Sonic the Hedgehog - TV Tropes
- ️Wed Apr 11 2012
Shadow: What are you, anyway?
Sonic: What you see is what you get! Just a guy that loves adventure! I'm Sonic the Hedgehog!
Sega's flagship franchise and one of the most popular video game properties of all time.
This platforming plethora of ring-collecting and badnik-charging stars the titular Sonic the Hedgehog, a real cool blue dude with Super-Speed and a knack for taking whatever thrill rides he can find. Opposite to the blue blur is one Dr. Ivo Robotnik — better known as Dr. Eggman — a mustached Mad Scientist with a big gut, a bigger robot army, the biggest ego around, and a life goal of using his scientific know-how (with unique power sources like the Chaos Emeralds being a plus) to achieve world domination. Naturally, the free-spirited Sonic doesn't approve of Eggman's ambitions, and Eggman really hates that hedgehog for expressing said disapproval through scheme-thwarting time and time again, so the series follows wherever the endless conflict between fat man and kinetic Funny Animal will take them next.note
Since Eggman's always striking back with another new trick up his sleeve, Sonic's usually got some help in the form of his supporting cast, including: Miles "Tails" Prower (as in "miles per hour"), a two-tailed fox kit serving as Sonic's trusty sidekick and Heli-Critter transport; Knuckles the Echidna, Sonic's hot red foe-turned-friend with the physical power to match his namesake; Amy Rose, his love-struck Fangirl with a Genki Girl attitude and a mallet you don't wanna mess with; and the cavalcade of all the other friends and allies he's made over the years.
Originally created in 1991 for the then-fledgling Sega Genesis (and not-so-fledgling Sega Master System) by a group of fifteen people (who were later to be named Sonic Team) tasked with creating a mascot to compete with the face of video games, Sonic quickly became the gaming company's mascot, immediately replacing Sega's previous mascot, Alex Kidd. The spunky, ever-lovin' cobalt-blue insectivore grew in strength and speed with each sequel to put its creators into a healthy competitive spot with Nintendo (and other, lesser gaming companies, most notably Hudson Soft and SNK) during the 16-bit Console Wars.
The games were positively brilliant. The sprites were incredibly well-drawn, the levels were huge and expansive with a few alternate paths, and they incorporated many design features like loops, corkscrews, and crumbling ledges that were never seen before in any game. Many entertainment companies were given the license to produce no less than four cartoon series, seven comic series, countless books, a Sunday comic strip, and even an OVA, all to capitalize on Sonic's success. For a short while, Sonic managed to overshadow Mario, Mickey Mouse and even Bugs Bunny themselves in worldwide popularity, due to the technical whizziness of the series' concept (helped by Sega dropping the term "Blast Processing" into its ads) and the proto-Badass nature of its main character. (This was the predecessor to the eventual family-friendly versus mature games debate, with a hedgehog with an attitude standing in for killing beeyotches.)
Of course, SEGA's success with Sonic did not by any means go unnoticed by their competition, both in the West and in their home court of Japan, and in the wake of the release of the original trilogy for the Genesis, a slew of Mascot with Attitude platformers would hit the video game market. Most mascots might have taken the form of more or less subtle imitations of Sonic, but they were all pretty blatantly meant to cash on the series' popularity. These imitators would continue to be a somewhat dominating presence on the video game market throughout the rest of The 16-bit Era of Console Video Games, and the popularity of the subgenre would first truly start to wane in the late 1990s, even with how other big names like a certain bandicoot or dragon took inspiration from it.
Sonic, meanwhile, reached an Audience-Alienating Era during the run of SEGA's Saturn console, which was a good deal less successful than its predecessor. The spinoff game, Sonic R, was the only noteworthy Sonic game on the console. Sonic X-treme was announced, but it was cancelled due to a permission dispute between developers, and filled in at the 11th hour by an upgraded port of the Genesis game Sonic 3D: Flickies' Island.
Around the turn of the millennium, the series got revitalized in a truly three-dimensional incarnation on SEGA's final home console, the Dreamcast. Sonic Adventure and Sonic Adventure 2 were noted for their production values, larger scope and ambitious plotlines, but also criticized for questionable choices and other teething problems; such as the screwy camera and awkward controls usually found in platformers that tried to make their first jump to 3D. Still, both Adventure games were reasonably successful for their time, with the first being the highest-selling title and resident Killer App for the Dreamcast, and the second's port of Sonic Adventure 2: Battle being the highest-selling third-party game for the Nintendo Gamecube, bringing in a massive slew of new fans in the process.
Following Sega's transition to a third-party developer in the early 2000s, Sonic Team attempted to address the Adventure games' concerns with the Sonic Advance trilogy, which followed in the footsteps of the Genesis games while taking some influence from the Adventure titles, particularly in the visual style and emphasis on hitting high speeds over precision platforming. Sonic Heroes, the first multiplatform game of the series, had an aesthetic on par with the 16-bit games while also focusing more on team-based gameplay and less on story. The physics, graphics, and gameplay of its spinoff Shadow the Hedgehog also drew some ire, though the game's stilted dialog, uncharacteristically cynical tone and melodramatic, convoluted story (which, in a Serial Escalation of the formula pioneered by the Adventure games, required the player to replay the game ten times to get to the Secret Final Campaign) were ultimately what received the most mockery.
And then came the game simply titled Sonic the Hedgehog, usually referred to as Sonic the Hedgehog (2006) or "Sonic '06", which was released in late 2006 for the Xbox 360 and early 2007 for the PlayStation 3. By forcing the game out for a Christmas release, what was yet another attempt to undo the issues with the series's Video Game 3D Leap became an Obvious Beta that accentuated the issue. Among the game's many criticisms was the Havok physics engine and loading times reaching lengths that hadn't been seen in almost a decade. While other titles such as Sonic and the Secret Rings attempted to right the wrongs, the damage was already done, and Sonic '06 is still seen as a black spot on the franchise's history by both fans and critics even almost 20 years after its initial release.
As the ire towards the 3D Sonic games reached its peak, Sega went for a simpler route with Sonic Unleashed in 2008, getting rid of much of the main cast and completely revamping the gameplay to a simpler style involving "boosting", much like Dimps' 2D Sonic Rush series and the aforementioned Secret Rings, while pairing it with a completely different gameplay style for variety. The tone was also considerably lighter than the progressively serious tone that characterized the previous games. Unleashed received a mixed reception for the latter style, but it was considered a step in the right direction for giving the series the exhilarating speed experience it needed and addressing much of the problems that previous Sonic games had.
Sega listened to the reception and refined the boost-centric gameplay for the Nintendo-platform-exclusive Sonic Colors in 2010, further reducing the prominence of the large cast (at least in the console release) and lightening the tone to a more humorous Saturday morning cartoon-like tone. Around this time, Sega would also experiment with bringing Sonic back to his roots with Sonic the Hedgehog 4. This all culminated with the milestone-celebrating Sonic Generations in 2011, which featured Sonic alongside his past self traveling through worlds from their past adventures, with Modern Sonic keeping the boost gameplay and Classic Sonic getting a 2.5D version of his gameplay from the Genesis days. Sonic Lost World continued with Colors' lighter tone, but introduced a completely new Super Mario Galaxy-inspired gameplay style, which had led many to ponder if Sega went too far with the Lighter and Softer trend just as they did with the Darker and Edgier trend before. Despite this, Colors and Generations were both viewed as some of the best games that the franchise had in years, with the latter having strong sales and an active modding scene even a decade later.
In 2014, in an attempt to make a sub-brand for the franchise, Sega launched the Sonic Boom subseries, initially consisting of two Nintendo-exclusive games (a console game and a handheld), a CGI cartoon, and a comic book. While the television series received favorable opinions, the games, Rise Of Lyric and Shattered Crystal were regarded as complete messes that were arguably even worse than Sonic '06 and ultimately damaged the potential of the sub-brand. Following one last game, the surprisingly improved Fire & Ice, that division of the franchise was put to a permanent halt.
In 2017, wanting to restore goodwill with the general public, Sega released Sonic Mania, a new 2D side-scroller done in the style of the original 16-bit games. Developed by long-time fans and former romhackers, and using an engine and style replicating the feel of the original games, the game has received wide critical acclaim, essentially made up for previous attempts to bring the classic 2D gameplay back and, at least for the time being, creating a lot of goodwill for the franchise once again. However, on the 3D side of things, Sonic Forces attempted a return to the boost gameplay, while also returning to the more serious storytelling the Adventure games were known for, but received middle-of-the-road reviews for its short length and heavily linear gameplay, despite its Character Customization feature being widely praised.
Sonic Team would take the reception of Forces to heart, and set out to make their next game the best they could. The end result of their efforts, Sonic Frontiers, would be released in 2022 and receive much more positive reception, with fans and most reviewers praising its emphasis on open world exploration and combat, and a much more involved story compared to Forces, quickly becoming the best selling title in the series since its 90s heyday.
As mentioned, some titles in the series have been notable for suffering mixed-to-negative critical reception. In line with all the controversy, large varieties of theories exist to explain why the Sonic series is struggling in terms of reviews, such as hastened development for deadlines, no talent or caring from the development team, over-reliance on "overgimmicky" gameplay styles or features, taking the series in too dark a direction, unpleasable demands from nostalgic fans, or the inability to give the franchise a concrete identity.
Nevertheless, the series remains massively popular and beloved by many in spite of the above controversies. Do not let all that has been stated above fool you — beyond all the disappointments, the constant jabs, and the notorious fanbase, people still love Sonic the Hedgehog.
A feature-length Live-Action Adaptation based off the franchise was also released by Paramount in 2020, after having been stuck in Development Hell since the 1990s. Neal Moritz of The Fast and the Furious fame and Tim Miller of Deadpool executive produced this film, while Jeff Fowler, best known for the 2004 short Gopher Broke, made his feature film directorial debut. In spite of an earlier controversy regarding Sonic's original design for the movie (which was later redesigned in response with input from veteran Sonic artist Tyson Hesse), the film released as a hit with audiences and the box office (at least before the COVID-19 Pandemic cut its theatrical run short), being widely acknowledged as avoiding the issues of most video-game-to-film adaptations, and launching a series of its own (starting with a sequel in 2022, as well as a third installment and spin-off series in 2024, with a fourth one on the way).
Sonic has also appeared in every Super Smash Bros. game since Brawl.
Games and other media featuring Sonic:
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Mainline Games
- Sonic the Hedgehog (Sega Genesis, 1991)
- Sonic the Hedgehog 2 (Sega Genesis, 1992)
- Sonic the Hedgehog 2 (8-bit) (Sega Master System, Game Gear, 1992)
- Sonic the Hedgehog CD (Sega CD, 1993)
- Sonic 3 & Knuckles:
- Sonic the Hedgehog 3 (Sega Genesis, 1994)
- Sonic & Knuckles (Sega Genesis, 1994)
- Knuckles the Echidna in Sonic the Hedgehog 2 (unlocked by locking-on a Sonic & Knuckles cartridge with Sonic the Hedgehog 2)
- Blue Sphere (unlocked by locking-on a Sonic & Knuckles cartridge with any other SEGA Genesis game)
- Sonic Adventure (Sega Dreamcast, 1998)
- Sonic Adventure DX: Director's Cut (Nintendo GameCube, PC, 2003)
- Sonic Adventure 2 (Sega Dreamcast, 2001)
- Sonic Adventure 2: Battle (Nintendo GameCube, 2001)
- Sonic Heroes (Nintendo GameCube, Xbox, PlayStation 2, 2003)
- Sonic the Hedgehog (Xbox 360, PlayStation 3, 2006)
- Sonic Unleashed (Sonic World Adventure in Japan) (Wii, PlayStation 2, Xbox 360, PlayStation 3, 2008)
- Sonic the Hedgehog 4note :
- Sonic the Hedgehog 4: Episode I (iOS, Wii, PlayStation 3, Xbox 360, PC, Android, 2010)
- Sonic the Hedgehog 4: Episode II (PC, PlayStation 3, Xbox 360, Android, iOS, 2012)
- Sonic the Hedgehog 4: Episode Metal (unlocked by having an Episode I save file on the same platform as Episode II)
- Sonic Colors (Wii, Nintendo DS, 2010)
- Sonic Colors Ultimate (PlayStation 4, Xbox One, Nintendo Switch, Google Stadia, PC, 2021)
- Sonic Generations (Xbox 360, PlayStation 3, PC, Nintendo 3DS, 2011)
- Sonic × Shadow Generations (PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, 2024)
- Sonic Lost World (Wii U, Nintendo 3DS, PC, 2013)
- Sonic Mania (Nintendo Switch, PlayStation 4, Xbox One, PC, 2017)note
- Sonic Forces (PC, PlayStation 4, Xbox One, Nintendo Switch, 2017)
- Sonic Frontiers (PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, 2022)
- Sonic Superstars (PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, 2023)note
- Shadow Generations (PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, 2024; bundled with Sonic × Shadow Generations)
Major Spinoffs
- Sonic Chaos (Sonic & Tails in Japan) (Sega Master System, Game Gear, 1993)
- Sonic the Hedgehog: Triple Trouble (Sonic & Tails 2 in Japan) (Game Gear, 1994)
- Knuckles' Chaotix (32X, 1995)
- Sonic 3D: Flickies' Island (Sonic 3D Blast in North America) (Sega Genesis, Sega Saturn, PC, 1996)
- Sonic Blast (Game Gear, 1996)
- Sonic Advance (Game Boy Advance, 2001)
- Sonic Advance 2 (Game Boy Advance, 2002)
- Sonic Battle (Game Boy Advance, 2003)
- Sonic Advance 3 (Game Boy Advance, 2004)
- Shadow the Hedgehog (Nintendo GameCube, Xbox, PlayStation 2, 2005)
- Sonic Rush (Nintendo DS, 2005)
- Sonic Rush Adventure (Nintendo DS, 2007)
- Sonic Rivals (PlayStation Portable, 2006)
- Sonic Rivals 2 (PlayStation Portable, 2007)
- Sonic Storybook Series (Wii)
- Sonic and the Secret Rings (2007)
- Sonic and the Black Knight (2009)
- Sonic Speed Simulator (Roblox, 2022)
- The Murder of Sonic the Hedgehog (Steam, 2023)
Racing Games
- Sonic Drift (Game Gear, 1994) (Japan only)
- Sonic Drift 2 (Game Gear, 1995)
- Sonic R (Sega Saturn, PC, 1997)
- Sonic Riders (Nintendo GameCube, Xbox, PlayStation 2, 2006)
- Sonic Riders: Zero Gravity (Wii, PlayStation 2, 2008)
- Sonic Free Riders (Xbox 360 Kinect, 2010)
- Team Sonic Racing (Nintendo Switch, PlayStation 4, Xbox One, PC, 2019)
- Sonic Racing: CrossWorlds (PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, 2025)
Arcade Games
- Flicky (Arcade, 1984)note
- Waku Waku Sonic Patrol Car (1991)
- SegaSonic Popcorn Shop (1993)
- SegaSonic Cosmo Fighter (1993)
- SegaSonic the Hedgehog (1993)
- Sonic the Fighters (also known as Sonic Championship) (1996)
Mobile Games
- Sonic Jump (Mobile, iOS, Android)
- Sonic Jump Fever (iOS, Android, 2014)
- Sonic Dash (iOS, Android, 2013)
- Sonic Dash 2: Sonic Boom (iOS, Android, 2015)
- Sonic Runners (iOS, Android, 2015)
- Sonic Runners Adventure (Android, iOS, 2017)
- Sonic Forces: Speed Battle (iOS, Android, 2017)
- Sonic Racing (Apple Arcade, 2019)
- Sonic Dream Team (Apple Arcade, 2023)
- Sonic Rumble (iOS, Android, 2024)
Other Spin-offs
- Sonic Eraser (Sega Genesis, 1991): Japan-only Sonic puzzle game, made for the Sega Meganet.
- Sonic Spinball (Sega Genesis, Sega Master System, Game Gear, 1993)
- Dr. Robotnik's Mean Bean Machine (Sega Genesis, Sega Master System, Game Gear, 1993)note
- Sonic the Hedgehog's Gameworld (Sega Pico, 1994)
- Wacky Worlds Creativity Studio: Technically not a Sonic game, but Sonic appears as the game's mouse cursor, Tails appears as an interactive stamp, and both are prominently featured on the games box art.
- Tails and the Music Maker: One of three games featuring Sonic's two-tailed friend as the star, and released for the Sega Pico in 1994.
- Tails Adventure (Game Gear, 1995)
- Tails' Skypatrol (Game Gear, 1995) (Japan Only)
- Sonic Labyrinth (Game Gear, 1995)
- Sonic's Schoolhouse (PC, 1996)
- Sonic the Hedgehog The Screen Saver (PC, 1996)
- Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color, 1999)
- Sonic Shuffle (Sega Dreamcast, 2000)
- Sonic Pinball Party (Game Boy Advance, 2003)
- Sonic Chronicles: The Dark Brotherhood (Nintendo DS, 2008)
- Big's Big Fishing Adventure 3: The Trial (Browser game, 2016)note
Major Compilations
- Sonic Jam (Sega Saturn, Game.com, 1997)
- Sonic Mega Collection (Nintendo GameCube, 2002)
- Sonic Mega Collection Plus (Xbox, PlayStation 2, 2004)
- Sonic Gems Collection (Nintendo GameCube, PlayStation 2, 2005)
- Sonic's Ultimate Genesis Collection (Xbox 360, PlayStation 3, 2009)
- Sonic Classic Collection (Nintendo DS, 2010)
- Sonic Origins: A Compilation Re-release of the Genesis-era platformers; includes a story mode that ties each of the stories together. (Nintendo Switch, PlayStation 4 and 5, Xbox One & Series X/S, PC, 2022)
- Sonic Origins Plus: An update has Knuckles the Echidna playable in Sonic CD, Amy Rose playable in the four main titles, and the inclusion of all 12 Game Gear Sonic titles. (Nintendo Switch, PlayStation 4 and 5, Xbox One & Series X/S, PC, 2023)
Cancelled/Unreleased Games
- Sonic's Edusoft: An unreleased Edutainment Game developed for the Sega Master System around 1991.
- SegaSonic Bros.: An arcade puzzler by the creator of Bubble Bobble given a limited location testing in 1992; it never received a full-scale release. Stood under the radar for over two decades.
- Sonic X-treme: The infamously troubled and eventually cancelled Sega Saturn game.
TV and Video
- Animated Series:
- Adventures of Sonic the Hedgehog (1993)
- Sonic Christmas Blast (1996)
- Sonic the Hedgehog (SatAM) (1993-1994)
- Sonic Underground (1999)
- Sonic X (2003-2005)
- Sonic Prime (2022-2024)
- Adventures of Sonic the Hedgehog (1993)
- Animated Shorts / OVA:
- Sonic the Animation (1994)
- Sonic the Hedgehog: The Movie (1996 JP, 1999 US)
- Sonic: Night of the Werehog (2008)
- Ghost Tale (2023)note
- Sonic Mania Adventures (2018)
- Team Sonic Racing Overdrive (2019)
- Chao in Space (2019)
- Sonic Colors: Rise of the Wisps (2021)
- Sonic Drone Home (2022)note
- Sonic Frontiers Prologue: Divergence (2022)
- Sonic & Friends (2023-)
- Sonic Superstars: Trio of Trouble (2023)
- Sonic × Shadow Generations: Dark Beginnings (2024)
- Chao Tales (TBA)
Sonic Boom
- Sonic Boom
- Sonic Boom (animated series) (2014-2017)
- Sonic Boom: Rise of Lyric (Wii U, 2014)
- Sonic Boom: Shattered Crystal (Nintendo 3DS, 2014)
- Sonic Boom: Fire & Ice (Nintendo 3DS, 2016)
- Sonic Boom (comic book) (2014 - 2015)
Film franchise
- Sonic the Hedgehog (Film Series):
- Sonic the Hedgehog (2020)
- Sonic the Hedgehog 2 (2022)
- Knuckles (2024)
- Sonic the Hedgehog 3 (2024)
- Sonic the Hedgehog 4 (2027)
Comic Books & Manga
- Sonic the Hedgehog (various loosely-related manga, published in several different parts of Shogaku Ninensei from 1992 to 1994)
- Shogaku Ninensei (2nd Grade)
- Shogaku Ichinensei (First Grade)
- Shogaku Sannensei (Third Grade)
- Shogaku Yonensei (Fourth Grade)note
- Shogaku Gonensei (Fifth Grade)
- Shogaku Rokunensei (Sixth Grade)
- Bessatsu CoroCoro Comic Special
- Archie Comics:
- Sonic the Hedgehog (Archie Comics) (Nov. 1992 - July 2017)
- Sonic X (2005 - 2008)
- Sonic Universe (Feb. 2009 - July 2017)
- Sonic: Mega Drive (2017)
- IDW Publishing:
- Sonic the Hedgehog (IDW) (April 2018-ongoing)
- Sonic the Hedgehog 2: The Official Movie Pre-Quill (March 2022, tie-in for the 2022 Sonic the Hedgehog 2 film)
- Sonic the Comic (Fleetway)
- Sonic the Hedgehog Story Comic (manga)
- Sonic the Hedgehog Promo Comic (AKA Sonic The Hedgehog Number 1)
- Sonic Adventures
- Dash & Spin: Super Fast Sonic (manga, published in CoroCoro Comic)
- Various Sonic manga from Dengeki Nintendo DS:
- Sonic Unleashed
- Sonic and the Black Knight
- Sonic Chronicles
- Sonic Colors
- Sonic Generations
- Sonic Comic (webcomic, published on Sonic Channel)
- The Jet Black Hedgehog: Shadow the Hedgehog (manga, published in CoroCoro Comic, tie-in for Sonic × Shadow Generations)
Literature
- Stay Sonic
- Sonic the Hedgehog Bible
- Sonic and the Tales Of...
- Sonic Channel wallpaper cover stories (a number of stories posted on Sonic Channel with accompanying wallpapers that tell a story arc)
- Sonic the Hedgehog Adventure Gamebooks
- Sonic the Hedgehog and the Silicon Warriors
- Sonic the Hedgehog in Castle Robotnik
- Sonic the Hedgehog in Robotnik's Laboratory
- Sonic the Hedgehog in the Fourth Dimension
- The Sonic the Hedgehog Joke Book
Crossovers
- The Fight for the FoxBox (2003): A Fake Crossover using Stock Footage to promote many shows on the Fox Box that were airing at the time. Sonic X was represented here.
- Sega Superstars: A series of party and racing games with various Sega franchises, as well as Wreck-It Ralph, Team Fortress 2, and NASCAR. After the announcement of Sonic Racing: CrossWorlds, Sonic & Sega All-Stars Racing and its sequel were retroactively folded into the Sonic Racing series.
- Sega Superstars (PlayStation 2, 2004)
- Sega Superstars Tennis (Wii, Nintendo DS, PlayStation 2, PlayStation 3, Xbox 360, 2008)
- Sonic & Sega All-Stars Racing (Wii, Nintendo DS, PlayStation 3, Xbox 360, PC, 2010)
- Sonic & All-Stars Racing: Transformed (Wii U, Nintendo 3DS, PlayStation 3, Xbox 360, PC, 2012)
- Mario & Sonic at the Olympic Games: A crossover with both the Olympic Games and Super Mario Bros.,
- Mario & Sonic at the Olympic Games (Wii, Nintendo DS, 2007)
- Mario & Sonic at the Olympic Winter Games (Wii, Nintendo DS, 2009)
- Mario & Sonic at the London 2012 Olympic Games (Wii, Nintendo 3DS, 2011)
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U, 2013)
- Mario & Sonic at the Rio 2016 Olympic Games (Wii U, Nintendo 3DS, 2016)
- Mario & Sonic at the Tokyo 2020 Olympic Games (Nintendo Switch, 2019)
- Sonic the Hedgehog/Mega Man: Worlds Collide (2013): An Archie Comics crossover with Mega Man (Archie Comics).
- Sonic the Hedgehog/Mega Man: Worlds Unite (2015): The sequel to Worlds Collide that includes many Sega and Capcom franchises.
- Super Smash Bros.: Sonic has appeared as a major Guest Fighter in these games:
- Super Smash Bros. Brawl (Wii, 2008)
- Super Smash Bros. for Nintendo 3DS and Wii U (Wii U, Nintendo 3DS, 2014)
- Super Smash Bros. Ultimate (Nintendo Switch, 2018)
- Wreck-It Ralph (2012): Sonic and Dr. Eggman make major cameos in these movies, and Ralph in turn is a playable character in Sonic All-Stars Racing Transformed.
- Ralph Breaks the Internet (2018)
- LEGO Dimensions (2016): A Sonic the Hedgehog Level Pack known as "Sonic Dimensions" was introduced on November 18, 2016, which comes with a physical Sonic minifigure and models of the Tornado and Speed Star.
- Ready Player One (2018): Sonic makes a minor cameo in the film adaptation.
- OK K.O.! Let's Meet Sonic (2019): A special episode revealed at San Diego Comic Con 2019.
- Puyo Puyo Tetris 2 (Nintendo Switch, PlayStation 4 and 5, Xbox One & Series X/S, PC, 2020): Sonic appears as the series' first Guest Fighter.
- Minecraft (2021): As part of Sonic's 30th anniversary, Gamemode One
created and released an official Sonic-themed DLC pack
that allows players to race through a selection of Zones as Sonic and friends.
- CookieRun: Kingdom: Sonic and Tails were available as playable characters from September 17 to October 16, 2021.
- Chip 'n Dale: Rescue Rangers (2022): Sonic's movie incarnation appears in the film... or rather, Paramount's infamous initial design of him named "Ugly Sonic".
- Last Cloudia: Sonic, Tails, and Knuckles were available as playable characters from June 20 to July 10, 2024.
- DC X Sonic the Hedgehog (2025): On the September 24, 2024 Sonic Central, it was announced that Sega would be collaborating with DC Comics on a multimedia crossover comic series that sees the Sonic cast teaming up with the Justice League of America, thanks to a malicious plan on the part of DC's Darkseid. Part of this collaboration includes reimagining many of the characters into several of DC's superheroes, with Sonic as The Flash, Tails as Cyborg, Amy as Wonder Woman, Knuckles as Superman, Shadow as Batman, and Silver as Green Lantern.
- Transformers Collaborative (2025): On December 6, 2024, it was announced during Cybertron Con 2024 that Sonic and Tails would be reimagined into Autobots Blue Booster (which transforms into the Speed Star from All Stars Racing) and Wingtail (which transforms into the Tornado), respectively, as part of a collaboration between Sonic and Transformers.
Other Media
- The character himself
as a Virtual YouTuber on the Japanese social media accounts.