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History | SQUARE ENIX

 

ENIX CORPORATION

SQUARE CO., LTD.

Sep. 1975

Eidansha Boshu Service Center is founded.

Aug. 1982

Eidansha System's name is formally changed to ENIX CORPORATION.

May. 1986

"DRAGON QUEST" is released for the Family Computer (Nintendo Entertainment System) in Japan.

Sep. 1986

SQUARE CO., LTD. is founded.

Jan. 1987

"DRAGON QUEST II" is released for the Family Computer (Nintendo Entertainment System) in Japan.

"FINAL FANTASY" is released for the Family Computer (Nintendo Entertainment System) in Japan.

Feb. 1988

"DRAGON QUEST III" is released for the Family Computer (Nintendo Entertainment System) in Japan.

Dec. 1988

"FINAL FANTASY II" is released for the Family Computer (Nintendo Entertainment System) in Japan.

Mar. 1989

SQUARE SOFT, INC. (presently SQUARE ENIX, INC.) is established as a wholly owned subsidiary of SQUARE CO., LTD.

Apr. 1989

ENIX CORPORATION, KONIKA ENIX, and Enix Products merge into Eidansha Boshu Service Center, which is subsequently renamed ENIX CORPORATION.

Feb. 1990

"DRAGON QUEST IV" is released for the Family Computer (Nintendo Entertainment System) in Japan.

Apr. 1990

"FINAL FANTASY III" is released for the Family Computer (Nintendo Entertainment System) in Japan.

Feb. 1991

ENIX CORPORATION stock is registered with the Japan Securities Dealers Association (presently Jasdaq Securities Exchange, Inc.) for over-the-counter trading.

Jul. 1991

"FINAL FANTASY IV" is released for the Super Famicom (Super NES) in Japan.

Oct. 1991

Digital Entertainment Academy Co., Ltd. is established as a partially owned subsidiary.

Sep. 1992

"DRAGON QUEST V" is released for the Super Famicom (Super NES) in Japan.

Dec. 1992

"FINAL FANTASY V" is released for the Super Famicom (Super NES) in Japan.

Apr. 1994

"FINAL FANTASY VI" is released for the Super Famicom (Super NES) in Japan.

Aug. 1994

SQUARE CO., LTD. stock is registered with the Japan Securities Dealers Association (presently Jasdaq Securities Exchange, Inc.) for over-the-counter trading.

Aug. 1995

SQUARE L.A., INC. (presently SQUARE ENIX, INC.) is established as a wholly owned subsidiary of SQUARE CO., LTD.

Dec. 1995

"DRAGON QUEST VI" is released for the Super Famicom (Super NES) in Japan.

Jan. 1997

"FINAL FANTASY VII" is released for the Playstation in Japan.

May. 1998

SQUARE ELECTRONIC ARTS L.L.C. is established jointly with Electronic Arts(Los Angeles, CA, presently SQUARE ENIX, INC.)

Dec. 1998

SQUARE EUROPE LTD. (presently SQUARE ENIX, LTD.) is established as a wholly owned subsidiary of SQUARE CO., LTD.

Feb. 1999

"FINAL FANTASY VIII" is released for the Playstation in Japan.

Aug. 1999

ENIX CORPORATION is listed on the Tokyo Stock Exchange's 1st section.

Nov. 1999

ENIX AMERICA INC. is established as a wholly owned subsidiary of ENIX CORPORATION.

Jul. 2000

"FINAL FANTASY IX" is released for the Playstation in Japan.

Aug. 2000

"DRAGON QUEST VII" is released for the Playstation in Japan.

SQUARE CO., LTD. is listed on the Tokyo Stock Exchange's 1st section.

Jul. 2001

FULLMETAL ALCHEMIST makes its debut in "Shonen GANGAN"magazine.

"FINAL FANTASY X" is released for the Playstation 2 in Japan.

Nov. 2001

SQUARE ENIX WEBSTAR NETWORK TECNOLOGY (BEIJING) CO., LTD. (Beijing, China) is established jointly with Mauritius Webstar Inc.

Mar. 2002

"Kingdom Hearts" is released for the PlayStation2 in collaboration with the Walt Disney Company

May. 2002

"FINAL FANTASY XI" for the PalyStation2 is released. SQUARE CO., LTD. Enters the online-game market.

SQUARE ENIX CO., LTD.

Apr. 2003

SQUARE CO., LTD. merges with ENIX CORPORATION, and the new company is subsequently renamed SQUARE ENIX CO., LTD.

Jul. 2003

Headquarters relocated to Yoyogi, Shibuya-ku, Tokyo

Oct. 2003

The Company makes cooperation agreement with Intel Corporation to improve gaming experiences on PCs and mobile devices.

Jan. 2004

"FULLMETAL ALCHEMIST" receives the 49th Shogakukan Manga Award

Jan. 2004

"Kenshin DRAGON QUEST - Yomigaerishi Densetsu no Ken," an interactive RPG connected directly to a TV, is awarded the Digital Toy Award at the Digital Content Grand-prix