Absorb
- For the Pet Battle ability, see
[Absorb].
Absorption is a wide avoidance mechanic available to both NPCs and players. It is most commonly triggered by spells and items.
Absorb can be general or school-specific. Spells such as [Power Word: Shield], Sacrifice, or
[Ice Barrier] allow general absorption (Physical and all spell schools). Items such as Fire Protection Potions and spells such as
[Frost Ward] allow absorption of a specific spell school.
Absorbing the damage of a spell does not make the player avoid the secondary effects of a spell (such as snares, etc.), except for pushback.
See also[]
Attacks | |
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Mitigation | |
Avoidance | |