The Danimoth is a powerful protoss arbiter.
History
The Danimoth was captured by Schezar's Scavengers and put in a stasis cell on Aiur. Protoss Praetor Mojo enlisted the help of a breakaway faction of the Terran Dominion's Alpha Squadron led by Tom Kazansky and Magellan. The terrans rescued Mojo, the Danimoth and the Warbringer from captivity.[1]
The Danimoth took part in a mission to destroy a cerebrate captured by the Scavengers, alongside Mojo's Boys and the breakaway terran faction. The mission was a success.[2]
Game Unit
The Danimoth appears in StarCraft: Enslavers. It is also the generic StarEdit heroic Arbiter.
In the final mission of Enslavers all heroes (including the Danimoth) are expendable.[2]
Abilities
The Arbiter cloaks all nearby friendly units except for Arbiters. The cloak is disabled under Lockdown.
Usage |
Range |
5 |
Duration |
Constant  |
|

Arbiter: Recall
The Arbiter teleports a group of friendly units in a 5 x 5 area to its location. Note that burrowed zerg units are immune to this ability, but siege tanks in siege mode can be recalled.
Usage |
Hotkey |
R |
Cost |
150 |
|

Stasis Field
The Arbiter can prevent units in a targeted area (3 x 3) from moving, attacking, or using special abilities. Trapped units may not be attacked or affected by special abilities.
Usage |
Hotkey |
T |
Cost |
100 |
Range |
9 |
Duration |
Approximately 40 seconds  |
|
Upgrades
Acquisition |
Level 1
Level 2
Level 3
|
Acquisition |
Level 1
Level 2
Level 3
|
- +1 armor bonus to shields per level for all units and structures.
Acquisition |
Purchased from |
Forge |
Hotkey |
S |
Level 1
Level 2
Level 3
|
Quotations
Quotes
|
|
Trained
|
|
Selected
|
Confirming order
|
|
|
Repeatedly selected
|
|
Other lines
|
Abilities
|
References
- ↑ StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 2B: "The Rescue" (in English). 1998.
- ↑ 2.0 2.1 StarCraft. Vivendi Games. Mission: Enslavers bonus campaign, mission 3B: "The Final Blow" (in English). 1998.