Age of Mythology - TV Tropes
- ️Mon Sep 05 2011
"Arkantos... awaken."
Age of Mythology is a 2002 Spin-Off from the Age of Empires Real-Time Strategy game series. It had similar town-building structure and similar units, but veered away from the traditional realism of the Age of Empires series. Rather, it was based in ancient Earth, where there were real Gods and play as three civilizations based on their various mythologies, and followed consistent, original storylines through characters and in-game cinematics.
The plot of the original game follows Arkantos, an Admiral of Atlantis who battled monsters in his time but is getting old, and since no one's really attacking Atlantis, he doesn't have much to do. That is, until Atlantis is attacked by strange monsters and men in black ships, prompting Arkantos to go off to Troy and help Agamemnon finish The Trojan War to curry favor with Poseidon. After taking Troy and sailing to Greece for repairs, they stumble on a plot by Gargarensis, a cyclops demigod who is trying to help a god release Kronos from Tartarus. Naturally, Arkantos needs to stop him, and to do that, he journeys from Atlantis, to Greece, through the Underworld, to Egypt, up to Scandinavia, then back to Atlantis.
The Expansion Pack The Titans (2003) added several things including a civilization, Atlantis (which was merely Greek-coded in the original game), a campaign following them that revolves around Arkantos' son Kastor being tricked into weakening the gods so Kronos can escape Tartarus, and the eponymous Titans, giant divine entities that can be summoned in late game stages, are hard to kill and wreak havoc on your enemies.
There's also a much lesser-known tabletop game made by Eagle Games, as well as a Turn-Based Strategy game for the Nintendo DS called Age of Empires: Mythologies developed by Griptonite Games and published by THQ.
The game also received an Updated Re-release on Steam in May 2014, known as Age of Mythology: Extended Edition. This, in turn, received a second expansion pack in January 2016, Tale of the Dragon, which introduced the Chinese civilization and its mythology into the mix.
During the Age of Empires 25th anniversary celebration, a second Updated Re-release, Age of Mythology: Retold was announced. It was released on September 4, 2024. The remaster includes the four original factions and the original and expansion campaign. A re-done Chinese civilization was added in its first expansion named Immortal Pillars, released March 4, 2025 coinciding with the game's release on PlayStation 5, and there will be an unknown new Pantheon for the second expansion. The game also includes a DLC pack adding Freyr, the Norse god of Fertility, to the Norse faction as a Major God.
Tropes used include:
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- Action Figure Speech: The models do this, though their gestures are actually rather sensible. Arkantos in particular spends a lot of time facepalming at Ajax's stupidity.
- Adaptation Expansion: The tutorial mini-campaign in Retold is retooled to cover Arkantos' pursuit and eventual victory over Theris, the Anubite pirate seen in his dreams at the very beginning of Fall of the Trident.
- Adaptational Attractiveness: Zigzagged. The game mostly goes for fanservice with its depictions of goddesses, most notably Isis and Theia, but some of the male deities like Dionysus and Ares who are traditionally depicted as handsome and youthful appear in the original game as old and grizzled in their portraits. In Retold, Dionysus is handsome and youthful again.
- Adaptational Dumbass: Played With regarding Odysseus. While in the original myths he came up with the idea of the Trojan Horse from Athena, here it is Arkantos who supplies the idea when he mentions how the custom for defeated Atlantean generals is to surrender their horses. Later on, he ends up becoming a Distressed Dude when he gets shipwrecked on Circe's island which forces Arkantos and Ajax to rescue him, when in The Odyssey Odysseus was capable of outsmarting Circe and rescuing his transformed men by himself. Though he does return the favor at the end of the Norse campaign when he brings his army to aid Arkantos in the final stretch towards Gargarensis.
- Adaptational Modesty: Atalanta is shown dressed much more conservatively than in classical depictions (where she was usually dressed in skimpy hunting dresses and bikinis).
- Adaptational Ugliness:
- Many male gods who are traditionally described as youthful and handsome instead appear old and grey.
- An odd case with Athena. Her 3D model appears to be a young beautiful woman, but her portrait depicts her as someone less attractive, as well as different from her model. Retold averts this, making Athena’s portrait resemble her in game model.
- Adaptational Villainy:
- The After-Action Villain Analysis midway through Fall of the Trident reveals that Poseidon has been corrupted by Kronos into working to free him and the other titans from Tartarus.
- The Greeks' Titan unit is Cerberus, and its role in the The New Atlantis campaign is a mission where it's wreaking havoc in Egypt on behalf of Kronos. This is a far cry from its mythological characterization, where it's the only one of its monstrous kin to not be evil, and as the guard dog of the Underworld, Cerberus would have been one of the main parties trying to stop the Titans from getting out.
- Also in The New Atlantis, Prometheus, normally one of the more benevolent titans, is portrayed as a generic antagonist who wants to wreak havoc on mankind. Though this is explained as taking vengeance on the Olympians who unjustly imprisoned him, it's a bit jarring. May also be an example of Being Tortured Makes You Evil.
- Adaptation Distillation: Retold has it so that most naval myth-units (with the exception of the Servant granted by Oceanus) are universally available regardless of minor god worshipped.
- Age of Titles: Continues the trend from Age of Empires, obviously.
- All Myths Are True: Greek, Egyptian, Norse and Chinese mythology are true, including more modern elements of the Atlantis myth and some A Kind of One species based on mythological creatures and gods. Also, Leviathan (for the Egyptians) and Behemoth (for the Atlanteans) from Jewish mythology, the Roc (for the Egyptians) from Arabic mythology, and some (more or less inspired by myths) creatures likely made up by the creators of the game show up.
- Anachronism Stew: The Greeks, Egyptians, Norse and Chinese civilizations as depicted in the game come from different time periods and are themselves a mash-up of various eras. The Greeks are a double example, as they are based on Archaic and Classical Greece, about two centuries and a near total collapse of civilization after Mycenaean Greece, the time period in which the Trojan War was supposed to have taken place.
- Gargarensis is shown quoting lines from the poem Lepanto, countless generations before G. K. Chesterton, though any Christian or Islamic references aren't mentioned.
- Emperor Yao ruled over China from 2333 BC to 2234 BC, but the Tale of the Dragon campaign is set at the same time as The New Atlantis campaign from the Titans expansion, which took place 10 years after the Trojan War (approximately 1240-1170 BC).
- And This Is for...: Right before Ajax decapitates the captured Kemsyt who's disguised as Gargarensis at the end of the Norse arc, he says it's for Chiron who performed a Heroic Sacrifice the mission before.
- Anti-Air: Flying units (with the exception of the Chinese Vermilion Birds) are vulnerable to most ranged attacks, making them unsuitable to be fielded against groups of ranged units or in a heavily fortified city.
- Arbitrary Headcount Limit: There is a population limit set at 300 slots, with each unit class using X population slots: a villager uses one, a soldier uses two, and a Nemean Lion three. This limit is reflected on the amount of population-supporting buildings each civ can build: 10 houses for the Greek, Egyptian, Norse and Chinese civs, 5 manors for the Atlanteans (which in turn support twice the population each) and as many Town Centers as there are Settlements on a map.
- Arrows on Fire: The Burning Pitch upgrade for archers. It allows them to inflict bonus damage against buildings by shooting fire-embued arrows.
- Artificial Brilliance: The Titan difficulty on Random Maps, with the AI set to Attacker. The AI opponents are brutally efficient, and will have easily both outclassed and outnumbered players who were used to the (comparatively) leisurely pace of Campaign maps. If you haven't got a working, fully stocked army by the 15 minute mark, you may as well throw in the towel, as the odds are high that your foe's legions are already en route.
- Artificial Stupidity:
- Amanra's and the Anubites' Leap Attack can lead to them leaping over an enemy wall and into their base, without any support. Or get stuck midway through unwalkable terrain, with the only hope of getting unstuck being enemies getting close enough to leap at them. It's slightly aleviated in Retold, since the ability can now be manually triggered, allowing the player to get the units unstuck.
- If you build a Wonder, the AI is set to Attack! Attack! Attack! constantly on said Wonder from the moment it's built... even when Wonder victories aren't enabled in this specific game. This leads to them leaving their own towns unprotected.
- The game's unit pathfinding is... messed up. For example, Caravans cannot distinguish walls from gates, leading to them crashing down on walls on a wall which has gates to begin with.
- Like previous games, the AI will avoid walls as much as possible, allowing you to deliberately make a hole, which has dozens of watch towers defending it, shredding the invaders with little damage to themselves.
- The AI has a major habit of targeting farms and villagers rather than military units, which can result in The Benny Hill Show-esque chases that result in the AI being defeated with a few villagers dead at most.
- If you have a large number of military units attacking the AI's base, they may use a God Power like Tornado or Meteor on their own base in an attempt to kill them.
- Artistic License – History: In the DS version, the Prodromos becomes the Greek heavy cavalry unit. The historical Prodromoi filled the opposite function on the battlefield as light or skirmish cavalry.
- Artistic License – Ornithology: The Latin names for the avian myth units don't make much sense.
- The pterosaur-like Phoenix is classified in the eagle genus Aquila. This is fixed in Retold, where the Phoenix's model has been changed to that of an eagle.
- The Roc, a flying transport, is classified in the extinct flightless genus Aepyornis. This is actually a Mythology Gag as some scholars believe that the roc legend derives from distorted accounts of Aepyornithids.
- The Stymphalian Bird is classified in the genus Eudocimus which would make it an Ibis, despite using a repurposed falcon model.
- Artistic License – Paleontology: The Behemoth is apparently a Glyptodon with long tusks and a ceratopsian style frill.
- Artistic License – Physics: The Weightless Mace impovement makes Katapeltes stronger by giving them a weapon that has no weight and, thus is wielded more effectively... except that a mace's power comes from its weight being used to crush targets, meaning a weightless mace is effectively useless.
- Artistic License – Religion: They did do the research. However, they decided to ignore the results of it wherever necessary.
- As Long as It Sounds Foreign: While much of the Egyptian language represented in this game is fairly accurate, the pronunciation comes across as gibberish compared to the Greeks and Norse, the latter speaking Icelandic as a close equivalent to what Norsemen would have said. According to
one of the designers, Greg "DeathShrimp" Street, resources were limited and they recorded the dialogue that sounded most "authentic" to them.
- Ascend to a Higher Plane of Existence: Arkantos drowns after the sinking of Atlantis, but is raised to immortality by Athena as a reward for saving the world.
- Ascended Extra: Kastor was merely a minor character in Fall of the Trident. In the Titans, he becomes The Hero. Ajax as well, compared to his source material where he's a minor side character. Here, he's The Lancer on a quest across three continents to stop The End of the World as We Know It.
- Attack! Attack! Attack!: The preferred strategy of the Norse, who gain favor by actually fighting. Their buildings are also built by infantry, which makes it easy for them to build forward bases. In addition, their laborers can be converted into Heroes using a God power, or into infantry.
- Attack of the 50-Foot Whatever: The Statue of Poseidon in the Fall of the Trident campaign. And all Titan units in the expansion, if used properly, can easily destroy entire enemy bases.
- Awesome, but Impractical:
- The Titans in the original game. While it's fun to watch your opponent squirm, the time and resources spent summoning one could easily go into fighting the enemy with normal units. Speaking of which, the pathing of this massive unit can be obstructed by common troops, leaving them vulnerable to Death by a Thousand Cuts. Additionally, prior to Retold, their inability to load onto transport units effectively renders them useless on Island maps.
- Myth units are quite an aversion; the game's manual itself proclaims that they are more powerful than human units on a cost basis. They are very devastating if not handled intelligently with heroes.
- The Norse Ragnarok power that's available late-game turns all your laborers into potent "Heroes of Ragnarok." But this comes at the cost of putting your economy on a complete standstill.
- Promoting Atlantean units into Hero units. Being able to beat Myth Units and having Citizens and Oracles able to defend themselves are nice and all, but each upgrade is costly and they add up to the population limit, even with the Prometheus-exclusive "Heart of the Titans" tech. The God Power Valor doesn't help with how randomized who gets affected and who doesn't unless you separate off the desired targets making it unreliable in a fight. In Retold, it is still the case: while the added population cost is removed and Prometheus God Power Valor is no longer randomized, the latter only promote only one unit at the time (but it fully heals it now) and has a significant cooldown; promoting units to heroes is no longer instant, requiring several seconds to do so (which can be reduced with Prometheus' "Heart of the Titans" tech); and it is still costly.
- For standard multiplayer games, one of the possible win conditions in the original is building a Wonder much as in Age of Empires II and keeping it in one piece for long enough to secure victory. In practice, Wonders are insanely expensive (5,000 Wood, Gold, and Stone), everyone is notified when you build one from the moment the foundations are laid, and there is an in-game counter to let everyone know how much time they have left until they lose (or win). Retold, however, changes the last point such that completing a Wonder instead transitions the player into the Wonder Age, which dramatically reduces the favor cost of god powers, bolsters myth units and makes it much easier to summon Titans.
- The Omniscience technology allows you to see what all enemies do and costs gold equal to 100 times the total population cost of all enemy units. While the advantage is massive, the cost is more than enough to raise a sizable army, restricting the tech's utility to getting a rough idea of the enemy's numbers, or when your opponent is trying to artificially prolong an already-decided game.
- Badass Normal: If upgraded to heroes, the Atlantean Citizens are perfectly capable of holding off myth units that would kill ordinary infantry.
- Balance Buff: Naval Myth Units were particularly dangerous in the original because there were almost zero heroes that could engage them in the open ocean, meaning that you were at a decisive disadvantage if your opponent had some on an ocean map and you didn't have either the Argo or your own myth units to counter them. Retold fixed this by divorcing naval Myth Units from their gods (excluding Oceanus' Servants due to their non-combat role), meaning you can always field aquatic monsters to counter the ones your enemy has.
- Bears Are Bad News: Besides the ones you hunt for food (use many villagers, at least one will get killed!), a cheat gives you a "Lazer Bear", which has a Canadian flag as a cape, can fly, and has several sidekick monkeys. It's very tough, and the only way to kill the Canadian Ultimate Bear is to spam it to death using cheap military units, or by using the Traitor god power. Titans will be obliterated slowly without some form of regeneration or repair, while the Lazer Bear regenerates at hyperspeed.
- Been There, Shaped History: In-universe. The original game and The Titans more often than not had the protagonists being involved in, if not directly shaping, various mythological events, such as the Trojan War.
- Berserk Button: Three Norse clans are in the middle of fighting each other until they see Skult's Banner waving on top of a hill... which prompts them to stop fighting each other and immediately attack Skult instead.
- Big Bad: Gargarensis in the original, Kronos' shape-shifting servant Kronny in the expansion. Kronos is the ultimate evil in both campaigns, and Poseidon is eventually revealed to have been aligned with Gargarensis' plans in the first.
- Big Fancy House: The Atlanteans can build Manors as a substitute for the standard House. They are basically larger houses that support twice as much population and can garrison a handful of units.
- The Big Guy: Ajax in the original campaign. He was even bigger in the original myths.
- Big "NO!": Gargarensis does this pretty often. Some examples:
- When witnessing the rebirth of Osiris.
- After Thor seals the gate to Tartarus right before his nose.
- Right before he gets skewered by the collapsing Poseidon statue's trident.
- Bilingual Bonus: The Greeks, Egyptians and Norse speak their respective languages.
- Bigger Is Better: The really big myth units such as Cyclops, Colossi, Mountain Giants, Scarabs, etc. destroy buildings in a jiffy. And of course, the really really huge Titan can raze entire cities to the ground (unless, perhaps, you make him face the endless waves of armies the enemy might send against him in the process).
- Bittersweet Ending:
- Fall of the Trident concludes with Atlantis being destroyed and sinking into the sea, keeping Kronos from escaping Tartarus in the process, and Odysseus laments its loss, but Amanra consoles him by saying that only the city is gone and most of the Atlanteans themselves have been saved. Meanwhile, Arkantos dies in the effort to stop Gargarensis, but Athena comes to his body washed up on the shore and he's brought back to life, now granted godhood as a reward for his actions.
- The New Atlantis ends in much of the known world being devastated by the Titans’ onslaught and the Atlanteans being more or less back where they started at the beginning of the campaign. On the other hand, Kronos is defeated with the help of Gaia, the Atlanteans are once more united, and Kastor is made King of Atlantis by the deified Arkantos to lead them as they rebuild anew.
- Bling-Bling-BANG!: Human units upgraded to champion level are clad in golden armor. This includes the ulfsarks.
- Blob Monster: The Argus creatures from the first expansion are clearly described as floating amoebas with tentacles and many eyes that can cry a stream of acidic tears as their special attack.
- Book Ends: Arkantos has recurring dreams in which he fights old foes whom he has vanquished. In the initial opening cinematic, Arkantos declares, "Any who threaten my home or my family will soon have a place in my dreams." The title of the game's final mission? "A Place in My Dreams."
- In a similar way, the opening cinematic ends with Athena calling, "Arkantos... awaken." The final line of the game has Athena repeating her call, but this time to raise Arkantos to godhood.
- The second mission in the expansion's campaign has Kastor conquering an island for the Titans as his people's new home. The penultimate mission has Kastor and his forces returning to the island, now fully built-up as New Atlantis, to not only stop Krios/Kronny from wiping out the surviving Atlanteans with his army of Automata but also lead them all to safety.
- Boring, but Practical:
- Any sort of healing, either Apollo's research that allow Greek temples to heal units, Egyptian Priests, Norse Valkyries, Atlantean Caladrias, etc. In the game where units have no health regeneration (except heroes), that's very much needed.
- Hephaestus' power, Plenty. It creates a vault that generates 15 food, wood and gold every 5 seconds, and while it can be captured by enemy units, it's still a good advantage: free resources are always useful.
- Breather Episode: The "Old Friends" mission in the Fall of the Trident campaign, right after the resurrection of Osiris and before the Norse arc, is just Arkantos and Ajax trying to catch up with Odysseus and getting turned into pigs by Circe. Outside of bringing back Odysseus, it has no relevance whatsoever in the campaign's events.
- Building Location Restrictions: Gaia inverts the trope through her Lush mechanic, where her buildings produce a radius of "lush" that prevents enemies from building on it. In Retold, Lush instead acts as home ground for Gaia's troops.
- Canis Latinicus: The in-game encyclopedia gives myth units Linnaean scientific names, many of which are descriptive in nature (for example, Centaurs are Homo equus, i.e. "horse man", while Taotie are Bestia vorax sinensis, i.e. "voracious Chinese beast").
- Canon Discontinuity: Retold is specifically an Updated Re-release of The Titans, excluding Tale of the Dragon. The only new Tale of the Dragon additions that made it into Retold are the Norse Godi and the Chinese civilisation (after extensive reworks); everything else got removed entirely.
- Cap Raiser: In the original game most civilizations can only sustain a maximum of 100 Faith at any given time. Followers of Zeus boost this limit to 200, double the usual amount.
- Captain Obvious: During the cutscene at the end of the first level, Theocrat Krios says, "Another message from Poseidon, Arkantos. His creatures help the pirates!" This is after you fought at least four Krakens.
- Cast from Money: In Retold, invoking each god power for the second time and beyond costs Favor, which increases with each use. Since Favor accumulates more slowly the more you have, invoking a god power too many times will result in you being in practice unable to store enough Favor to reuse it.
- Character Catchphrase: Ajax's comments about pulling off his enemy's head border on this. Some people consider Amanra's "Be quiet back there!" line reappearing (read: the exact same voice file) in the expansion pack to be this as well.
- Civil WarCraft: Usually, both you and your enemies represent the same civilisations throughout all four campaigns:
- In 28 (out of 31) missions of the Fall of the Trident campaign, all missions in The Golden Gift and Tale of the Dragon, and the mythical battle Reginleif's Rally, your enemy represents the same civilisation as the one you're currently playing, albeit worshipping another major god.
- The New Atlantis usually makes sure that you and your foes would be of different civilisations, but there are few cases of mirror matchup. Rampage (9) is another Norse vs Norse scenario, while the last three scenarios have both you and your opponents playing as Atlanteans with the latter serving Krios/Kronny and by extension, Kronos.
- Classical Chimera: Artemis' myth unit is a Chimera, which has low defense but a powerful fire-breath ability. It can be upgraded to Tyrant Chimeras who have increased attack and hit points.
- Classical Cyclops:
- Cyclopes appear as Myth Units if you progress to Classical Age with Ares.
- Another cyclops, Gargarensis, is the main antagonist.
- Color-Coded Armies: Blue for the good guys, and red for the bad. This is a plot point in a scenario that takes place in Arkantos's dreams where he unwittingly destroys Atlantis. His first clue that something is off is that he is dressed in red, the enemy colors.
- Color-Coded Item Tiers: Bronze -> Silver -> Gold for distinguishing the human soldiers' Medium, Heavy, and Champion upgrades. The Ulfsark switches Bronze and Silver to distinguish Medium Ulfsark from their base form (their brown fur could be easily mistaken for the Bronze upgrade).
- The Computer Is a Cheating Bastard: Mostly averted in the original versions, however the AI will gain a handicap on Titan Difficulty, and have a rough idea where your base is.
- Played Straight in the Extended Edition as of the 2.0 Tale of the Dragon update, rather than the AI being smart enough to learn from its mistakes of poor build order, and learn from fighting with you, it now has the miraculous ability to automatically detect what units you are training, and trains the counters to your units even if it hasn't scouted you out. Funnily enough this can result in a case of Artificial Stupidity if your army is too mixed, the AI may end up refusing to invade you anymore.
- The Titan difficulty AI in the original game gains double the resources from all returning workers, to make up for its lack of skills. This is changed in Retold where the Titan AI plays with fair rules but with much better skills.
- In the Egyptian part of the campaign, it's not rare for the AI to have more monuments than is possible to build. At lower difficulty this has no impact, as the AI purposefully curtails its productions. At higher difficulty, especially in Retold, the AI will make full use of all that favor income.
- Construct Additional Pylons: Building a base is essential.
"You need to build more houses!"
- Convection, Schmonvection: In Erebus, the game's Fire and Brimstone Hell, the environment does no damage. Unless you knock over a Boulder Rolling Pile.
- Cosmetically Different Sides: The DS version makes all three base game civilizations nearly identical to one another in terms of unit roster. For example, the Myrmidon, Khopesh, and Huskarl are the exact same heavy infantry unit and the Prodromos, Chariot, and Jarl are the exact same heavy cavalry unit.
- Crippling Overspecialization:
- The Egyptian Lighthouse provides massive line of sight, but can't defend itself or do anything else for that matter.
- Counter units have heavy attack and defense bonuses against the unit type they target, meaning they will often win against those even if they're outnumbered or behind in upgrades. Which is just as well, since without those bonuses they are usually weak for their cost compared to more basic troops of their type.
- Critical Existence Failure: Everything, though buildings will appear to be burning as they are more and more damaged. It's purely cosmetic.
- Crossover Cosmology: The game is built around this trope. In addition to the various playable civilizations, you can also pit their respective pantheons against one another.
- Crystal Spires and Togas: Atlantis uses a restrained version of this aesthetic, combined with the below mentioned influences. The history section for their units reveals their society to be a pretty good example of the trope.
- Culture Chop Suey: Atlantis. In addition to its Ancient Grome aesthetics, which include units that resemble Roman gladiators and centurions, there are also Mesoamerican touches like their use of llamas, and Incan polygonal masonry in their Mythic Age architecture. This may be a nod to the various legends and long-disproven theories of Atlantis being located in the Americas and an inspiration for civilizations like Rome.
- Curb-Stomp Battle: The opening cinematic seesaws between this for the humans and then for the mythological creatures. During the campaign, usually what happens when the gods themselves get involved. As with the case of Osiris and Gaia.
- Curse Cut Short: The credits has Gargarensis start with "There once was a girl from Nantucket...with a-". note
- Curse of the Pharaoh: Some of the Egyptian scenarios in Fall of the Trident have ancient tombs and suspiciously unguarded relics which trigger Mummies and hostile myth units when you get close. As revealed in "The Dwarven Forge", there's also a hidden one inadvertedly uncovered all the way in the middle of the Norselands by a group of Dwarves enslaved by Giants.
- Cutscene Power to the Max: In one cutscene, the Promethean Titan catches a Roc mid-flight and stomps on it. In-game, Titans have no method of damaging air units.
- Damn You, Muscle Memory!: The two Age of Empires games have one and two-button interfaces... Mythology has only the two-button option.
- David Versus Goliath: In the tabletop version, the Norse Dwarf is classified as a "Giant-killer" type, giving it an attack bonus against all "Giant" type units like cyclopes and hydras.
- Deadpan Snarker: Most people get their moments, especially Ajax.
Arkantos: A giant fortress in the middle of the countryside, protecting a huge pit which leads... here... and a cyclops that rains fire on us from the skies... I'm starting to think this might not be a 'bandit' we're dealing with, Chiron.
- Defenseless Transports: Transport Ships are armed with no weapons to defend themselves. Same goes with the Egyptian Roc, which can carry units through air but has no means of attacking.
- Dies Differently in the Adaptation: In Classical Mythology, Chiron met his end when Herakles accidentally shot him with one of his arrows coated with the hydra's venom, which gave him a Wound That Will Not Heal and led him ask to be put out of his misery. In the game's campaign, Chiron instead performs a Heroic Sacrifice to buy Arkantos and his party time to escape the Norse underworld, as he triggers a cave-in to seal himself in with the oncoming horde of fire giants.
- Do Not Touch the Funnel Cloud: Surprisingly averted; the Tornado god power will damage buildings and suck up units (which is a One-Hit Kill, of course) on either side of the path it takes, so don't think you can just "dodge" the twister when it comes. It's actually not the
Game-Breaker it sounds like, as the path it takes is completely random; it's just as likely to devastate the enemy base as it is to turn left and miss the base entirely, only taking out a few cheap sentry towers.
- During the War: The first part of the Fall of the Trident campaign involves Arkantos being tasked with sending a relief force to aid Agamemnon in the Trojan War.
- The Dragon: Kamos and Kemsyt. The statue of Poseidon on the final mission. In the expansion campaign, Krios/Kronny is this to Kronos.
- Deus ex Machina: The gameplay of the game actually requires the player to invoke this trope, as you gain the powers of the gods you worship. Thereby, a completely standard battle between spearmen and hoplites, as a historical battle would be, could end with a rain of meteors on one of the sides. Or a thunderstorm. Or a horde of locusts. Or a plague of serpents. Or a tornado. The possibilities are endless.
- Discontinuity Nod: One of the taunts you can send to other players is a guy asking "What happened to all the stone?" in bewilderment, a reference to how one of the resources from the previous two games, Stone, was replaced by Favor.
- Double-Edged Buff: Ra's god power, Rain, summons a rainstorm that increases the gathering rate of Farms to every player, including the enemy, for a minute. However, the player who casted Rain and their allies receive 200% gather rate, while every other player receives 100% gather rate.
- Dual Wielding:
- The Atlantean civilization in the expansion can get Fanatics, which dual-wield swords. They will beat any human soldiers they get in melee range with, and when upgraded as heroes to do bonus damage against myth units, can pretty much beat anything on the ground. One-on-one though, since upgrading them as heroes will easily cause them to get horribly outnumbered.
- Kastor (in the Expansion) wields two swords as well, though it is never stated he is of the Fanatic cult.
- Two Egyptian myth units, Anubis' Anubites and Horus' Avengers, also dual-wield their weapons.
- There's also the Norse Einherjar, who dual-wield axes.
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- Easy Level Trick:
- In Retold, during the "Light Sleeper" mission, if the player picks Sobek as one of their minor gods, one can use the free Roc to carry the sword bearers to the Guardian, bypassing the fortress and soldiers along the way, as the guardian has almost no towers or air units defending it.
- In the same mission, the enemy AI doesn't activate until the villagers reach the allied town. You can thus leave them behind and use your starting army and heroes to raid the enemy base, using the heroes regenerations to recover as needed, and cripple the base before the mission and Kemsyt's army even spawns.
- In "Isis, Hear My Plea!" in Retold, you now can manually trigger Amanra's jumping ability. Using this you can just run her around the map and jump the wall to the harbor, allowing her to gain the fleet needed to instantly end the mission.
- In both the original release of the game and Retold, in Beneath the Surface. Gargarensis' surface army starts with no forces and uses the skirmish mode AI. If you take your 5 heroes out of the underworld and rush the base north, you can cripple him before he ever gets started.
- The End of the World as We Know It: What will happen if the heroes can't stop Kronos getting loose.
- Enemy Exchange Program: The 'Traitor' god power and Chinese Monks can convert units.
- 11th-Hour Superpower: The Blessing of Zeus, which transforms Arkantos into a demigod capable of fighting all the enemy bases and the Poseidon statue on his own. At that point, you can basically let him attack-move through the entire map and focus on defending your base and fortifying areas Arkantos just passed through.
- Everybody Hates Hades: In the first campaign, most bad guys either were aligned with Hades, Set and Loki (the last two being less assholish in earlier versions of their mythologies). Subverted that the real bad guys are working for Poseidon and Kronos, while Hades himself is not evil (in fact, he never shows up and actually helps the heroes a bit in the campaign). Also pretty much in line with the actual mythology, as Hades, while not exactly good, was generally a far nicer and more fair guy than most of his fellow gods, while Poseidon was, even among total douchebags, among the absolute worst.
- Evil Is Bigger: A lot of the badguys are basically very large creatures; Kamos is a massive pirate minotaur; Gargarensis, an especially large, powerful, and crafty Cyclops, who brings to life a gargantuan Statue of Poseidon; and the Greater-Scope Villain, Kronos himself, appears in the last mission of the expansion's campaign as a walking nightmare of truly epic proportions.
- Most of the myth units, which are often large monsters, are ruthless, brutish, and generally antagonistic. In the Norse campaign, the player must defend human tribes from attacks by giants.
- Nearly all Titan units are bad in the Titans campaign, except for Gaia, who the player must summon in the last mission to defeat Kronos. Of note is that she's visibly shorter than Kronos, or pretty much any other Titan for that matter.
- Evil Is One Big, Happy Family
- Played straight in "Fall of the Trident", where each pantheon's "evil god" is working with Gargarensis and his quest to unleash Kronos. Set carries out his plan to kill Osiris out of jealousy, Loki assists in triggering Ragnarok by smashing Thor's hammer, and in the Greek Pantheon Poseidon sends Arkantos to fight in Troy to get him out of the picture, ultimately destroying his own worshippers' homeland of Atlantis, all to get back at Zeus for taking the top spot.
- Played With in "The New Atlantis". Oranos helps Kronos's initial plans to trick the Atlanteans into worshipping them, attacking the religious sites of other civilizations and warps an unwitting Kastor to Mount Olympus only to then aid the same Atlanteans when Kronos throws them under the bus. In other regions, Loki is the same as before, aiding Ymir in his rampage across Midgard but in Egypt, the player's Major God is Set of all beings, suggesting an uneasy alliance between Set and Osiris to fight Cerberus.note
- Averted in "Immortal Pillars" where the antagonists all vye for the top spot in the Celestial Court and backstab or plan to backstab each other. When the chaos of the Chinese Heavens falling merges the underworlds, several antagonists take the stones needed to fix the problem but this is just out of simple greed with no great plan.
- Facepalm: Arkantos indulges occasionally, usually during Ajax's more spectacular Comically Missing the Point moments.
- Faction Calculus:
- Taking into account the Titans and Tale of the Dragon expansions:
Greeks (Balanced)
Egyptians, (Subversive)
Norse (Cannon)
Atlanteans (Powerhouse)
Chinese (Horde) - Alternatively, each faction has an area of specialty:
Greeks — Balanced
Egyptians — Human Soldiers
Norse — Myth Units
Atlanteans — Heroes
Chinese — Economy
- Taking into account the Titans and Tale of the Dragon expansions:
- Fanservice: Is it necessary for the drawing of most of females within the game to have large breasts? Or the goddesses to be Stripperiffic? And it's not just the girls — Apollo's image pictures him pretty much naked until a few centimeters above his crotch, and Anubis has a quite well defined chest.
- Fantasy Counterpart Culture: The Atlanteans, while retaining some Greek elements, also have a general aesthetic reminiscent of Ancient Rome and even the Byzantine Empire. As well as a few hints of Mesoamerican touches, like their use of llamas.
- Fantasy Counterpart Map: Atlantis as depicted in this game is based on the shape of the island of Mindanao in the Philippines, though it is located off the coast of the Iberian Peninsula.
- Fire and Brimstone Hell: Played With.
- Erebus, though justified somewhat in Fall of the Trident due to what Arkantos sees being in close proximity to Tartartus (the part where the Titans are imprisoned). Tartarus itself is never shown, but presumably it's much the same.
- Interestingly, the original release shows Niflheim as one, which in actual myth was more like a Frost And Icicles Hell. This was corrected in Retold. note
- From what's seen in Pillars of the Gods after Yan Feifeng arrives into the merged underworld the Atlantean afterlife is referred to as the "Drowned Lands," resembling a marshy, waterlogged version of Elysium strewn with strange coral.
- Finish Him!: When Arkantos' army defeat "Gargarensis"' in Scandinavia, the heroes manage to capture "Gargarensis" (take note of the quotation marks; he's actually Kemsyt, but transfigured into the form of Gargarensis via Loki's trickery magic). In the end, Ajax even resorts to asking Arkantos whether or not to put him in a cage somewhere in Atlantis, rather than cutting off his head. Arkantos refuses, saying he has done too much against the Atlanteans, and orders to kill him. Ajax chops off his head with a large axe, with no remorse.
- Flavor Text: Every unit has large amounts of historical (or not so historical) explanation, and myth units usually have their original myths explained. With a healthy helping of tongue-in-cheek taxonomic data on the part of the myth units, no less.
- Forced Transformation: During a Campaign mission in which you visit the isle of Circe, Arkantos and Ajax get turned into pigs. Thankfully, whilst ordinary soldiers turn into ordinary piggies, heroes become boars, for some reason.
- Foreshadowing:
- During the original game's opening cutscene, when the temple begins collapsing, it is Poseidon's trident that breaks from his statue and almost crushes the protagonist. When you first encounter Gargarensis in the campaign, his Major God is Poseidon.
- The fact that creatures of the deep seen are attacking Atlantis alongside Kamos' pirates at the beginning of Fall of the Trident is taken as proof of Poseidon's displeasure, which would be sated by Arkantos sailing for Troy to relieve Agamemnon. This is an early hint that Poseidon plans on sacrificing the Atlanteans who view him as their patron god if it means getting more power through Kronos.
- The "Good Advice" scenario, a Dream Sequence wherein Athena and Hades warn Arkantos of the true enemies he's facing, culminates in the destruction of a suspiciously familiar city, with the Retold version having an earthquake being triggered the moment the enemy's Wonder is toppled. Not only is this a warning for what would happen should Kronos break free, but it's almost exactly what plays out after Gargarensis is defeated at the end, with Poseidon destroying Atlantis with an earthquake just to take down the divinely-empowered Arkantos.
- During the same scenario, Arkantos getting help at one point from Ajax, Chiron and Amanra as well as Odysseus who's been absent since the Troy arc hints at which campaign heroes will help Arkantos the most. Also, several Tartarus Gates are shown when Athena reveals what they are. The Retold version of that scene in particular shows four gates, and it's ultimately revealed there are Gates not only in Greece, Egypt and the Norselands, but one more in Atlantis as well.
- In "A Long Way From Home", Chiron encounters a party of Norsemen pursuing Gargarensis, who then join him in retrieving the piece of Osiris hidden underneath an ancient tamarisk tree. Not only does this give an early taste of the later missions by introducing Norse gameplay mechanics, but also hints at just how far-reaching Poseidon and Kronos' gamble through Gargarensis' scheme truly is.
- Foregone Conclusion: Anyone familiar with mythology in general would be able to a see how events in Fall of the Trident like the Trojan War and Osiris' resurrection will roughly play out from a mile away. While those familiar with the legend of Atlantis will not be surprised that the place ends up sinking into the ocean at the end, even when the game presents the possibility of saving it.
- The Four Gods: They appear as Chinese myth units. The Vermillion Bird (Zhuque) is tied to Zhurong, the White Tiger (Baihu) is tied to Rushou, the Azure Dragon (Qinglong) is tied to Gonggong, and the Black Tortoise (Xuanwu), as a naval unit, is available to every minor god.
- The Four Perils: They appear in Retold as part of the Chinese civilization's myth unit roster.
- The Qiongqi is a Classical Age myth unit available to worshipers of Houtu. Here it appears as a winged tiger with a single horn, able to engage in close combat on the ground and then taking to the air to move quickly.
- The Taotie is a Heroic Age myth unit available to worshipers of Nuba. Here it appears as a horned, eyeless beast that can eat enemy units to power up its Breath Weapon, which weakens after every use.
- The Taowu is a Heroic Age myth unit available to worshipers of Goumang. Here it appears as a human-faced, four-legged creature with dog-like fur and a long tail, making it resemble a long-tailed baboon. It serves as a slow, powerful assault unit similar to the Egyptian Scarab or Atlantean Behemoth.
- The Hundun is a Mythic Age myth unit available to worshipers of Huangdi. Here it is a faceless, six-legged, four-winged creature that can make enemies flee in different directions, or temporarily banish a group of enemies that then return having taken damage from unseen forces.
- Gaia's Vengeance: Gaia helps the heroes fight the Big Bad throughout the campaign by granting them the use of her powers to weaken the power of the Titans. She also appears in person to fight Kronos, and helps to imprison him once again.
- Gameplay Ally Immortality: The campaign heroes. Justified for Chiron and Regenlief, who are both actually immortal. Although it doesn't save the former from being burned alive by fire giants.
- Gameplay and Story Integration:
- The Major God your civilization is currently under is always important to the story. For example, when the group is being deceived by Skult the God is Loki and Arkantos, despite worshiping Poseidon personally, is under Zeus for most of the Greek missions. This is because Poseidon is planning to unleash the Titans himself and Zeus is using Arkantos as his champion to stop him.
- While the vast majority of units and structures have detailed encyclopedic descriptions (complete with scientific names even for myth units), Titans are simply described as deities that defy classification.
- Gameplay and Story Segregation: The information attached to everything shows that the developers know how everything really worked in the relevant civilizations and time periods, but the gameplay doesn't reflect it. This also applies to the descriptions of mythological creatures, for example:
- The in-game encyclopedia describes Medusa and other gorgons accurately to the mythology as a Winged Humanoid but the model for the Medusa unit is a wingless Snake Person in the tradition of modern depictions inspired by Clash of the Titans.
- The same encyclopedia makes mention of the ring of barking dogs around Scylla's waist that show up in most traditional descriptions and depictions. The Scylla model, however, merely resembles a sort of two-flippered plesiosaur. Understandable as the dogs do look rather silly.
- Although dwarves are mythical creatures in Norse mythology, the dwarves in-game are not classified as myth units but gatherers.
- The original game's intro has a Greek army fighting off an army composed of cyclopes, centaurs, and minotaurs. As these are the respective units of the three minor gods a Greek player can choose to advance to the Classical Age, having them all part of the same army is impossible.
- A few examples in the campaign:
- In the first mission, Krakens' presence in a pirate fleet is taken as a sign that said pirates have Poseidon's favor (which is true). In gameplay, however, Krakens are a Nordic myth unit.
- In a campaign mission set in Egypt, Amanra mentions that Set has summoned many War Turtles to protect Kemsyt's island base. War Turtles (in the original version) are a myth unit of Thoth, not Set (altough Thoth is one of the gods available to Set in the Mythic Age).
- In the last mission, Zeus will reward you with a charge Meteor for every temple of Poseidon you destroy. Again, the Meteor is Thoth's god power, not Zeus'.
- Gender Bender: The "Mount Olympus" in the Titans campaign has Kastor and several of his followers fight their way through Mount Olympus to escape back to Earth. In this mission there are temples with statues in front of them which turn your non-hero human soldiers into the corresponding myth units. One such statue turns your (male) human soldiers into (female) Valkyries. If you wish you can spawn a whole army of Gender-Bent Valkyries. Of course if you wish to you can move these Valkyries to other statues and turn them into (male) cyclops or centaurs. And only the human units can follow Kastor when he takes the portal back to Earth.
- Gender-Blender Name: One of the randomly-generated names a Pharaoh can have is Cleopatra.
- Ghost Town: New Atlantis at the end of the first expansion's campaign. It's a large fully developed city... with only a handful of citizens left, having been completely taken over by Kronny's Automata.
- Giant Enemy Crab: The Greek myth unit Carcinos is a giant swimming crab, based on the one that helped the Hydra agains Hercules in the original myth. You get it by praying to Hera.
- Giant Flyer: Giant flying myth units include the Egyptian Rocs and Phoenixes, which are on fire, the Atlantean Stymphalian Birds, and the Chinese Vermillion Birds.
- Giant Spider: Leto's Divine Power summons some spider's eggs which hatch in full grown ground spiders. They'll catch and drag a single enemy soldier underground, and then disappear.
- Giant Woman: Gaia, an Atlantean Goddess, in her Titan form.
- Glass Cannon:
- Phoenixes can make a short work of anything without ranged attacks with their area-damaging fire breath, but once they're confronted by some archers they won't last long. Though the fact they can revive themselves if their eggs are protected can help overcome this.
- Fire Giants' can devastate pretty much anything with their fireballs, but they can barely stand up to regular units let alone heroes.
- The Chinese's Fire Lances are a deadly mix of human and siege weapon, they have the compactness and speed of the former and the incredible building-destroying power of the latter. This is kept in balance by a stiff breeze being able to kill them.
- Glory Hound: Agamemnon's plan to finish the Trojan War is to have Arkantos and Odysseus breach the city, Ajax's forces storm in to beat the army inside, then finally have his own forces march in to retrieve Helen. Arkantos and Odysseus share a knowing look at Agamemnon clearly wanting the glory of winning the war after everyone else has already done the real work (and dying).
- Godhood Seeker: The Big Bad's motivation for releasing the Sealed Evil in a Can in Fall of the Trident.
- God's Hands Are Tied: Justified by Athena when she tells Arkantos that the gates that imprison Kronos can only be opened by the hands of a mortal, and that direct intervention by Zeus could spark off a war among the gods.
- Gods Need Prayer Badly:
- Favor is a resource you acquire through worship. Greek gods are worshiped in temples, Egyptian and Chinese gods are worshiped by constructing monuments and gardens respectively, Norse gods are worshipped by fighting, and Atlantean gods by controlling town centers.
- If you play with the Major Greek God Zeus you start out with half of your max favor already waiting, which is the max you can get for the other gods.
- There are also upgrades you can purchase to gain Favor faster.
- This shows up in the story of The New Atlantis, as well. At one point, our plucky hero causes Mount Olympus to collapse without even trying (too hard) because there's not enough belief floating around. It's also why the seal on the Titans' prisons is weakening.
- God of Evil:
- Kronos, and the rest of the Titans apart from Gaia, who actively helps the heroes, and Oranos, who is never directly against them..
- In the first game, Poseidon becomes this due to siding with Kronos.
- The gods of choice of your Egyptian and Norse enemies; Set and Loki.
- Averted with Hades, however, who even lends a hand in helping the protagonists.
- Also averted with the Chinese, as all three of their major gods are benevolent.
- God of Good: Each pantheon has a main benevolent leader god, especially in the campaigns. The Greeks have Zeus, the Egyptians have both Ra and Isis, the Norse have Thor, the Atlanteans have Gaia, and the Chinese have... All three of their gods actually.
- Gory Discretion Shot: When Ajax decapitates Kemsyt who's transformed to look like Gargarensis, the scene cuts to dark right before the ax hits the neck.
- Gratuitous Latin: It's impressive how they make scientific names for myth units without resorting to Canis Latinicus.
- Gravity Sucks: Atlas' divine power, Implode. It summons a black hole that indiscriminately sucks in units and distorts nearby buildings and trees. Once it has had its fill (or if there is nothing to left to suck in), it explodes, releasing the units that were hardy enough to survive and damages the nearby buildings as they rebound back into their original shape.
- Heads I Win, Tails You Lose: In the mission "Tug of War" in Fall of the Trident, the heroes and Kemsyt's army fight over the control of a piece of Osiris. If Kemsyt's army manages to transport the piece back to their base, then the player loses. If the player brings the piece back to their town then the player wins the mission, but then it is revealed that the player's town was also loyal to Kemsyt, and promptly betrays the heroes. This is subtly foreshadowed, as an observant player would notice that their major god for that mission is Set, the same god Kemsyt's faction worships and that most enemy Egyptian forces worship as well.
- Hellgate: Five kinds: one the Atlanteans can build one as a passage although it looks more heavenly (it is a sky passage), the Tartarus Gates, Apollo's Underworld Passage, the decorative or plot passage that can't be used, and the Titan Gate.
- Hero Unit: Heroes act as one third of the game's Tactical Rock–Paper–Scissors in that they are strong against myth units but are limited in number and can be overwhelmed by human soldiers.
- Each civilization has their own unique mechanic when it comes to recruiting heroes.
- The Greeks get one hero per age for a total of four, and each major god has their own distinct lineup of heroes who are all famous names from Classical Mythology (e.g., Zeus gets Jason, Odysseus, Herakles, and Bellerophon).
- The Egyptians have the Pharaoh, a respawning one-of-a-kind hero who can bolster economic production who they start off each game with, and the Priest, a weaker version of the Pharaoh meant to scout around and counter myth units. If the player worships Osiris, then not only can the Pharaoh be upgraded into a Son of Osiris (a much powerful version with a Chain Lightning attack), but a second Pharaoh can be summoned through researching the New Kingdom technology.
- The Norse have the Hersir, a hammer-wielding hero that unlike other examples can be amassed like any other unit but is somewhat weaker in comparison. Retold introduces the Godar, a Javelin Thrower hero meant to counter flying myth units.
- The Atlanteans promote human soldiers into heroes.
- The Chinese have the eight Immortals.
- Unlike regular heroes, campaign versions of heroes merely lie wounded when they are felled, and can be resuscitated if they have regenerated enough health and no enemy units are nearby.
- In the DS version, the player only gets one hero unit (two if playing the Greeks once they reach the Heroic Age) that is pre-selected before the game. Like the Greeks from the base game, these are often famous names from their respective mythologies or cultures (e.g., Perseus and Herakles for the Greeks, Hatshepsut and Ramses The Great for the Egyptians, Sigurd and Brynhild for the Norse) with the few exceptions being the Original Generation campaign antagonists and Nahkt.
- Each civilization has their own unique mechanic when it comes to recruiting heroes.
- Heroic Sacrifice: Chiron pulls one, by causing a rockslide that traps him with a bunch of giants but allows the other Heroes to escape. This may be a form of Gameplay and Story Segregation, as it is mentioned that Chiron is immortal. Alternatively, he could just be trapped there, fighting off giants forever. In the very next mission the bad guys manage to destroy the barrier he created, and there is no sign of him whatsoever.
- Historical In-Joke: The lore description for Helios' Mirror Towers mentions how Archimedes' infamous designs for defending Syracuse against the Romans were an attempt at replicating them from Atlantean records.
- Hollywood Tactics: The cinematic for the original game and the expansion shows the spearmen charging, despite how dense formations were the method of using them of the time period. Since the spearmen were just rejuvenated and ready to attack from being previously getting beaten before (
plus, their formations probably would've been useless against the ridiculous brute strength of the mythological creatures they were facing), their lack of discipline in the situation may be a Justified Trope. Also, since the unit information on them notes the use of formations, it was at least the Rule of Cool.
- Hook Hand: Kamos. To be specific, a simple hook isn't badass enough for a minotaur pirate, so he uses a whole khopesh blade.
- Hopeless Boss Fight: The first battle against the Titan Prometheus during The New Atlantis. And Kronos himself in the end, until Gaia comes to save the day.
- Horns of Barbarism: Norse heroes, raiding cavalry and upgraded frost giants all wear horned helmets. The rest of their units stick to more compact designs.
- Idiot Ball: The New Atlantis campaign is the result of this, which as it turns out was purposefully invoked:
- First, the Atlanteans believe the questionable advice of the now-possessed Krios with no question, and just go along with everything he says. It's handwaved, however, by how they feel themselves to have been abandoned by the Olympians, though Krios' tone is oddly assertive, and conveniently dreams of where to go next and finds Sky Passages. Almost like he has an agenda.
- Second, after the Atlanteans are strangely attacked by two Greek scouts when they first set up camp in what would become New Atlantis, Castor responds by defeating the Greeks in the area in retaliation, which escalates to Egypt and Scandinavia, inadvertently allowing some of the Titans to escape. At no point do the Atlanteans consider that the Greeks may have attacked them because they were repairing temples to the Titans; which one Atlantean soldier even remarked was forbidden barely ten seconds before the Greeks attacked.
- The initial Greeks themselves get this: when told Castor is coming with a small force, they immediately attack rather than allow Castor to discuss matters with them, turning Castor against them completely.
- Third, when arriving in a new land the Atlanteans automatically make the worst decision imaginable. Just arrived in Egypt? Let's take all their relics! Visiting the Norselands? We'll topple their tower to Odin! Accidentally wound up on the slopes of Mount Olympus? Let's attack it to prove our superiority! These are ultimately revealed to be the result of Krios/Kronny purposefully goading Kastor's (and the Atlanteans') Rage Against the Heavens to full effect, exploiting his perceived slights to achieve Kronos' goals.
- Infinity +1 Element: Units generally deal some combination of Hack, Pierce, and Crush damage while having various amounts of corresponding armor, making up a Tactical Rock–Paper–Scissors of what types of damage will be more effective on a unit. Retold introduces a fourth type, Divine damage, which has no corresponding armor and thus deals the full amount no matter what. Divine damage appears rarely on units, usually ones that are special in some way (like the Zeus-exclusive Myrmidons as their new gimmick, or the Son of Osiris).
- Instant Militia: Norse Gatherers and Dwarves have the option to turn into Ulfsarks for a cost. The Ragnarok God Power turns all of them into Heroes of Ragnarok.
- Interservice Rivalry: While it isn't really mentioned through the game, the information on the Murmillo and Destroyer Atlantean units state the two units are rivals.
- I Surrender, Suckers!
- The example from the Trojan War is depicted as well, with a twist. Arkantos suggests faking out the Trojans by conceding defeat in the Atlantean tradition (turning over the defeated general's personal horse to the enemy) and retreating, only to then come back and attack when they have the element of surprise again. Odysseus is then inspired to take that plan to the next level: constructing the Trojan Horse, smuggling themselves into the city in it, and throwing open the gates for the surprise attack.
- Loki and Gargarensis order to Arkantos' forces to surrender in exchange for a quick death. Cue Ajax impaling the herald with a ballista dart and shouting "We surrender! Come a little closer!"
- It Only Works Once: God powers are powerful abilities that can only be used once per match, with the exception of Atlantean ones, which are still limited to anything from one to four uses in the original version. In Retold, they can be reused but costs more Favor every time this is done, so there's still a soft limit on how many times they can be used in each match. Make them count.
- I Warned You: By the time Gargarensis opens Niflheim's Hades Gate, Kemsyt has off-screen advised him to finish off Arkantos when the latter was weakened, only for the cyclops to focus on opening the Gate. After Thor closes the Gate with his new hammer Arkantos helped Brokk and Eitri to create, Kemsyt berates Gargarensis in a rare moment of assertiveness for not listening to him.
- Just a Stupid Accent: Retold has the campaign's English dialogue redone such that characters from their respective cultures and civilizations speak with appropriate if not stereotypical accents. Among the notable exceptions is Arkantos, who retains the same accent from the original game.
- Kaiju: The Titans. Be they dug up or summoned from the heavens, these towering beings can demolish an unprepared civilization. They also have a lot of health, so don't expect them to go down easily.
- Kick the Dog: The Mountain Giants of Scandinavia have a notorious reputation for destroying Norsemen and Dwarven settlements just for fun. Even going so far as to use the survivors for their own entertainment such as "playing soccer".
Mountain Giant: Awww... you broke him! Now we need to find another one.
- It is of note that Mountain Giants have a special attack that only works against Dwarves, in which they kick the small beings far away from them.
- A Kind of One: Many unique creatures from mythology became standard units that you can train any number of, such as Medusa. Note that this is not the case for the Norse Fenris Brood and Jormun Elver, which are noted to be the offspring of Fenrir and Jormungandr, and the Battle Boar, which are lesser replicas of Gullinbursti, made by Brokk and Eitri. The original Gullinbursti's creation is the focus of the Golden Gift campaign.
- Kraken and Leviathan: The former is a giant octopus and the Mythical unit of Njord. The latter looks like a giant golden whale with tiny arms and can carry troops around like a transport, and can be hired by the Egyptians.
- Large Ham: Several campaign characters exhibit this trait, but Ajax' rants about pulling peoples heads off, and also Gargarensis once something goes bad for him, stands out. Especially if Gargarensis follows up with an Evil Laugh.
- Lead the Target: Retold brings in the Ballistics technology from Age of Empires I and Age of Empires II, allowing ranged units to hit moving targets more often. Units and fortifications that fire beam-type projectiles such as the Petsuchos and Mirror Tower, however, do not benefit from the tech as they are accurate to begin with.
- Leaking Can of Evil:
- What allows Kronos to deceive the Atlanteans with his servant.
- More literally, the seals on the Hades Gates being on the verge of breaking is shown by Tartarus's demonic energy leaking through the crack in the gate.
- Legions of Hell:
- While trapped in Erebus, Arkantos, Ajax, and Chiron must fend off myth units within Hades's realm. Fortunately for the heroes, the Shades of the underworld serve as guides to the mortals, allowing them to leave the Underworld safely.
- Gargarensis, aware of potential danger from the passage to the Underworld in Egypt, requests an army in advance from Kemyst so that when the slaves are finished digging, they'll be ready for the monsters ahead. This actually serves as a soft time limit to the mission, as once the digging is complete, a bunch of Chimeras will spawn from the dig site and guard the flags, making the mission more difficult to complete.
- Hekate's god power, Tartarian Gate, summons a portal to the underworld that spawns neutral Tartarian Spawn that attacks anything within their range.
- Let's Split Up, Gang!: After retrieving the first pieces of Osiris, Arkantos decides to split the army up so that each of his allies can collect the pieces separately. Each subsequent missions showcase what each of the heroes are doing to retrieve the pieces: Amanra besieges Kemsyt's island fortress guarding a piece, Chiron encounters a Norse expedition and local nomads to retrieve the piece under the Tamarisk Tree, and Arkantos and Ajax personally attacks a pirate base under Kamos, who is guarding one of the pieces.
- Let's You and Him Fight: Loki just loves this trope. In fact, you soon find out during your venture through Scandinavia that he's the one who's been causing most, if not all, of the infighting between the Norsemen and Dwarves.
- Lighthouse Point: The Lighthouse that can be constructed by the Egyptian, granting them an immense amount of line-of-sight that ensures that the Egyptian aren't caught off guard by an invading army. The Lighthouse is based on the Lighthouse of Alexandria, one of the Seven Wonders of the Ancient World.
- Living Statue:
- The Statue of Poseidon during the final mission of the original campaign.
- The Guardian in both Fall of the Trident and The New Atlantis is a powerful living monument that's implied to be an avatar of Anubis.
- Hades's Sentinels god power creates four statues around the town center to defend them from enemies.
- Leto's Automata from the expansion.
- The Colossus unit is not living, like the Automata, but follows this anyway.
- Tale of the Dragon adds Huang Di's Terracota Warriors.
- Look on My Works, Ye Mighty, and Despair: The partially-submerged remains of Old Atlantis at the end of The New Atlantis are still littered with scattered ruins of the great city that once existed there.
- The Man Behind the Man: Several levels. Gargarensis is the man behind Kamos, Poseidon is the man behind Gargarensis, and Kronos is the man behind him.
- Man-Eating Plant: Oceanus' power summons a giant carnivorous plant on both land and sea. Said plant possess a special attack, allowing them to eat a enemy soldier alive.
- Mayincatec: Atlantis architecture has shades of Mesoamerica, along with their use of llamas.
- Meaningful Echo: "Arkantos...awaken.", said by Athena to Arkantos in a dream in the prologue of "Fall of the Trident" and again in the epilogue when Arkantos is resurrected as a god.
- Merged Reality: Thanks to Huang Zhaowu's antics in Pillars of the Gods, the various underworlds and afterlives are fused together. With Yan Feifeng getting the aid of not only now-dead heroes like Ajax but also the myriad pantheons as he traverses those realms to find Nüwa's stones.
- Meteor-Summoning Attack: Meteor, the God Power of Thoth, summons a rain of meteors to damage any and all enemies in their wake.
- Mighty Glacier: A few of the units fall into this; most notably the behemoths who only do good damage to buildings, but are not only incredibly tanky but regenerate their own health overtime.
- Minor Crime Reveals Major Plot: The heroes only become aware of the main story after they land in a port and find the place pillaged by a rabble of bandits. Arkantos quickly gets exasperated that the issue he was told was just petty thieves and murderers was actually a continent-spanning plot to subvert the gods and bring about The End of the World as We Know It.
Arkantos: A giant fortress in the middle of the countryside, protecting a huge pit which leads... here... and a cyclops that rains fire on us from the skies... I'm starting to think this might not be a 'bandit' we're dealing with, Chiron.
- Misplaced Wildlife: Many examples.
- The Norse pack animal is a Musk Ox which went extinct in Europe 9,000 years ago, long before the Norse people existed. Originally Ensemble originally intended to use a Draft Horse (based on the North Swedish Horse) but changed it to a Musk Ox for reasons unknown.
- A common huntable on Norse maps is the elk. As in the animal called elk in North America. It's stated to be the same species as the red deer (as was thought at the time of the game's release) but it's clearly modeled after the American elk. They do appear in the one American map "Vinland" (before The Titans introduced "Tundra") but are still misplaced as elk are not found in the vicinity of Newfoundland! Ironic since the more accurate caribou who appear in other Norse maps are nowhere to be seen.
- Said Vinland map also features brown bears and wild boar, neither of which are native to Canada's east coast (boars aren't native to anywhere in America, making them a particularly egregious case).
- The aforementioned Tundra map features herds of aurochs roaming the arctic. The map was most likely going to include Musk Oxen but they were cut for unknown reasons.
- The Titans reintroduced the popular "Highland" map from Age of Kings to the game. Huntables include water Buffalo (despite Aurochs being a better choice) and Crowned cranes (probably used as a stand-in for the Common crane) alongside brown bears, boar and elk despite it's European aesthetic and terrain.
- The gazelles and baboons found in Egyptian maps are Thompson's gazelles and mandrills, both species found excusively in Sub-Saharan Africa. Their encyclopedia entry confirms that the developers were aware of what baboon species did live in ancient Egypt (mentioning Olive and Hamadryas baboons) but likely went with mandrills anyway for their iconic facial colouration.
- The Atlanteans have llamas for their caravan unit, despite llamas being from the Pacific coast of South Americanote .
- Multi-Armed and Dangerous: The Atlantean Heka Gigantes/Centimanus and Chinese Chiyou. The former is a four-armed giant and the latter is a six-armed bull-headed warrior.
- Mutual Disadvantage: Counter units are still classified the same as any other basic soldier and thus vulnerable to counter units themselves. Depending on which types they are and which types they're designed to counter, both combatants may get huge bonuses against each other (e.g. Hypaspists versus Axemen, both infantry that counter other infantry).
- Mutually Exclusive Party Members: Only one minor god (out of two depending on major god) can be worshipped per age and each unlocks different myth unit(s), so it is impossible to field side-by-side units unlocked by different minor gods in the same age, with the exception of the Mountain Giant and Frost Giant (which are individually available to Njord and Skadi in the Heroic Age, respectively, as well as Hel in the Mythic Age), and naval units in Retold, which are unlocked upon aging up, regardless of minor god.
- Mythology Gag: Literally.
- In the original tale, the Greeks built the Trojan Horse because the symbol of Troy was a horse. In the game, they do it because surrendering your horse is how Atlantean generals admit defeat.
- The resurrection of Osiris, in the original Ancient Egyptian texts, was done to save both gods and men from Set's tyrannical grasp. In the game, much the same is true, only this time it's also to foil Set's deal with Gargarensis to open Tartarus in Egypt.
N-Z
- Near Victory Fanfare: When you finally get your army and your myth units and your siege engines together for one last huge battle against the enemy base (i.e. against an enemy town center or fortress), the music changes to a truly epic orchestral piece. This also plays briefly when you unleash a particularly devastating God Power (like Horus' Tornado or Artemis' Earthquake).
- Near-Villain Victory:
- Kronos not only breaks free towards the end of The New Atlantis but seems on the verge of finishing his war on the Olympian gods, if not for Gaia stopping him.
- Huang Zhaowu in Pillars of the Gods comes close more than once to his goal of not only defying the Chinese deities, but seizing the Celestial Court even at the risk of destroying reality.
- Nerf:
- Changes from previous games:
- In Age of Empires II, heavy cavalry completely outclassed the basic infantry, are strong against many things and their counters can be easily dispatched by a group of archers. Mythology not only makes them cost 1 more pop than infantry and archers (3 instead of 2) but the "Crenellations" tech makes building arrows more effective against them.
- The first two Age of Empires titles have siege units that are excellent in wiping out both units and buildings. Not the case here, as they now deal Scratch Damage on units. Another one in The Titans expansion where villagers deal extra damage to siege units.
- Changes in Retold:
- The Atlanteans no longer gain favor by passively gathering them from their Town Centers (though researching "Horns of Consecration" from Rheia can bring back their initial effect). Instead, they must gather favor through their scout unit, Oracles, who gain more favor based on their sight. Since Oracles are not very durable and will be spread out to scout the map, their favor generation can be easily disrupted. In addition, their human units have to wait a few seconds to promote into a hero unit, meaning that they cannot instantly promote them to deal with myth units.
- Some bonuses, god powers, and technologies were changed where they are notably weaker than the original game. For example, Prometheus's god power can instantly promote at least three human units into hero units, and one of his technology can decrease the cost of promoting them. However, in Retold, his god power can only promote one human unit into a hero unit (though he is fully healed) and his technology decreases the time required to promote a human unit, with the original cost reduction tech divided into different techs and bonuses given to different Gods (Oceanus for infantry, Theia for cavalry and Gaia for citizens but none for ranged units).
- Many of the myth unit's special ability that can One-Hit Kill doesn't do it anymore. For example, Cyclops throw do not instantly kill the thrown unit. Medusa and Perseus's petrification ability are a downplayed example, they disable enemy units for a few seconds and inflicting high damage, leaving only the most durable units able to survive the petrification (like War Elephants or Mythic Age Myth Units) while still instantly killing most targets.
- Some god powers, like Bast's Eclipse and Tyr's Fimbulwinter, can prevent other players from invoking god powers. However, in Retold, it is no longer the case, which allows the other player to counter those god powers, like Hermes's Ceasefire.
- Changes from previous games:
- Neutrals, Critters, and Creeps: Featured on two random maps in the original version (both have been removed in Retold):
- The mainland in Vinlandsaga (which players will have to migrate to after running out of resources on the starting island) is filled with neutral Skraelings in the original version. Unlike wild animals, they don't yield food, are not visible under the fog of war, and attack all units on sight.
- In Valley of Kings, all gold mines (other than those near players' start position) are guarded by Bandit Migdols, which function like Egyptian Migdol Strongholds that attack all player-controlled units that get in their range. Since they come with pre-researched Boiling Oil, they can easily fend off melee attackers and require investment in siege engines to be taken down.
- Nice Job Breaking It, Hero!: Plot of the first half of the Titans expansion. Kastor makes big mess of things and the rest of the campaign is fixing what his mistakes incite.
- Night of the Living Mooks:
- The "Ancestors" god power, which temporarily raises either a small army of undead soldiers if used on land or a small fleet of ghost ships if used on water. Also, the mechanic whereby the Hades-worshiping Greeks randomly recieve free "shade" units (exempt from the Arbitrary Head Count Limit) whenever they lose a normal soldier.
- The Egyptians can create Mummies, who themselves can turn enemies into skeletal minions. Plus the Vikings' Einherjar and Draugar myth units are dead warriors returned from Valhalla and the spirits of fallen warriors respectively.
- No Campaign for the Wicked: Narrowly averted, as while the Fall of the Trident campaign has you playing as Arkantos all the way through, you do get to use the Major Gods favored by your enemies (Poseidon, Set and Loki) at least once, and you can play as Gargarensis' Hades-worshipping forces during a Nightmare Sequence. Retold even changes the Major God for mission "A fine Plan" from Zeus to Poseidon so players get access to Poseidon's Mythic Age tech tree at least once.
- No Cure for Evil: The Big Bad for the original and The Titans campaigns are affiliated with Poseidon and Kronos respectively, who get no access to healing in any method altogether in their tech tree. (All Egyptians get Priests and Loki still has access to Healing Spring if Forseti is chosen, not to mention their Hersirs can randomly summon Valkyries in battle.) Poseidon would eventually gain access to the hero Hippocrates in the Extended Edition, downplaying this. Kronus, however, has no healing options at all.
- Non-Standard Character Design:
- All of the Titans in the expansion pack look like humans (Barring Oceanus who is a Fishman, but look at the name) except Kronos who looks like a giant rock demon.
- The minor Norse gods are drawn using a different more cartoony art style.
- The minor Chinese goddess Chang’e is drawn in a much more stylized and simplified style than any other god in the game.
- For a minor example, regular Minotaurs have hooves instead of feet. Kamos however has regular human feet instead of hooves.
- Obvious Rule Patch:
- In the mission "Light Sleeper", Rocs are banned to prevent players from just flying the sword bearers over the walls, and a conveniently placed Isis monument prevents the player from using Shifting Sands to teleport them there, even though Kemsyt is loyal to Set.
- All is Not Lost is a massive Hold the Line mission where has 10 minutes to prepare for Gargarensis' retaliation. Except that the timer only starts counting down as soon as the Town Center is built. This means that players can simply send their gatherers to turtle and accumulate as much resources as possible to train units before constructing the Town Center with more than enough armies to prepare against his troops. Come Retold, the timer will now start 6 minutes in even if the player did not build a TC beforehand.
- Off with His Head!: Ajax threatens several times to pull off someone's head in both of the campaigns he appears in. He gets to execute Kemsyt (who's been magically disguised as Gargarensis) at the end of the Norse arc by decapitating him.
- Ominous Crack: Lampshaded by Gargarensis when the Hades Gate reaches 40% damage in the Revelation mission.
- Ominous Latin Chanting: The menu themes. This is also the sound of the "Age of Mythology theme song", played intensly, epic, mild Grecian piece, and others.
- One-Hit Kill: Some powers and special abilities works like this, like the Medusas' petrifying gaze, Argo's acidic tears, Leto's spiders or the Mummy's sorcery. Zeus' Lightning power is also an instant one hit kill for anything you target, aside from Titans, which it will heavily damage.
- One-Man Army: Titans can dispatch average armies of human soldiers with ease. But Death of a Thousand Cuts will be in effect if the enemy still has resources to keep making more units, so target their buildings.
- Orphaned Etymology: Latin words are used for some Atlantean units and every myth unit had a "Latin name" before Tale of the Dragon, despite there being no indication that Romans exist in the game's setting. The latter is especially odd as it implies the existence of Linnean taxonomy.
- Our Dragons Are Different: The Norse have several types of dragons, including Nidhogg (a traditional western dragon summoned through Hel's God Power) and Fafnir (a flightless dragon that breathes both fire and poison). The Chinese have two of The Four Gods, the Azure Dragon (an eastern dragon that hovers over the ground) and the Dragon Turtle/Black Tortoise (which in the original game was a dragon-headed turtle; Retold made the latter Truer to the Text by making it an turtle with a snake on its shell) while switching out the former for Yinglong (a winged eastern dragon that flies).
- Our Elves Are Different: Downplayed. The residents of Alfheim represented by Freyr are physically indistinguishable from regular Norsemen. Culturally, they aren't much different either. They still gain favor through fighting enemies but they do lean more defensive than the more offense-focused followers of Odin, Thor and Loki. The "Arrows of the Alfar" relic implies an affinity for archery in keeping with fantasy conventions, but in practice, only their defensive buildings and hunters use bows.
- Our Giants Are Bigger:
- The Greeks have the Cyclops, a one-eyed giant humanoid who can instantly kill human units by hurling them at others. There are even hero versions of the Cyclops; worshippers of Poseidon can recruit his son Polyphemus as their Mythic Age hero, while the main antagonist of the campaign is another cyclops, Gargarensis.
- The Norse are very fond of this trope. They have three giant types; Mountain Giants, Frost Giants, and Fire Giants. The Mythic Age minor god Hel can train all three of them. Retold even adds a fourth type, Rock Giants.
- The Atlanteans have access to the Heka Gigantes/Centimanus, a four-armed giant with the ability to Shockwave Stomp.
- The reworked Chinese in Immortal Pillars have Xing Tian, a headless giant who wields an axe and shield.
- And all civilizations can, of course, summon a titan which towers over all of the above.
- Our Hippocamps Are Different: Hippocampus is an aquatic scouting unit which will spawn for free from the Dock once both the Dock and the Temple is built. They are exclusive to the Greek with Poseidon as their major god.
- Our Nymphs Are Different: Dryads and Nereids are mid-tier Myth units available to the Atlanteans. Nereids are aquatic shark-riding anti-naval units, while Dryads are slow tree-like attackers that can only be summoned with a specific God power. In the late game, Lampades are available through Hekate. They are magic-using support units who can drive enemies mad or turn them into chickens.
- Our Sphinxes Are Different: Sphinxes, in the form of human-headed lions wearing pharaonic headdresses, are a myth unit available to worshippers of Bast. They can be upgraded with the Criosphinx and Hieracosphinx technologies, respectively boosting their health and speed.
- Panthera Awesome: Quite a few myth units are of the feline persuasion.
- The Greeks have the Nemean Lion, a Dire Beast with a near-impenetrable hide, the Manticore, a human-headed winged lion with a stinger tail, and the Chimera, a fire-breathing lion/goat/serpent hybrid.
- The Egyptians have the Sphinx, a human/ram/bird-headed lion.
- The Chinese have the White Tiger/Baihu, one of The Four Gods which is a supernatural tiger with a leaping attack. Immortal Pillars also gives them the Qiongqi, one of the Four Perils which is a winged lion/tiger hybrid.
- Party Scattering: The team of heroes is scattered by an avalanche caused by Kronos and must regroup before they can build a settlement.
- Physical God:
- Athena, Osiris, Zeus, Gaia, Thor and the other Olympian/Egyptian/Norse gods. Arkantos becomes one after his ascent to godhood.
- Manifesting physically, only Osiris in Fall of the Trident, Gaia and Kronos in The New Atlantis, and Arkantos.
- The Egyptian Titan is revealed to be Ra himself.
- Physical Heaven: The Greek version, of course. And Arkantos's son wastes no time in wrecking it either.
- Power Creep: The Atlanteans have a few examples of this, the most obvious being that their god powers can be used multiple times (though, granted, a lot of them aren't as powerful as the one-use god powers the other guys get)
- Private Military Contractor: The Egyptians may hire Mercenaries at Town Centers. Mercenaries train very quickly and cost only gold, but only last for a short time before their contract expires. In the original and the extended edition, the time limit could be extended with the Medjay upgrade, and was in the Retold beta before being removed.
- Proud Warrior Race Guy: The Norse faction. They gain Favor by engaging in combat.
- Public Domain Artifact: The Relics system is taken from Age of Empires, but in this case each relic is a unique object that gives you a different benefit. They range from "the Nose of the Sphinx" and "Trojan Gate Hinge" to the more whimsical "Boots of Kick Everything".
- Pun: Many within the soundtrack. Names like "Meatier Shower" and "Of Norse Not !" come to mind. If you couldn't guess, they are the theme that play when you use the Meteor Shower power (and a few cheats that involve an explosive chicken meteor shower at times) and the Norse theme, respectively. Also, a few of the titles like "Eat Your Potatoes"
- Purple Is the New Black: In the cinematics, the "evil smokes" are usually purple and black; Kronos has purple-black smoke oozing from his body, his shapeshifting servant arrives with a purple-black smoke, and transforms from Krios to his demonic self in a puff of purple and black energies.
- Purposefully Overpowered: Completing a Wonder in Retold transitions the player into the Wonder Age, which makes their myth units become significantly stronger, allows for multiple Titans to be summoned, provides a trickle of 1 favor per second, and allows god powers to be recast cheaper and with more frequency. This is also intended to ensure that end-game battles don't drag out for too long.
- Rage Against the Heavens:
- The Big Bad does this in order to free Kronos, and it's up to the heroes to stop him. Meanwhile, in The New Atlantis, Kronos exploits the surviving Atlanteans' perceived grievances against the Olympians and the other pantheons for his own ends. This is especially in effect when Kastor, through Krios/Kronny's machinations, is sent to Mount Olympus and proceeds to destroy it with Atlantean armies and Myth Units from all cultures.
- When Huang Zhaowu approached the Chinese gods to resurrect his wife Xiaoli, he was told "All must find peace with the mandate of heaven". Unwilling to accept their answer, he sought to defy fate itself, setting the plot for Pillars of the Gods into motion.
- Rape, Pillage, and Burn:
- It is common to disrupt the enemy's economy by killing their villagers and burning their houses. Of course, the Norse is encouraged to aggressively raid the enemy as they generate favor through fighting, and their Raiding Cavalry has strong pierce armor and speed that allows them to pick off villagers while shrugging off arrows of towers and town centers.
- The early part of the campaign features the sacking of Troy.
- Rate-Limited Perpetual Resource:
- Unlike other sources of food, Farms and fish never run out, but only one Villager or Fishing Ship may work a Farm or fishing ground at a time. Since Farms cost resources and yield food more slowly than animals and berry bushes, they are usually not built until these sources are depleted.
- Caravans travel to a friendly Town Center, generating gold in the process, then deposit it at their owner's Market or Dock. Though slower than mining, trade is unlimited and especially valuable when gold mines run out.
- All sources of Favor (praying at the Temple for the Greeks, building Monuments for the Egyptians, fighting for the Norse, owning Oracles for the Atlanteans, controlling Favored Land by building structures for the Chinese) never run out. In the original version, Favor has a maximum resource limit (200 for Zeus, 100 for everyone else); in Retold, the more Favor you have, the more slowly it's gathered.
- The Plenty Vault generates a constant trickle of gold, food and wood for the owner. Since it's not built but is instead summoned by Hephaestus' god power, the only way to own more than one is to capture them from enemy players who also worship Hephaestus.
- Relics that produce a constant trickle of resources when placed in a Temple include the Ship of Fingernails (food), Ring of the Nibelung (gold), Feather of Jingwei (wood) and Ankh of Ra (favor). They cannot deplete or be destroyed but are not even guaranteed to appear in any given multiplayer game, and the amount of resources provided, though certainly useful, is unlikely to be game-changing.
- Reinventing the Wheel: You have to keep redeveloping technologies. Who cares if you've already "researched" the Ax 20 times before, do it again in this level!
- Regional Riff: When you start a game you hear something vaguely appropriate to the nation you chose to play.
- Religion of Evil: During the campaign the enemy factions are usually followers of Hades, Set, or Loki.
- Remixed Level: In The New Atlantis, the second-to-last mission "Atlantis Betrayed" takes place on the same island as the second mission "Atlantis Reborn" from the same campaign. Both the Sky Passage which brought the Atlanteans on this island and the one the heroes needed to reach in "Atlantis Betrayed" are notably present on both missions.
- The Remnant/Vestigial Empire: The Atlanteans are introduced as this in the expansion. Having lost their homeland, the campaign's start has them reduced to scattered colonies and outposts desperately trying to survive. Thanks to Kastor's leadership and Kronos' manipulations, it doesn't take long before they start rebuilding their lost empire.
- Rock Monster: The Atlantean titan is seemingly made of magma and crystals. Retold introduces the Norse Rock Giant, which is a giant made out of rock that resembles a golem.
- Sadly Mythtaken: In spite of what they get right, they do get a few things wrong, or take Artistic License here and there.
- The Flavor Text for the Dragonscale Shields upgrade identifies Grendel as a dragon. Retold corrects this by instead referring to a nameless dragon, which was the final monster slain by Beowulf and was indeed nameless.
- A few of the myth units are in mythologies where they don't belong. The scorpion men do seem fittingly Egyptian, but are in fact from Babylonian myth. Both Leviathan and Behemoth are from the Bible, but here the former is Egyptian and the latter is Atlantean. The Roc is a creature in Middle Eastern folklore, but is an Egyptian myth unit.
- Though they are indeed from Greek myths, Helios and Hecate were just regular gods and not titans. Similarly, Gaia and Oranos are not actually titans, but of an even older race of gods, the protogenoi.
- When Tale of the Dragon was first released, Huang Di (the Yellow Emperor) was conflated with Yu Di (the Jade Emperor), who is a different mythological figure entirely, in his description in the in-game encyclopedia. This was corrected in a later patch.
- Bellerophon is one of Zeus' heroes when he was Poseidon's son and Zeus punished him.
- Poseidon is portrayed as having a fish tail, a trait that actually belongs to his son Triton.
- Athena claims humankind suffered under the rule of Kronos. It was actually a Golden Age for humanity, where humans lived without the need for toil, disease, or war. Of course, Athena could be an Unreliable Narrator or Kronos a Villain with Good Publicity.
- Sea Monster: A lot of these; virtually all its subtropes are present in the game.
- The Greeks can summon Carcinos, a huge crab that can fling units with its claws and causes huge damage when it dies.
- Scylla is a giant long-necked sea reptile which can grow up to five heads if it keeps eating ships.
- The Kraken and Leviathan are usable by the Norse and the Egyptians, respectively; the former is a giant octopus-like creature that can toss human units and sink ships with its tentacles, while the latter is a durable whale-like unit that can transport troops across water.
- The Jormund Elver and Sea Snakes, though snake-like creatures, may also count as "Leviathans" due their large size. The former is a Norse venom-spitting offspring of the mythical Jormugandr and the latter can be summoned by an Egyptian player through Anubis's god power. Retold upscales the Jormund Elver into a truly massive Sea Serpent.
- The Atlanteans have the Nereid, a trident-wielding sea maiden riding a huge shark that can defeat any other water myth unit in single combat, and the Man of War, a giant jellyfish that fires lightning bolts at enemy ships.
- Egyptians can also summon the War Turtle, which can, like the Carcinos, fling ships across the water.
- The Chinese get the War Salamander, the Azure Dragon and the Dragon Turtle. Of note is that the Dragon Turtle is the only purely aquatic unit for the Chinese; the other two are amphibious. In Retold, the Dragon Turtle is changed into the Truer to the Text Black Tortoise which does have amphibious capabilities.
- The Walrus can be hunted for food, but you'll need a lot of villagers to take it down as it's highly aggressive and dangerous.
- Sealed Evil in a Can: Kronos, and every Titan barring Gaia.
- Scorpion People: The Scorpion Man myth unit, available to the Egyptians when worshipping Nephthys. They can sting any enemy to inflict poison on them.
- Shout-Out:
- When you play as the Egyptians, you might get a pharaoh named Bubbahotep.
- If you check the text files of the units you'll find out that the Carnivora's file is listed as Audrey.
- The poem verses Gargarensis utters are from Lepanto of G. K. Chesterton.
- Shown Their Work:
- Everything, from the trees, to the cows, to the rocks, to the Cyclops have optional descriptions for you to read. You can even access the in-game encyclopedia from the main menu just for some information. The city of Atlantis, for instance, is shown as built on a hill, divided into tiers with fountains between them, accurate to the original myth but often overlooked.
- Osiris' words upon being revived are lifted straight from the Book of the Dead
, though they're originally attributed to the creator god Tmu/Atum.
"I have come upon the Earth and with my two feet taken possession!"
- Siege Engines: Every civilization has their own distinct forms of siege weapons.
- The Greeks have the Petrobolos, a catapult, and the Helepolis, a siege tower that fires ballista bolts.
- The Egyptian siege weapons echo those of the Greeks; they also have a Catapult and Siege Tower, albeit the latter attacks buildings in melee using a ram unlike the Helepolis.
- The Norse have the Portable Ram, a handheld ram carried by soldiers, and the Ballista.
- The Atlanteans have the Fire Siphon, a Fire-Breathing Weapon, and the Cheiroballista, a field artillery piece wheeled around by a soldier (the latter being classified as a human unit).
- The Chinese in Tale of the Dragon have the Sitting Tiger, a trebuchet, and the Fire Lance, an anachronistic gunpowder unit who fires rockets (who like the Cheiroballista is classified as a human unit). Their rework in Immortal Pillars gives them the Falcon Cart, a melee siege weapon, and the Siege Crossbow, a ballista equivalent.
- All civilizations have access to a siege ship that fire ballista bolts at long range.
- Silliness Switch: The cheat codes provide things like the 'Chicken Meteor' God Power and a Canadian super-bear that can insta-kill just about every other unit.
- The Smurfette Principle: Isis is the only playable major goddess in the original version of the game, before the expansions added Gaia for the Atlanteans and Nüwa for the Chinese.
- Somewhere, an Entomologist Is Crying: Even leaving aside the obvious fact that they are scaled up to giant size, the Egyptian "scarabs" look nothing like real scarabs and are, in fact, nearly identical to stag beetles.
- Spared by the Adaptation: Ajax, as anyone who's read the myths can attest. Also, going by the cutscene showing the burning of Troy, Achilles apparently survived too.
- Spotlight-Stealing Crossover: Greek Mythology gets the lion's share of story attention.
- The Greeks are playable in the largest number of campaign missions in the first game (in the expansion's campaign, they are the only ones not to have a mission played as their town, but instead the rather 'extra-Greek' Atlanteans have the overwhelming majority of missions).
- The Atlantean faction is based off of unused Greek Gods from the first game.
- Four of the recurring story heroes are Greek / Atlantean while Amanra is the only Egyptian Hero to be playable in more than one level.
- The main focus of the story is preventing Kronos from escaping Tartarus.
- The Norse heroes (Reginlief, Brokk and Eitri) are not playable outside their campaign (though Brokk and Eitri did get a prequel mini-campaign of their own). Amanra is the only non-greek hero to be playable outside her campaign.
- Starting Units: All Greek players start the game with one Kataskopos, but no more can be trained. The first Ulfsark you start with as the Norse is also a unique unit, with the only difference being it's immune Zeus's One-Hit Kill Bolt.
- Stealth-Based Mission: More like Stealth-Based Objective, really. A mission in the first chapter of the main campaign has Arkantos, Ajax, and Odysseus sneaking through Troy after infiltrating it in The Horse. Since there's only three of you, you are encouraged to avoid fights. This only lasts until you reach the gates, which aren't all that far.
- Stealth Hi/Bye: In the second mission of the 'Golden Gift' campaign, Skult pulls this off with Eitri. When the dwarf begins his rant, the man turns and walks behind the Town Center...and promptly disappears. Even better, this happens during the camera swing that happens at the beginning of every campaign, so he quite literally teleports from behind the buildings. It is impossible for him to do anything else. Granted, 'Skult' is, in fact, Loki, so he has an excuse.
- Story Branch Favoritism: The Fall of the Trident campaign expects players to worship Athena, Dionysus, and sometimes Hera any time Zeus is the major god of the mission. Their respective God Powers (Bolt, Restoration, Bronze, and Lightning Storm) were given even in certain missions where you don't play as Zeus.
- Story Overwrite: If you somehow manage to defeat the final boss without using demigod Arkantos, the final cutscene will show Arkantos finishing off the boss anyway.
- Strategic Asset Capture Mechanic:
- Unlike in other games in the series, Town Centers cannot be placed everywhere. Instead, every random map features a number of neutral Settlements (three times the number of players), which cannot be attacked or destroyed; each Town Center must be built over a Settlement. In Retold, without a Settlement, it is only possible to build a Village Center, which is weaker, produces workers 25% slower, cannot attack when not garrisoned and does not provide population.
- Three god powers create buildings (Hephaestus' Plenty Vault, Forseti's Healing Spring and Theia's Hesperides Tree) that cannot be attacked or destroyed, but can be captured by enemies if the owner has no nearby units. This means they should not be placed too near the front line, where they can easily be captured. The King of the Hill random map features a Plenty Vault at the centre guarded by neutral Shades, as the main objective of the game. In addition to its normal functions, holding this Plenty Vault for 8 minutes ends the game in victory.
- Summon Bigger Fish: This is how the Titans' threat is stopped in the expansion: the Anubis Guardian is used against Cerberus in Egypt, Nidhogg is released against the Nordic Titan (though it's possible to defeat it without summoning the dragon) and Prometheus and Kronos are defeated by the power of Gaia, the latter quite literally as she herself is summoned to seal him.
- Sword and Sorcery: While the game in general has echoes of the genre, this was particularly played up by the Atlanteans in the original game's expansion, notably in how the Titan deities (and the female ones especially) more resemble, classic fantasy pulp archetypes, Chainmail Bikini included. Significantly downplayed in Retold, which instead redesigns them to better match the Ancient Grome-esque motif of the Atlanteans.
- Tactical Rock–Paper–Scissors:
- Infantry > Cavalry > Archers > Infantry. The explicitness of this varies, with many baseline units beating their opponents due to statistical superiority against them (melee infantry easily outnumber cavalry, archers can effectively thin down melee infantry before they can get close, cavalry are fast enough to reach archers to nullify their ranged advantage), while dedicated counter units tend to have low stats and only beat their desired targets due to doing bonus damage against them. Many units exist defy this system, the Norse in particular screw things up royally: until Tale of the Dragon they have no archers at all, instead they have a ranged unit that is considered infantry, on top of that their anti-archer unit is also infantry. Basically, whatever you build the Norse can always counter with some form of infantry.
- On a grander scheme: Myth Units > Normal Units > Hero Units > Myth Units. Myth units can easily hold their own and frequently have powerful special abilities against human units; heroes are immune to such abilities and deal more and take less damage when fighting myth units; and soldiers easily outnumber heroes.
- Titan > Everything. Technically, Titans count as normal myth units and do have a negative damage multiplier against heroes and siege weapons. It just does so much damage that multipliers matter little. Spamming heroes is the suggested way to defeat a Titan in a random map. When cheating, spam other titans or a single Lazer Bear (because Bears Are Bad News) and send in other units at you leisure. Flying units will cause an insane amount of damage over time due to the fact that other than a plot cutscene with Prometheus and a Roc, it is impossible for the majority of stronger units to attack them due to the fact they are flying, and can redirect the dumber of A.I.s into your gigantic trap fortification.
- On the water it's Arrow Ships > Hammer Ships > Siege Ships > Arrow Ships and buildings. Naval myth units are only countered by the Argo (the only hero ship in the game, available to Poseidon worshippers), and Nereids for Atlanteans who worship Oceanus.
- It's a bit more explicit in the board game; certain units get extra hit dice against other types of units according to their classification.
- Taken for Granite: The special ability of the Medusa and Perseus (who wields her severed head) allows them to petrify the enemy, instantly killing them and leaving a stone statue instead of normal corpse.
- Takes One to Kill One: Nearly all Myth Units have a bonus damage against other Myth Units, making them the second best option to kill them, after Hero Units.
- Technicolor Toxin: Green poison and acid.
- Technology Levels: Classical Age, Mythic Age, etc.
- Tech Tree: A twist on the tech trees from Age of Empires and Age of Kings by making a different one for all civilizations in the style of Starcraft. Mythology adds a further twist by making you choose one of two gods for each age (3 for the first, which determine the available minor gods). Each of them offers an unique god power, myth units and upgrades. The base tech tree on the other hand is practically identical among all races and main gods — the names and images are different, but what they do is mostly interchangeable.
- Tempting Fate: After Gargarensis leaves the heroes for dead in the Underworld, he assures Kamos that it won't matter if they escape because they have no way of knowing about their operations all the way in Egypt. As they speak, the heroes have just been led across the Underworld by the Shades, and Zeus grants them a passage depositing them right next to their enemy's enemies in Egypt. You'd think Gargarensis would know not to jinx it, considering he's meddling in the matters of gods...
- Theme Music Power-Up: The soundtrack gets action-based when you use some devastating god power like Meteor, or when you order your troops are in close proximity to a fortress or town center they're attacking. The latter starts with hearing men yell out a War Cry to help pump you up. Also inverted in Retold, wherein if you wind up on the losing end or suffered significant casualties, the soundtrack shifts to a more somber and atmospheric version of the usual music.
- Theme Park Version: Norse warriors are portrayed as Horny Vikings, and the Valkyries are unmistakably Wagnerian, right down to their white horses (as opposed to the wolves they ride in the original mythsnote ). The Egyptians seem to have walked straight out of every Mummy film and biblical piece ever made. The Chinese (both in Tale of the Dragon and Immortal Pillars) take cues from various 'wuxia films, period fiction, and more than a dash of Romance of the Three Kingdoms. The Greeks, meanwhile, have buildings with the iconic (but inaccurate) pure white columns, while many of their myth units are quite obviously based on the Ray Harryhausen films:
- Cyclopes have furry legs, hooves, and a single horn as in The 7th Voyage of Sinbad.
- Medusa fights with a bow and arrow, and has a snake body below the waist as in Clash of the Titans.
- The Colossus looks similar to Talos from Jason and the Argonauts.
- There Is No Kill Like Overkill: Build a Titan Gate, and get a beast that can destroy an entire civilization. But not necessarily the army attached to it.
- Throwing Your Sword Always Works: The Throwing Axeman, the Norse ranged unit, throws hand axes at their enemy. Unlike other ranged units, Throwing Axeman's attack target hack armor, not pierce armor. And unlike the Throwing Axemen in Age of Empires 2, their axes are reasonably small to throw instead of massive two-headed axes.
- The Time of Myths: It's in the title of the game, mythological creatures make up many of the units, a mythological civilization is one of the main settings, and the story is driven by the actions of mythological deities and heroes.
- Time Skip:
- The New Atlantis, the campaign for The Titans expansion, is set ten years after the Fall of the Trident campaign.
- Pillars of the Gods, the campaign for the Immortal Pillars DLC, is set an unspecified number of years after the events of The New Atlantis. Long enough for Ajax, Setna, Folstagg, Brokk and Eitri to have died, as Chinese protagonist Yan Feifeng finds out upon entering the underworld.
- Timed Mission: Scenarios 5 and 6 of the Immortal Pillars campaign are races against time where you need to take down Nüchou's siege weapons before they destroy a pillar and where you need to get to another pillar before Huang Zhaowu destroys it with lightning respectively.
- Titanomachy, Round Two: The plot of both Fall of the Trident and The New Atlantis revolves around someone trying to free Kronos so he can wage war against the Olympians. He almost succeeds in the latter, only to be defeated by Gaia.
- Title Drop:
- In the first scenario of the Fall of the Trident campaign, "Omens", Krios tells Arkantos not to the ignore the omens heralding Poseidon's displeasure.
- In "More Bandits", the old man at Ioklos' port cries out the title words when he mistakes Arkantos and Ajax for bandits.
- In "Strangers", Chiron remarks that as strangers to Erebus, the heroes need the Shades' help to get out of there.
- The title of "Isis, Hear My Plea" is the beginning of Amanra's prayer for her patron deity after the other heroes are captured by Kemsyt.
- "All Is Not Lost" begins with Gargarensis telling those words to Kemsyt when all the Hades Gates except for the one in Atlantis are closed.
- Too Awesome to Use: Due to god powers being one-time use in the original game, players often are hesitant to use them out of fear that they won't make good use of them, especially game-changing ones, like Meteor. The Titans expansion introduces cooldown and charges into the god powers, allowing the player to make use of them several times, but it is only given to the Atlanteans (and the Chinese, in the Tales of the Dragon expansion). Retold allows multiple uses of god powers, with the first time use being free while repeated use cost favor. In addition, the Wonder transitions the player into the Wonder Age, which dramatically reduces the favor cost of god powers, granting much more incentive to use them.
- Tough Beetles: Scarabs are available as myth units for Egyptians who choose to worship Sekhmet in the Heroic Age. Besides being massive and tough, they also serve as living siege engines, doing bonus damage to buildings, and, if killed, they squirt poisonous blood which damages everyone around itself at the moment of its death.
- Trojan Horse: Arkantos must help building the Trope Namer to infiltrate Troy at one point in the campaign. Notably, he actually is the one to suggest the idea when he brings up how the practice for a defeated Atlantean general is to surrender his horse.
- Truer to the Text: While Retold does not break with its predecessor in prioritizing fun and gameplay over exacting mythological accuracy, it makes a few corrections to things which were inaccurate without good reason:
- Some units taken from real history have had their names changed to be more accurate, such as the Hippikon becoming the Hippeus.
- Overtly silly relics were given new, mythologically relevant names.
- All references to mithril, a Tolkien invention, have been removed.
- Certain campaign missions are redesigned to more accurately portray the cultures and mythologies they take inspiration from, such as Niflheim in Fall of the Trident being a frigid wasteland as opposed to the Fire and Brimstone Hell seen in the original game.
- Units Not to Scale: Especially when you compare units to Transport Ships and 5-person monsters to 10-person houses.
- Unskilled, but Strong: The Guardian, a campaign only hero unit, is this. He has no skills to speak of, and prefers to charge at his opponents head-on with nothing but brute strength, but this is all he needs to overcome them; he possess monstrous stats (even bigger than the animated Statue of Poseidon), and a devastating AoE attack that obliterate an entire army. To the point that the titans (that can lay siege to cities) are of no match for him. Not even God Arkantos can put this guy down, and the only unit who can defeat the Guardian is the even more monstrous Osiris unit.
- Unspoken Plan Guarantee: After the heroes manage to help Thor close Niflheim's Hades Gate right after Gargarensis manages to open it, the next mission opens with Gargarensis and Skult reassuring Kemsyt that all is not lost and that they have a plan he'll have a part in. Just as Kemsyt asks to know what's the plan, the scene cuts to the heroes who must prepare to fight the enemy. After they manage to win Gargarensis with the timely arrival of Odysseus and his army, Ajax executes the cyclops whose head is taken as a trophy. However, when the heroes reach Atlantis, the head they've with them is revealed to actually belong to Kemsyt whom Skult/Loki magically disguised, and the real Gargarensis is revealed to have already attacked Atlantis where the last Hades Gate is.
- Villains Act, Heroes React: Near the end of the Greek portion of the campaign, the heroes come across Gargarensis's forces trying break down an enormous door in the underworld. They have no idea what's behind the door or why the cyclops wants it, but reason that they should stop him all the same.
Arkantos: If our cyclops friends wants it opened, I think we want it to stay closed.
- Vocal Dissonance: The credits has a blooper of Kamos speaking in his gruff voice before his actor goes to a higher-pitched voice explaining that he's got a bit of a cold and would therefore like the ring to be taken out of his nose.
- The Voice: In the last scenario of the Fall of the Trident campaign, a voice tells Arkantos to take the blessing to stop Gargarensis from freeing Kronos. Considering that he is heard after building the Wonder, it's obviously Zeus giving Arkantos godly powers to defeat Poseidon's living statue.
- Voice of the Legion: Some Myth Units have this (if they aren't hissing, growling, or what-have-you), as well as empowered-demigod-Arkantos. It's subtle for some, like the Einherjar (they sound just like Norse warrior units, just with a bit of reverb), and blatant for others (Sphinxes have really deep, vaguely demonic voices).
- War Elephants: The Egyptians' strongest unit.
- We Have Reserves: To compensate Poseidon's lack of healing options, Militia units appear from buildings razed by enemies. This is tough to handle in the campaign since the Big Bad in the first game is affiliated with Poseidon and campaign scenarios against them give them many buildings at start and therefore many Militias at their disposal.
- When Trees Attack: The Walking Woods power. On a technicality, the Dryads too.
- Where It All Began: The final mission in The New Atlantis takes place at the exact same place as final mission of the Fall of the Trident campaign. Namely, the sunken remains of Old Atlantis.
- Who Writes This Crap!?: Bloopers in the credits has Athena's voice actress react like this to adamantine doors.
"There are several places where one can enter Tartarus, but Zeus sealed them all wi-what the f*** is he talking about, adamantine doors, I mean who wrote this, is he twelve? No, I've had it.
- Word Salad Title: The titles of the pieces in the soundtrack are silly at best, but a few are nonsensical and irrelevant at most.
- Would Not Shoot a Civilian: Most likely Averted. While you can go through the trouble of never killing enemy civilians or destroying enemy houses, you will receive no reward for doing so and the villagers and citizens will just rebuild their civilization as soon as they can.
- You Can't Thwart Stage One: In the Pillars of the Gods campaign, the heroes inevitably fail to prevent Huang Zhaowu from collapsing the pillars holding up Heaven. This results in them resorting to plan B, namely sending Yan Feifeng to the underworld to retrieve the five stones Nüwa used to repair them.
- You Require More Vespene Gas: Food, wood, gold and Favor.
- You Shall Not Pass!: When Arkantos and Co. are being chased by Fire Giants, Chiron kicks down a nearby large boulder, sealing off the path between the Giants (and, unfortunately, himself) and the heroes, allowing escape. So, he's presumably killed by the Fire Giants. Which makes no sense because he is immortal. Although "immortality" may just be interpreted as "doesn't die of old age"; not the same as "invincibility."
- Zerg Rush:
- The Norse seem based around this strategy. They can make their basic soldier unit from town centers, this tactic can cripple an opponent early in the game by wiping out his villagers. Their buildings are weak so they rely on rush tactics to gain and keep an early advantage in the game. And their infantry are the ones that actually build buildings. So you can rush your troops in, throw down some training centers outside the enemy's base, and have a steady stream of soldiers rushing them. You also gain Favor from Norse fighting, so attacking with a steady stream of sacrificial lambs is a surefire way to get a massive army of fire-giants relatively quick behind. Oh, and if that wasn't great enough, Loki's decently cheap heroes can randomly summon myth units in battle, which can lead to an early victory just due to luck.
- Egyptians to an extent, as they have the cheapest and weakest base units. The main god Set even provides you with free animal allies to bolster your forces. Quite a few of the minor gods support that kind of tactic as well. Additionally, Egyptians can pay gold at any Town Center to pump out short-duration Mercenary units (up to their population cap), meaning that not only can they Zerg Rush, they can *counter* a Zerg Rush!
- Leto's Automata in the expansion campaign being the most memorable. They are relatively cheap and fairly resistant to pierce damage, but their biggest asset is the ability to repair each other when out of battle, including raising dead Automata as long as their body hasn't disappeared yet.
- The Tartarian Spawns created by the Tartarian Gate God Power are a really deadly version of this; they will spawn a certain number of them and if one is killed, the gate will spawn another. The only way to stop them is to destroy the gate, which can be difficult with the spawn constantly attacking. The only disadvantage is that they are neutral mooks, meaning not only that the player doesn't control them, but that they may actually attack the player's own units; however, the gate itself counts as the summoning player's building, which means they can destroy it instantly anytime they wish.
- Averted with the tabletop game. There's (usually) a set number of units that each side can bring to a battle.
- The Chinese in Tale of the Dragon, especially under Nüwa, can crank out heaps of individually weak but swift Scout Cavalry before the other players' economies are off the ground. They can do the same with crossbow units or Terracotta Warriors. Even better, Terracotta Warriors spit out a cloud of damaging dust upon death, as well as refunding a bit of the resources used to build them!