Patch 3.2.0
- ️Fri Jun 12 2009
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“Call of the Crusade” | ||||
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Release date | August 4, 2009 | |||
Initial version | 10192 | |||
Interface .toc | 30200 (changes) | |||
Highlights & notes | ||||
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Official links | ||||
Patch chronology | ||||
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Useful links | ||||
Patches • Patches category |
“The call has been sounded. The Argent Crusade beckons. The heroes of Azeroth have been summoned to prove their worth and test their courage to be considered worthy for the final battle ahead...”
- — Patch description.
Patch 3.2.0: Call of the Crusade brought a host of new features for World of Warcraft: Wrath of the Lich King and went live on 4 August 2009.[1]
Trailer
Load video
Call of the Crusade
Since the opening of the Argent Tournament in northeastern Icecrown, adventurers have journeyed from across Azeroth and beyond to prove their worth in the heart of the Lich King's domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the Crusaders' Coliseum. Formidable Horde and Alliance champions, ferocious beasts, and Scourge lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the Argent Crusade is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against Icecrown Citadel and end the Lich King's reign of terror.
Isle of Conquest
Off the coast of Northrend, Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the Isle of Conquest, this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering siege vehicles while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved.
General
- Construction of the Crusaders' Coliseum is complete. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.
- Trial of the Champion
- 5 player (normal and heroic mode) dungeon.
- Daily quest added to the heroic daily dungeon quest giver.
- Trial of the Crusader
- 10 and 25 player (normal mode) raid dungeon.
- Trial of the Grand Crusader
- 10 and 25 player (heroic mode) raid dungeon.
- Crusaders' Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
- Trial of the Champion
- Head to the new 40 vs. 40-player siege-style Battleground, the Isle of Conquest, to vie for control of a strategic location with a host of resources sought by the Horde and Alliance.
- Two level brackets are available: 71-79 and 80.
- Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
- Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
- Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
- To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
- The Argent Tournament Expands
- All new Argent Crusader daily quests and rewards have been added for players with the <Crusader> title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount and new heirloom items.
- All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts and a new pet.
- Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
- New Dungeon Loot Feature
- Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
- New druid art for
[Cat Form] and
[Bear Form] has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.
PvP
- Arenas
- Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the <Gladiator> title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
- Dalaran Sewers
- The entire Arena has increased in size by 25%.
- Mounts can now be used in this Arena.
- The position and collision of the crates on the central platform has been modified.
- Ring of Valor
- The flame wall has been removed.
- Ruins of Lordaeron
- Alcoves have been removed from the starting chambers.
- The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
- Battlegrounds
- Battleground experience has arrived!
- Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
- When standing at a capture point that you control, you will gain a buff called
[Honorable Defender]. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
- Arathi Basin
- The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
- The game now ends when one team reaches 1,600 victory points, down from 2,000.
- Eye of the Storm
- The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
- The game now ends when one team reaches 1,600 victory points, down from 2,000.
- Strand of the Ancients
- The faction starting on attack/defense will now be randomized at the start of each match.
- Warsong Gulch
- There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
- Wintergrasp
Dungeons and Raids
- Dungeon and Raid ID Extensions
- In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
- Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
- The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
- An ID can be extended more than once.
- An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
- Emblem System Changes
- Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new
[Emblem of Triumph].
- Any dungeons that previously dropped [Emblems of Heroism] or [Valor], such as Naxxramas or Heroic Halls of Stone, will now drop [Emblems of Conquest] instead. Emblems of Conquest can still be converted to Valor or Heroism.
- The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
- New achievements have been added to collect various amounts of any combination of emblems.
- Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new
- 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
- The Nexus: The Oculus & The Eye of Eternity
- Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
- Ulduar
Races: General
[Axe Specialization] (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
- Tauren now have the option of changing skin tone by visiting the Barber Shop.
Items: General
- Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
- Block rating: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
- On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to
[Glyph of Deflection], [Gnomeregan Autoblocker],
[Coren's Lucky Coin],
[Lavanthor's Talisman],
[Libram of Obstruction],
[Tome of the Lightbringer],
[Libram of the Sacred Shield], the tier 8 paladin
[Shield of Righteousness] bonus, the tier 5 paladin
[Holy Shield] bonus, and the tier 5 warrior
[Shield Block] bonus.
- Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
- Item Buy Back Feature Revised
- The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
- Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
- Mounts
- Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
- Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
- Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
Classes: General
- All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
[Replenishment]: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (
[Vampiric Touch],
[Judgements of the Wise],
[Hunting Party],
[Enduring Winter] Frostbolts and
[Soul Leech]).
[Silence],
[Strangulate],
[Silencing Shot], and
[Arcane Torrent]: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
Death knights
Druid
Hunter
Mage
Paladin
[Blessing of Sanctuary]: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
- Charger: Can now be learned at level 40.
[Crusader Aura]: This ability now also grants its flying speed increase to a druid's
[Flight Form] and
[Swift Flight Form].
[Exorcism]: Now has a 1.5 second cast time, but can once again be used on players.
- Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
- Judgments: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
[Judgement of Light]: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
[Lay on Hands]: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
[Righteous Fury]: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
[Sacred Shield]: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
[Seal of Blood]: This ability has been removed.
[Seal of the Martyr]: This ability has been removed.
[Seal of Vengeance] and
[Seal of Corruption]: These seals have been redesigned. Only auto-attacks and
[Hammer of the Righteous] can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
[Shield of Righteousness]: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
- Warhorse: Can now be learned at level 20.
- Talents
Priest
Rogue
- After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
- Talents
Shaman
Warlock
Warrior
User interface
- The quest log is now double-paned for more easily viewed quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
- Character name auto-completion for the chat frame, pop-ups, and mail interface is now active.
- Character names can now be colorized according to class in the chat frame. This feature can be enabled through the chat settings by right-clicking on a chat window.
- Casting bars under the target frame, focus frame and nameplates will now display as shielded if the cast cannot be interrupted.
- Druids will now be able to see their mana bars when shape-shifted.
- Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
- Item level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
- Macros and scripts will no longer be able to target totems by name.
- New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
- Vendor prices will now be listed on items whether or not players are at a vendor.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
Graphics
- The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
World environment
- Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children's Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.
- Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
- Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
- A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
- The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
- Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.
Quests
- The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
Achievements
Professions
Alchemy
Cooking
Enchanting
- Values on Northrend ring enchants increased.
Engineering
- Added a new
[Mind Amplification Dish] attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
- Added a schematic for a [Goblin Welding Beam] that can heal friendly mechanical or vehicle units.
- [Alarm-o-Bot] functionality changed. Materials required reduced.
[Box of Bombs] no longer requires an anvil.
- The
[Cobalt Frag Bomb] now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
- Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
- Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
- Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
- Increased benefits from
[Hyperspeed Accelerators],
[Hand-Mounted Pyro Rocket] and
[Reticulated Armor Webbing] glove modifications.
- Increased the passive bonuses provided by
[Springy Arachnoweave],
[Flexweave Underlay] and
[Nitro Boosts].
- [Mote Extractor] now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
- A new repair bot has been added, and his name is
[Jeeves]. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The [schematic] for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
[Nitro Boosts]: Now have a 5-second duration.
- Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for [Runic Healing] and [Mana Injectors] has been increased.
- Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
- Significantly reduced the cooldown on
[MOLL-E].
- The [Spynocular belt] attachment has been changed to a
[Frag Belt]. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
- A Steam-Powered Auctioneer, Reginald Arcfire, has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
- Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
- The
[Ultrasafe Bullet Machine] and
[Saronite Arrow Maker] schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
[World Enlarger]: Cooldown reduced to 15 minutes, down from 1 hour.
Fishing
Herbalism
- Increased healing from
[Lifeblood] (Rank 6).
- Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
Inscription
- Added a new
[Glyph of Claw] for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.
- Master's Inscriptions increased.
Jewelcrafting
Leatherworking
- Added recipe for
[Heavy Knothide Leather] to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
- Fur Lining values increased.
Mining
- In addition to the normal requirements, mining deposits in Northrend now require a minimum character level of 65 to mine.
[Toughness] (Rank 6) provides more stamina.
Skinning
[Master of Anatomy] (Rank 6) provides more critical strike rating.
Tailoring
- Embroideries improved.
Items
Bug fixes
Death knights
Druids
Hunters
Mages
Paladins
Priests
Rogues
Shaman
Warlocks
Warriors
Items
Professions
- Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
[Guardian Gloves]: Now correctly marked as uncommon quality.
Events
- Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
- Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
Technical
- There is a known UI rendering issue with the Intel 965 Mobile Express chipset drivers on Windows Vista prior to version 7.15.10.1559 (December 2008). Please contact your laptop manufacturer for an updated driver if you are experiencing difficulties. In case of continued problems, add the following lines to the Config.wtf file as a workaround: SET fixedFunction "1".
References
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