patents.google.com

Lukac et al., 2014 - Google Patents

  • ️Wed Jan 01 2014
Hybrid visualization of sparse point-based data using gpgpu

Lukac et al., 2014

Document ID
17827420338118853615
Author
et al.
Publication year
2014
Publication venue
2014 Second International Symposium on Computing and Networking

External Links

Snippet

Direct point-based rendering is a popular method in scientific visualization, since the number of point-based datasets increased dramatically in the past few years. At the same time, rendering of point primitives is becoming less efficient as the data size increases. Point …

Continue reading at ieeexplore.ieee.org (other versions)
  • 238000009877 rendering 0 abstract description 85

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/40Filling a planar surface by adding surface attributes, e.g. colour or texture
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/12Bounding box
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/003Reconstruction from projections, e.g. tomography
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/20Drawing from basic elements, e.g. lines or circles
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T5/00Image enhancement or restoration, e.g. from bit-mapped to bit-mapped creating a similar image
    • G06T5/001Image restoration
    • G06T5/002Denoising; Smoothing
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2215/00Indexing scheme for image rendering

Similar Documents

Publication Publication Date Title
DeCoro et al. 2007 Real-time mesh simplification using the GPU
Kaufman et al. 2005 Overview of volume rendering.
Sakamoto et al. 2010 Improvement of particle-based volume rendering for visualizing irregular volume data sets
US9123162B2 (en) 2015-09-01 Integration cone tracing
Mara et al. 2013 Toward practical real-time photon mapping: Efficient gpu density estimation
Kaehler et al. 2012 A novel approach to visualizing dark matter simulations
Kainz et al. 2009 Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
Zhang et al. 2013 Real-time volume rendering in dynamic lighting environments using precomputed photon mapping
US20130027417A1 (en) 2013-01-31 Alternate Scene Representations for Optimizing Rendering of Computer Graphics
Liu et al. 2012 Octree rasterization: Accelerating high-quality out-of-core GPU volume rendering
Luksch et al. 2013 Fast light-map computation with virtual polygon lights
DE102014105146A1 (en) 2014-10-23 System, method and computer program product for performing path-space filtering
Lambru et al. 2021 Comparative analysis of real-time global illumination techniques in current game engines
Xue et al. 2019 Efficient rendering of large-scale CAD models on a GPU virtualization architecture with model geometry metrics
Lukac 2014 Hybrid visualization of sparse point-based data using gpgpu
Monte et al. 2013 Estimation of volume rendering efficiency with gpu in a parallel distributed environment
Kumar et al. 2013 Gpu-accelerated interactive visualization of 3D volumetric data using CUDA
Olsson et al. 2015 More efficient virtual shadow maps for many lights
Koa et al. 2014 ESLPV: enhanced subsurface light propagation volumes
Mensmann et al. 2008 Accelerating Volume Raycasting using Occlusion Frustums.
Kumar et al. 2013 CUDA based interactive volume rendering of 3D medical data
Kauker et al. 2016 VoxLink—Combining sparse volumetric data and geometry for efficient rendering
Zhongming et al. 2010 Particle-based multiple irregular volume rendering on CUDA
Reina et al. 2019 A decade of particle-based scientific visualization
Fryazinov et al. 2008 Interactive ray shading of FRep objects