second rotating shaft, the magnetic part is fixedly connected with the second rotating shaft, and a shifting piece used for shifting the buckle piece is arranged on the second rotating shaft.
4. The combat toy of claim 1, wherein both side edges of said combat platform are provided with flanges.
5. The play toy of claim 1, further comprising two assembly platforms, each of the assembly platforms being attached to either end of the play platform.
6. The play toy of claim 5, wherein the assembly platform includes a bracket and a chassis, the top end of the bracket being connected to the play platform, the bottom end of the bracket being connected to the chassis, the chassis having a recess for receiving the string-pulling doll.
7. The fighting toy of any one of claims 1 to 6, wherein a switch circuit module is further built in said string-pulling doll, said switch circuit module being connected to said switch device, said switch circuit module being electrically connected to said control chip.
8. The fighting toy of claim 7, wherein said string-pulling doll further comprises a charging circuit module and a rechargeable lithium battery, said charging circuit module is electrically connected to said rechargeable lithium battery and an external power source, respectively, and said rechargeable lithium battery is electrically connected to said switch circuit module, said control chip and said wireless transmission module, respectively.
9. The fighting toy of claim 7, wherein said string doll is mounted with an LED light and a speaker, both of which are electrically connected to said control chip.
10. The play toy of any one of claims 1-6, wherein the string drawing doll is printed with a two-dimensional code.
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CN202020223127.0U Active CN212395839U (en) | 2019-04-15 | 2020-02-27 | Fighting toy |
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CN111375213A (en) * | 2019-04-15 | 2020-07-07 | 广州乐玛工业产品设计有限公司 | a fighting toy |
WO2024086328A1 (en) * | 2022-10-21 | 2024-04-25 | Michael Lapointe | Articulating system |
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CN112353575B (en) * | 2020-10-30 | 2023-04-11 | 温州大学 | Intelligent electric wheelchair for sports competition |
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- 2020-02-27 CN CN202010126322.6A patent/CN111375213A/en active Pending
- 2020-02-27 CN CN202020223127.0U patent/CN212395839U/en active Active
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Cited By (2)
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CN111375213A (en) * | 2019-04-15 | 2020-07-07 | 广州乐玛工业产品设计有限公司 | a fighting toy |
WO2024086328A1 (en) * | 2022-10-21 | 2024-04-25 | Michael Lapointe | Articulating system |
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WO2020211551A1 (en) | 2020-10-22 |
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