Game Boy Color - TV Tropes
- ️Mon Dec 25 2023
"Get into it!"note
"Nintendo brings you this Game Boy game... in Color."
In 1998, Nintendo basically enhanced the Game Boy parts to make a souped-up portable NES and sent out the resulting Game Boy Color into the wild.
The Game Boy Color — and for non-American tropers, yes, the American English spelling of "colour" was used in all regions — owes its existence to the WonderSwan. When Nintendo CEO Hiroshi Yamauchi caught wind that Bandai was planning to release their own handheld gaming system, he feared it could be real competition to Nintendo dominance of the handheld gaming market. It was bad enough that Bandai already had exclusive licenses to a litany of Japan's biggest Anime & Manga properties, but there was another scary problem. Gunpei Yokoi (the man who created the original Game Boy) had recently left Nintendo, taking some of his team with him. And he proceeded to found his own engineering firm called Koto Laboratory... which Bandai hired to develop the WonderSwan.
Yamauchi ordered Nintendo R&D1, Yokoi's original unit, to develop a color handheld in a record 10 months to beat the WonderSwan to market. R&D1 was already well underway on Project Atlantis, a more powerful 32-bit handheld that would have been a true successor to the Game Boy, but since they were having issues regarding manufacturing cost for that system anyway, they tabled it in favor of a much more modest upgrade of the Game Boy: same size and durability, similar cost and battery life, and, of course, backward compatible with all original Game Boy games.
The Color's biggest selling point was, naturally, its ability to display color. This made it closer to the idea of being a portable NES than the original Game Boy, though the Color's larger color palette meant it was capable of producing more detailed sprites and backgrounds than the NES ever could. The Color could also overlay a handful of 10-color palettes onto original Game Boy games to give them a hint of color, though it was unable to use the color palettes of Super Game Boy–enhanced titles.note Games made specifically with the Game Boy Color in mind would include more specific and variable color palettes — many games were released that were compatible with both the older Game Boys and GBC, but later-released games would require a GBC. Color games compatible with the original model were typically encased in cartridges in a color different from the grey used for the Game Boy (typically black), while GBC exclusive games used translucent cartridges.
One of the handheld's more interesting features was the IR port, which could allow for wireless data transfer between two systems. While more convenient than the Link Cable since it wasn't a separate peripheral, the port's functions were limited in comparison (i.e. no multiplayer) and it was utilized by very few games. As usual for the Pokémon series, Pokémon Gold and Silver and Crystal were probably the most well-known users of this feature, allowing two players to "Mystery Gift" with each other once a day, basically creating random items for both players. The games could also communicate with the Pokémon Pikachu 2 GS, which could get the player a variety of items. Additionally, a Mission: Impossible game released for the Color had a function to turn the handheld into a universal remote by using the IR sensor, while Bomberman Max used it for Mon battles and sharing version-exclusive stages.
The Color was well-supported considering it had a relatively short lifespan. Over 900 games were made specifically for it, with some being colorized re-releases of Game Boy games (often known as "DX" versions). Nintendo also made sure to publish a large number of high-profile first party titles: The Legend of Zelda, Mario, and Pokémon would all see multiple installments on the GBC, with Pokémon in particular providing the system's biggest Killer App via Pokémon Gold and Silver.
The total sales of the Game Boy Color are unclear, as Nintendo officially treats it as a revision of the original Game Boy and folds their numbers together. However, everything points to it being a huge hit; the highest-selling GBC game exceeded 23 million units.
The system lasted only a little over four years before retiring in 2003, as Nintendo had fully moved on to the Game Boy Advance and were preparing for the imminent release of the Nintendo DS in 2004. The Color is probably the most successful system ever to have such a short cycle thanks to its large library and high software sales.
Specs:
Processor
- The CPU is an enhanced version of the Game Boy's Z80-compatible running at 8 MHz. The clock speed can be lowered to allow the system to play original Game Boy titles, ensuring backward compatibility.
Memory
- 32 KB main Random Access Memory and 16 KB Video RAM. This is triple the memory of the original Game Boy.
- Carts could be around 4 (maybe 8) MB in size.
Display and Graphics
- Sprites, resolution and screen size are the same as the Game Boy. Up to 40 sprites on screen at 8×8 or 8×16 pixels, resolution is 160×144 and the screen size is 1.9×1.7 inches.
- Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
- Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, it is possible to display over 2,000 colors at once.
- The system cannot use the predefined in-game color palettes on Super Game Boy–enabled titles. Instead, it comes with 12 pre-programmed color palettes which can be selected at boot time when playing original Game Boy games, although it is programmed to automatically select particular palettes when specific cartridges are played. Some of these palettes are Game Breakers in that they actually reveal hidden routes in some games (like in Pokémon Red and Blue) if not outright introduce minor glitches to the graphics.
Sound
- Integrated into the CPU itself. Four channels stereo output via headphones but mono via the integrated speaker. Two square wave channels, one PWM channel and one noise channel.
- The cartridge slot allows for custom audio chips to pass a mono signal back to the console. However no cartridges produced ever made use of the functionality.
Batteries
- 2 AA batteries give a life of just over 20 hours.
Add-Ons and Accessories
- All accessories that were compatible with the Game Boy Pocket are also compatible with the Game Boy Color, including the Universal Link Cable, the Game Boy Camera, and the Game Boy Printer. The original Game Boy Link Cable and Four-Player Adapter isn't compatible without adapters due to the difference in port shapes. Even though it was perfectly compatible with the Game Boy Pocket Link Cable, the Game Boy Color did have its own Link Cable, except the extra cord to plug into the original Game Boy was replaced with a simple adapter (officially called the Universal Game Link Adapter) tethered to the cord.
- An accessory unique to the Game Boy Color was the Mobile Game Boy Adapter. One end would connect to the Game Boy Color's extension port and the other end into a cellular phone to allow communication between a Game Boy Color and a cellular network to challenge other players or exchange data remotely. The adapter was forwards-compatible with the Game Boy Advance which had its own games that utilized the adapter. Unfortunately, it was too ahead of its time, and for numerous reasons the Mobile Game Boy Adapter failed to take off. Only six games on the Game Boy Color used the Mobile Adapter, and sixteen games on the Game Boy Advance. The service to use the Mobile Adapter shut down in December 2002, not even two years after the Adapter's introduction. The Mobile Adapter never left Japan.
In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker and exceeds it in some areas.
Games/Series:
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#-D
- 1942
- 3-D Ultra Pinball Thrill Ride
- Air Force Delta
- Akumanor Gaiden DX (homebrew game)
- Alone in the Dark: The New Nightmare
- Army Men
- Azure Dreams
- Baby Felix Halloween
- Barbie: Ocean Discovery
- BattleTanx
- Bionic Commando: Elite Forces
- Blade 2000
- Blaster Master: Enemy Below
- Bomberman Max: Blue Champion and Red Challenger
- Cannon Fodder
- Carmageddon
- Colin McRae Rally
- Conker's Pocket Tales
- Croc
- Croc 2
- Crystalis
- Cubix: Robots for Everyone - Race 'N Robots
- Daikatana
- Daiku no Gen-san: Kachikachi no Tonkachi ga Kachi
- Deer Hunter (Series)
- Déjà Vu (1985) 1 & 2
- Disney:
- Aladdin
- Atlantis: The Lost Empire
- Beauty and the Beast: A Board Game Adventure
- Dinosaur
- Donald Duck: Goin' Qu@ckers
- The Emperor's New Groove
- The Lion King: Simba's Mighty Adventure
- The Little Mermaid II: Pinball Frenzy (a much girlier version of Pokémon Pinball but with characters from the film's sequel in place of Pokémon; this game, like Pokémon Crystal, is incompatible with the original Game Boy)
- Magical Tetris Challenge
- Mickey's Racing Adventure
- Mickey's Speedway USA
- Minnie & Friends: Yume no Kuni o Sagashite
- Toy Story 2
- Walt Disney's Alice In Wonderland
- Winnie the Pooh: Adventures in the 100 Acre Wood
- Donkey Kong:
- Donkey Kong Country (handheld port of the original SNES game)
- Donkey Kong Land III
- Dragon Ball Z: Legendary Super Warriors
- Dragon Quest:
- Dragon Warrior I & II
- Dragon Warrior III
- Dragon Warrior Monsters
- Dragon Warrior Monsters 2: Cobi's Journey and Tara's Adventure
- Dragon's Lair
- Driver
- Duel Fight Transformers Beast Wars: Beast Warriors' Strongest Decisive Battle
- Duke Nukem
E-H
- ECW Hardcore Revolution
- Elevator Action EX
- Extreme Ghostbusters
- G-Zero: World GP (homebrew game)
- Game & Watch Gallery
- Game & Watch Gallery 2
- Game & Watch Gallery 3
- Game Boy Wars 2
- Game Boy Wars 3
- Godzilla: The Series
- Gold And Glory The Road To El Dorado
- Grand Theft Auto
- Grand Theft Auto
- Grand Theft Auto 2 (a top-down Zelda-esque version of the game with guns and cash; toned down to have the ESRB rating of T for Teen similar to its original release for the PlayStation)
- Grandia: Parallel Trippers
- The Grinch (2000)
- Halloween Racer
- Hamtaro: Ham-Hams Unite!
- Harry Potter:
- Hide 'n' Seek: Battle Monster Tactics
I-L
- Indiana Jones and the Infernal Machine
- Jimmy White's Cueball
- Kinniku Banzuke GB:
- Kinniku Banzuke GB - Chousen Monoha Kimida!
- Kinniku Banzuke GB 2 - Mokushi Semassuru Champion
- Kinniku Banzuke GB 3 - Shinseiki Survival Retsuden!
- Kirby Tilt 'n' Tumble
- Klax
- Knights of the Zodiac: The Phoenix Returns (homebrew game)
- Legend of The River King
- The Legend of Zelda:
- LEGO:
- LEGO Racers
- LEGO Alpha Team
- Lego Stunt Rally
- LEGO Island 2: The Brickster's Revenge
- Lil' Monster
- Little Nicky
- Looney Tunes:
- Lost Phoenix (homebrew game)
- Lufia: The Legend Returns
M-P
- Macross 7: Ginga no Heart wo Furuwasero!!
- Magical Chase
- Magical Drop
- Marble Madness
- Mary-Kate and Ashley Olsen:
- Mary-Kate and Ashley Crush Course
- Mary-Kate and Ashley Get a Clue! (a North American translation of the European Maya the Bee video game in which it had sprites left over from a canceled South Park video game along with characters from The Simpsons)
- Mary-Kate and Ashley Pocket Planner
- Mary-Kate and Ashley Winners Circle
- The New Adventures of Mary-Kate and Ashley
- Medabots (all except the Parts Collection games come in Kabuto and Kuwagata versions):
- Medarot 2
- Medarot 2 Parts Collection
- Medarot Card Robottle
- Medarot 3
- Medarot 3 Parts Collection: Z-kara no Chousenjou
- Medarot 4
- Medarot 5: Susutake Mura no Tenkousei
- Mega Man X:
- Megami Tensei Gaiden: Last Bible
- Men in Black:
- Men in Black: The Series
- Men in Black 2: The Series
- Metal Gear: Ghost Babel (retitled Metal Gear Solid outside Japan and Asia)
- Metal Walker
- Microsoft Pinball Arcade
- The Best of Microsoft Entertainment Pack
- Microsoft Entertainment Pack: The Puzzle Collection
- Monster Rancher:
- Monster Rancher Battle Card GB
- Monster Rancher Explorer
- Montezuma's Return
- Mr. Driller
- Mr. Nutz
- The Mummy Trilogy:
- NASCAR Racers
- NFL Blitz (original, 2000, and 2001)
- Nicktoons Racing
- Paperboy
- Perfect Dark
- Pitfall 3D: Beyond the Jungle
- Planet of the Apes (2001)
- Pokémon:
- Pokémon Gold and Silver
- Pokémon Crystal
- Pokémon Pinball
- Pokémon Trading Card Game (1998)
- Pokémon Gold and Silver
- Power Quest
- Power Rangers:
- Power Pro-kun Pocket:
- Prince of Persia
- Puchi Carat
- Puyo Puyo:
- Pocket Puyo Puyo Sun
- Pocket Puyo Puyo~n
- Puyo Puyo Gaiden: Puyo Wars
- Arle no Bouken: Mahou no Jewel
Q-T
- Q*bert
- Quest: Brian's Journey
- Quest Fantasy Challenge
- Quest for Camelot
- Rainbow Six
- Rampart
- Rayman:
- Ready 2 Rumble Boxing
- Resident Evil Gaiden
- Return of the Ninja
- Robopon:
- Robopon: Sun Version
- Robopon: Star Version
- Robopon: Moon Version
- RunieStory: A Fantasy Life (homebrew game)
- Sabrina: The Animated Series:
- Sakura Wars:
- Sakura Wars GB
- Sakura Wars GB2
- Samurai Kid
- San Francisco Rush 2049
- Shadowgate Classic
- Shantae (2002)
- The Simpsons: Night of the Living Treehouse of Horror
- Solomon
- Space Station Silicon Valley
- Spawn
- Spider-Man:
- Sponge Bob Square Pants Legend Of The Lost Spatula
- Star Ocean: Blue Sphere
- Star Wars Episode I: Racer
- Street Fighter Alpha: Warriors' Dreams
- Super Mario Bros.:
- Survival Kids
- Telefang:
- Telefang: Power Version
- Telefang: Speed Version
- Terrifying 911 (unlicensed game)
- Tetris:
- Magical Tetris Challenge
- Tetris DX
- Titus the Fox
- Tobu Tobu Girl Deluxe
- Tokimeki Memorial Pocket: Sports Hen and Culture Hen
- Toki Tori
- Tonic Trouble
- Tony Hawk's Pro Skater 1-3
U-Z
- Wario Land:
- Warlocked
- Warriors of Might and Magic
- WCW Mayhem
- Wendy: Every Witch Way
- Wetrix
- The World Is Not Enough
- WWE:
- WWF Attitude
- WWF WrestleMania 2000
- WWF Betrayal
- X-Men:
- X-Men: Mutant Academy
- X-Men: Mutant Wars
- X-Men: Wolverine's Rage
- Xtreme Sports
- Yars' Revenge
- Yu-Gi-Oh!:
Tropes:
- Color-Coded for Your Convenience: There were two types of Game Boy Color cartridges: ones that were compatible with the original Game Boy (and by extent, the Game Boy Pocket, Game Boy Light, and Super Game Boy), and ones that weren't. Game Boy-compatible cartridges were usually black (though sometimes came in different colors, as is the case with Pokémon Gold and Silver) and used the same design as original Game Boy cartridges, while Color-exclusive cartridges were usually clear and uniquely-shaped.
- Made of Indestructium: Zigzagged. It's a durable, well constructed shell that isn't easy to break, but like the original Game Boy, the screen is rather easy to scuff and scratch, and most unfortunately, the buttons can be worn out over time, making gameplay difficult or impossible. Even worse, the LCD panels were also prone to screen-burn. Keeping your Game Boy Color in a box in a non-air-conditioned store room if you live in equatorial regions is a good way to kill the display.
- Product Facelift: Zigzagged. It's an upgrade to the original Game Boy with the ability to display in color, but there's also some under-the-hood power increases for more intensive games, and Nintendo lumps it in with the original Game Boy. However, a majority (about 70% according to The Other Wiki) of Color-compatible games do not support the original Game Boy, which might lead one to classify it as its own system.