Totemic Call (quest)
- ️Tue Jul 19 2016
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Start | Littlefur |
End | Elder Sookh |
Level | 10-45 |
Category | Val'sharah |
Experience | 14800 |
Reputation | +150 Dreamweavers |
Rewards |
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Previous |
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Next |
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Objectives
Destroy the Nightmare Totem.
- Nightmare Totem destroyed
Description
I heard the others talking earlier. I may know the cause of their fear.
They say the Chieftain has a mysterious totem. It gives him power, and fearful visions.
If you destroy the totem, the madness will end.
Rewards
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[Nightvale Cord] | ![]() |
[Sablehide Belt] | |
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[Thornbrace Waistguard] | ![]() |
[Rooksguard Girdle] | |
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[Nightvale Gloves] | ![]() |
[Sablehide Handguards] | |
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[Thornbrace Grips] | ![]() |
[Rooksguard Grips] |
You will also receive:
Progress
The totem works its magic on anyone who touches it.
Completion
Thank you, <name>! My nephew is returned to me.
He explains that the source of the madness comes from a powerful totem, deep in our village.
It makes sense, but who - or WHAT - gave us such a thing?
I will share this knowledge with the druids at once.
Notes
On accept:
- Littlefur says: I go to my uncle. Thank you, kind stranger!
Upon approaching the Nightmare Totem:
- Chieftain Graw says: The power of the totem is mine. You won't take it!
Chieftain Graw drops [Chieftain's Beads], which start the side quest
[10-45] The Chieftain's Beads.
Progression
[10-45] Archdruid of the Claw
- Complete all of:
[10-45] Awakening the Archdruid
[10-45] Out of the Dream &
[10-45] The Demons Below
[10-45] Entangled Dreams
[10-45] Return to the Grove (if this is the last Archdruid storyline completed)
Patch changes
Patch 7.0.3 (2016-07-19): Added.
External links
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