Infinity Nikki - TV Tropes
- ️Fri Dec 13 2024
Back again to save Miraland, Momo.
The coziest open-world game!
Infinity Nikki is a free-to-play open-world adventure/Gacha Game developed and published by Papergames. It is the fifth game in the Nikki Series, following the mobile games Love Nikki - Dress Up Queen and Shining Nikki and was released worldwide on December 5, 2024 for Android, iOS, PlayStation 5, and Microsoft Windows.
Nikki and her animal companion Momo are preparing for Nikki's graduation and searching her attic for an outfit to wear to the ball, when they find a fancy glowing black and red dress called the Threads of Reunion that transports them away to a ruined world. A voice calls to Nikki and guides her in using the magical force of Whim, leading her to where Ena, the Curator, is chained up. Nikki is imbued with the Heart of Infinity from her and tasked with finding the Miracle Outfits and saving the new world she's in, before she's transported fully to Miraland — a world where many conflicts are settled using clothing-based stylist battles, and magic wielded using fashionable outfits called Ability Outfits.
In Florawish, the first town Nikki and Momo arrive at (which is part of the first region, Wishfield), wishes are written on paper or in bottles and tied high into the Great Tree, and Faewish Sprites gather people's wishes for the sacred Wishing One. But people all around Wishfield are falling into comas for unspecified reasons after making strange wishes using Quick-Wish bottles, and it's up to Nikki to explore, investigate, and use her abilities granted through the Heart of Infinity to solve the problem — with the magical power of fashion.
December 2024 saw the first Limited Event with the Companion's Day festival, followed by the larger Wish Festival Event. New events have been added in updates roughly every month, with minor additional events added in between. The events have limited-time quests as well as added plot lines regarding Nikki's learning about and participation in the festivals; there are also additional limited banners to pull rare high-level outfits and additional, sometimes permanent content.
Jump into these tropes:
- 100% Completion: The game tracks how many Whimstars and Dews of Inspiration (or on the Fireworks Islands, Whim Balloons and Dews of Firework) you've found in each zone.
- Abandoned Area: Wishfield, the starting region, is littered with long-forgotten ancient ruins dating back as far back as the War of Heavens. Among the more notable ruins include:
- The Breezy Meadows area contains a long-uninhabited, run-down palace that was formerly Queen Philomia's castle in the southeast corner. The Eerie Season in March 2025 added a dungeon to the area that helps explain more about the Queen's past.
- Also located in the Breezy Meadows (in the southwest corner) is the Abandoned Fanatic Wisher Camp, a fortified stretch of road home to a former military encampment with tents, yurts, and fortifications made of logs sharpened to points. Once home to a fanatic set of humans who attacked Wishfield (after blaming Stylists for the loss of the Wishing One), it's now home to nothing but a lot of Esselings.
- The Wishing Woods have the Swordsmith Ruins, a fallen down fortification where the buildings are still guarded by living Iron Squirrel statues.
- The entirety of the Abandoned District, west of Stoneville, was abandoned by the majority of its population when the Stonetree Disaster struck and the Stonetrees rose, along with storms that flooded the valley. In the present time the area is only inhabited by Pieceys, and among their Thuddy Squash houses are the fallen structures and foundations of buildings that used to be human occupied and used. Within the district is an even more abandoned region in the form of Prosperville, which initially is cut off from the rest of the Abandoned District by strong storms.
- Ability Required to Proceed: Certain areas of Wishfield — the Abandoned District and the Wishing Woods — require Nikki to unlock a required Ability Outfit before she can enter them.
- Adam Smith Hates Your Guts:
- The Stray Hatty vendor charges more Blings for each Whimstar purchase from it, staring with 10,000 for the first, immediately going up ten times to 100K for the second, and culminating in 3 million Blings for the eighth. Total cost? 7.1 million Blings total for eight Whimstars.
- Upgrading the stats on your outfits (referred to as "Glow Up" in-game) requires more materials per level until they're maxed out.
- Aerith and Bob: The first person Nikki meets in Miraland is named Dada, whose sister is Bebe; this is soon followed by Nonoy. But there's also common names for other characters like Ruby, John, Angelica, and the like.
- Airplane Arms: Nikki floats with her arms out to her sides like an airplane when using any of her Floating Ability outfits.
- Alertness Blink:
- Some animals and insects are shy and require Nikki to approach slowly so as to not startle them into running or hiding; if she's spotted, a yellow ! symbol pops over their head before they run away. It changes to a ? if she's moving towards them slowly.
- Esselings have a red ! that pops up when they spot Nikki and start to attack.
- Alternate Continuity: In relation to the other games in the Nikki franchise, it's made clear from the beginning that this iteration of Nikki has never been to Miraland before. Furthermore, aside from the two protagonists and the game being set in Miraland, everything from the lore to the characters to the names of the seven nations are completely new. However, there are references to places from Love Nikki - Dress Up Queen, such as Cecia and Wintermount, and one of the phrases that can be placed on the player's ID card is "Back again to save Miraland", acknowledging that players might be returning to a version of Miraland even if Nikki isn't.
- Alternative Calendar: The years are counted from A.W. — After the War of Heavens, when eight great Stylists fought against the Dark to save Miraland. Nikki arrives in 1002 A.W.
- Always Check Behind the Chair: Some chests, collectable items, or Dews of Inspiration are concealed from view: underneath piles of leaves, behind breakable crates, or simply out in the open behind parts of the environment that the player will not typically see or go out of their way to access while passing through an area.
- Amazing Technicolor Population: The Faewish Sprites, a race of fairy-like magical beings said to have been created personally by the local deity, all have royal blue skin.
- Ambiguous Gender: The Fufus are a mysterious, vaguely fae-esque race resembling Cute Monster Girls, except with some clear ambiguity around the "Girl" part. They're all kind of soft-looking and vaguely androgynous in a childlike way with high-pitched, childlike voices that mostly just sound like cooing, and could just as easily be evoking young boys as girls. They're also referred to only by name and never with pronouns, and their names are all just epithets, such as "Loving Fufu" or "Angry Fufu".
- And Your Reward Is Clothes: New clothing, accessories, and hairstyle designs for Nikki are often the rewards for completing quests and challenges along with in-game currency. This is justified since this is based on a dress-up game with a focus on dressing Nikki up.
- And Your Reward Is Interior Decorating: Going through previously-completed dungeons with specific challenges on request from the Sanctum of the Observant has Nikki help them find Impressions (paintings) that she can then put on display one at a time in the church.
- Anti-Frustration Features:
- When purifying a Greedy Pouch, if it was defeated near hazardous terrain such as deep water, all the Bling it drops will only scatter a short distance from the edge of said terrain so you can still collect it all.
- You can instantly retry failed mini-games (though you must pay again for the next attempt).
- Nikki can rent a Whimcycle from any station in the Breezy Meadows; she's never required to retrieve a Whimcycle she left laying around beforehand.
- In Stylist Battles, the game automatically sorts the highest scoring items to the upper left. While not bulletproof since it sometimes fails to account for bonuses, a player can easily maximize score with a little trial and error.
- Some missions require you to show up at a certain time period of the day, but you can instead go to the assigned spot whenever you want and interact with the glowing spot; the game will automatically skip to the needed time period so you won't have to wait or boot up "Run, Pear Pal".
- Starting in v1.2, players can choose to skip playing "Run, Pear Pal" to skip time forward and just advance time quickly.
- Animals and insects will never be frightened away by Esselings or using the incorrect Ability, whether that's shooting a Purification Orb, accidentally whacking an animal with the bug catching net or fishing rod, or anything else of that nature; they will only flee, if at all, if the player doesn't sneak while moving towards them. If they do flee, leaving the area long enough will have them return to be caught. Absolutely nothing will scare fish away. This is important, as many of the rarer insects and animals only spawn a few times per real-time 24 hour period.
- In the event that you don't pick up something unique during a storyline that might be lost forever (like your game crashing before you're able to do so), you'll be sent a letter containing what you would've lost.
- Anti-Grinding: There is a daily cap on the amount of Insight you can gather from collecting (300), fishing, bug catching, combat, and animal grooming (100 for the others), and Blings (160,000). While you can continue to explore, collect resources, and have collected resources count towards Daily Wish tasks and Precise Tracking goals, Insight won't be counted after that until the daily server reset. (Insight purchased from the Realm of Nourishment and Blings purchased from the Realm of Escalation do not count towards any caps as long as the player has enough Vital Energy and items to exchange.) There is also a weekly cap (8,000) on how much Mira Journey experience can be gained.
- Anti Poop-Socking: Infinity Nikki's stamina system recharges at a rate of 1 Vital Energy per 5 real-time minutes, capping at 350, so it takes 29 hours and 10 minutes to recharge completely from zero. Vital Energy is required to farm Eurekas, certain crafting materials, and outfit upgrade materials, meaning it soft gates both vertical and horizontal progression.
- Artwork and Game Graphics Segregation: A small example occurs with the Fufus, the vaguely fae-esque ambiguously gendered Cute Monster Girls that the player can trade items to in exchange for Insight in the Realm of Nourishment. In the Advanced Courses achievements, the section for Fufu-related achievements shows a piece of artwork where the Fufus are trying to get Nikki to trade with them, and the Animal Grooming (called Fear ingame) and Collection (called Loving ingame) Fufus appear to have swapped personalities- Fear is sweetly and adorably presenting their Animal Grooming emblem to Nikki, while Loving is shyly clutching their Collection emblem and keeping off to the side with Visible Silence. This suggests that their personalities may have changed sometime after this artwork was created and it was never updated to match.
- Attack Its Weak Point: Bosses can only be harmed by attacking exposed vulnerabilities.
- Attractive Zombie: The Sovereign of Elegant, the Banshee of Shimmer Pond, is a beautiful woman with grey, crumbling skin who only comes out at night and draws stylists in to be her puppets. She's hinted to be Nonoy's missing birth mother, who went missing fifteen years ago with many other stylists.
- Attract Mode: The game's first login screen showed a gameplay movie in the background set to "Together Till Infinity", the game's main theme. Later updates to the game have been more low-key and instead show short scenes from the game's current limited-time event, with Nikki dressed in at least one of the limited-time outfits.
- Bad Luck Mitigation Mechanic: Every ten Resonances on the gacha banners guarantees a 4-star outfit piece, and every twenty Resonances guarantees a 5-star outfit piece (if the banner has a 5-star outfit). The game is (so far) even more generous on banners without 5-star outfits, where every five Resonances guarantees a 4-star outfit piece. Also, duplicates on 4- and 5-star components won't be pulled until the entire outfit is obtained at least once.
- Beware the Nice Ones: Nikki is a Nice Girl, but when she's upset, she will threaten others and stand up against them. She threatened the men in the wine facility who sold shoddy Floragale cloth, and threatens to "resort to force" against a Faewish Sprite.
- Big Boo's Haunt: One of the two dungeons in the Abandoned District is set on the Ghost Train. This is a passenger train that has a security lockdown mode called the Ghost Protocol (which summons a bunch of invincible Bedsheet Ghosts that patrol the train, grabbing any intruders to physically toss them off the train). The train has not needed to use the Ghost Train protocol in a very long time, so it's been repurposed into a fun haunted house experience for the locals' enjoyment with lots of homemade wooden Halloween-esque decorations of ghosts and pumpkins, harmless party horn and confetti popper jumpscares, and funky haunted house background music
. The Ghost Protocol has to be enacted for real for the first time in centuries due to someone else trying to steal the Aureum Vase, and the haunted house decorations are still there when Nikki has to make her way towards the train's engineer since the protocol activates automatically once it's at risk. After the main quest, the train returns to being a haunted funhouse ride, where Nikki can work her way towards the engine each time.
- Bird-Poop Gag: The "Peace with Birds" hat is covered in white splats, with the description acknowledging it.
- Bittersweet Ending: The "New Bloom Festival" event ends with Master Du not exactly fulfilling her mission as intended as the "Mark" she was looking for on behalf of her ancestor is likely lost to history, but she manages to return the paper crane as per local traditions and gets the inspiration for an epic song based on Florawish's restoration.
- Boring, but Practical: One of Nikki's fragrances causes her purifying orbs to pierce armored targets, allowing her to confront armored enemies head-on instead of maneuvering for a rear shot.
- Bug Catching: After unlocking and crafting the Afternoon Shine Bug Catching Outfit, Nikki can swap into it to catch the various bugs fluttering around Miraland; they're used to make outfits mostly, but are also needed for some quests. Sometimes, Whimstars or Whim Balloons hide themselves as special shimmering insects that must be caught using this skill in order to collect the Star.
- But Thou Must!: While dialogue options with different meanings are available, they are rarely relevant; the game, in the form of Momo correcting Nikki, will guide the player in the direction the story or conversation is intended to go.
- Cartoon Creature: Stray Hatty is a mysterious nonhuman NPC who hangs around the grove of trees west of the Stylists' Guild. They're largely mammalian, with short white fur and a short snout, amber-colored eyes, a thick, woody-looking tail, long fur (or flaps of flesh) that drag on the ground around their feet, and antler-esque protuberances attached to their head where one would expect ears, but which curve down frontwards like elaborate tusks. However, they also have two-toed talon-esque feet, like an ostrich, and most of their body is concealed from neck to feet under a cloak.
- Changing Clothes Is a Free Action: After becoming a Miraland stylist, Nikki gains the ability to switch outfits in seconds, with Ability Outfits granting special abilities such as the ability to float, purify Esselings, or instantly become an expert electrician or musician. You can also see other Stylists in their own Styling contests quickly changing between outfits, and Florawish has some local specialties like a magic version of Hopscotch which temporarily changes your outfit when you step on a square.
- Clothes Make the Superman: The Ability Outfits Nikki obtains grant her special abilities, such as the ability to float through the air or purify Esselings.
- Combat Stilettos: The Wind of Purity Ability Outfit has Nikki battling while wearing the Airborne Steps shoes: gold heeled lace-up sandals.
- Collect-a-Thon Platformer: There's a lot more emphasis on platforming than other similar open-world games, along with collecting Whimstars and Dews of Inspiration.
- Color-Coded Elements: The five outfit styles in the game each have a color associated with them.
- Cool is blue.
- Elegant is yellow.
- Fresh is green.
- Sexy is purple.
- Sweet is pink.
- Continuity Nod: Cecia and Wintermount, two cities from Love Nikki - Dress Up Queen, are referenced multiple times as places in Miraland that people go to or have come back from and are part of the Heartcraft Kingdom; it's implied Cecia is a capital city.
- Cool Plane: The Dream Warehouse's Cranes are Magitek flying machines designed to look like very large origami cranes, the largest of which is the Great Crane, which is roughly the size of a fighter jet. In a variation, the Cranes have zero combat utility and appear to be nothing more than cultural items.
- Costume Porn: The Nikki franchise's dress-up game roots are heavily used in this game. Both a gacha system and a crafting system help unlock new outfits and clothing for Nikki to wear, ranging from casual wear to more regal and elaborate clothing, particularly for the higher rarity costumes.
- Cobweb Trampoline: Along with bouncy leaves, there are floating nets all around the world that Nikki can bounce on to gain height. Some are tilted and will bounce her at an angle.
- Crate Expectations: There are crates all over Wishfield; Nikki can break them by making a plunging attack, and they'll either contain collectable fruits or Wiztle bugs for her to catch. Some will have chests hidden behind them in alcoves.
- Death from Above: Nikki's plunging attack deals area of effect damage on impact, required to defeat certain bosses.
- Death Is a Slap on the Wrist: Nikki losing her five hearts is a temporary setback. In the overworld she'll be sent back to the last warp spire she was at; in a dungeon she'll be teleported back to the last checkpoint she triggered; and in the Realm of the Dark (replaying Boss Battles) the option to rechallenge is offered immediately. Nikki then restarts with all hearts intact.
- De-power: After obtaining the Heart of Infinity from Ena, Nikki temporarily loses the outfits (and their corresponding abilities) used in the tutorial and has to recreate them after landing in Miraland proper. She gets both the Bubbly Voyage and Wind Of Purity outfits back before leaving the Stylist's Guild Memorial of Miraland.
- Deuteragonist: Momo is considered the secondary protagonist of the game after Nikki herself. After acquiring Nikki's Shrinking Outfit in the main quest, the player is given the option to play as him (with Nikki hanging off his head in a miniature form), though this use is limited to the Wishing Woods.
- Developer's Foresight:
- If a quest requires you to do something or talk to someone, Nikki will mention outright if she's already done it before it applies.
- Nikki and Momo can teleport around the Wishing Woods while she is using the Shrinking Ability. However, if they teleport to a place outside of the Wishing Woods (the only place it can be used), Nikki will immediately shift out of being shrunk down once they land.
- Equipment Upgrade: Outfits and Eurekas can be enhanced for increased stats. Somewhat subverted in that stats have no combat utility; instead, they enhance Nikki's score in Styling contests.
- Exotic Eye Designs: Faewish Sprites and Pieceys don't have any visible pupils or sclerae, unlike humans, Momo, and animals; their irises take up the entire visible portion of their eyes. Piecey eyes are all a solid cerulean blue and darken towards the middle in a way that evokes pupils, while Faewish Sprites have blue/purple (or occasionally gold) irises in a gradient and what looks like stars and constellations (complete with lines between the stars), giving their eyes a concave rather than a convex appearance.
- Fall Damage: Averted. Nikki never takes damage from falling, regardless of impact velocity; she doesn't have to be floating to land safely, and at most will make a grunt if she lands from a long fall. (Landing in deep water, on the other hand...)
- Fantastic Diet Requirement:
- Faewish Sprites exclusively consume Wishing Orbs as their sole source of nourishment, and either cannot consume or derive no nutrition or pleasure from consuming physical nourishment. Wishes made by humans are collected by Faewish Sprites and turned into magical blobs that are categorized based on the wishes' contents as either Delicious, Bizarre, or Desperation and encased in color-coded shells made from either Sol Fruit or Stellar Fruit to turn them into Wishing Orbs. Delicious Wishing Orbs are encased in Sol Fruit shells and are the only ones that Faewish Sprites should eat, while Bizarre Orbs are said to taste unpleasant and are largely shipped out to a run-down location resembling a dump to be disposed of, and Desperation Orbs are known to make them ill or even cause madness. There's a restaurant that serves Delicious Wishing Orbs, complete with line cooks, dishwashers, and an owner who works to develop recipes for serving new flavors of Delicious Wishing Orbs.
- Pieceys are essentially reanimated pieces of fabric shaped like Bedsheet Ghosts, and will sometimes consume "detergent" for cosmetic and health purposes to improve the condition and strength of their fabric. Being mostly incorporeal, there's no evidence that they're able to consume or would derive any benefit or pleasure from consuming any other forms of physical nourishment, much less anything a human or other mundane life form could safely eat.
- Fantastic Naming Convention:
- Faewish Sprites follow a rule that males have names ending in "-da" and females have names ending in "-bo". This extends to relationships, where they call each other "bo-friend" and "da-friend." The name rule is also lampshaded during the limited-time Fireworks Isle storyline with Scintilla (the semi-legendary Firework Sprite) who resembles a Faewish Sprite in his general appearance and sometimes disguises himself as one and going by the name Scintillada — which he made up on the spot when Nikki and Momo were skeptical of him just being named "Scintilla" while looking like a Faewish Sprite.
- Pieceys — ghosts made of clothing — are frequently named after various articles of clothing or fabrics, with many being named after the specific item of clothing they were born from.
- Fantastic Racism: The Faewish Sprites and the Pieceys are magical races that both descend from the Wishing One, and they each blame the other for the deity's disappearance. Faewish Sprites believe the Pieceys stole the Aureum Vase, an important religious artifact belonging to the Wishing One, causing Him to die; meanwhile, the Pieceys believe the Faewish Sprites betrayed and murdered the Wishing One. The human-settled towns of Florawish and Stoneville sided with the Faewish Sprites and Pieceys, respectively, which has fed into the enmity between the two towns. Pieceys are rarely acknowledged in Florawish beyond a deep-seated belief that seeing one is "bad luck", but the racism against Faewish Sprites is really overt in Stoneville and the Abandoned District. Faewish Sprites can't even enter the Abandoned District without the Guards locking the entire area down until the Sprite is found and either cast out or imprisoned, Sprites are the villain in children's games in Stoneville, there are multiple Piecey-made murals glorifying violence against Sprites, and the local board game in the Stonewoods area is "Among Pieceys", a ball and cup game where the object is to guess which Piecey is hiding a Sprite underneath it.
- Fantasy-Forbidding Father: Akka Fedora is a farmboy who aspires to become a singer and songwriter. However, his father, Old John, is vehemently against the idea, thinking that Akka's place in life is caring for sheep. This comes to a head at the end of Akka's quest chain, when he gets a semifinal invite for the Cicia Singing Contest Auditions, but Old John keeps it from him. Akka runs away from home as a result.
- Fantasy Pantheon:
- The Wishfield region is monotheistic and worships a deity known as the Wishing One. Religious practices across the region center around writing down one's wishes and leaving them for the Wishing One to find and potentially grant (in two various methods). It is said that the Wishing One created both the Faewish Sprites and the Pieceys and once actually granted people's wishes until He died long ago. His death forms the basis of a religious schism between Florawish (the Faewish Sprites' Wishing Woods in the east) and Stoneville (the Pieceys' Abandoned District in the west), as the two regions blame the other for the Wishing One's death. Florawish depicts the Wishing One as a masculine, humanoid figure dressed in a hooded, face-obscuring cloak, while the people of Stoneville believe that the Wishing One was reborn as the Silvergale, which is depicted as a large songbird with elaborate tail feathers. Furthemore, there are Faewish Sprites who believe that they are responsible for the Wishing One's death, as they gave Him a wish from the Loved One that was mistaken as a beautiful wish and harmed him.
- It's stated by Dada that other regions all have their own unique gods and beliefs, and regions with similar faiths in specific gods have grouped together into the seven nations.
- Fictional Holiday:
- Companion Day is a festival focused on people's strong bonds with their pets. The holiday was founded when a loyal Floof protected his master forty years ago during a conflict and died in the aftermath. The town honored its sacrifice, bravery and loyalty — first with the statue in Florawish and then with the festival, which is centered around the statue.
- The Wish Festival (released in the 1.1 update for New Year's 2025) is held during the time of the year where massive meteor showers fall as part of Shooting Star Season, held in observation of the victory against the Dark in the War of Heavens. Florawish residents decorate the town, clean their homes to prepare for the new year, give heartfelt handmade gifts, make wishes on the shooting stars (as wishes made then are believed to certainly come true), and observe the shooting stars from high platforms. The festival was also overlapped by Lucky Fishing Day, where rare Pink Ribbon Eels appear in Wishfield and can be caught.
- The New Bloom Festival (released in the 1.2 update for Lunar New Year 2025), is celebrated in the Linlang Empire, a Fantasy Counterpart Culture to China, and is the in-game equivalent to Lunar New Year. The holiday is celebrated with firecrackers and red decor intended to scare away bad luck, paper lanterns are hung, and people eat sticky rice cakes (niangao) and "fortune dumplings" (eaten during real-life Lunar New Year because they look like coin purses).
- First Town: Florawish is the very first town that Nikki and Momo are sent to after arriving in Miraland. Unusually for this trope it's the more urban of the two settlements in the Wishfield region, having a classical 18th/19th century European feel with cobblestone streets and stone architecture, and serves as a major hub area for the adventure in Wishfield. It's home to the Styling Guild, the biggest clothing shop in Wishfield, and services such as clothes recycling and Whimstar purchases (after the player reaches a certain Mira Level). A lot of the early storyline takes place there before it takes Nikki out into the rest of Wishfield.
- Fishing Minigame: Nikki can angle for fish, which are used to fashion new outfits. Somewhat unusually, fish are stored by total weight rather than as individual items. Additionally, Whimstars or Whim Balloons may hide themselves as special shimmering fish that have to be angled for. Unlike many other examples, this game's fishing sequences are fairly simple and it's impossible to lose a fish on accident or due to poor playing unless the player deliberately exits the sequence with the Back button (and also confirms their exit in the resulting popup).
- Flavor Text: Just about everything you can collect, from crafting ingredients to outfits, has a description connected to it.
- Foreshadowing: The two dresses stored in the attic that Momo suggests Nikki take with her for the graduation ball are the Bubbly Voyage and Wind Of Purity dresses. (Momo says that "Mommy" never let them used to come up to the attic when they lived there before.) Nikki also is entranced by a painting of the Wind of Purity full outfit before Momo bumps into the wardrobe containing the dress that teleports them to Miraland.
- Gambit Roulette: It's remarked by Momo that the Prophet's plan to maneuver Nikki into a position where she would learn about the danger to the Wish Collector, navigate the Piecey lands and solve problems he set along the way, obtain the Aureum Vase to protect it from him, then return to the Stonecrown where he could swoop in and steal it in the most dramatic manner possible was complicated enough that it could have failed completely at any single step. Spindle observes that the Prophet's plan would only have worked if his name is literal - if he has the gift of prophecy. As it turns out, this is zigzagged: the Prophet, Giovanni, does effectively have the ability to see the future due to having had his consciousness sent back in time by his wish on the Aureum Vase, meaning he already has knowledge of what's going to play out during the game's events... except for those involving Nikki, who wasn't present in the previous timeline, meaning anything he planned involving her would have required significant guesswork and luck on his part.
- Gameplay and Story Segregation:
- Characters in cutscenes will refer to Nikki as pink-haired even if the hairstyle she currently has on isn't pink. Same with Momo, characters will refer to his yellow cloak even if he's wearing something else.
- During the tutorial level, Momo will comment that the purple corruption in Dews of Inspiration looks dangerous and that Nikki should avoid touching them without purifying them first. Unlike the Collision Damage that occurs if Nikki touches Esselings, absolutely nothing happens should the player come into contact with corrupted Dews.
- Cutscenes where Nikki uses the Floating outfit almost always show her flying higher and losing altitude more slowly than she does in gameplay, and cutscenes where she uses the Gliding outfit even have her fly upwards and gain altitude, which is not possible.
- A quest at the Leisureely Anglers between Sarmoni and Mitcheli will state that Nikki missed Lucky Fishing Day when activated after the event has passed, even if the player participated in Lucky Fishing Day.
- Game Within a Game: The Pear-Pal has a minigame called "Run, Pear-Pal" which is mainly used to change the time of day in-game. You play as the Pear-Pal mascot running through a 2D course while avoiding purple Esseling clouds (which cover half the screen in dark smog and slow the Pear-Pal down when hit), while you move faster if you collect a pear.
- Giant Flyer:
- The Sky Monarchs are giant pigeon-like creatures found scattered around Wishfield. If Nikki approaches one at its nest and uses her Grooming ability to clean it, the Sky Monarch will allow her to ride on its back while it flies a small circuit around the surrounding area. This allows Nikki to collect Whimstars/Whim Balloons that are too high for her to reach otherwise. And like all of the other wildlife in this game, they're adorable, friendly, and make cute cooing noises.
- The Astral Swan (a beautiful white swan with vivid blue wing and crest feathers) is too small to carry any person larger than Momo but it's still a pretty big bird. It stands taller than Nikki and has a wingspan of at least 10 feet (or 3 meters) making it the size of the largest real-world swan species ever, the aptly named giant swan. Grooming it will allow Nikki to join it on a flight around the Abandoned District using her Floral Gliding outfit.
- Go Out with a Smile: The Stylist Battle with the Sovereign of Fresh, Master Eltinada, involves the Farewish ceremony of singing to transition a Faewish Sprite out of life to reunite with the Wishing One — in this instance, his father Bayida. At the end of a Perfect performance, Bayida will smile at Nikki and Eltinada before flying into the glowing light they've summoned and dissipating into rising light.
- Healing Factor: Inverted with the Pieceys, which are essentially living pieces of fabric animated by the wishes of their once-living owners. Pieceys cannot heal damage to their fabric bodies the way a biological life form can recover from a cut or other skin injury, and must work to avoid damage and maintain the strength of their fabrics. Sewing specialized fabric patches over top of rips and tears can help, but it only prolongs the inevitable, and if they use too many of them, they won't have enough of their original bodies' fabric and magic left to sustain themselves and will die. Their fabric can also wear out and become thinner with age, leaving them more susceptible to damage and less able to accept patches until their fabric eventually breaks down completely.
- Hearts Are Health: Nikki's health is represented by five crystalline hearts.
- Hidden Object Game: There's two different minigames that require Nikki to locate hidden items, both with no time limit on finding the hidden object.
- Photo Investigation Quests have a character ask Nikki to find something in a photograph they've taken. The player (and Nikki) examine the photograph to locate the specific item being asked about — lost pets, other characters, or even certain plants and bugs.
- One type of Whimstar starts as a glowing orb. Once Nikki touches it, it pulses light around the area, indicating there's a camouflaged star-shaped object in the vicinity, and once she finds it, the orb becomes a Whimstar. The "star" can have any appearance (e.g. a painted star in a wall mural, a star-shaped flower arrangement, a star detail on a signpost) but is always in the area being highlighted.
- Idle Animation: Left to herself without input, Nikki will glance at Momo, examine herself, sneeze, and stretch. Momo also has idle animations.
- Inexplicable Treasure Chests: Treasure chests are scattered all around the overworld, containing currency and outfit sketches. At one point Nikki points out how weird it is that chests are all around for her to open and find.
- Instant Expert: One advantage of being a stylist appears to be that, depending on the outfit Nikki wears, she is granted instant knowledge related to that outfit's style in a magical version of clothing shifting the wearer's mindset. For example, the Electrician sketch gives Nikki the ability to repair things that even the residents of Miraland don't know how to fix, despite the fact that she has no apparent prior electrician knowledge, and the Violinist Outfit has her know instantly how to play a violin perfectly and skillfully.
- An Interior Designer Is You: One of the planned upcoming features is the ability to unlock a home for Nikki and Momo to live in, with the player having complete control over the interior design.
- iPhony: The main piece of tech used by the Stylist's Guild is the Pear-Pal, a magical tablet with a pear-shaped duck mascot.
- Item Crafting: Specifically, clothing and stylist-based crafting. The various bugs, fish, fur from grooming animals, and items gathered from exploring and purifying Esselings are used to make clothes and items from the design sketches Nikki gets.
- Last Lousy Point: Finding all of the Dews of Inspiration/Dews of Firework in a zone. Unlike Whimstars or Whim Balloons, there's no Momo radar for Dews and there are far more Dews than Whimstars. Plus their render distance is lower, they stand out much less, and acquired Dews aren't tracked on the in-game map. Luckily, less than half of all Dews of Inspiration are needed to unlock all three of Kilo's outfits, and 240 out of 261 Dews of Firework are needed to collect all rewards from Vita. To help alleviate this, an official interactive map was added by the devs to the Pear-fect Guides website as part of the mid-v1.2 update in February 2025 that accepts the player's save data and allows them to directly track their progress on many collectibles, including the Dews of Inspiration, chests, and even crafting ingredients.
- Lore Codex: The Compendium started out as a listing of Nikki's various outfits and clothing items, with Pink Diamonds given out as rewards for completing full outfits. An update expanded it to include Lore (books and papers read in the world) and Momo's various cloaks. A slot is also present for what will later cover animals, insects, and Esselings.
- Love Imbues Life: This is how Pieceys (ghost-like creatures made of animated fabric) are born, being formed from clothing “soaked in strong wishes” from their owners.
- Luck-Based Mission:
- Some of the Risky Photography sidequests require you to take in-game pictures of enemies performing highly specific actions, usually while you're under attack. Being damaged knocks you out of Photo Mode, and even on the most powerful devices, it can take several seconds to get back into Photo Mode, at which point the opportunity is long-gone.
- Any task that can only be performed during rain, such as the sidequest "Risky Photography: Bitey Bag"- which has Nikki being asked to take a picture of a Bitey Bag in the rain (that can't see her and so won't attack) -or attempting to gather Rainy Orchids and their associated Essence. Rain is completely random both in when (and how often) it comes and how long it lasts, meaning players may have to wait for several in-game hours to get the rain to come, and also hope that it rains long enough to either get the photo or even find any Orchids before the rain stops again. Using "Dig, Pear-Pal" to gather Rainy Orchids is an alternative way to gather the actual flowers, but it's not possible to collect Rainy Orchid Essence through this method, which is needed to craft certain outfits.
- Magic by Any Other Name: Magic in Miraland is known as "Whim", and mages, who were once called Whimancers, are now known as Stylists, who hone their Whim in the form of enchanted objects such as Ability Outfits, which confer special abilities when worn, or Whimtech, such as Whimcycles or the Pear-Pal tablets.
- Magical Accessory: Eurekas, which are glowing translucent decorations that can be placed around the head like a halo, on both hands, and around both feet. Besides their aesthetic effects, they also provide bonus scores during Styling Contests.
- Martial Beret: The Volunteer Corps (made up of Pieceys) all wear red berets with the Silvergale logo on the front to indicate their position as the protective military force of the Abandoned District.
- Metal Slime: Greedy Pouches are Esslings that will run away if they spot you and take a few hits to defeat. Purifying them drops lots of Blings.
- Metamorphosis: Faewish Sprites are born in what is essentially an immature larval stage where they're nothing more than an immobile blue fuzzy sphere with closed eyes, no limbs, and no distinguishing sex characteristics; they are stuck at the developmental equivalent of a pre-crawling, barely speaking, months-old infant, or a days-old kitten or puppy. Furthermore, Faewish infants are not able to grow past this stage without external assistance from the blooming of Aurosa flowers and are changed during the Coming Of Age ceremony held in the sole meadow where they grow, which only happens every two hundred years. At the start of the plot, the actions of the Big Bad Lord Chigda have prevented the Aurosa from blooming for the last several years, leaving every Faewish infant born since then stuck at their early stage and requiring round the clock care from their parents this entire time. Once the Aurosa start blooming again after the Big Bad is defeated, the ceremony is held and the infants spontaneously metamorphose in seconds from that larval stage into mature, fully dressed Faewish Sprites in the pollen of the Aurosa flowers; they then receive their names from their parents and no longer need to be cared for and can be independent, and in this case are apparently no worse for wear in any respect despite their lengthy developmental delay.
- Modesty Shorts: When using the Bubbly Voyage as the floating dress, Nikki wears a set of blue bloomers underneath that come down to mid-thigh and are visible as the skirt floats around her. She also has slim white shorts under her purification outfit, Wind of Purity.
- Nice Girl: Nikki is a kind and nice girl by default. The player has the option of making her somewhat insensitive by selecting certain dialogue options, but Momo will suggest those responses are out of character for her. She gets rightfully upset with people's cruel actions.
- Our Fairies Are Different: This game has several fairy-like races and beings, all of which are of the cutesy and (largely) friendly variety.
- The Faewish Sprites are a sprite-like magical race said to have been directly created by the now-dead local deity. They're humanoid, but they have Super-Deformed proportions with rounded heads the size of the entire rest of their bodies, stubby limbs, indigo-colored skin, silvery-white hair, feathery-looking ears, and large, shimmering eyes with constellations in them, and they're all dressed in cloaks and get around by flying and levitating with magic. They collect and eat wishes made by humans, and certain kinds of "bad" wishes, which are supposed to be treated like toxic waste and disposed of, can make them extremely sick or even drive them insane.
- The people of the Twinmoon Kingdom, which is described as a "long-lived fairy realm devoted to knowledge and nature", look like diminutive humans with the height and proportions of children even when fully grown, and they have insectoid fairy wings on their backs with Pointy Ears. The two Twinmooners who have been seen thus far as of v1.2 are both women and friendly traveling merchants. Timis runs a cosmetics R&D lab in the Wishing Woods that employs Faewish Sprites, and she gets irritated with humans who dismiss her for her appearance and don't take her seriously as an accomplished businesswoman.
- The Fufus are a mysterious cutesy humanoid race with a deep, instinctual understanding of Whim who were driven out of their equally mysterious home, the Old Furolo Forest, by Esselings. The five who reside in the Realm of Nourishment, a magical plane "flowing with abundant Whim [magic]" created for them by the Stylists' Guild, appear to be the among the only Fufus left. As thanks, they allow Stylists to visit and trade crafting materials to them in exchange for Insight, which is needed to unlock new abilities and special outfits. They have similar diminutive proportions to Twinmooners, but they look less human and more like Cute Monster Girls (except with Ambiguous Genders) with teardrop-shaped bodies and three-clawed paws, and all of them are only referred to by epithets, such as "Fear Fufu" or "Angry Fufu", after the sole emotion each one shows. When they first meet Nikki, they sense her powerful Whim and decide that she must also be a Fufu refugee, and are unable to be convinced otherwise.
- Our Monsters Are Weird: All of the non-boss enemies in this game are Esselings, old pieces of clothing and fabric corrupted and animated by Dark Essence. The player defeats them using a Purification outfit that purges their Dark energy, leaving them inert again and allowing Nikki to collect the old fabric and use it to craft new clothing pieces. Several of them just look like fabric sacks and hobble around on the corners of their sacks, the Octopacks look like cylindrical leather bags standing on end with their bottom edges cut into eight flaps (hence the "octo" part), the Bitey Bags and Trap Sharks are basically levitating leather clutch purses whose straps and flaps resemble fins, and Sssacks are apparently snake-inspired with a paper bag for a head and two ribbons spilling out of the bag's opening to form its serpentine body. And basically all of them have funny little angry faces when they attack you and make adorable little noises that make them difficult to take seriously as a threat.
- Palette Swap: Crafting or Resonating duplicate outfits will allow you to enable palette swapping. Beyond merely changing color, some outfits also change patterns or shape. Alternate outfits are still stamina-gated since they require limited crafting items which drop from a weekly boss.
- People Puppets:
- The Sovereign of Elegance competes with Nikki in their Style Duel by dancing her around like a puppet.
- At the end of the first time through the Palace Ruins Underground during Eerie season, Nikki will be dragged in and dance up to Queen Philomia while wearing the Timeless Melody outfit. It's implied that it's Queen Philomia herself that's doing it using telekenesis.
- Photo Mode: Infinity Nikki comes with a sophisticated photo mode replete with options, including highly customizable settings for lighting and posing. It can be upgraded by completing sidequests.
- Play Every Day: There are Daily Wishes, which give you a randomized lists of tasks to complete for diamonds and materials. Thankfully, you don't have to complete every wish to get all of the rewards.
- Precious Puppy: Floofs are Pomeranian-esque creatures that can be found wandering around human-populated areas. Like any adorable little dog, they will happily greet Nikki when she approaches and will play and cuddle with her while she Grooms them, and they'll occasionally even photobomb Photo Mode pictures if they happen to be nearby. Using the Midnight Vigil outfit lets Nikki march, and any Floof she's groomed will don a marching band hat and follow her.
- Ragtag Bunch of Misfits: The Abandoned District arc has Nikki — a human — and Momo — an anthro cat — work with Raggy, a Piecey who is a literal animated rag-ghost. They later include Giroda, an outcast Faewish Sprite that hopes to be a knight, and form a group that go to the Stonetree, and Nikki continues to work with Giroda in the Wishing Woods.
- Rainbow Pimp Gear: Styling contests are scored solely on the point value of the items being worn rather than any subjective aesthetics, meaning a potential winning combination of clothing, hair, and accessories may clash horribly (or clip through each other).
- Regenerating Health: If Nikki hasn't lost any health in a while and is out of combat, her health will slowly regenerate to full.
- The Reveal: The Prophet is revealed to be Giovanni, who manipulated various characters as part of a gambit to Screw Destiny.
- Rewards Pass: Mira Journey is is Infinity Nikki's version of the season pass, where you can level it up by completing various tasks, claiming rewards along the way. It contains a free Journey Overture track and a paid Distant Anthem track, which contains some exclusive items.
- Running Gag: Momo's obsession with BBQ; he brings it up continuously, even stating when Nikki catches rare fish that they're shiner than BBQ. (In Japan his favorite food is yakiniku/grilled meat, in China it's wuhuarou/braised pork belly, and in Spain it's bacon.)
- Sequence Breaking: The game will neither chastise nor prevent you from exploring beyond your main story quest progression point; there are very few barriers keeping you out of an area. However, certain areas like the Abandoned District and the Wishing Woods are gated by the use of Ability Outfits, which are in turn gated by story progression.
- Sins of Our Fathers: Giroda is shunned and abused by the other Faewish Sprites in the Wishing Woods due to his grandfather allegedly being responsible for losing their sacred artifact, the Aureum Vase. His grandfather actually helped defend it with Huerta.
- Spanner in the Works: Nikki unwittingly serves as one on behalf of the Prophet, a.k.a. Giovanni, allowing her to foil Chigda's plan to ascend as the new Wishing One.
- Starter Equipment: Or starter outfit, in this case — Nikki's default look with the pink dress. She will switch to it if your current outfit is incompatible with riding a Whimcycle (such as being an elaborate dress).
- Stealth-Based Mission: The Swordsmith Ruins dungeon and surrounding areas are guarded by ancient Iron Squirrel Knight statues that shoot intruders with a laser beam that immediately teleports them out to a specific spot. The statues cannot be disabled or destroyed, and the only way to guard against the beam is to stay out of sight from behind cover. To make it even more difficult if the player has been sighted and the laser beam is activated, the statue will lock onto the player so that it hits them no matter how they move unless they can run out of the path in enough time — and the beam will pass straight through solid objects such as walls, preventing the player from running past the statues and dodging the beam. Only a couple of these statues must be encountered inside the dungeon to complete the main story but the surrounding ruins have way more of them, all of which must be passed in order to gather Whimstars, Dews of Inspiration, and chests for 100% Completion.
- Sudden Name Change:
- Momo, who in prior games had the Trademark Favorite Food of "grilled fish"note , now instead prefers "BBQ."
- The seven kingdoms of Miraland have been renamed completely. The starting region, Heartcraft Kingdom, is a parallel to Lilith Kingdom, even having the cities of Cecia and Wintermount. The other nations have been named in the Worldview trailer
as Empire of Light, Terra Alliance, Starhail Federation, Linlang Empire, Twinmoon Kingdom, and Whale Port. After completing the Wishful Aurosa outfit, Dada will tell Nikki about the seven kingdoms herself. Empire of Light has been mentioned to be invading nearby Umbraso which is next door to Wishfield. Tan Youyou and Timis are from the Linlang Empire and Twinmoon Kingdom respectively; Alison is a traveling resident who is also from the Twinmoon Kingdom. The New Bloom Festival involves a boat that traveled from the Linlang kingdom and is docked in Florawish during the festival.
- Super Drowning Skills: Falling into any body of water deeper than Nikki's chest will have her immediately vanish and lose 1 of her 5 hearts before she reappears on the last solid ground she stood on. She can wade up to that height and run easily through the shallows, so it's not an instant death based on touching water. On the bright side, all Esselings that can't fly will also drown if they fall into water.
- Surprisingly Realistic Outcome: In the "New Bloom Festival" event, Master Du is in Florawish looking to meet a descendant of a man named "Mark", who saved her ancestor Du Qingchuan from a dire situation and left him a paper crane before returning home to restore Florawish after it got wrecked in a storm. She and Nikki find out there are three civilians whose ancestors were named "Mark", so they go around finding them to hopefully return the paper crane. By the end of it, it turns out that none of their ancestors fit the description as while all three were involved in Florawish's history, two never studied outside of Florawish while the third did and is set up to miraculously be the actual "Mark" they're looking for, he only lived to 39 and wasn't noted to have even met Du Qingchuan, making it very likely that the one they're looking for simply got lost to history.
- Trapped in Another World: Nikki and Momo are forcefully transported to Miraland after coming into contact with a magical dress found in her home's attic. They quickly adjust to their new temporary home, as Nikki finds the new world much more fun (and she has been there in prior games, though not this particular version of Miraland).
- Virtual Paper Doll: As the next iteration of a mobile dress-up game series, Infinity Nikki employs a gacha system focused solely on unlocking new clothing and makeup options for Nikki, which the player can mix and match. Momo can also wear different cloaks that are unlocked through the game.
- Warm-Up Boss: The Ebony Scissors are a styling faction that introduce Nikki and the player to Styling Contests. Nikki will have to battle all the factions of Wishfield and the Sovereigns of four different styles to get the materials needed to craft the Wishful Aurosa dress.
- What the Hell, Hero?: Momo will occasionally call Nikki out if the player selects a slightly rude dialogue option.
- Wind Is Green: The Wind of Purity outfit is green themed and based around feathers and air. Nikki's purification orbs are also green arcs of wind and orbs, and this is regardless of what outfit or color scheme she's using with it.
- You Don't Look Like You: Nikki's appearance as in previous games, is almost completely customizable. The player is able to change her hair color and length, eye color, and even skin color to the point where she can end up being virtually unrecognizable as the pink-haired girl in the main ads for the game. The look will also apply in cutscenes, meaning other characters will still refer to Nikki as the "pink-haired girl" even if she has another hair color.