Human
- ️Sat Nov 04 2023
- This article is about the human lore. For for the core race, see Human (playable). For for the allied race, see Kul Tiran (playable).
“Once again, we face a new and great threat. Even now, we bear the fresh scars of evil forces bent upon our destruction. But humanity is not so easily cowed! We stand in the breach and we hold the line! We will never be slaves to fear! [...] Let us unite this day. Let us renew our promise to uphold and protect the Light, and together we will face down this dark new storm and stand firm against it—as humanity always has... and humanity always will!”
Humans (also called men, collectively referred to as mankind, humankind, or humanity) are a resilient species native to the world of Azeroth. Recent discoveries have shown that humans are descended from the barbaric half-giant vrykul of Northrend. Born "weak" and "deformed" as a result of the Curse of Flesh, they had to be exterminated to keep the vrykul race pure, but not all vrykul could bear to kill their children, and they took them away to a land far away from Northrend, in the northern Eastern Kingdoms. Though humans are among the younger races on Azeroth, they have faced many challenges with fortitude and resilience. Their continued ability to adapt and rebuild has made them a vital force in an ever-changing world.[2]
Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the Empire of Arathor was formed, along with its capital, the city-state of Strom. After several centuries of peace, however, the increasingly prosperous and independent city-states of Arathor split into the Seven Kingdoms: Gilneas to the west, Alterac, Dalaran, and Lordaeron to the northwest, Kul Tiras to the southwest, and Stormwind to the far south. Strom itself was renamed Stromgarde and remained significantly influential.
After centuries of peace and conflicts, disaster struck when the orcish Horde opened the Dark Portal on Azeroth, reducing Stormwind to ruins during the First War. The survivors fled to Lordaeron, where the leaders of the seven kingdoms resolved to unify as the Alliance of Lordaeron. Alongside the dwarves and gnomes of Khaz Modan, and later the high elves of Quel'Thalas, the Alliance succeeded in defeating the orcs during the Second War. In the aftermath, the human nations rebuilt Stormwind City as a powerful symbol of humanity's future and that if it could rise from the ashes, anyone could.
Years later, unaware of the death cults forming in their lands, the human kings began to argue over territorial holdings and decreasing political influence. Soon the kingdom of Lordaeron was decimated by a mysterious plague that killed thousands of humans and converted them into mindless undead slaves of the Scourge. Corrupted by the Lich King, Prince Arthas Menethil became his champion during the Scourging of Lordaeron, leading to the destruction of Lordaeron and Dalaran. All this tragedy was in fact merely preparation for an invasion by the demonic Burning Legion, which had long sought to destroy all life on Azeroth. When the Legion struck, humans banded together with the other mortal races and secured a costly victory during the Third War.
Since the fall of Lordaeron, the kingdom of Stormwind has become the strongest bastion of humanity and the most powerful force in the now multiracial Alliance. Led by High King Anduin Wrynn, who succeeded his father Varian Wrynn at the head of the faction, the people of Stormwind hold fast to the principles of honor and justice as they defend their settlements and their families. Despite their losses and several internal conflicts, the kingdoms of Dalaran, Kul Tiras, Gilneas, and Stromgarde also managed to recover in recent years, and for most of them, renewed their allegiance with the Great Alliance.
History
At the dawn of humankind
- Main article: Early humans
The vrykul, ancestors of mankind.
Humans are descendants of the vrykul, a race of barbaric half-giants from Northrend, who were themselves originally a race of titan-forged. Circa 15,000 BDP, the curse of flesh caused vrykul women of the Dragonflayer clan to begin giving birth to children that were small and malformed. The Dragonflayer ruler, King Ymiron, declared the children to be "aberrations" and ordered them all to be destroyed, but some parents instead hid their children away in the care of a vrykul population in Tirisfal Glades, in what would later become the northern Eastern Kingdoms. Over the ages that followed, the afflicted children and their offspring continued to degenerate into mortal beings called humans.[3][4]
Over the millennia that followed, nomadic tribes of humans flourished in the forests and hills of the Eastern Kingdoms. Despite the threat posed by the forest trolls of neighboring the Amani Empire, the tribes constantly warred with one another for land and power.[5][6]
Humanity eventually forgot its origins, and did not rediscover the truth of their relationship to the vrykul until they encountered vrykul in Northrend during the war against the Lich King.[4]
Arathor and the Seven Kingdoms
- Main articles: Arathor, Seven Kingdoms
Humans joined the forefront of Azerothian history during the Troll Wars in 2,800 BDP. In response to increased aggression from the Amani trolls, the Arathi tribe, under the rule of Warlord Thoradin, embarked on a campaign to bring together the human tribes under a single banner. By offering equality and peace to the people they conquered, the Arathi were able to unite the tribes into the Empire of Arathor,[5][6] the first great human civilization.[7][8][9]
The high elves of Quel'Thalas, meanwhile, were in open war with the trolls. In desperation, they turned to Arathor and agreed to instruct One Hundred humans in the use of arcane magic in exchange for military aid. Together, the humans and high elves thoroughly defeated the trolls, and the two peoples would nurture peaceful relations for millennia to come.[5][10]
At an unknown point in time, humans from Arathor and high elves from Quel'Thalas[11][12] left the Eastern Kingdoms and traveled across the sea[13] to a landmass where they founded a new Arathi Empire together. The two peoples became one and have remained united ever since. As such, modern-day Arathi are all of mixed human and elven descent and do not call themselves humans, elves, or half-elves, only Arathi.[11][14]
Over the following millennia, Arathor expanded across the Eastern Kingdoms through the founding of multiple city-states, which over time grew increasingly autonomous. In 1,200 BDP, the empire split apart into a set of independent nations, the Seven Kingdoms: Gilneas to the west, Alterac, Dalaran, and Lordaeron to the northwest, Kul Tiras to the southwest, and Stormwind to the far south. The Arathi capital, Strom, was renamed Stromgarde and remained a significantly powerful kingdom.[15]
In the human societies, there were legends among the populace of the First Days, where demons roamed free, and great heroes arose to drive them out. Knowing the real truth, the Kirin Tor forbade demonology—any attempt to summon demons were to be found and stopped at once, often by force. As such, demons had a limited public impact on the people of the Seven Kingdoms, mostly existing through rumors and folk legends. Most situations involving demon worship ended up taken care of by local authorities, with individuals such as teenagers indulging in magicks they didn't understand[16] or venal farmhands and greedy merchants committing sacrifices and other foul acts in the name of some old demon whose name they couldn't even properly pronounce after hearing their whispers in their sleep.[17] Real ceremonies involving demon summoning and fel spells did happen, such as with the case of Zmodlor's cult at Jortas,[18] but they were secretly neutralized by the efforts of the Kirin Tor and the Council of Tirisfal. In time however, some of those mages charged with hunting demons turned to the dark arts themselves, and the Guardian of Tirisfal Aegwynn fought against some of the greatest spellcasters of her age when they fell into demonic lore.[19]
In time, the kingdoms gradually developed rivalries, as before the coming of the orcs, the human kingdoms of Lordaeron faced challenges and obstacles from each other as the games of politics played out.[20] Decades before the First War, while Azeroth enjoyed a time of relative peace, villages squabbled with villages, and kingdoms spied on kingdoms. In the Eastern Kingdoms, humans engaged in rigorous trade with dwarves, gnomes, and high elves. Some nations, like Lordaeron, acted as regional leaders and trendsetters, mediating disagreements between smaller kingdoms and used their strong militaries to impose order over the land. Still, others focused their resources on defending themselves from old rivals.[21]
Among the history books in Medivh's library, some mentioned references of genocides, assassinations, and massacres between humans of the seven kingdoms, using claims of nobility, heritage, and honor to justify their conflicts.[22] Among these battles, there were military conflicts between the nations of Alterac and Stromgarde, as the proximity of the two and the apparent ambiguity of their mountain borders had led to several wars and skirmishes. On more than one occasion, King Thoras Trollbane led the armies of Stromgarde into battle against the honorable General Hath of Alterac.[23]
The Alliance of Lordaeron
- Main article: Alliance of Lordaeron
Millennia later, disaster struck when the orcish Horde appeared on Azeroth, reducing Stormwind to ruins during the First War between orcs and humans.[24] The city's survivors, including the young prince, Varian Wrynn, fled to Lordaeron, where the leaders of the seven kingdoms resolved to unify once again in the Alliance of Lordaeron. Joined together, they succeeded in defeating the Horde during the Second War.[25]
Tensions grew among the kingdoms, however, as the costs for maintaining the Alliance rose much higher than originally anticipated. Unwilling to pay the taxes, the leaders of Gilneas and Stromgarde chose to withdraw their kingdoms following the Alliance splintering in consequence of the liberation of the orcs from internment camps.[26] At the time of the Third War, most contemporary human and high elven mages bowed to the sovereignty of Dalaran and the Kirin Tor.[27] Further disaster came when the kingdom of Lordaeron was decimated by a mysterious plague that killed thousands of humans and converted them into mindless undead slaves of the Lich King. Even Lordaeron's prince, Arthas Menethil, was manipulated by the Lich King, leading Arthas to kill his own father and direct the Scourge to eradicate humanity in his kingdom.[28][29] Eventually, Arthas journeyed to Northrend, where he merged with his master. For the next five years, the Lich King remained in Northrend, plotting and building up his armies.[30]
The remnants of the Alliance in Lordaeron banded together to form the Alliance resistance in order to retake their lost lands from the undead. Under the command of Grand Marshal Garithos, the Alliance resistance managed to retake Dalaran.[31] However, Garithos' harsh bigoted leadership forced the blood elves to desert his army[32][33][34] and sometime later, the Alliance resistance was mind controlled by the Dreadlord Insurgents. The Alliance resistance was freed from the dreadlords' influence by Sylvanas Windrunner's forces (later known as the Forsaken)[35] and together, they worked to take down the last dreadlord warlord, Balnazzar, and retake the Ruins of Lordaeron. Instead of leaving Lordaeron as Sylvanas promised, she betrayed Garithos and had him and his men killed; thereby taking the Ruins of Lordaeron for herself.[36]
Post Third War
Stormwind City rebuilt, became one of the last bastions of human civilization.
With the recent invasion of the Burning Legion, which left the northern Kingdom of Lordaeron in ruins, Stormwind now stands as the strongest bastion of human civilization. The Alliance since then has been reorganized and gained new allies in the following years, with the humans of Stormwind standing resolute in their charge to maintain the honor and might of humanity.[2] Following the heroic examples of the legendary Sir Lothar and King Llane, the knights and warriors of Stormwind are considered to be among the fiercest and most courageous warriors in the land.
Despite the devastating losses of the Third War, humanity still prospered in most of the remaining human kingdoms. Even in Lordaeron, which took the brunt of the devastation, still had pockets of humanity fighting to reclaim their lost lands back. However, some of these humans entered into a conflict with the Forsaken, who humanity found abominable and unsavory. Many humans see undead as offensive to their way of life, while others still suspected them of being agents of the Scourge.[37] It did not help matters that the Forsaken joined forces with the Horde, a long-time enemy of the Alliance, and that human zealots in Lordaeron such as the Scarlet Crusade became obsessed with eradicating the undead and retaking their once-beautiful homeland.
The humans' primary threat now other than the Scourge is the Forsaken, who are continuing their attempts to expand south from Tirisfal Glades into the Arathi Highlands. However, the human presence in the region remained strong with the remnants of Lordaeron and Stromgarde, causing the Hillsbrad area to be one of Azeroth's major battlefields. Despite all of this, humans continue to be vigilant, and have banded closer together and with the Alliance as a whole.
The Knights of the Silver Hand in Lordaeron, under the command of Lord Commander Saidan Dathrohan and Highlord Alexandros Mograine, who wielded the Ashbringer, attempted to retake the Plaguelands from the undead. Though they found some success,[38] after Highlord Mograine fell to the Scourge, the holy order began to change. They rebranded themselves the Scarlet Crusade and became more fanatical in their methods of destroying all undead, as well as despising all non-human races. Other paladins, disgusted with the Scarlet Crusaders' zealotry, formed the Argent Dawn, which took a less extreme approach and accepted members from all of Azeroth's races into their ranks.[39]
One day, King Varian Wrynn went missing while on route to a secret diplomatic meeting. During the absence of King Varian Wrynn, Anduin Wrynn was crowned king, though the actual power remained in Regent Lord Bolvar Fordragon's hands until either Varian was returned or Anduin reached the age of ascension. The Kingdom of Stormwind was kept in a state of chaos and political unrest due to corruption created by Lady Katrana Prestor and the House of Nobles. The towns of Darkshire, Lakeshire, Goldshire, Southshore, and (to a lesser extent) Menethil Harbor- who all fall under the protection and leadership of Stormwind- had to rely more heavily on their own local militia to fend off local threats while Stormwind's leadership was in disarray.
Under the watchful leadership of the young mage Jaina Proudmoore, formerly of Kul Tiras, the Human Expedition that fled the destruction of Lordaeron joined forces with the night elves and the Horde in order to defeat the demon Archimonde and banish the Burning Legion during the Third War. Afterwards, the expedition established a new home in Kalimdor called Theramore Isle, which became a prominent member of the Alliance and kept close ties with Stormwind. Lady Jaina Proudmoore hopes to lead Theramore to a prosperous future and aid in reuniting the distant human kingdoms once more.[40] The merchant nation of Kul Tiras left the Alliance after their demands to avenge Lord Admiral Daelin Proudmoore's death were going unheeded. The people of Kul Tiras furiously isolated themselves from the rest of the Alliance, but were not angry with all of the Alliance leaders. They instead nursed a bitter hatred only towards Jaina Proudmoore for betraying her family and allowing the Horde to cut down her father.[41][42] The city-state of Dalaran, with its powerful mages, retained some control over Hillsbrad and Silverpine Forest but mostly isolated themselves behind a vast, magical dome around the heart of their city.[43] In addition, there is the human enclave in the Arathi Highlands, the remnants of the Kingdom of Stromgarde. After the assassination of Thoras Trollbane, Stromgarde was invaded by the Syndicate, forest trolls, and ogres. The Horde has also established themselves in the contested land and are fighting for the resources of Arathi Basin. The remnants of Stromgarde rejoined the Alliance in order to rid its kingdom of interlopers and restore the kingdom to its former glory. It was rumored the once-allied kingdom of Gilneas was still flourishing and populated with humans, but no word has been heard of them for years. They too have isolated themselves from the world after they barricaded themselves with the Greymane Wall.
The Burning Crusade
This section concerns content related to The Burning Crusade.
Human forces from Stormwind and the rest of the Alliance worked to repel a surprise invasion from the recently re-opened Dark Portal alongside the forces of the Horde and the Argent Dawn. After the combined forces of Azeroth pressed on through the Dark Portal and into the shattered world of Outland, Alliance forces were surprised to find the tattered remnants of the Alliance Expedition, still standing vigil years after the portal closed and their presumed deaths. Based in their decades-old fortress of Honor Hold, and calling themselves the Sons of Lothar, these survivors were joined by the armies of Stormwind and Ironforge. Among these remnants was the heroic human, Danath Trollbane, who grieved heavily when he heard of the fate of Lordaeron, and swore to someday return to restore his native Stromgarde to its former glory.
Wrath of the Lich King
This section concerns content related to Wrath of the Lich King.
With the freeing of the Kingdom of Stormwind from the grasp of Onyxia by the heroic efforts of many Alliance heroes, King Varian Wrynn was returned to his rightful throne and restored order to his lands. Today, King Wrynn oversees Stormwind with support from the House of Nobles. The newly found peace humanity had found would not last long. Shortly after the demonic Burning Crusade was halted at the Sunwell, an old and familiar human threat emerged. Spreading its horrific plague once again through contaminated grain, the undead Scourge, led by the tyrant Lich King, returned its sights to humanity, planting infected crates in Booty Bay and letting it be shipped throughout Azeroth. This renewed invasion culminated in attacks on the human villages of Southshore and Goldshire, and eventually, in a daring attack on Stormwind itself. The time to avenge the fallen human kingdom of Lordaeron had arrived.
Knowing that the threat of the Scourge was as real as it was in the Third War, the human leaders Varian Wrynn, Jaina Proudmoore, Tirion Fordring, and Rhonin led an assault against the frozen homeland of the Scourge. Alliance forces attacked the forces of the Lich King from Borean Tundra and Howling Fjord, eventually carving a path to Angrathar the Wrath Gate and crippling the Scourge necropolis of Naxxramas. Tragedy struck in the Battle of Angrathar the Wrathgate however. As the Alliance commander, Bolvar Fordragon, taunted the traitor Arthas Menethil, a group of militant Forsaken appeared overhead, led by Grand Apothecary Putress, and launched barrels of Forsaken blight on the assembled Alliance and Horde armies, resulting in the apparent death of Bolvar Fordragon and the painful deaths of hundreds of humans.
Enraged over this apparent betrayal, Varian Wrynn sent Jaina Proudmoore to elicit an explanation from the Horde. In a meeting in Orgrimmar, Jaina learned of an uprising in the Undercity, in which the Horde presence had been expelled by a group of rogue Forsaken led by the dreadlord Varimathras and the rogue Grand Apothecary Putress. Seeing an opportunity to reclaim Capital City for the Alliance and to bring Putress to justice, Varian Wrynn launched a full assault on the Undercity. Alliance forces battled to the Apothecarium and beheaded Putress. However, at the same time, Varian Wrynn, in grief over the loss of Bolvar Fordragon, enraged by proof of the Forsaken's sinister schemes, and the status of the once glorious capital of Lordaeron, lashed out at Thrall and exchanged blows with him before being teleported back to Stormwind by Jaina Proudmoore.
Meanwhile, Tirion Fordring and Rhonin established their own presences in Northrend, with the newly formed Argent Crusade fighting the Scourge in Icecrown and Zul'Drak. Rhonin and the Kirin Tor established a presence in Crystalsong Forest, levitating the entire city of Dalaran to fight in the Nexus War. Jaina Proudmoore, seeking to confront her former lover Arthas, led her own assault on Icecrown Citadel through the Frozen Halls.
Eventually, the Argent Crusade breached Icecrown Citadel and, along with its champions, took the fight to the Lich King at the Frozen Throne itself, and after a long battle, managed to shatter Frostmourne and kill Arthas. Humans, after losing so much to the Scourge, stood triumphant against the Lich King.
However, as Arthas died, the ghost of Terenas Menethil appeared and warned Tirion that although Arthas is dead, someone must take on the role of Lich King, to keep the undead throngs left behind in check. As Tirion contemplated taking the role on himself, he was interrupted by the heavily deformed and thought dead Bolvar Fordragon, who had in fact been taken prisoner by the Lich King after the Battle of Angrathar. At Bolvar's insistence, Tirion Fordring crowned Bolvar Fordragon the new Lich King. As Bolvar's voice changed into that of the Lich King, he warned Tirion and his allies to leave, and to never return.
Cataclysm
This section concerns content related to Cataclysm.
Although the proud humans of Stormwind led the Alliance to victory over the dreaded Lich King, the immense cost of the Northrend campaign proved to be unexpected. Some humans in Stormwind have been taxed to the point of bankruptcy. Many found themselves out of work and without homes, particularly after the bold attack on Stormwind City by the corrupted Dragon Aspect, Deathwing. These throngs of homeless congregated to Westfall, where they would contribute to the resurgence of a new Defias Brotherhood.
Meanwhile, the human kingdom of Gilneas, isolated since the Third War by the Greymane Wall, was suddenly thrust into the wider world of Azeroth when the terrible cataclysm that sundered the world shattered their thought to be impenetrable wall. To add to this grief, the kingdom suffered from a mysterious curse shortly after sealing themselves off, that turned normal humans into ferocious and feral Worgen. This, combined with an unexpected invasion by the Forsaken, forced the humans of Gilneas back into the Alliance.
The Argent Crusade has resumed its work in eradicating the now weakened Scourge presence in Lordaeron, taking control of most of the Plaguelands and working alongside their Cenarion Circle allies to retake the land from the undead. The humans of the Alliance, thanks to manipulations from the Twilight's Hammer and the ambitions of the new Horde warchief, Garrosh Hellscream, are now involved in a renewed conflict with their perennial enemy, the Horde. Humans are currently stationed most prominently in the Southern Barrens, striking at the heartland of the Horde, and in Gilneas, where the 7th Legion fights to retake Lordaeron from the Forsaken.
Mists of Pandaria
This section concerns content related to Mists of Pandaria.
During the Attack on Theramore Isle, Theramore Isle was destroyed by the Horde, and the leaders of the Alliance, outraged at this matter, completely devoted themselves into the war. During the conflict, the ancient continent of Pandaria was discovered. As Alliance and Horde raced to claim the riches of the new land for themselves, their presence awakened ancient evils — the sha.
Over the course of the war, it was discovered that Warchief Hellscream had dabbled in harnessing the sha to fuel his war machine. The discovery of the complicity of some members of the Sunreavers led to the Purge of Dalaran, in which the magocracy realigned itself with the Alliance. Through the Trials of the High King, Varian Wrynn cemented the hold of humanity over the Alliance, strengthening the ties between its races while the Horde under Garrosh Hellscream splintered in rebellion and dissent. When Hellscream in his reckless drive unearthed the Heart of Y'Shaarj and befouled the sacred Vale of Eternal Blossoms, the Alliance led an attack together with the Horde rebels to bring the Warchief to justice. Recognizing that some members of the Horde had preserved their honor, Varian spared the Horde from dismantling.
Warlords of Draenor
This section concerns content related to Warlords of Draenor.
When Garrosh Hellscream escaped his sentence with the aid of the renegade bronze dragon Kairozdormu, he fled into an alternate timeline of Draenor. Bringing the orcs new technologies, he was instrumental in the creation of the Iron Horde, which soon spilled through the Dark Portal and laid waste to Nethergarde Keep.
After Maraad convinced King Varian Wrynn to fight by detailing the strengths of their warlords, Stormwind sent their own heroes through the Dark Portal to keep Azeroth safe from another orcish invasion. In time, the wizard Khadgar returned to lead the operations against the Iron Horde. Among the human forces, Admiral Taylor established a garrison at the Spires of Arak, but was backstabbed by his subordinate Ephial. Another base was also constructed at Ashran, from which conflict against the Horde over the possession of artifacts was waged.
Humans, along with the rest of the Alliance, aided the free people of Draenor in resisting the Iron Horde and managed to defeat Gul'dan and his demonic masters before they could corrupt this Draenor as they had the one in the prime timeline.
Legion
This section concerns content related to Legion.
After his failure on Draenor, Gul'dan was brought into present-day Azeroth and continued his plan to unleash the Burning Legion again. Hunted by Khadgar, he reached the Broken Isles and the Tomb of Sargeras, where he unleashed the Felstorm and created a large portal that allowed the Legion to launch its largest invasion of Azeroth since the War of the Ancients.[44] Khadgar then flew to Stormwind to deliver warnings and mobilize Azeroth's defenders again.
On the Battle for Broken Shore, humanity would lose two of its greatest heroes: Highlord Tirion Fordring was taken captive and eventually perished, and King Varian Wrynn was executed by Gul'dan while defending the retreat of his forces after the Horde had pulled back their forces after many losses. Anduin Wrynn was crowned as the new High King and forced to lead the Alliance into war. Meanwhile, Dalaran again assumed neutrality due to Khadgar's urgings, causing Jaina Proudmoore to leave the Council of Six in disgust, thus leaving Khadgar as the new leader of Dalaran and the Kirin Tor.[45]
The Legion's forces were not confined to the battlefield. A demonic infiltrator, the dreadlord Detheroc, had impersonated Master Mathias Shaw and taken control of the SI:7 and used it to incite King Anduin against the Horde.[46] At some point, some of Stormwind's citizens have been converted to the Burning Legion's cause and formed the Veiled Hand.[47] These cultists sought to overthrow Stormwind but were foiled when Shadows of the Uncrowned assassinated their leaders.[48] Against these threats rose different class orders that kept these threats contained, and their combined efforts eventually led to the final defeat of the Legion and the imprisonment of the Dark Titan Sargeras.
Battle for Azeroth
This section concerns content related to Battle for Azeroth.
King Anduin attempted to reconcile the humans of Stormwind with the Forsaken by initiating the Gathering event in order to promote unity. However, the Gathering ended in tragedy, and Warchief Sylvanas Windrunner has used the failed reunion to further alienate the Forsaken from their human counterparts.[49]
Stormwind became haven for the night elven and Gilnean refuges from Teldrassil. In response to the Burning of Teldrassil, the Alliance retaliated against the Undercity during the Battle for Lordaeron. The two conflicts have reignited the war between the Alliance and Horde, as they battled for Azeroth and the Azerite proliferating from their dying world.
After discovering the Horde was planning to recruit the Zandalari Empire into their ranks, the Alliance knew it would need new allies to match the Horde's strength. Jaina Proudmoore proposed she head a diplomatic mission to recruit her estranged homeland, Kul Tiras, back into the Alliance. Kul Tiras' powerful navy would be a formidable asset to the Alliance that could even the playing field, but the Alliance needed to prove its worth to Kul Tiras' ruling houses before it gained the maritime nation's allegiance.[50] Kul Tiras has degenerated severely in contemporary times; it is plagued with crime, piracy, corruption, a missing Kul Tiran fleet, Drust incursions, Old Gods radicalization of the tidesages, a burgeoning Kul Tiran civil war, and to compound further their problems, the Horde had recently raided Brennadam and invaded Stormsong Valley.
After reconciling the estranged Proudmoore family and stabilizing Kul Tiras' troubled territories, the Alliance had once again regained the Kul Tirans' trust and unified the maritime nation. Lady Ashvane secretly plotted to usurp Katherine Proudmoore's rule over the island kingdom, but her attempt was ultimately thwarted by Alliance adventurers.[51] Lady Jaina Proudmoore's success in foiling House Ashvane's coup d'état and recovering Kul Tiras' missing fleet had also restored faith in Proudmoore leadership and she was subsequently named Lord Admiral for her accomplishments. Faced with the threat of the Horde, Kul Tiras rejoined the Alliance. The Kul Tirans then retaliated against the Horde by joining the Alliance during their invasion of Zuldazar.
The western region of Arathi Highlands also became a warfront between the Alliance and Horde as they fight over Stromgarde. The battle ultimately ended in the Alliance's favor, with Stromgarde victorious and Danath Trollbane as the new ruler of the realm.[52][53] This victory restored Stromgarde Keep as the capital of its eponymous kingdom, leaving the various settlements of the kingdom in the hands of the Alliance once more.
Shadowlands
This section concerns content related to Shadowlands.
After King Anduin Wrynn's abduction by the Mawsworn, Turalyon was appointed as regent and protector of the realm with the support of the House of Nobles.[54] During Death Rising, Stormwind came under attack from the Scourge and forces of the Stormwind Army and the Argent Crusade were mobilized in Elwynn Forest, Redridge Mountains, and Duskwood in order to protect the regions and its inhabitants. At the end of the war against the Jailer, King Anduin told King Genn Greymane that he couldn't return to Azeroth yet and that he trusted Turalyon to keep Strowmind and the Alliance safe in his absence.[55]
Dragonflight
This section concerns content related to Dragonflight.
With the return of the Dragon Isles, Regent Lord Turalyon declared that the kingdom of Stormwind and the Alliance would answer the Dragon Aspects' call and stand together with dragonkind once again.[56]
Following the war against the Primalists, King Genn Greymane and his people finally returned to Gilneas.[57] With the support of the Alliance and the Desolate Council, they faced the forces of the Scarlet Crusade to regain control of their kingdom. In the aftermath of their victory, King Genn abdicated his throne to his daughter, Tess Greymane, whom he deemed ready to lead their people to a better future as the Queen of Gilneas.[58]
The War Within
This section concerns content related to The War Within.
Shortly after Dalaran was teleported above the Isle of Dorn in Khaz Algar, Xal'atath unleashed the nerubians of Azj-Kahet upon the weakened city.[59] While the Kirin Tor defended the city alongside their allies, Xal'atath siphoned Dalaran's power into the Dark Heart from the Violet Citadel until Khadgar confronted her, but despite the archmage's efforts and power, she ultimately used the artifact to "kill" him and destroy the city.[60] The remaining pieces of Dalaran landed of the isle below, along with the teleported citizens.[61] In retaliation, reinforcements from all the allied human kingdoms were part of the Alliance forces that traveled to Khaz Algar under the command of Lord Commander Turalyon.[62]
Notable
Human nations
- Main article: Seven Kingdoms
The Seven Kingdoms are the human states that became sovereign after the disintegration of the Empire of Arathor, approximately 1,200 years before the First War.[15]
The Seven Kingdoms | First War | Second War | Interim | Third War | Interlude | Alliance-Horde war | Third Burning Legion Invasion | Fourth War | Aftermath | Current status | Current affiliation | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lordaeron | - | Damaged[63][64] | Rebuilt | Destroyed[65] | See Scourge and Forsaken | Ruined | - | See Battle for Lordaeron | - | In ruins, defunct | Contested/Forsaken[66] | |
Stormwind | Destroyed | - | Rebuilt | - | - | - | Damaged | Rebuilt | - | Active | Alliance | |
Dalaran | - | Damaged[67] | Rebuilt | Nearly destroyed[68] | Rebuilt | Rejoined Alliance | Damaged and neutral | Rebuilt | See Destruction of Dalaran |
In ruins, defunct | - | |
Kul Tiras | - | Damaged[69] | Rebuilt | - | Fell silent[70] | - | - | Rejoined Alliance | - | Active | Alliance | |
Stromgarde | - | Damaged[71] | Left Alliance | - | Damaged | Damaged[72] | See Stromgarde | See Battle for Stromgarde | - | Active | Alliance | |
Gilneas | - | - | Left Alliance | - | See Civil war and Worgen | Rejoined Alliance | - | - | See Reclamation of Gilneas | Active | Alliance | |
Alterac | - | Subjugated by Alliance[73] | Rebuilt[74] | - | See Syndicate | Damaged | - | See Alterac City | - | In ruins, defunct | Contested (Horde/Syndicate) | |
Other human nations | ||||||||||||
Theramore | - | - | - | - | Founded | Destroyed | - | - | - | In ruins, defunct | Alliance | |
Arathor | - | - | - | - | - | - | - | - | - | Defunct | Independent |
About human populations living outside of the Seven Kingdoms:
- The first victims of the Plague of Undeath were the inhabitants of a human village in the Dragonblight.[75] Alexandros Mograine mentioned that "Whole cities have gone missing" and that "Northrend is lost".[76] Wintergarde Keep was built over an old human village dating back before the Alliance Vanguard arrived to the Dragonblight.[77] The trappers are a faction of humans who inhabit the Grizzly Hills in Northrend. Most were transformed into worgen by the Wolfcult.
- Despite having unique names and a unique look, the Wastewanders are not native to Kalimdor; they originate from a group of former pirates who were marooned in Tanaris.[78] They have spent many generations as brigands, whether on land or sea, until they decided to hang up that life for a chance at a more peaceful existence, and now inhabit the deserts of Tanaris and Uldum.[79]
- At one point, Stormwind established a small port town, Blackwater Cove, on the Cape of Stranglethorn. However, the humans were quickly overwhelmed and driven back to their homeland by attacking jungle trolls. After the humans' departure, the goblins of the Steamwheedle Cartel arrived[80][81] and turned the cove into the town of Booty Bay.[82][83] This happened "in recent years"[80][81] but prior to the First War, as Booty Bay was already the territory of the Steamwheedle Cartel by then.[84]
- There are still humans from Booty Bay in current times, such as Makasa Flintwill,[85] [86] with their own traditions and culture.[87]
- At some point after the founding of Arathor, one population of Arathi splintered from the empire and ultimately settled in the subterranean realm of Hallowfall in Khaz Algar, where they developed their own culture in isolation from the other human kingdoms.[88] These Light-worshipping Arathi have a martial society, sustained by the light of Hallowfall's crystal sun and built around the use of holy fire, and are engaged in a continuous battle with the nerubians of neighboring Azj-Kahet.[89][90]
Appearance
Humans come from many backgrounds and show great physical variety among all the races. Humans' skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Men often grow short beards and women commonly wear their hair long. Female humans are on average 5'8" tall while males usually reach a height of about 6'1",[91] however, some males do reach heights of 6'6".[92]
The physique of humans is more muscular and sturdy than of elves, but much more slender than that of dwarves. The color and hue of human skin vary, ranging from a fair pink, to tanned, to a very dark brown. Hair becomes gray or white with sickness or age. Human eyes have been known to glow like those of the naturally magical elves if he or she is wielding powerful magic.
Culture
Humans seem to be a naturally proud and ambitious race. The humans of Azeroth have a very strong sense of triumphalism and have been known to be arrogant, overzealous, or vainglorious. Humans have also regularly displayed noble and altruistic attitudes and actions. These qualities have led to human society producing notable heroic and villainous figures in recent history.
Upon experiencing the world through the eyes of the human Tyrathan Khort through the use of a memory wine draught, the troll chieftain Vol'jin was shocked at how relatively weak and fragile human bodies are compared to those of trolls. He reflected that humans know death can come quickly, yet they fight, explore, and show courage nonetheless, as if mortality is such a well-known companion that they can embrace it easily. He also noted that many humans have steel in them that allows them to recover from deep injuries and fight hard against death.[93]
Humans prefer to live in villages, towns, and cities. Few humans understand the reverence of nature the night elves and tauren possess, and the most rural or rugged lifestyle a human has shown to possess is that of a farmer, bandit, or soldier. Human cities are extremely large, bustling, and lively. Outside city walls, in the countryside, the human peasantry provides basic resources to the rest of the kingdom; the peasant farms, mines, and chops wood. In the city, merchants trade goods while craftsmen practice and perform their trades and businessmen provide services. At the top of the social hierarchy are the nobility, who sit within their castles, making important political decisions on the running of the kingdom.
Despite the desire for order that generally exists among humans, some groups do deviate from this cultural trait and possess no loyalties toward their established political leaders. This is especially true in times of uncertainty for humans. Before the Third War, there were humans in the Northern lands of Lordaeron that were swayed into joining the Cult of the Damned. Banditry, sea piracy, and fanaticism amongst humans has been on the rise recently.
Humans have a relatively short lifespan, less than the majority of the other races on Azeroth. Around the age of 12, they reach the Age of Ascension,[94] often accompanied by a celebration.
Humans are also experienced and skilled sailors, with the nation of Kul Tiras being the greatest naval power of Azeroth, only rivaled by the Zandalari Empire, while both Stormwind and the now-defunct kingdom of Lordaeron having their own powerful fleets. Also, many pirates in Azeroth are humans.
The human state of Stormwind is the leader of the Alliance. Formerly it was the kingdom of Lordaeron, until its destruction at the hands of the Undead Scourge. Stormwind is the largest remaining bastion of human population and strength in Azeroth.[2]
Humans are seen to be filled with unchecked passion and ambition. Their desire for power and knowledge has allowed for some of the greatest mages to be human. The deep inner fire and emotions that brew within them have allowed many humans to master the Holy Light in ways unimaginable, leading the humans to establish the Knights of the Silver Hand as well as what are regarded as the most pious orders ever seen on Azeroth.
Language
Humans speak Common. It is mostly spoken by the members of the Alliance, and both Dwarves and gnomes learned it for trade purposes with the humans.[95]
Humans have several wise sayings:[96]
- "Those who do not learn from history are condemned to repeat it."
- "Know your enemy."
- "Plenty of time for sleep in the grave."[97]
They also have the following nursery rhymes:
- "Be wary, child, of Plaguelands plain... / Be mindful, child, of the infected grain... / For if throat is parched and of infected water sip... / Forever your soul will be in cursed Scourge grip. / So heed this warning, child, and if far from mother stray... / Let light from home's hearth guide you back your way."[98]
- "Should you spy a mossy log / afloat in swamp, morass, or bog / toss a stone or take the risk / for it may be a crocolisk."[99]
A very old lullaby sung to children goes as follows:
- "Lu, la lu, my dearest child,
- Lu, la lu, lu la lay,
- Lordaeron says, "Go to sleep."
- Azeroth says, "Dream you deep."
- Lu, la lu, la lu, la lay,
- Safe in my arms you'll stay."[100]
Faith
The dominant human religion is the faith in the Holy Light, which they view as a cosmic power that dwells in all living things and which was first revealed to early human priests by the naaru after the Troll Wars.[101][102] The Church of the Holy Light is the institution at the head of this religion and plays a significant role in almost all human societies. Its members are dedicated to creating a world of honor and justice, striving to aid others and be good in all actions. By embodying the tenets of their religion, the Church's skilled clergy can wield holy magic called the Light. Since the Second War, humans have an order of holy warriors, the paladins of the Order of the Silver Hand, who follow the Holy Light and crush evil and chaotic beings in its name. As the martial branch of the Church, they seek to be an example of the Light's teachings as well as enforce the laws, protecting the weak and vanquishing the evil.
Humanity's forebears, the vrykul, passed down various legends to their descendants. The most notable of these was the story of Keeper Tyr, a great hero who replaced one of his hands with a silver hand after sacrificing it in a fight against a great evil, thereby impressing on his followers that true justice can only be accomplished through personal sacrifice.[103] Tyr's silver hand has remained a potent symbol in human culture in the millennia since, notably inspiring the name of the aforementioned Order of the Silver Hand.[6]
Most humans in Kul Tiras worship a goddess called the Tidemother and look to the seas for guidance the same way others look to the Light.[104] The Tidesages are an order of priests who wield water magic and are responsible for blessing every Kul Tiran ship.
Early humans practiced animistic belief systems that incorporated simple nature magic, mainly crude forms of druidism and shamanism.[6][105] Today, only the harvest-witches of Gilneas remain of these old belief systems, as Gilneas' relative isolation from the other kingdoms has kept it going.[105] On Kul Tiras, the Thornspeakers are an organization of human druids who were originally taught by the Drust.[106]
Many humans also have turned to darker faiths, most notably the Death-worshipping Cult of the Damned, the Old God-worshipping Twilight's Hammer cult, and the warlocks of the Shadow Council and its various cults.
Magic and technology
Humans can be some of the most highly skilled and adaptable magic users.[107] As discovered by the high elves who taught the arcane to the first human magi during the Troll Wars, humans are innately clumsy and unsubtle in their spellcasting but possess a startling natural affinity for the arcane.[5][6][108] Any list of the most powerful magi in history will be dominated by humans. Their mastery of these arts are rivaled on Azeroth perhaps only by the high elves, blood elves, Forsaken, gnomes, and the draenei.[107]
Humans also have a great affinity to holy magic, likely due to their heritage as descendants of the vrykul. The vrykul were originally creations of the titan-forged keepers, some of whom commanded the Light.[102]
Like most other races, humans treat warlocks as pariahs. As they must operate in the shadows of polite society,[109] humans warlocks practice their fel and shadow magics in hidden enclaves, so that they can escape the prejudice of the public. For example, the Slaughtered Lamb's basement and catacombs notably serve as host to the warlock community of Stormwind City.[110] They also do not hesitate to assassinate those who would try to reveal their hiding place and activities to the public.[111]
Humans have a relatively good understanding of science and technology. However, this understanding does not come close to that of their dwarven and gnomish allies. The kingdom of Gilneas in particular has become strongly industrialized and technologically advanced under the impulsive of its previous King Archibald Greymane,[112] with the kingdom having many factories, and Gilnean forces heavily use firearms such as cannons, riffles, and guns more than any other human nation.
Even so, humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency.[113] Humans can become master craftsmen and have adopted simple yet effective tools of wars such as the human cannons, ballistas, battering rams, and siege towers to their arsenal.
Human architecture is less pleasing to the eye than elven architecture, utilizing straight angles and simple materials such as wood, stone, and mortar. However, human structures are resistant to damage, while their forts and towns can be built relatively quickly. Human peasants have been the architects of much of the Alliance's fortifications throughout the course of the Alliance's history. They've been known to be quite efficient in building and construction when they organize themselves to collaborate on a singular task.[114] Because of these skilled craftsmen, Alliance bases can be expanded in a relatively short amount of time.
Warfare
The armies of the human kingdoms are a force to be reckoned with. Well-trained footmen march to battle in plate armor with kite shields and broadswords, while courageous knights covered in heavy plate mail ride headlong into battle atop their powerful equine steeds, wielding mighty lances and swords. The mages blast their enemies with arcane magic while their priests use their holy magic to heal and aid wounded allies. Perhaps the most fearsome foe to evil and the enemies of humankind on the battlefield are the mighty paladins, considered by many to be the champions of the human Alliance. These fearsome knights bring justice to their enemies and aid to their allies with a combination of healing and aura magics and mastery with giant warhammers and massive swords.
Human bases are very difficult to penetrate. The walls of their strongholds are tall and tough, and from their watchtowers they can see enemies approach from far away, attacking them with siege weapons and archers while they advance. Behind the walls, an enemy would expect to meet ranks of dismounted knights and footmen. During the Second War, the Horde lost many of its warriors laying siege to Capital City, many of them killed by the city's ballistae and archers.
Relations
The straightforward and outspoken humans tend to get along well with other races and gain their trust with relative ease.[2] Even more than sheer tenacity, the human race's true strength lies in its willingness and ability to look past its own interests, see others' point of view, and seek diplomatic solutions. This has enabled the humans to form lasting alliances with other races.[115]
With the Alliance races
Humans began the Alliance, and it could not exist without them.
Humans' closest and most natural allies are the dwarves of Ironforge with who they have had a good relationship ever since the days of the Arathor Empire. Both have long shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.[15] The alliance between human nations and Ironforge was deepened during the Second War when the Alliance of Lordaeron liberated the dwarves from the Old Horde, which prompted the dwarves to express that they owed a debt that could never be repaid and to pledge their unwavering allegiance to the alliance, with them strengthening the Alliance with their forces and technological inventions. This bond only strengthened since the dwarves' latest discoveries have energized their archaeological efforts.
Humans also have a friendly bond with the Wildhammer Dwarves ever since the Second War, having saved them from the Orcs which prompted the grateful dwarves to join the Alliance of Lordaeron and constantly support their allies with their gryphon riders.
Humans also greatly respect gnomish technological prowess as well as the gnomes' steadfast loyalty to the Alliance. Many humans have even come to lend their aid to the gnomes in their continuing fight for Gnomeregan.[116] Elves are a source of mystery and frustration - especially the exotic night elves, with whom they are allied. Despite this, humans respect the night elves' endeavors to restore and preserve the natural beauty of Azeroth; especially the Cenarion Circle's efforts to restore the Western Plaguelands and the Eastern Plaguelands to their original states. Humans respect the draenei's mastery and reverence of the Light. As with the night elves, humans also respect their continuing defiance of their common enemy, the Burning Legion. Humans are still wary of worgen because of their savage and brutal reputation but recognize them as allies and treat them with the same respect as any other ally.
With the Horde races
Humans first came in contact with the orcs during the First War, when the orcish Horde invaded Azeroth and attacked the kingdom of Stormwind, eventually destroying it and creating a great enmity and feud between humans and orcs that continues today. While the Old Horde has been defeated and has changed its ways, with several human leaders having made peace or even befriended orcs such as Jaina Proudmoore, the great majority of humanity still have a strong distrust of and grudge against orcs for the atrocities they committed toward them. Humans also have an old enmity with trolls due to the many wars the two races have had with each other ever since the birth of the Arathor Empire, people of Stromgarde in particular have a strong feud with the Amani trolls.
Interacial relationships
Humans have been known to rarely intermarry with other races, most notably with high elves. The first Guardian of Tirisfal, Alodi, was a half-elf. The human paladin Turalyon married the elven ranger Alleria Windrunner, producing one son, Arator. Rhonin, leader of the Kirin Tor, was the husband of Alleria's sister Vereesa and together had twin boys, Giramar and Galadin. Less famously, a human woman now named Tamara Wobblesprocket married a gnome.
In the RPG
This section contains information from the Warcraft RPG which is considered non-canon.
Introduction
Humans are among the oldest races on Azeroth, and their valor, optimism, and versatility have led them to build some of the world's greatest kingdoms, dominating the continents of Lordaeron and Azeroth. With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire-building, exploration, and magical study. Their aggressive and inquisitive nature led the human nations to become active and influential in the world. Such was the case prior to the orcs' original invasion through the Dark Portal. Human kingdoms suffered greatly in the three wars against forces of the demonic Burning Legion's creating, The Horde in the first two, and the Scourge in the third.
Many humans fell in the Third War, leaving behind battered yet unbowed survivors of the Human Expedition under the command of the sorceress Jaina Proudmoore. This group settled on the wild continent of Kalimdor.
Lordaeron, a former human homeland, is decimated - a battlefield for forest trolls, the Scourge, Forsaken, ogres, and other creatures. The few humans who remain in Lordaeron struggle to keep their small settlements free of the villainy that boils around them. Stormwind, the first to feel the orcs' rage, fares better and is the most powerful human nation remaining. Still, Stormwind is far from safe, and enemies persistently attack it.
Humans value virtue, honor, and courage, though, like all races, they also pursue power and wealth. Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them. This loss embitters humans, and they have a view of diplomacy that does not favor negotiations. Aided by belief in the Holy Light, humans have fought hard and endured much during the wars against the Horde, the Scourge, and the Burning Legion. Despite all their tragedies, humans show hardiness and bravery and are thoroughly committed to building strong societies, reinforcing their kingdoms, and reclaiming their nations. Years of war have tempered human resolve, tempering them and giving them a determined nature.[117]
Appearance
Humans come from many backgrounds and show the greatest physical variety among all the races. Humans' skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray or hazel. Human hair is brown, black, blond or red. Men often grow short beards and women wear their hair long. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.[117] They are old at about 55 years of age, and at 70 years they are venerable, with a maximum age between 72–110 years.[118]
Languages
They may know many other languages, however, as they deal with many different creatures.[119]
Names
Human parents grant a child its given name at birth, while its family name has a long history and usually speaks something of its bearer's ancestry. Some humans change their family names to emphasize their own accomplishments.
- Male Names: Merander, Gyram, Darrick, Hebry.
- Female Names: Lilla, Merian, Richelle, Ammi.
- Family Names: Renn, Townguard, Silversmith, Runetouch.[119]
Faith
- Paladins are wholly committed to defending the human nations.[119]
Technology
- Main article: Alliance technology#Human
Humans and the Horde
Humans and orcs joined forces to face the Burning Legion several years ago, but friction again returned once they dispatched the demonic threat. Although the Alliance and Horde leaders bear a healthy respect for each other, old racial hatreds are commonplace. Humans also look upon tauren with suspicion, due to the ties tauren have established with orcs. Humans dislike and distrust jungle trolls and, to an even greater extent, Forsaken.[119]
RPG notes
- The Azotha were a civilization of early humans or ancestors to humans.[120] The Arathi named the land of Azeroth in honor of their ancestors.[121]
- Some modern human females have retained the ability to turn their flesh to stone or steel in a similar way as dwarves, due to the human's ancient connection with the titans. They believe that it was Khaz'Goroth who created them specifically.[122]
- Humans weigh about 180 pounds, with men noticeably taller and heavier than women.[117]
Notes and trivia
- Even though they are repeatedly described as a "young" race,[2][6][123] humans have in fact existed for as long or longer than many of Azeroth's other major races. They have existed for about as long as the night elves (who evolved from dark trolls around 15,000 BDP)[124] and were active many millennia before the emergence of modern-day tauren (who diverged from the yaungol after the Pandaren Revolution in 12,000 BDP),[125] high elves (physically diverged from night elves circa 7,300 BDP),[126] gnomes (emerged from Uldaman in 3,000 BDP)[127] and dwarves (awoke in 2,500 BDP).[128]
- According to Medivh, the ancient night elves enslaved nascent humans and other races to build their empire after they were corrupted by Sargeras.[129] However, when Rhonin was sent back in time to the War of the Ancients, none of the night elves of the time (including Malfurion Stormrage,[130] Captain Varo'then,[131] or even Queen Azshara)[132] recognized his race or knew what a "human" was; studies by the Moon Guard instead indicated that he was simply an unusually tall earthen.[133]
- Taran Zhu once told Vol'jin that it's possible that some humans and trolls fought with the pandaren during the Pandaren Revolution. Vol'jin found this unlikely since humans were primitive at the time and the Zandalari trolls still viewed the mogu as allies, but Taran pointed out that there are always exceptions in every population.[134]
- Ogres prefer to cook humans with the blood still in the carcass, whereas trolls prefer their stringy meat to be stripped from bone and turned to jerky.[135]
- The kingdoms of Lorderon and Stormwind appear to have been known for growing pumpkins for years. Thomas Thomson owned a pumpkin farm in Tirisfal Glades,[136] and the region today is the only source of the squash for the Horde during Pilgrim's Bounty,
[Pumpkin Pie] being a traditional local dish in both areas.[137] Elwynn, Stormwind, and Westfall are all areas known to grow pumpkins. There is even the dish of pumpkin pancakes.[138] Chen Stormstout considers Stormwind pumpkins to make an excellent ale.[139]
- Humans have appeared in every Warcraft-based game.
- The demonym corresponding to the Empire of Arathor is "Arathi". The seven kingdoms that split from Arathor use the demonyms "Stormwindian" (Stormwind), "Lordaeronian" (Lordaeron), "Dalaranian" (Dalaran), "Gilnean" (Gilneas), "Stromic" (Stromgarde), "Alteraci" (Alterac), and "Tirasian" (Kul Tiras).[140][141]
- The RPG-only Sister of Steel class hinted two years before the actual release of Wrath of the Lich King that humans, dwarves and gnomes shared a common "metallic" ancestry.
- Members of the playable human race in World of Warcraft are always from the nation of Stormwind.[142] The worgen race represents Gilnean humans, while Kul Tirans are from Kul Tiras.
- Human in-game cultural inspirations borrow heavily from European peoples and histories, including Roman Antiquity, Norse mythology, and contemporary English aesthetics.
- For inspiration of the Church of the Holy Light, see Church of the Holy Light#Notes and trivia.
- For inspiration of the Kingdom of Stormwind, see Stormwind (kingdom)#Notes and trivia.
- For inspiration of the Kingdom of Gilneas, see Ruins of Gilneas#Notes and trivia.
- For inspiration of the Kingdom of Kul Tiras, see Kul Tiras (kingdom)#Notes and trivia.
Gallery
- World of Warcraft
- Cinematic stills
- Art
- Warcraft series
- Fan art
See also
References
- ^ Blood of Our Fathers
- ^ a b c d e Races of World of Warcraft: Human
- ^ World of Warcraft: Chronicle Volume 1, pg. 65 - 66
- ^ a b
[10-30] Anguish of Nifflevar
- ^ a b c d
[Arathor and the Troll Wars]
- ^ a b c d e f World of Warcraft: Chronicle Volume 1, pg. 126
- ^ Ultimate Visual Guide, pg. 18: "... Dalaran was one of the city-states that made up the Arathorian Empire, the first great human civilization."
- ^
[10-30] Sigil of Strom: "In ancient times, Lord Ignaeus of Strom, named Trollbane, led the first human civilization of Arathor in war against the trolls."
- ^
[10-30] Sigil of Thoradin: "Thoradin was the founder of Arathor. Just as I join these fragments together, he joined the scattered tribes of humans into their first great nation."
- ^ World of Warcraft: Chronicle Volume 1, pg. 130 - 131
- ^ a b Lerrenai Fayn quotes
- ^
[75-78] Rekindled Memories
- ^ Discordiankitty 2023-11-04. Wowhead's Exclusive Blizzcon 2023 Interview with Anne Stickney & Tina Wang. Wowhead. Archived from the original on 2023-11-05.
- ^ United Arathi's Jerkin flavor text: "Being an Arathi is what matters, not race."
- ^ a b c
[The Seven Kingdoms]
- ^ Cycle of Hatred, chapter 14
- ^ The Last Guardian, chapter 7
- ^ Cycle of Hatred, chapter 16
- ^ The Last Guardian, chapter 8
- ^ Arthas: Rise of the Lich King, pg. 27 & 31
- ^ World of Warcraft: Chronicle Volume 2, pg. 105 - 106
- ^ The Last Guardian, chapter 12
- ^ Tides of Darkness, chapter 16
- ^
[The Dark Portal and the Fall of Stormwind]
- ^
[The Alliance of Lordaeron]
- ^ The Alliance Splinters
- ^ Blizzard Entertainment. Warcraft III: Reign of Chaos manual, 85.
- ^
[Kel'Thuzad and the Forming of the Scourge]
- ^ Path of the Damned
- ^ Legacy of the Damned
- ^ "Curse of the Blood Elves: Misconceptions", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ The Warcraft Encyclopedia/Blood Elves
- ^ "Curse of the Blood Elves: The Dungeons of Dalaran", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ "Curse of the Blood Elves: The Crossing", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ "Legacy of the Damned: Dreadlord's Fall", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ "Legacy of the Damned: A New Power in Lordaeron", Warcraft III: The Frozen Throne. Blizzard Entertainment.
- ^ Before the Storm
- ^ Death is Contagious
- ^ Ashes to Ashes
- ^ World of Warcraft: Game Manual
- ^ World of Warcraft: Chronicle Volume 3, pg. 112
- ^ Lost Codex BlizzCon 2017 Interview
- ^
[35] Dalaran Patrols
- ^ The Tomb of Sargeras
- ^
[10-45] Calling of the Council
- ^
[45] A Simple Plan
- ^
[10-45] Cloak and Dagger
- ^
[10-45] The Unseen Blade
- ^ Before the Storm
- ^
[10-50] Battle for Azeroth: Tides of War
- ^
[10-60] Make Our Case
- ^ BlizzCon 2019: Q&A panel
- ^ Stormwind Keep gossip text
- ^ Mathias and Genn On Turalyon Ruling Stormwind: Genn Greymane says: Anduin entrusted Turalyon with command of our military forces. The Stormwind nobles support him serving as regent and protector of the realm.
- ^
[60] Penance and Renewal
- ^
[10-70] Aspectral Invitation
- ^
[70] To Gilneas
- ^
[70] Beginning a New Dawn
- ^
[68-70] To Khaz Algar!
- ^
[68-70] Departure
- ^
[68-70] Violent Impact
- ^
[80] The Fleet Arrives
- ^ "Quel'Thalas: The Razing of Tyr's Hand", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ "Quel'Thalas: The Destruction of Stratholme", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ Archived page
- ^ Ultimate Visual Guide, pg. 17 & 125
- ^ "Tides of Darkness: The Siege of Dalaran", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ Ultimate Visual Guide, 20.
- ^ "The Great Sea: Assault on Kul Tiras", Warcraft II: Beyond the Dark Portal. Blizzard Entertainment.
- ^ Ultimate Visual Guide
- ^ Khaz Modan: The Fall of Stromgarde", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ Rejoined Alliance, See League of Arathor
- ^ "The Northlands: Betrayal and the Destruction of Alterac", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ "Prelude to New Worlds: Alterac", Warcraft II: Beyond the Dark Portal. Blizzard Entertainment. "Alterac Keep" is intact by the time of Ner'zhul's Horde invasion of Lordaeron.
- ^ Warcraft III: Reign of Chaos Game Manual, Undead History, Icecrown and the Frozen Throne
- ^ Old Hillsbrad Ashbringer event
- ^
[15-30] A Righteous Sermon
- ^ Ask CDev#Ask CDev Answers - Round 3
- ^
[50 Daily] Lessons in Brigandry
- ^ a b The World of Warcraft World Map: Stranglethorn Vale
- ^ a b The Artistry of World of Warcraft: Stranglethorn Vale (PC)
- ^
[11] Wharfmaster Dizzywig refers to Booty Bay as "Blackwater Cove".
- ^
[30] The Barrens Port states that Velinde Starsong intended to travel to Blackwater Cove, while
[30] Passage to Booty Bay says that she traveled to Booty Bay.
- ^ File:Chronicle2 Eastern Kingdoms Before the First War.jpg
- ^ World of Warcraft: Traveler, chapter 12
- ^ World of Warcraft: Traveler, pg. 355
- ^ World of Warcraft: Traveler, chapter twelve: Painful Jabs
- ^ Discordiankitty 2023-11-04. Wowhead's Exclusive Blizzcon 2023 Interview with Anne Stickney & Tina Wang. Wowhead. Archived from the original on 2023-11-05.
- ^ World of Warcraft 2023-11-03. BlizzCon | The War Within: What's Next Panel | World of Warcraft. YouTube. Retrieved on 2023-11-05.
- ^ World of Warcraft®: The War Within™ - Hallowfall. Archived from the original on 2023-11-17. “Lit by a massive crystal at its center, this bright underground zone is home to the Arathi who are engaged in a continuing battle against the nerubians.”
- ^ Height#Playable races
- ^ Traveler, pg. 327
- ^ Vol'jin: Shadows of the Horde, chapter 8, pg. 60, 63
- ^ Medivh born in year -44 / 559 and reached the AoA in year 571.
- ^ World of Warcraft Battle Chest Guide
- ^ Rise of the Horde, chapter 9
- ^ Before the Storm, chapter 19
- ^ Warcraft: Legends Volume 1, The Journey
- ^ World of Warcraft Trading Card Game: Betrayal of the Guardian. Blizzard Entertainment. 133.
- ^ Before the Storm, chapter 20
- ^ World of Warcraft: Chronicle Volume 1, pg. 142
- ^ a b World of Warcraft: Chronicle Volume 2, pg. 126
- ^ Ask CDev Answers - Round 1
- ^
[30-60] The Missing Fleet
- ^ a b Ask CDev Answers - Round 3
- ^ Ulfar#Quotes
- ^ a b The Old Wizard's Almanac
- ^
[Carcanet of the Hundred Magi]
- ^ Visiting Warlock#Quotes
- ^
[30] You Have Served Us Well
- ^
[30] A Noble Brew
- ^ Lord of His Pack
- ^ Human (playable)
- ^ Peasant (Warcraft III)
- ^ Ultimate Visual Guide, pg. 66
- ^ Cut Short
- ^ a b c World of Warcraft: The Roleplaying Game, pg. 43
- ^ World of Warcraft: The Roleplaying Game, pg. 174
- ^ a b c d World of Warcraft: The Roleplaying Game, pg. 44
- ^ Lands of Conflict, pg. 17
- ^ Lands of Conflict, pg. 18
- ^ Alliance Player's Guide, pg. 63
- ^ Human creation screen description
- ^ World of Warcraft: Chronicle Volume 1, pg. 93
- ^ World of Warcraft: Chronicle Volume 1, pg. 87 - 90
- ^ World of Warcraft: Chronicle Volume 1, pg. 118
- ^ World of Warcraft: Chronicle Volume 1, pg. 125
- ^ World of Warcraft: Chronicle Volume 1, pg. 137
- ^ The Last Guardian, chapter 8, pg. 150
- ^ The Well of Eternity, chapter 13, pg. 200
- ^ The Well of Eternity, chapter 5, pg. 78
- ^ The Demon Soul, chapter 18, pg. 277
- ^ The Demon Soul, chapter 2, pg. 21
- ^ Vol'jin: Shadows of the Horde, chapter 21, pg. 176
- ^ World of Warcraft: Traveler, pg. 247
- ^ Legends: A Cleansing Fire
- ^
[1-80] Pumpkin Pie,
[1-80] Pumpkin Pie
- ^
[10-80 Daily] Penny's Pumpkin Pancakes
- ^ Quest for Pandaria - Part 1
- ^ Sean Copeland on Twitter: "Lore from Chris Metzen and Micky Neilson! Alteraci (“alterackee”), Lordaeronian, Stromic, Dalaranian, Stormwindian. BOOM." March 10, 2014
- ^ Loreology on Twitter (dead link)
- ^ Human and Blood Elf Shaman
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