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Conservation of Ninjutsu - TV Tropes

  • ️Sun Aug 10 2008

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"Ah the ninja. Master of stealth, martial arts, and here, even necromantic magic. Put em in a group though... cannon fodder."

Gwenpool, Edge of Venomverse #2

In any martial arts fight, there is only a finite amount of ninjutsu available to each side in a given encounter. As a result, one Ninja is a deadly threat, but an army of them are cannon fodder.

A specific form of Plot Armor, this trope is very common due to the numerous storytelling considerations fueling it. Drama thrives on conflict, and having the few put up a fight against the many is basically a free conflict coupon that's automatically viable during any few vs. many confrontation. Why have the superhero team curb stomp the villain if you can make him powerful enough to force them into Teeth-Clenched Teamwork? Why have the dozens of Mooks club The Hero unconscious three seconds into an encounter if you can let him take down seven or eight of them before he collapses, to show how much of a badass he is? That would be letting some perfectly good dramatic tension go to waste.

As the number disparity grows larger, another factor comes into play—there's strength in numbers, but also anonymity, which in fiction is a crippling weakness. Characterization is a precious, rare resource that is difficult to set up, which means most characters are not going to get any. Since characters often travel in homogeneous packs in terms of characterization depth, the larger a group is, the less characterization—and therefore, ‘‘uniqueness’’—its members probably have. And in fiction-land, ‘not being unique’ automatically makes one expendable.

In other words, if Team Meager is up against Team Gargantuan, we probably know something about Team Meager and at least care how well they're going to do in this fight—maybe we even outright sympathize with them and root for them to win. Team Gargantuan, on the other hand, is likely a faceless blob of Mooks or Red Shirts that we don't care about on any personal level. Letting Team Gargantuan steamroll over Team Meager in this scenario would be anticlimactic; not letting Team Gargantuan do that means playing this trope straight almost by definition (even if Team Gargantuan wins, Team Meager still has to put up a good fight). Often Team Gargantuan, instead of applying their numbers, tends to get in line waiting to get beat in turn.

Hence, you end up with the few gaining an almost automatic boost to their capabilities when pitted against the many. Extra points if, when presented with their multiple adversaries, one character notes that "We barely were able to handle one, how on earth are we going to handle this many?" right before successfully doing just that.

This can, of course, apply to Elite Mooks other than ninjas. Vampires are particularly susceptible to Conservation of Ninjutsu, as are werewolves, alien monsters, Special Forces commandos and Super-Powered Robot Meter Maids.

There are a few conceivable ways in which this trope can be Justified:

  • The most obvious one is adhering to "Magic A" Is "Magic A"—if you consistently portray someone as powerful enough to take on a large number of people on their own and put an explicit limit on what they can and can't do, the Willing Suspension of Disbelief will not suffer nearly as much. How to establish the superiority of small numbers in concrete terms is another issue.
    • Alternately, if you have some "Magic A" Is "Magic A" reason why the Monster of the Week explicitly grows less powerful in larger numbers. Perhaps there is literally a fixed pool of monstrous power, or perhaps the Hive Mind gets distracted trying to control a large number of drones.
  • Another is to introduce some superior technology or art, available to the small group but not the larger group, that evens the odds (think the armies of Saladin vs. an M1 Abrams Tank). If stealth specialists are forced to fight head-on heavy hitters who excel exactly at this job—which is usually the case with the "ninja" form of the trope—it's a bad strategy, and heavy losses are expected, too.
    • This is where conservation of tool came into play. The fewer enemies that know your tricks, the bigger your advantage. Real ninjas were masters of technology in their time, but if their enemy knew about their tools and tricks from past experience, the ninja was likely dead after they were captured and tortured for information.
    • Additionally, the smaller group may have access to better area-of-effect attacks than single-target ones - a single enemy may be able to dodge a Herd-Hitting Attack, or might not always be in a good place for one, but a large enemy group virtually ensures that some of the bad guys will be hit, or won't be able to dodge.
  • One more plausible scenario for this trope is if a smaller group of people is simply better coordinated than a larger group of opponents, and tries to stack the odds in their favour, however they can—cutting off paths for reinforcements, luring enemies into ambushes or traps, or disrupting their communications. This relies heavily on the element of surprise, as well as considerable planning and ability to adapt to situations on the fly, and would be considerably more effective if the group had some of the previously mentioned advantages. In any case, if the element of surprise is lost or if the plan starts to fall apart, you can expect things to get very bad.
    • A subset of this trope that occasionally shows up in more fantastical works is to introduce the idea of a mastermind who can remotely control one or more puppet-bodies. If he's only controlling a single body, then he can focus all his attention on that one body and fight very well in it, but if he's trying to control ten different bodies doing ten different things at once, he's going to be pretty distracted and none of the individual bodies will be very competent.
  • In video games, this trope is often employed for balancing purposes. If you encounter a particular enemy as a boss and you also encounter it at some other point en masse in one place, each individual enemy in the mass will usually be much weaker than the one who's fought by themselves, so as to keep the fight from being excessively difficult or lengthy. Even for regular mooks, this is often applied, with shooters in particular often lowering the accuracy of enemies the more of them are present, that way one can still be a non-trivial threat while ten is only (say) two or three times as dangerous, rather than nigh-impossible to beat.

Despite all of those possible justifications, this trope is generally a result of the Theory of Narrative Causality more than anything else—fights are won one way or the other because the plot says they should and not because of any relevant In-Universe factors. In Real Life, there is strength in numbers more often than not; large groups of fighters have probably been trained to fight as a group and take advantage of their superior numbers if they ever manage to corner a single foe, and in some creations of mother nature this is a natural-born instinct (as a pack of wolves would be happy to demonstrate on any unfortunate prey). Quality over Quantity has lost a great many more fights in reality than it has in fiction.

See also Too Many Cooks Spoil the Soup, Strong as They Need to Be, Fixed Relative Strength and The Worf Effect. Compare Conservation of Competence and Kill One, Others Get Stronger. This trope is a reason the Zerg Rush may fail. Hydra Problem and Asteroids Monster usually lead to this trope. Beware, however, in case Surprisingly Realistic Outcome occurs, and this trope doesn't apply. If the system doesn't use this, The Minion Master will capitalize on it, as will the Wolfpack Boss. Contrast Elite Army (in that the one Ninja is a deadly threat while an army of them are almost invincible.). See also One-Man Army (for characters who are strong enough to take on large numbers of enemies). An aversion may result in a Bolivian Army Ending.

Also known as The Law of Inverse Ninja Strength: Threat Per Mook = O(1/N) where N = number of Ninjas (or other "Elite Adversaries"), that is, the threat per mook tends to decrease fast enough so total ninjutsu cannot grow, assuming arithmetic additivity of threat.

Subtrope of both Quantity vs. Quality and Quality over Quantity.


Examples

Other Examples:

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Films — Animation 

  • Averted in A Bug's Life. Flik is well aware of the fact that even the mightiest grasshopper can't defeat one hundred ants, and one hundred grasshoppers can't defeat one thousand ants.
  • Batman vs. The Teenage Mutant Ninja Turtles: This holds very well throughout the movie, with most of the combatants being some kind of ninjas too, even though it is justified by relative levels of skill or raw power, or the specific plot point about Leonardo being a lot more effective when he focuses rather than getting angry.
    • Any hero can more or less one-shot Foot Clan and League of Assassin ninjas, who attack in large groups.
    • Batman and Shredder (1 vs. 1) fight on equal terms.
    • Batman can take on all the turtles at once, but Leonardo can give him a fight when they are sparring one on one. Even Robin can sort of fight all the turtles at once, though they're not taking him seriously.
    • When the heroes enter Arkham Asylum and split up, their teams of two or three are challenged when they encounter single mutated inmates. (At the same time, it's pretty obvious they'd do better if they'd stuck together.) Then when it's all the heroes against all the mutated inmates, they are more equally matched, and when it's the other heroes (and some of the villains) against crazy mutated Batman, he gives them all trouble by himself.
    • Ras Al'Ghul dominates Donatello and Leonardo in combat, but when Leonardo fights him alone, he pulls himself together and can match Ras.
  • Catwoman: Hunted: By far the least threatening opponents Catwoman and Batwoman face is an army of 52 League of Shadow ninjas. They're so unthreatening Selina and Kate get into a petty Body-Count Competition while fighting them. It's lampshaded by Talia and Minerva who are watching the battle from afar.

    Talia al Ghul: They simply do not make ninja like they used to.

  • Despite being a singular entity, the purple-skinned hydra from Disney's Hercules perfectly demonstrates the general nature of this trope in microcosm. During the first half of his duel with the titular hero, the hydra only has one head, but said lone head manages to spar with Hercules on even ground, knock his sword away, hurl him into the the air using an unconventional move, and then swallow him whole. It would've won if Hercules hadn't gotten his sword back the moment before. After that, though, the hydra grows countless new heads that don't dodge (granted now they know they don't need to), miss their mark, bite and crash into each other, and rarely try anything other than lunging at Hercules. Plus, help from the body is their only available method of regaining control of the fight once the heads become especially numerous.
  • Spider-Man: Across the Spider-Verse: Miles Morales, a relatively-inexperienced Spider-Man fighting alone, ends up taking on hundreds of other Spider-Men from across the multiverse, many of whom were the main characters of their own superhero adventures, and winning. Downplayed in that Miles only manages to run away and escape the other Spider-Men chasing him rather than beating them all in a fight (still an impressive feat), and that the other Spider-Men aren't that used to fighting en-masse and get in each other's way.

Toys 

  • BIONICLE: The original six Rahkshi from the Mask Of Light saga were depicted as the greatest enemies the Toa Nuva had fought to date, nearly killing them on multiple occasions and only being defeated by the combined efforts of all six Toa Nuva, plus the newly-empowered Takanuva. All later Rahkshi are much weaker varieties, capable of being defeated in droves even by regular Toa (the Toa Nuva are several times more powerful than most of their kind). The Final Battle has them fighting an entire army of them. Justified, in that Makuta had spent centuries on the original six, making them from the finest available materials and specially empowering them, even choosing their powers based on what would be most effective against the Toa Nuva specifically. Later Rahkshi were mass produced to be put into combat as quickly as possible and relied more on sheer numbers than anything else. Makuta was also directly controlling and ordering the Rahkshi he unleashed on Mata Nui, whilst later Rahkshi were effectively left on a kind of auto-pilot, and were not nearly as intelligent.

Theatre 

  • Police Cops In Space: After the two Police Cops blast their way through the robot army to face their leader, he sneers: "You may have taken out a thousand robots, but now let's see how you cope with...one robot." And in the ensuing fight he kills one of them, and would have won were it not for time-travel shenanigans.

Other 

  • Miyamoto Musashi said in the Book of Five Rings that "one man can beat ten men. Just as one man can beat ten, so a hundred men can beat a thousand, and a thousand men can beat ten thousand. In my strategy, one man is the same as ten thousand".

Alternative Title(s): Conservation Of Ninjitsu, Inverse Ninja Law, INEP, Inverse Ninja Effectiveness Principle