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Patch 9.2.5a

Icon-patch-22x22 Patch 9.2.5a
Release date August 2, 2022
Initial version 44908
Interface .toc 90205
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Patch 9.2.5
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Patch 9.2.5a is what Wowpedia is calling the Shadowlands Season 4 patch notes, to separate it from patch 9.2.5. It released on 2 August 2022.

Fated Raids[]

  • Each week during Shadowlands Season 4 will feature a different Fated raid: Castle Nathria, Sanctum of Domination, or Sepulcher of the First Ones. Enemies within Fated raids are stronger and drop upgraded loot with a higher item level, while bosses are augmented with a variety of Fated Powers that offer additional risk and powerful bonuses.
  • Seasonal rewards for Fated Raids include new Feat of Strength achievements, Inv catslimemount [Jigglesworth Sr.] mount, the "Hero of Fate" title, and teleports to each Shadowlands raid location.
  • Fated Powers
    • Developers' note: Fated Raids are an experiment in giving a fresh take on an existing experience. Adding new mechanics atop pre-existing encounters is a precarious balancing act and we wanted to reward players' efforts, and as such built powerful beneficial auras, called Fated Infusions, which are earned after executing the new Fated Power mechanics.
    • Creation Spark
      • Targeted players become charged with Cosmic damage over time. When this Magic-dispellable aura is removed, Creation Sparks fly off and impact the ground. This can explode if no player is there to intercept it, but if they do they're rewarded with a powerful Fated Infusion, increasing the flow of time and the movement speed of any player within the radius.
    • Reconfiguration Emitter
      • An enemy appears which continually casts, inflicting Cosmic damage to all players if successful. Over time, this enemy gains energy and increased damage done, and when defeated grants a Fated Infusion which increases mastery, critical strike, versatility, and avoidance based on the enemy's energy value.
    • Protoform Barrier
      • Infuses a powerful enemy to inflict Cosmic damage to players. When removed this power manifests as an enemy who shields all enemies in the area for a short period of time, sharing the pool of shielded health. Players may additionally heal a secondary unit to contribute against this pool. If this shield breaks, damage and healing done to shielded enemies is inflicted upon them, and players are granted a Fated Infusion, increasing total health, damage, healing, and absorbs done based on how much that player contributed.
    • Chaotic Essence
      • Summons an orb which defeats all players, but may be interacted with. This activates the foe, which spawns additional enemies for a short period of time. For each one slain, more spawn, and after the window of time players are rewarded with another Fated Infusion, increasing damage, healing, and absorbs done, stacking for each enemy defeated.
  • Fated Raid Rewards
    • Entering any Shadowlands raid in Season 4 will start the quest "N [60R] Crossing Fate", kicking off a questline that will reward players for participating in Fated Raids over a number of weeks with a new currency: up to 3 Inv misc curiouscoin [Puzzling Cartel Dinar].
    • 3 New Vendors (Ko'ropo, Ta'choso, and So'turu) can be found lurking near the Great Vault in Oribos, and will gladly trade one Puzzling Cartel Dinar for any of their wares: trinkets, weapons, and unique items from across the 3 Shadowlands raids, at Fated Normal quality (item level 278-285).
    • Defeating Fated bosses on Heroic or Mythic will reward each player 1 Confounding Cypher of the appropriate difficulty. Combining 20 Heroic or Mythic Cyphers awards a Creation Impetus, which upgrades any Fated items to Heroic or Mythic quality.
      • Developers' note: This system is an experiment for Season 4 with the goal of providing a method for players to overcome extreme bad luck scenarios when it comes to a particular piece of loot that just won't drop, especially in a season where each raid is only Fated every 3 weeks. We're limiting it to only 3 Puzzling Cartel Dinar over time so that players can fill the gaps in their regular gearing and protect against runs of significant bad luck, but not undercut the primary gearing experience of doing meaningful content with your group over time. Additionally, we're trialing a method for players to upgrade raid gear as they move into harder difficulties, rewarding effort over an extended period of time. Our hope is that these two systems combine with Fated Powers to create a satisfying and well-paced progression of power through Season 4's perilous new challenges.

Mythic+[]

  • New Seasonal Affix: Spell shadow nethercloak [Shrouded] – Nathrezim infiltrators have disguised themselves among the enemies throughout the dungeon. Cartel Ta will reward you handsomely for assisting in their capture.
  • New seasonal rewards for Mythic+ include new Feat of Strength achievements, the two new titles: "the Shrouded" and "Shrouded Hero", dungeon teleports, and a new coloration of the Mythic+ Deathwalker mount.
  • New dungeon rotation consisting of:
    • Tazavesh: Streets of Wonder
    • Tazavesh: So'leah's Gambit
    • Operation Mechagon: Junkyard (Battle for Azeroth dungeon)
    • Operation Mechagon: Workshop (Battle for Azeroth dungeon)
    • Return to Karazhan: Lower (Legion dungeon)
    • Return to Karazhan: Upper (Legion dungeon)
    • Iron Docks (Warlords of Draenor dungeon)
    • Grimrail Depot (Warlords of Draenor dungeon)
  • Portals to Gorgrond, Karazhan, and Mechagon are now available in Oribos.
  • Tazavesh: So'leah's Gambit
    • Enemy Forces have been adjusted.
    • Coastwalker Goliath's Tidal Stomp damage reduced by 15%.
    • Coastwalker Goliath's Undertow increases the damage of Tidal Stomp by 15% per stack (was 25%).
    • Timecap'n Hooktail
      • Anchor Shot no longer scales with Fortified.
      • Anchor Shot damage reduced by 10%.
  • Tazavesh: Streets of Wonder
    • Enemy Forces have been adjusted.
    • Veteran Sparkcaster's Hyperlight Salvo deals damage less frequently.
    • Customs Security Hard Light Baton cooldown increased to 18 seconds (was 12 seconds).
    • Customs Security Hard Light Baton damage reduced by 10%.
    • P.O.S.T. Master
      • Fan Mail damage reduced by 15%.

Empowered World Bosses[]

  • While a raid is Fated, the rewards from the world boss linked to that raid will have their item levels increased.

Classes[]

  • Druid
    • Balance
      • Ability druid starfall [Starfall] damage increased by 15%.
        • Developer's note: Balance AoE has gradually fallen off in recent months, we believe due to Starfall not benefitting as as much as other comparable spells from increased Astral Power generation and Haste, as gear levels increase. We are looking into different solves for the future, but for now are giving it a boost to better compete in the current content.
  • Hunter
    • Survival
      • Ability hunter raptorstrike [Raptor Strike], Ability hunter mongoosebite [Mongoose Bite], and Ability hunter killcommand [Kill Command] damage increased by 15%.
      • (4) Set Bonus: Inv wildfirebomb [Wildfire Bomb] bonus damage lowered to 20% (was 30%).
      • Inv wildfirebomb [Wildfire Bomb], and any Inv misc 5potionbag special [Wildfire Infusion] variants of Wildfire Bomb now deal reduced damage when hitting more than 8 targets. The tooltips will be updated to reflect this in a future patch.
        • Developer Note: The Mad Bombardier set bonus boosts Wildfire Bombs in fun and powerful ways, but with the potentially frequent set bonus activation, and Wildfire Bombs not having any target cap where their damage is lowered, Survival Hunters have exceeded expectations in content where there are many targets to hit. The set bonus interactions are fun to play with, so rather than adjusting frequency or power level of the buffed Wildfire Bomb, we're going to lower its effectiveness when pulling very high numbers of enemy targets. We're increasing the damage of Kill Command, Raptor Strike, and Mongoose Bite to offset the loss of damage in single target scenarios.
  • Mage
    • Arcane
      • Clearcasting duration increased to 20 seconds (was 15 seconds).
        • Developers' note: We're increasing the duration of Clearcasting to minimize scenarios where the buff would fall off without the opportunity for players to gain value. This is primarily a PvP concern, but we did not feel there was a reason to make it PvP exclusive.
  • Monk
    • Windwalker
      • Ability monk cranekick new [Spinning Crane Kick] damage reduced by 5%.
        • Developers' note: We're happy with prior single target changes that have resulted in making Windwalker a powerful option in a broad spectrum of situations. However as a result, their total contribution ends up being slightly too strong in areas where their AOE strengths can be brought to bear. This change is not intended to remove those strengths, but ensure they're not too far ahead of the pack.
  • Paladin
    • Protection
      • Armor increased by 5%.
      • Inv shield 1h hyrja d 01 [Holy Shield] (Talent) increase to block chance increased to 20% (was 15%).
        • Developers' note: We are seeing Protection Paladins dying to melee damage, or mixed melee and spell damage. This change is intended to improve their performance against both those damage types.
  • Priest
    • Shadow
  • Warlock
    • Destruction
  • Warrior
    • Protection
      • Ability warrior renewedvigor [Ignore Pain]'s absorption increased by 30%, and the absorption cap is now 30% of maximum Health (was twice the Ignore Pain absorb value).
        • Developers' note: We find that Protection Warriors struggle with magic and unblockable forms of incoming damage. This change is intended to help improve survivability in those situations, while the change to the cap will constrain its strength otherwise.

Item and rewards[]

  • Great Vault
    • Raid rewards
      • All 3 Shadowlands Raid rewards will be available in the Great Vault via the Fated rotation. Once you slay a Fated Raid boss, their rewards will be added to the pool of available drops for the rest of the season.
    • Unspent Attendant's Token of Merit left in bags will be converted to 1000 gold each.
  • Fated Castle Nathria and Fated Sanctum of Domination encounters now reward Inv currency cosmicflux [Cosmic Flux].
  • Accumulated Pvecurrency-valor [Valor] is reset, but the cap will stay removed.
  • Accumulated Achievement legionpvp2tier3 [Conquest] is reset, with a higher weekly cap than previous seasons. The cap will be removed later in the season.
  • Domination Sockets have been removed from all Sanctum of Domination items, as well as items sold by Archivist Roh-Suir and Duchess Mynx in Korthia.
  • Helms and Waists from Sanctum of Domination can now roll sockets naturally, and when Fated, can be socketed using the new socketer: Inv progenitor protoformsynthesis [Fated Matter Fractalizer].
  • Inv progenitor protoformsynthesis [Fated Matter Fractalizer] socketer item can be purchased for 3 Inv misc azsharacoin2 [Attendant's Token of Merit].
  • Inv progenitor runevessel [Ephemera-Infused Mesh] no longer functions and can be sold to a vendor for 6,000 gold.
  • Inv progenitor runevessel [Vessel of Profound Possibilities] no longer requires Season 3 achievements to purchase. It can now be purchased for 10,000 Cosmic Flux.
  • Stygian Embers no longer drop from Bosses, Lieutenants, or the Korthia Weekly Quest "N [60W] Shaping Fate."
  • The following trinkets have been adjusted:
    • Inv devourerswarmermut red [Bells of the Endless Feast] now stacks on the player (was target).
    • Blood Spattered Scale damage and absorb reduced by 25%.
    • Chains of Domination initial spike damage increased by 10%, and area-of-effect explosion damage increased by 20%.
    • Ability soulrenderdormazain hellscream [Decanter of Endless Howling] primary stat increased by 10%.
    • N [50] Heart of the Swarm damage increased by 15%.
    • Inv trinket 80 titan02a [Inscrutable Quantum Device] secondary stat gain reduced by 25%.
    • Inv helm plate metalband d 01 [Intrusive Thoughtcage] is now more effective at reading your target's mind; dodge rating increased by 20%, health drain damage increased by 10%, and final mind shatter damage to nearby enemies increased by 20%.
    • Inv scroll 16 [Macabre Sheet Music] duration of the dancers increased by 25%.
      • Developers' note: The duration is increased to give players more time to finish the dance mini-game.
    • Inv misc food legion gooamberpurple pool [Manabound Mirror] non-stored healing increased by 10%, and healing stored per mana spent increased by 20%.
    • Sha spell fire bluehellfire nightmare [Memory of Past Sins] damage increased by 10%.
    • Ability warrior warcry [Old Warrior's Soul] Haste granted per stack reduced by 10%.
    • Inv trinket progenitorraid 01 orange [Pulsating Riftshard] damage and absorption increased by 10%, and Rift Portal charge reduced to 1.5 seconds (was 3 seconds).
    • Trade archaeology nerubianspiderscepter [Relic of the Frozen Wastes] damage increased by 15%.
    • Inv inscription inksilver03 [Resonant Silver Bell] healing increased by 15%, and Spectral Feline now appears when healing an ally below 50% health (was 40%).
    • Ability domination rune13 [Scars of Fraternal Strife] secondary stats granted by each rune increased by 25%, and Final Rune's explosion damage increased by 25%.
    • Spell animamaw orb [Shadowed Orb of Torment] Mastery increased by 12%.
    • Inv icon wingbroken08d [Skulker's Wing] damage increased by 10%.
    • The Lion's Roar cooldown reduction from critical heals increased to 6 seconds (was 3 seconds), and now absorbs 30% of all damage taken in the zone of protection (was 20%).
    • Inv artifact tome02 [Tome of Monstrous Constructions] damage increased by 15%.
      • Developers' note: The reasons for these trinket changes are that we hope to remove an advantage some players might have from obtaining a 278 version of a Shadowlands trinket from the Season 3 Great Vault, considering that Shadowlands Dungeon trinkets will be attainable at a max of 262 ilvl for anyone who starts after Season 4 begins.
      • Second, with raids rotating, we want to ensure that a higher amount of items looted from a raid on given week have a chance to be satisfying upgrades for players. You could imagine a scenario where Castle Nathria for example might not be worth it if all of the ‘good trinkets' come from a different raid you won't be able to access for 1-2 weeks. Additionally, Season 4 is a unique opportunity for us to look at these items will a full season (or more) of hindsight, and thus able to improve ones that we felt were close power-level wise, but not quite enough to compete with popular or easier-to-acquire options.
      • Lastly, given the limited Dinar currency we've seen a lot of fear from players that they'd be afraid to spend them, only to have that item nerfed or another item made better. We're frontloading these changes at the start of the season and intending to stay as hands-off as possible so decisions made about which items you buy can be removed from the fear of those numbers changing dramatically.
  • The following weapons have been adjusted:

Player versus player[]

Table of patches

Test-inline 0.x – Pre-release
WoW Icon update 1.x – World of Warcraft
Bc icon 2.x – The Burning Crusade
Wrath-Logo-Small 3.x – Wrath of the Lich King
Cataclysm 4.x – Cataclysm
Mists of Pandaria 5.x – Mists of Pandaria
Warlords of Draenor 6.x – Warlords of Draenor
Legion 7.x – Legion
Battle for Azeroth 8.x – Battle for Azeroth
Shadowlands 9.x – Shadowlands
Dragonflight 10.x – Dragonflight
Icon-stub-48x48 Removed content