Patch 5.2.0
- ️Tue Apr 09 2013
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“The Thunder King” | ||||
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Release date | March 5, 2013 | |||
Latest version date | April 9, 2013 | |||
Initial version | 16650 | |||
Latest version | 16826 | |||
Interface .toc | 50200 (changes) | |||
Official links | ||||
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Patch chronology | ||||
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Useful links | ||||
Patches • Patches category |

The Thunder King key art
Patch 5.2.0: The Thunder King is the first World of Warcraft: Mists of Pandaria patch of 2013 that focuses on the return of the Thunder King. It was targeted to be released February 26,[1] but was delayed for March 5.[2] This patch includes a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more.
Ten client patches all called "Patch 5.2.0" have been released so far, all to fix minor bugs. See the patch list for more information.
Trailer[]
General[]
New Daily Quest Hub: Isle of Thunder[]
- Here players can join the assault to conquer the Thunder King's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful mogu artifacts for their faction, and more.
- Each faction's finest are spearheading the assault: the Kirin Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
- After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
- As the heroes conquer the Isle, they will unlock the powerful Thunder Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
- Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively, based on each realms' participation in the war effort; initially only some of the Isle's features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
- Heroes fortunate enough to acquire a "
[Key to the Palace of Lei Shen]" can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare bosses, hidden chests around the island, and from award satchels obtained by completing daily quests.
New Raid: Throne of Thunder[]
- Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
- Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
- The Raid Finder version of the Throne of Thunder is divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms.
- Join the Shado-Pan Assault in their singular drive to see Lei Shen defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
- Ao Pye at Niuzao Temple in Townlong Steppes is offering to sell Shado-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of Thunder.
The Legendary Quest Continues[]
- Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the Crown of the Heavens.
- Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.
New World Bosses: Nalak, the Storm Lord and Oondasta[]
- Nalak, the Storm Lord
- After the Isle of Thunder has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
- Oondasta
- Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
Taking Over The Farm[]
- Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
- The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
New World Boss System[]
- All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.
Classes[]
General[]
- Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
Death Knight[]
Druid[]
Hunter[]
Mage[]
Monk[]
- New Level-60 Talent:
[Ring of Peace]
- Ring of Peace forms an 8 yard Sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
- New Windwalker and Brewmaster ability added at level 30:
[Nimble Brew]
[Chi Wave] now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown.
[Zen Sphere] now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, its detonation healing has been reduced by 62%.
[Chi Burst] now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown.
[Deadly Reach] has been removed.
[Path of Blossoms] has been removed.
[Glyph of Path of Blossoms] is now
[Glyph of Paralysis]. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
[Paralysis] is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The Paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
[Spear Hand Strike], used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds).
[Tiger's Lust] and
[Touch of Karma] no longer have a Chi cost.
- Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
[Charging Ox Wave] now has a 30-second cooldown (was 60 seconds).
[Dampen Harm] can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
- Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
[Chi Torpedo] now deals 15% more damage.
- Healing Spheres now have a duration of 1 minute. Healing Spheres generated by
[Mastery: Gift of the Serpent] have a duration of 30 seconds.
- Xuen will now fixate on the Monk's original target for Brewmasters.
- Mistweaver
- Windwalker
- New Level-75 Ability:
[Storm, Earth, and Fire]
- The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
- When using
[Fists of Fury], the stun effect will only apply from the Monk (not the spirits).
- When using
- The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
- Spinning Fire Blossoms' damage has been adjusted to scale from weapon damage rather than attack power.
[Combo Breaker] is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next
[Blackout Kick] or
[Tiger Palm] cost no Chi.
- New Mastery: Bottled Fury
- Bottled Fury increases the damage bonus provided by
[Tigereye Brew] by .2% per Mastery per stack.
- Bottled Fury increases the damage bonus provided by
[Brewing: Tigereye Brew] now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of
[Tigereye Brew] are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.
[Rising Sun Kick] now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target.
- New Level-75 Ability:
- Brewmaster
- Windwalker Monk PvP 2-piece bonus now also increases the range of
[Keg Smash].
Paladin[]
Priest[]
- The amount of healing done by
[Flash Heal],
[Binding Heal],
[Renew], and
[Prayer of Mending] have been reduced by 20%.
[Spiritual Healing] is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by
[Flash Heal],
[Binding Heal],
[Renew], and
[Prayer of Mending] by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
[Evangelism]'s stacking effect now also increases the healing of
[Penance].
[Halo] will no longer hit enemies that are in Stealth.
[Angelic Bulwark] can no longer be dispelled.
- Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
[Angelic Feather] now has a 6-second duration (was 4 seconds).
[Focused Will] is now a passive for Holy Priests, as well as Discipline Priests.
[Power Word: Solace] has been replaced with a new talent:
[Solace and Insanity]
[Glyph of Mind Spike] only works from Mind Spikes that aren't instant casts from
[Surge of Darkness].
[Glyph of Desperation] has been replaced with
[Glyph of Binding Heal].
[Pain Suppression] and
[Guardian Spirit] can now always be cast while stunned.
- New Glyph:
[Glyph of Binding Heal] applies
[Binding Heal] a third nearby friendly target, but costs 35% more mana.
[Glyph of Inner Focus] has been replaced with
[Glyph of Weakened Soul]. Casting
[Inner Focus] now always grants 5 seconds of immunity to silences, interrupts, and dispels.
- New Glyph:
[Glyph of Weakened Soul] reduces the duration of Weakened Soul by 2 seconds.
[Holy Fire] is now an instant cast ability.
- Glyph of Holy Fire has been redesigned. It now increases the range of
[Holy Fire],
[Smite], and
[Power Word: Solace] by 10 yards.
[Power Infusion] now increases the Priest's damage by 5% in addition to current effects.
[Phantasm] no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
[Psyfiend] belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
- Discipline
- Shadow
[Dispersion] now belongs to the Shadow spell school.
[Shadowform] now increases the Priest's Shadow damage by 25% (was 20%).
- The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus.
- The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When
[Spirit Shell] is active, the mana cost of
[Flash Heal] is reduced by 50%.
- Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds).
Rogue[]
Shaman[]
Warlock[]
Warrior[]
Quests[]
- Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.
- Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.
Creatures[]
- Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
- Galleon now respawns much more frequently, but players can only receive loot from him once per week.
- Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tamable beasts, though taming them may provide quite a challenge.
- Direhorns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Direhorn owners should seek out clues regarding these auspicious beasts.
Pet Battles[]
- Many new Battle Pets and Battle Pet abilities have been added.
- Players may now participate in pet battle duels while in the Throne of Thunder instance.
- Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats.
[Brilliant Kaliri],
[Jade Tentacle],
[Tirisfal Batling], Firefly,
[Jade Crane Chick], Gilnean Raven, and Shore Crawler are no longer available in multiple breeds.
[Reflection] has been replaced with
[Deflection], an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
[Anubisath Idol]:
[Sandstorm] and Deflection have swapped ability positions.
[Thunderbolt] has been redesigned. It is now a powerful team-damage spell.
- Mr. Bigglesworth's
[Prowl] has been replaced with a new ability,
[Ice Barrier], which blocks two attacks.
- Fluxfire Feline's
[Wind-Up] has been replaced with a new ability,
[Flux], which deals damage to the enemy team.
- The
[Tuskarr Kite] has a new set of abilities that's more appropriate for a Tuskarr Kite.
- Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
[Volcano]'s damage has been reduced by 15%.
[Ice Tomb],
[Elementium Bolt], and
[Stun Seed]'s damage has been reduced by 25%.
[Geyser]'s damage has been reduced by 12.5%.
[Conflagrate]'s base damage has been increased by 20% and its bonus damage has been reduced by 60%.
[Siphon Life] now heals for a flat amount instead of a percentage of the damage that had been dealt.
[Arcane Explosion]'s damage to back-line pets has been increased by 20%.
[Supercharge] now provides a 125% damage bonus, down from 150%, and lasts for 1 round.
[Frost Shock] now properly chills targets for 2 rounds (was 4 rounds).
[Deep Freeze] now has a cooldown of 4 rounds (was 3 rounds).
[Ghostly Bite]'s damage has been reduced by 20%.
[Ghostly Skull]: Ghostly Bite and Siphon Life have swapped ability positions.
[Call Darkness] now lasts for 5 rounds (was 9 rounds).
- Blocking abilities that last for 2 turns like
[Decoy], now have a cooldown of 8 rounds.
[Feign Death] now has a cooldown of 8 rounds (was 5 rounds).
[Prowl] now lasts for 2 rounds (was 1 round).
[Crystal Overload] now lasts for 2 rounds (was 1 round).
[Focus Chi] now lasts for 1 round.
- Sprite Darter Hatchling and Nether Faerie Dragon:
[Evanescence] and
[Arcane Blast] have swapped ability positions.
- Nether Roach is now a real roach and can now survive the apocalypse.
- Battle Pet Bandages now stack to 25 and are Bind to Account.
- Battle-Stones now have a chance to be awarded from PvP Pet Battles.
- Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
- Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
- Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
- Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
- Disconnecting from a pet battle will once again respawn the pets you were fighting.
- Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated.
Raids, Dungeons and Scenarios[]
- Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread.
- To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
- Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters!
- You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.)
- On Normal and Heroic mode, zone-wide auras have been activated in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.
- All players who have defeated Will of the Emperor, Grand Empress Shek'zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength, "Ahead of the Curve," to mark their accomplishments.
- Elders Lin and Liao in the Vale of Eternal Blossoms now offer Mogu Runes of Fate in exchange for Lesser Charms of Good Fortune. Mogu Runes of Fate allow for a bonus loot roll for Throne of Thunder raid bosses, Nalak the Storm Lord, and Oondasta.
- The maximum number of Elder Charms of Good Fortune a character can hold has been increased to 20 (was 10).
- The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the following raids, Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring.
- Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
- Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus
[Valor Points] upon completing specific Dungeons or Scenarios.
- Dungeons
- Siege of Niuzao Temple: 5 bonus Valor Points
- Scholomance: 10 bonus Valor Points
- Shado-Pan Monastery: 15 bonus Valor Points
- Scenarios
- Brewmoon Festival, Greenstone Village, A Little Patience, and Theramore's Fall: 5 bonus Valor Points.
- Dungeons
- Heroic Pandaria dungeons now award 100
[Justice Points] per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of fewer than 5 players.
- Scenarios now award 50 Justice Points (was 25).
- Sunwell Plateau
- The Kalecgos encounter in The Sunwell can now be completed by a single player.
PvP[]
- Season 13 has begun! With the start of the new season, Tyrannical and Tyrannical Elite gear are now available for purchase.
[Tyrannical Primal Diamond] is now available for purchase with
[Conquest Points]. This new PvP-oriented metagem offers PvP Power and Resilience.
- Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors.
- Mists of Pandaria Season 12 Malevolent Gladiator's PvP gear can now be purchased with
[Honor Points] instead of
[Conquest Points], including weapons.
- All newly purchased Season 12 Malevolent Gladiator's armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
- Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
- PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
- For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
- Season 13 caster weapons cost 2250 Conquest Points (was 2500 in Season 12) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
- Characters that have attained requisite title levels (
[Centurion],
[Knight-Captain],
[Grand Marshal],
[High Warlord], etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.
Battlegrounds[]
Professions[]
Items[]
- General
- Transmogrification rules have been broadened for several weapon types.
- Two-handed axes, maces, and swords can be Transmogrified to each other.
- One-handed axes, maces, and swords can be Transmogrified to each other.
- Staves and polearms can be transmogrified to each other.
- The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment. They may yet return in a future patch.
- The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
- The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
- Skyshards are now Bind on Account.
- Adventurers can now upgrade old heirlooms by turning in the item and paying
[Justice Points] or Darkmoon Prize Tickets, converting them into versions that provide benefits up to level 85. Note, the upgrade process will remove all enhancements on the heirloom.
- Transmogrification rules have been broadened for several weapon types.
- Item Enhancements
- Dancing Steel now has a 15% increased chance to activate.
Sunsong Ranch[]
- Seed bags have been added that allow planting of crops 4 plots at a time.
- Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
- The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
- Running the
[Master Plow] across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
- Wild Crops will now occur less often.
UI[]
- The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
- There is now an option to show absorb effects (such as
[Power Word: Shield]) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
Bug Fixes[]
- Classes
- Pet Battles
[Taming the World] now lists its reward correctly in the Achievements pane.
- Items
- Mac
- Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
- The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.
Client patches[]
Build | Date | Notes |
---|---|---|
16826 | 2013-04-09 | Durumu maze effects tweaks |
16769 | 2013-03-25 | Fixing login for 32-bit client |
16760 | 2013-03-25 | Unspecified bug fixes |
16733 | 2013-03-20 | Unspecified bug fixes |
16716 | 2013-03-19 | Unspecified bug fixes |
16709 | 2013-03-15 | Unspecified bug fixes |
16701 | 2013-03-14 | Fixed premature closing of dialog boxes |
16685 | 2013-03-12 | Fixed an exploit with mining/herbalism resource nodes |
16683 | 2013-03-11 | Fixed a compatibility issue with Starcraft 2: Heart of the Swarm |
16669 | 2013-03-08 | Fixed a Battle.net exploit |
16650 | 2013-03-05 | Initial release |
References[]
- ^
Bashiok 2013-02-11. Preparing to Kill a King. Archived from the original on 2013-02-11. Retrieved on 2013-02-11.
- ^ Zarhym on Twitter: "That's still the plan."
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