Disruptor
- ️Sun Sep 13 2015
"Except it doesn't die. Not fair."
- A Dominion marine on the issue of the disruptor's purification nova(src)

A disruptor
The disruptor is a protoss ground mechanized heavy artillery unit that deals high area damage. It was introduced in Legacy of the Void.
Overview[]

The disruptor
Disruptors are Purifier devices controlled by a high-level[1] artificial intelligence that is capable of fluent speech.[2] The disruptor floats above the ground, and looks somewhat benign to terran eyes, but it remains a deadly weapon of war.[1] Indeed, disruptors are among the most deadly of protoss armaments.[3]
Disruptors generate energy spikes to wreak havoc against swaths of ground forces.[4] Originally, by supercharging their power cores, disruptors could become invulnerable, turning its physical form into energy for a short period of time and erupting in a destructive blast.[5] In this version, the disruptor was most vulnerable right after detonation.[1] However, this put undue stress on the disruptor's systems and hull. Further improvements were made to the design of the disruptor, allowing its solarite reactor to hurl directed spheres of unstable energy.[5]

The disruptor AI
By 2511, the Daelaam had improved upon the disruptor's design, allowing it to deliver an explosion with a blast radius of three kilometers, radiating from the disruptor itself.[6] Other improvements were made to disrupters by the Purifiers, including advanced plating and protocol refinements.
The Ihan-rii developed a variant of the disruptor that drew energy from the crystal cores of their capital ships, making them lethal to biological targets.[3]
History[]
The disruptor was created under the Purifier Program.[5] By 2505, the Terran Dominion had obtained surveillance images of the unit in action. In the event of seeing the war machine on the battlefield, marine companies were advised to quickly disperse, with recommendations to engage in a swift counterattack after the detonation of its purification nova.[1]
The Tal'darim often scoffed at the Daelaam's choice of weaponry, but they were quick to seize and repurpose as many disruptors as they could as such destructive power was too great to ignore.
After the End War, those disruptors that saw combat in the conflict were refurbished in the artistic style of the Golden Age of Expansion as a sign of honor.[3]
Game Unit[]
Versus[]
The disruptor is an armored-mechanical unit. The disruptor is extremely potent versus any force that clumps its units together, as well as against worker lines.[7] It can be countered with skilled micromanagement. The disruptor's attack inflicts damage on friendly units as well as hostile targets.
Higher health units such as immortals, thors, and ultralisks do well against disruptors as do supporting air units and high mobility units such as stalkers.
Abilities[]
Shoots a ball of energy at target point that can be controlled and lasts 2 seconds. After two seconds, the energy ball explodes, dealing 100 (+100 vs shields) damage to nearby enemies in a 1.5 radius. Has a 0.7 second charge time after being dropped from a transport.
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Upgrades[]
Increases the armor of protoss ground units.
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Co-op Missions[]
Fenix can build disruptor in Co-op Missions. Unlike normal disruptors, these disruptors have an auto-attack. These disruptors can be upgraded to permanently cloak, and explode twice in the same target area.
Zeratul can utilize a variant of the disruptor named the xel'naga abrogator, these special disruptors will automatically cast purification nova on a target area.
Disruptors are also utilized by Amon's Forces.
Upgrades and Abilities[]
Shoots out a ball of energy that emits a powerful nova dealing 150 splash damage and an additional 50 shield damage to nearby ground units and structures.
Network Administrator: Reduces the Purification Nova damage from 150 (200 vs. Shields) to 75 (100 vs. Shields).
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Permanently cloaks all Disruptors.
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The Disruptor's Purification Nova explodes after 2 seconds, dealing 75 damage and an additional 25 shield damage in a larger area.
Network Administrator: Reduces the Purification Echo damage from 75 (100 vs. Shields) to 37.5 (50 vs Shields).
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Increases the attack damage of protoss ground units.
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Increases the armor of protoss ground units.
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Increases the shield armor of all protoss units and structures.
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Quotations[]
Development[]
Known Variants[]
Notes[]
The disruptor appears to use a model similar to the cancelled replicant unit.
Images[]
- Skins
- Portraits
References[]
- ↑ 1.0 1.1 1.2 1.3 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void beta. (Activision Blizzard) (in English). March 31, 2015
- ↑ 3.0 3.1 3.2 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. August 10, 2018
- ↑ 2015-09-13, StarCraft II: Legacy of the Void Launches Nov 10, 2015. Blizzplanet, accessed on 2015-09-15
- ↑ 5.0 5.1 5.2 Legacy of the Void: Disruptor, Blizzard Entertainment. Accessed on 2016-06-06
- ↑ Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
- ↑ Blizzard Entertainment. 2015-03-18.Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
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Versus units and structures Infantry Air units
Basic buildings Automated defenses
Advanced buildings Campaign and Units Buildings
Automated defenses Variant units
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Characters Supporting
Organizations and Concepts Campaign Mechanics Campaign Units Melee Warrior: Zealot (Aiur); Centurion (Nerazim); Sentinel (Purifier) Capital Ship: Carrier (Aiur); Tempest (Purifier); Mothership (Tal'darim) Missions
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Commanders
Missions Game Mechanics NPCs NPC Characters Unique NPC Unique NPC
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Characters Concepts Locations Structures Units
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