web.archive.org

Ch4-7

....main engine controllers stand out as a clear "first" in space technology. The Shuttle's three main liquid-propellant engines are the most complex and "hottest" rockets ever built. The complexity is tied to the mission requirements, which state that they be throttleable, a common characteristic of internal combustion engines and turbojets, but rare in the rocket business. They run "hotter" than any other rocket engine because at any given moment they are closer to destroying themselves than their predecessors. Previous engines were overbuilt in the sense that they were designed to burn at full thrust through their entire....
 
 
[
126] Figure 4-8.  

Figure 4-8. Keyboard layout of the Shuttle computer system. (From NASA, Data Processing System Workbook)


 
  ....lifetime of a few minutes with no chance that the continuous explosion of fuel and oxidizer would get out of control. To ensure this, engineers designed combustion chambers and cooling systems better than optimum, with the result that the engines weighed more than less-protected designs, thus reducing performance. Engineers also set fluid mixtures and flow rates by mechanical means at preset levels, and levels could not be changed to gain greater performance. The Shuttle engines can adjust flow levels, can sense how close to exploding they are, and can respond in such a way as to maintain maximum performance at all times. Neither the throttleability or the performance enhancements could be accomplished without a digital computer as a control device.
 
In 1972, NASA chose Rocketdyne as the engine contractor, with....
 
 
[
127]
 
Figure 4-9.

Figure 4-9. A typical display of the Primary Avionics Software System. (From NASA, Data Processing System Workbook)


 
 
.....Marshall Space Flight Center responsible for monitoring the design, production, and testing of the engines. Rocketdyne conducted a preliminary study of the engine control problem and recommended that a distributed approach be used for the solution166. By placing controllers at the engines themselves, complex interfaces between the engine and vehicle could be avoided. Also, the high data rates needed for active control are best handled with a dedicated computer. Both Marshall and Rocketdyne agreed that a digital computer controller was better than an analog controller for three reasons. First, software allows for greater flexibility. Inasmuch as the control concepts for the engines were far from settled in 1972, NASA considered the ease of modifying software versus hardware a very important advantage167. [128] Second, the digital system could respond faster. And third, the failure detection function could be simpler168. Basically, the computer has only two functions: to control the engine and to do self tests.
 
The concept of fail operational/fail-safe is preserved with the engine controllers because each engine has a dual redundant computer attached to it. Failure of the first computer does not impede operational capability, as the second takes over instantly. Failure of the second computer causes a graceful shutdown of the affected engine169. Loss of an engine does not cause any immediate danger to a Shuttle crew, as demonstrated in a 1985 mission that lost an engine and still achieved orbit. If engine loss occurs early in a flight, the mission can be aborted through a RTLS maneuver that causes the spacecraft essentially to turn around and fly back to a runway near the launch pad. Slightly later aborts may lead to a landing in Europe for Kennedy Space Center launches. If the engine fails near orbit it may be possible to achieve an orbit and then modify it using the orbital maneuvering system engines.     Controller Software and Redundancy Management     As with the main computers on the Shuttle, software is an important part of the engine controller system. NASA managers adopted a strict software engineering approach to the controller code. Marshall's Walter Mitchell said, "We try to treat the software exactly like the hardware"170. In fact, the controller software is more closely married to engine hardware than in other systems under computer control. The controllers operate as a real-time system with a fixed cyclic execution schedule. Each major cycle has four 5-millisecond minor cycles for a total of 20 milliseconds. This is a high frequency, necessitated by the requirement to control a rapidly changing engine environment. Each major cycle starts and ends with a self test. It proceeds through engine control tasks, input sensor data reads, engine limit monitoring tasks, output, another round of input sensor data, a check of internal voltage, and then the second self test171. Some free time is built into the cycle to avoid overruns into the next cycle. So that the controller will not waste processing time handling data requests from the primary avionics system, direct memory access of engine component data can be made by the primary172.
 
As with the primary computers in the Shuttle, the memory of the controller cannot hold all the software originally designed for it. A set of preflight checkout programs have to be stored on the MMU and rolled in during the countdown. At T-30 hours, the engines are activated and the flight software load is read from the mass memory173. Even this way, fewer than 500 words of the 16K are unused174.
 
 


[129]

 
Figure 4-10.

Figure 4-10. A Shuttle Main Engine Controller mounted in an engineering simulator at the Marshal Space Flight Center. (NASA photo)


 
 
Although redundant, the controllers are not synchronized like the primary computers. Marshall Space Flight Center studied active synchronization, but the additional hardware and software overhead seemed too expensive175. The present system of redundancy management most closely resembles that used by the Skylab computers. Since Marshall also had responsibility for those computers and was making the decision about the controllers at the same time Skylab was operating, some influence from the ATMDC experience is possible. Two watchdog timers are used to flag failures. One is incremented by the real-time clock and the other, by a clock in the output electronics. Each has to be reset by the software. If the timers run out, the software or critical hardware of the computer responsible for resetting them is assumed failed and the Channel B computer takes over at that point. The timeout is set at 18 milliseconds, so the engine involved is "uncontrolled" by a failed computer for less than a major cycle before the redundant computer takes over176.