Special Attack - TV Tropes
- ️Wed Sep 02 2009
At its most basic, a Special Attack is any weapon, move, or tactic that is normally not a basic punch, kick, or whatever other form of attack the user normally uses. In fiction, especially Video Games, a Special Attack is right between a normal attack and a Limit Break. It either hits harder (or more), or provides an additional vector of attack their normal attacks can't provide (Range or Elemental Powers, for example). These may require an expenditure of Ki, Life Energy, Mana (MP), and always demand to be called out whenever used. In video games, these are usually selected from a menu to be used or equipped, or use combinations of button and controller motions to pull off, depending on the game's interface.
A Special Attack, almost by definition, is Awesome, but Impractical, requiring a set-up beforehand, or has an expenditure of energy and/or effort that makes it unsuited for normal use. But when the prime moment to pull it off arrives, watch out!
Examples of Special Attacks include:
- Alpha Strike
- Always Accurate Attack
- Always Critical Hit Attack
- Animal Maul Attack
- Attack Reflector
- Backbench-Hitting Attack
- Charge-Input Special
- Charged Attack
- Chest Blaster
- Counter-Attack
- Dash Attack
- Death or Glory Attack
- Diving Kick
- Enhanced Punch
- EX Special Attack
- Eye Beams
- Fake Special Attack
- Grapple Move
- Hurricane Kick
- Invulnerable Attack
- Kamehame Hadoken
- Ki Manipulation
- Megaton Punch
- Recovery Attack
- Rocket Punch
- Rolling Attack
- Shooting At Your Own Projectiles
- Shoryuken
- Slide Attack
- Spam Attack
- Spin Attack
- Super Move Portrait Attack
- Super Special Move
- Switch-Out Move
- Throw the Mook at Them
- Travel to Projectile
- Unblockable Attack