Patch 0.10
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Release date | September 18, 2004 | |||
Initial version | 3892 | |||
Interface .toc | 26 | |||
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Patches • Patches category |
Patch 0.10 was a beta patch for World of Warcraft that released on 18 September 2004.
Major Changes[]
High End Locations added[]
Two new high-level instance dungeons - Stratholme and Blackrock Spire - and three exterior zones - Winterspring, Western Plaguelands, and Eastern Plaguelands - have been introduced to Azeroth.
- Stratholme is geared toward level 55-60 players and is located in the northern part of Eastern Plaguelands.
- Blackrock Spire is a 53-60 dungeon located within Blackrock Mountain that lies between Searing Gorge and Burning Steppes. Roughly 80% of the dungeon is tuned for a single group of level 55-60 players. The top 20% of the dungeon is tuned for a very "uber" group of five, or more likely 10, level 60 players.
- Winterspring is exterior level 55-60 zone to the East/Northeast of Felwood through Timbermaw Hold. The goblin city of Everlook is located in Winterspring.
- Western and Eastern Plaguelands have also been added. The city of Andorhal, the origin of the plague is located in Western Plaguelands.
- Quests and monsters are near completion for Winterspring and Western Plaguelands. Eastern Plaguelands is still undergoing further work.
Raid Groups[]
Raid group functionality is now available. Raid groups will be able to fight together in instance dungeons and work together to accomplish tasks too difficult for five member groups. Once a group reaches five members, it can be converted into a raid group. Raid groups can support up to 40 members and can be accessed by opening the Raid group tab in the Social window. Not all raid group functionality is complete. However, we encourage our players to try it out and give us feedback on the new feature through the /suggest function.
The Deeprun Tram opens![]
The Gnomish Engineering Corps has been hard at work building a subway to connect the great cities of Ironforge and Stormwind City. Final work on this new mass transit system was completed recently, allowing us to announce the Grand Opening of the Deeprun Tram! Two trains make round trip runs between Stormwind City and Ironforge regularly, allowing quick and easy access to all your shopping and training needs. If you happen to miss a train, you only need to wait a few minutes for a new one to appear. We only ask that you be careful during your trip as the run out of the tunnel can be long and uneventful should you happen to fall off the tram during transit.
Trade Skills become Professions[]
Most trade skills are being renamed to "professions," and the way in which players acquire and learn them is changing. You will no longer learn different professions by paying for them with skill points. You'll still learn them by speaking to the appropriate profession trainer. However, players will now be restricted to learning two professions. We decided to change the skill system to make it simpler, balanced, and more intuitive. The new system should allow everyone to participate in one to two professions, and create a much more vibrant market for goods generated from professions. The professions are: alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring. Several old trade skills are being turned into secondary skills. These do not count toward your two-profession limit, so players can learn all three secondary skills, in addition to their two professions, without restriction. The survival skill is being removed and campfires have been folded into the cooking profession. The secondary skills are: cooking, fishing, and first aid.
No More Skill Points[]
With the changes to trade skills, skill points (SP) will be removed from the game, and currency will be used instead to train skills formerly based on SP. Mount trainers will now require you to have a certain level of reputation with their respective city in order to acquire a mount. Characters that had trained in more than two professions have had excess professions randomly removed to meet the two profession restriction.
Level Cap Raised[]
The level cap has been increased to 60. Some new zones, quests, items, and content have been added to accommodate the level increase.
Talent System[]
- Druid and Shaman talents are now available. Druids and Shamans can now utilize the talent interface by pressing the "Talents" button next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey. Talents become available (to classes that currently have talents) to players starting at level 10.
- A substantial number of talents have been modified in a variety of ways:
- Certain talents have had their potency increased or decreased.
- Locations of talents in the talent trees have changed.
- Functionality of certain talents has been modified.
- New talents have been added to some of the existing talent trees.
Other Changes[]
Professions:[]
- The level requirements for the Gnome and Goblin engineering quests have been adjusted downward.
- Blacksmithing recipes added up to skill 300. There are no recipes on the trainer past skill 250. You need to do quests or find drops to get those recipes.
- Additional blacksmithing specializations added. Weaponsmiths can become Swordsmiths, Axesmiths, or Hammersmiths.
- Players who already have either blacksmithing specialization, weaponsmith or armorsmith, will continue to be able to make those recipes that they already know. However, to learn further recipes in those specializations, they will need to complete the weaponsmith or armorsmith quest, respectively.
- Time required to make high-end profession items significantly reduced
- Essences, dusts and shards have had their vendor sell price set to zero.
- Bandaging operates differently than it used to. Bandages now are channel cast and heal over time. If the player bandaging or the player being bandaged is struck in combat, the bandaging effect ends. Either way the target still gets the "recently bandaged" debuff.
- Enchanters can now enchant leather and thorium (needed for some high-end blacksmithing recipes and soon other high-end recipes in other professions).
- Alchemists can now transmute thorium and arcane crystals into arcanite. This is the only way to acquire this rare material.
- Stats on a number of tailored items have been improved
- A number of new higher level cooking recipes added
- Merchant purchase/sale price of herbs significantly increased
- Alchemist's Stone has become Philosophers' Stone.
- Tailoring recipes improved or reagents required reduce for many recipes.
- UI added to professions to allow making of multiple profession items at once
- Cindercloth robe fixed so it now requires Heart of Fire instead of Essence of Fire
- Stoneshield potion significantly improved.
- If you attempt to learn a recipe you already know, you will now see a message that says you already know it.
- A number of engineering devices did not have the correct bind type set and are now bind on equip or bind on acquire.
- Stats on the Smoking Heart of the Mountain changed
- Spears cannot be enchanted with 2H Weapon-only enchantments
- Fist Weapons can now be enchanted (bug fixed).
- Mithril Shield Spike damage slightly reduced, Thorium Shield Spike (more powerful crafted item) added
- The Gnomish engineering Net-o-Matic will now fail more often and in a new way as well.
- A number of engineering items had tools/anvil required to create them (fixing bugs)
- Scorpid Scale drops for leatherworking increased (Drop rate doubled)
- Wastewanders in Tanaris now have a much higher chance of dropping the Scorpid Leather recipes.
- A number of new uncommon weapons/armors have been added to vendors around the world
- New daggers have been added to blacksmithing
- Dreamless Sleep potion added to alchemy
- Reagents required for some alchemy potions changed.
- Reagents for some blacksmithing items changed.
- Old enchanting reagents removed from vendors (they should have been removed last push).
- Gemology has been removed (with hopes it will make a return someday).
Factions and Reputation:[]
- The Horde and Alliance are each considered a team, and the four races comprising each team are considered factions. The four starting racial factions for each team should be displayed under the appropriate team's header.
- Factions are now displayed with appropriate headers in the Reputation UI. Factions that do not fall into the category of a team are labeled as "Other."
- The factions of the opposing team are always at the lowest reputation level of Hated, and are always locked in the "At War" state.
- Players have a bonus to their starting reputation with their own race's faction.
- Forsaken players have lower-than-normal starting reputation with their team's Troll, Tauren, and Orc factions.
- Troll, Tauren, and Orc players have lower than normal starting reputation with their team's Forsaken faction.
- You cannot declare war on any of your own team's factions.
Auction Houses:[]
- The layouts of the Orgrimmar and Ironforge auction houses have changed slightly.
- The auction house in Booty Bay has been moved to Gadgetzan.
Quests:[]
Zones:[]
- The Barrens has had more rework done on their quests to make the area more player-friendly and to elaborate on the story behind the area.
- Thousand Needles has had more quests and zone rework done. Horde players should find this a much healthier alternative to Hillsbrad Foothills to explore and do more quests.
- Desolace has also had a facelift and should be getting more quests soon.
- Two new crypts have been added to Ravenhill Cemetery.
- Ironbeard's Tomb in Wetlands is now a one room, Dwarven-built mausoleum.
- More quests added to Felwood and Darkshore.
Public Transportation:[]
New Flight Paths
- Alliance Flight Path from Auberdine to Moonglade
- Alliance Flight Path from Moonglade to Winterspring
- Horde Flight Path from Azshara to Winterspring
The Horde flight path node in Desolace has been moved to Shadowprey Village in the southwest of the zone.
New World Travel
- Alliance Boat from Menethil to Theramore and back
- Alliance Boat from Menethil to Auberdine and back
- Alliance Boat from Rut'theran Village at the base of Teldrassil to Auberdine
Because of these changes, players now do not start with any flight node other than their starting city. On the Alliance side, Night Elves get Auberdine, Dwarves and Gnomes get Ironforge, and Humans get Stormwind. On the Horde side, Tauren get Thunder Bluff, Orcs and Trolls get Orgrimmar, and Undead get Undercity.
Pets:[]
- Pets that are dead when you log out do not come back when you log in.
- Beasts that are tamed will respawn normally.
PVP:[]
- The Arena in Stranglethorn is now flagged for Free For All PvP.
- You can heal PvP flagged NPCs, and you will be flagged for PvP.
- Party members participating in PvP have light green names.
- Pets and totems will no longer attack PvP-flagged players if you're not in PvP.
- Casting spells against higher-level players will have significantly reduced chances to be resisted (better chance for the spell to succeed).
Interface:[]
- You can now use jump in water to swim upwards.
- Vendor shopping tool tips - when you tool tip over an item you will get the item tool tip AND the tool tip of your currently equipped item of the same type.
- Buyback from vendors has been implemented. If you accidentally sell an item you had not intended, you can now buy it back for the same price it was sold. You can only buyback the last item you vendored.
- Functionality to equip items by right-clicking them from your inventory has been added.
- Talent UI has been updated in a few ways. Note: The "greyed-out" versions of talent buttons are using temporary "greyed-out" art.
- Autoloot is in. Just Shift-Right Click on a corpse or chest to autoloot it. This will NOT autoloot bind-on-acquire items.
- When mini-map arrows are stacked on top of each other, you will now see the tool tips for everything there. (When four party members are all at the same location, you will see all four of their names).
Druid:[]
Hunter:[]
Mage:[]
Paladin:[]
- Auras now appear above the hotkey bar.
Priest:[]
- Holy Word: Fortitude stamina boost has been increased slightly; no longer scales with level.
[Divine Spirit] spirit boost has been increased. (This is a talent.)
Rogue:[]
Shaman:[]
[Flametongue Weapon] now always procs, but damage depends on weapon speed.
[Flametongue Totem] moved to level 28, now always procs, but damage depends on weapon speed.
[Frostbrand Weapon]: Levels at which each rank can be learned have been changed; now procs equally frequently for all weapon speeds.
[Magma Totem] moved to level 26.
[Rockbiter Weapon]: Levels at which each rank can be learned have been changed.
[Stoneskin Totem] effect slightly reduced.
[Windfury Weapon]: Levels at which each rank can be learned have been changed.
[Windfury Totem]: Levels at which each rank can be learned have been changed.
[Windwall Totem] effect slightly reduced.
Warlock:[]
[Curse of Tongues] duration has been increased.
[Curse of Weakness] effect has been slightly reduced.
[Eye of Kilrogg]: The eye is now stealthed, moves slower, has 1 hp, and doesn't cause aggro for the warlock if it is detected.
Warrior:[]
[Charge] is no longer usable during combat. Stun duration component has been reduced, rage generation changes with each rank.
[Demoralizing Shout] effect is now reduced at higher ranks.
[Pummel] has had its interrupt duration reduced.
[Shield Bash] has had its interrupt duration reduced; cooldown timer has been increased.
Items:[]
Mac Update:[]
- The minimum system requirement for the Mac World of Warcraft client has been moved from OS X v10.3.4 to OS X v10.3.5. The game will not run on an earlier version of the operating system. Version 10.3.5 is a free online upgrade for the base 10.3 OS product. You can download the upgrade by selecting the Software Update menu option under the Apple menu. The change was made due to required GPU-driver fixes in the Mac OS version required by World of Warcraft.
Miscellaneous:[]
- Hit points gained from STA has been increased, while base hit points have been decreased. Overall, hit point pools should be roughly the same.
- If you tell your pet to attack a creature, it won't be distracted unless taunted.
- Mana and health regeneration gained from spirit has been improved.
- Changes made to what mounts are available at vendors, and faster level-60 mounts have been added. Level-60 mounts are very expensive to purchase however.
- Mounts now just cost money (not skill points to learn). To gain the ability to ride the mount of another race in your faction you need to improve your reputation with that race. However, the reputation part of the system is not fully completed.
- Mana now does not regenerate for the five seconds after you cast a spell.
- Mana pool per INT point has been increased. (this should result in an increase in mana pool size for most characters)
- Food/drink effectiveness has been increased.
- Lost Ones in Swamp of Sorrows can now be pickpocketed.
- Raid groups of six players or more will not receive a group experience bonus.
- Experience gain from instance dungeons has been increased.
- Far sight and Eagle Eye can only be used outdoors.
- You will now get bounty credit if you die and do not release your spirit. For example, if you are on the Leaders of the Fang Quest and die while fighting a Fang Leader, you will still get credit for the kill if your party kills the leader before you release your spirit.
- Flip controls have been added so that you can quickly look behind your character in case you're being chased by monsters (bound to Y).
- You will get a message if your fishing skill is too low to catch anything.
- You can backstab fleeing creatures again.
- It is easier to flee from groups of creatures.
- Using traps will not reduce XP awarded for kills.
- Creatures with ranged weapons will keep shooting you after special shots.
- You start resting when you take a flight path into cities.
- You can now log out anytime you have control of your character.
- You can't duel players you can attack normally.
- Guard posts no longer send all their reinforcements at once.
- Escorts and guards will now function more intelligently to protect players.
- Drunkenness is saved when you log out and fades over 15 minutes.
- You weave when you walk if you are drunk.
- You are able to use out-of-combat abilities much more quickly after combat.
- Items with procs are currently already using time-based procs. Their proc frequencies are entered as the number of desired procs per minute, and their actual per-swing proc chances are calculated from that using the weapon's speed.
Bug Fixes:[]
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