Patch 7.2.5
- ️Tue Jun 13 2017
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Release date | June 13, 2017 | |||
Latest version date | August 3, 2017 | |||
Initial version | 24330 | |||
Latest version | 24742 | |||
Interface .toc | (changes) | |||
Highlights & notes | ||||
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Official links | ||||
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Patch chronology | ||||
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Patches • Patches category |
Patch 7.2.5 is Legion's third medium patch, with a focus on class design and updating some features.
The patch was deployed on the Public Test Realm on April 11, 2017.[1] Its release date was announced on June 7, 2017 during a Developer Q&A with Senior Game Designer Paul Kubit.[2]
Last patch notes update: 2017-06-13
New Features[]
Timewalking: The Black Temple[]
The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You'll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
All New Story Scenario[]
In this new scenario, you'll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.
New Events[]
The Trial of Style[]
The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who's the best dresser.
Moonkin Festival[]
A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
Auction House Dance Studio[]
The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
The Great Gnomeregan Race[]
The Gnomes: they run.
Pet Battle Dungeon: Deadmines[]
Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.
Darkmoon Faire Rocks[]
The forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.
Changes[]
Classes[]
Death Knight[]
[Death Strike] damage increased by 10%.
Blood[]
Frost[]
Unholy[]
Demon Hunter[]
Havoc[]
Vengeance[]
Druid[]
Balance[]
Feral[]
Guardian[]
Restoration[]
Hunter[]
Beast Mastery[]
Marksmanship[]
Survival[]
[Dragonsfire Grenade] damage increased by 33%.
[Explosive Trap] now has a damage radius of 8 yards (was 5 yards).
Mage[]
Fire[]
[Warmth of the Phoenix] duration increased to 12 seconds (was 10 seconds).
Frost[]
Monk[]
[Chi Wave] healing increased by 73%.
Brewmaster[]
Mistweaver[]
Windwalker[]
Paladin[]
Holy[]
Protection[]
[Ardent Defender] will not absorb a killing blow of more than 200% of the player's maximum health.
[Shield of the Righteous] can only be extended to a maximum of three times its base duration.
Retribution[]
[Blessing of the Ashbringer] now grants 4% strength (was 2000 strength).
Priest[]
Discipline[]
Holy[]
Shadow[]
Rogue[]
Assassination[]
Outlaw[]
- Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
- All damage increased by 8%.
[Adrenaline Rush] Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
[Ambush] damage increased by 33%.
[Combat Potency] proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
[Curse of the Dreadblades] (Artifact trait) now works with Ambush.
[Fortune Strikes] redesigned. Now increases Combat Potency's proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
- Developers' notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
[Restless Blades] has returned. Finishing moves reduce the remaining cooldown on
[Adrenaline Rush],
[Between the Eyes],
[Sprint],
[Grappling Hook],
[Cannonball Barrage],
[Killing Spree],
[Marked for Death],
[Death from Above],
[Vanish] by 0.5 seconds per combo point spent.
[Slice and Dice] now increases attack speed by 125% (was 100%).
[Roll the Bones]
- Developers' notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
- Broadsides now also increases the damage of your combo-point generating abilities by 20%.
- Buried Treasure increases Energy regeneration by 30% (was 25%).
- Grand Melee now increases attack speed by 55% (was 50%).
- True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
Subtlety[]
- Developers' notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make
[Symbols of Death] more engaging.
- All damage dealt increased by 20%.
[Backstab] base damage increased by 35%.
- Backstab damage bonus from being behind the target reduced to 20% (was 30%).
[Dark Shadow] is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
[Deepening Shadows] now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
[Energetic Stabbing] (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
[Enveloping Shadows] redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 second per combo point spent. Shadow Dance gains 1 additional charge.
[Etched in Shadow] (Artifact trait) is now named
[Weak Point]: Increases the critical strike damage of Backstab and
[Shadowstrike] by 5% per point.
[Feeding Frenzy] (Artifact trait) now lasts for 30 seconds (was 20 seconds).
[Flickering Shadows] (Artifact Trait) redesigned: Now reduces the cooldown of
[Sprint] by 10 seconds and
[Vanish] by 30 seconds.
[Gloomblade] damage increased by 10%.
[Marked for Death]'s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
- Developers' notes: This is to balance it against
[Premeditation], which is now on the same row. It's a buff in a raid setting, where the talent was very weak.
- Developers' notes: This is to balance it against
[Master of Shadows] now gains 25 Energy over 3 seconds when you enter
[Stealth] or
[Shadow Dance].
- Developers' notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
[Nightblade] now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
- Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the "setup" feel of Subtlety.
[Premeditation] has been removed.
[Relentless Strikes] now causes your finishing moves to generate 6 Energy per combo point spent.
[Second Shuriken] (Artifact trait) damage increased by 200%.
- Shadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
- Shadow Dance's base duration increased to 4 seconds (was 3 seconds).
[Shadow Nova] (Artifact trait) damage increased by 67%.
[Shadow's Whisper] (Artifact trait) now increases Energy gain by 8 (was 5).
[Shadowstep] now has 2 charges for Subtlety.
[Shadowstrike] now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
- Shadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow Dance or during
[Subterfuge].
[Shuriken Combo] is a new passive talent available at level 70:
[Shuriken Storm] increases the damage of your next
[Eviscerate] by 10% for each enemy hit beyond the first. Stacks up to 5 times.
- Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
- Shuriken Storm base damage increased by 67%.
[Sprint] now allows Subtlety Rogues to run over water. This is only possible when running forward.
- Subterfuge's duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
[Symbols of Death] redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
[The Quiet Knife] (Artifact trait) now increases damage dealt by
[Backstab] by 5% (was 3%) per point.
[Weak Point] (Artifact trait) now increases the critical strike damage of Backstab and Shadowstrike by 8% per point.
Shaman[]
[Earth Elemental] has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
- Earth Elemental has 6% melee crit reduction.
Elemental[]
[Earthquake] damage increased by 30%, and no longer gains additional ticks with Haste.
[Earth Shock] damage increased by 20% in non-PvP situations.
[Storm Elemental]'s Wind Gust and Call Lightning damage increased by 25%.
Enhancement[]
Restoration[]
- Damage of all abilities increased by 25%.
[Wellspring] cost reduced by 43%.
Warlock[]
- All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
[Soul Harvest] duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
Affliction[]
Demonology[]
Destruction[]
- Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
- All damage increased by 10%.
[Cataclysm] cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
[Channel Demonfire] damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
[Chaos Bolt]'s damage increased by 40%, and projectile speed increased by 25%.
- Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
[Conflagrate] now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
- Conflagrate now generates double resources from hitting a second Havoc target.
[Dimensional Rift] (Artifact trait) now generates 3 Soul Shard Fragments
[Eradication]'s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
[Fire and Brimstone] now causes Incinerate to generate 1 Soul Shard Fragment per target.
[Havoc]'s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
[Immolate]'s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
- Immolate's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
[Incinerate] now generates 1 Soul Shard Fragment, and now generates 2 Soul Shard Fragments on a critical strike.
- Incinerate's mana cost reduced by 16%.
[Rain of Fire]'s damage increased by 25%.
[Reverse Entropy] redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage.
[Shadowburn] now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
[Soul Conduit] now causes every Soul Shard you spend to have a 15% (was 20%) chance to be refunded.
[Soulsnatcher] (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
[Wreak Havoc] now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.
Warrior[]
Arms[]
- All abilities damage increased by 10%, in addition to any damage changes below.
- Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
- The effect of Mastery has been reduced by 20%.
[Anger Management] now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
[Cleave] damage increased by 20%.
[Colossus Smash] cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
[Dauntless] cost reduction is now 10% (was 20%).
[Deadly Calm] now reduces Rage costs during Battle Cry by 75% (was 100%).
[Execute] damage increased by 25%. If the target does not die, 30% of the Rage spent on Execute is refunded.
[Fervor of Battle] is now moved to Level 75.
- Fervor of Battle damage bonus increased to 80% (was 45%).
[Focused Rage] is now moved to Level 90.
- Focused Rage now costs 20 Rage (was 15 Rage).
[In For The Kill] is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
- In For The Kill now refunds 40 Rage (was 30 Rage).
[Mortal Strike] damage increased by 20%.
[Opportunity Strikes] now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
[Overpower] no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
[Precise Strikes] (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next Mortal Strike or Execute by 10% per rank.
[Ravager] now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
[Rend] cost increased to 30 Rage (was 10 Rage).
- Rend's first hit now deals 150% weapon damage.
- Rend's duration decreased to 8 seconds (was 15 seconds).
- Rend now deals damage every 2 seconds (was 3 seconds).
- Rend's periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
- Initial hit decreased to 150% weapon damage, down from 280%.
- Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
[Shattered Defenses] (Artifact trait) now causes
[Colossus Smash] to increase the damage of your next
[Mortal Strike] or
[Execute] by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal Strike or Execute.
[Slam] damage increased by 35%.
[Titanic Might] now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
[Trauma] is now moved to Level 45.
- Trauma is now also activated by Execute.
[Void Cleave] (Artifact trait) damage increased by 100%.
[Whirlwind] damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
Fury[]
Protection[]
[Ignore Pain] absorb amount increased by 20%
[Indomitable] now increases maximum health by 20% (was 25%) and maximum effect of Ignore Pain by 20% (was 25%).
[Revenge] damage reduced by 12%.
[Shield Block] can only be extended to a maximum of three times its base duration.
Dungeons and Raids[]
[Mythic Keystone] enemy health and damage now increase by 10% per level (was 8% per level).
- Mythic Keystones no longer deplete when used. They now downgrade by 1 level if a dungeon is not completed within the time limit.
- The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
- In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
- Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
- Added Group Finder activities for Mythic Trial of Valor and The Nighthold.
- Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
- Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
- On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.
Events[]
Midsummer Fire Festival[]
Items[]
Legendary Items[]
Death Knight[]
- Unholy
[Tak'theritrix's Shoulderpads]: Your minions' damage is increased by 40% (was 30%).
Demon Hunter[]
- Havoc
Druid[]
- Balance
- Restoration
Hunter[]
- Beast Mastery
Priest[]
- Discipline
Rogue[]
- Subtlety
[The Dreadlord's Deceit] now rewards 25% increased damage per stack (was 35%).
Warlock[]
Warrior[]
- Arms
Legion Companion App[]
- Fixed a bug causing the display of inaccurate mission durations.
- Fixed a bug that caused the display of inaccurate mission costs.
- Fixed a bug causing one champion to appear to counter multiple mission effects in error.
Player versus Player[]
Demon Hunter[]
[Solitude] now properly increases attack speed (was haste).
- Solitude now increases Fury and Pain generation (was an increase to damage dealt).
Druid[]
Restoration[]
Hunter[]
Beast Mastery[]
Marksmanship[]
Mage[]
Frost[]
Monk[]
Windwalker[]
- Heavy-Handed Strikes no longer increases the range of Fists of Fury.
- Heavy-Handed Strikes now stuns targets for 4 seconds (was 3 seconds).
Paladin[]
Retribution[]
Priest[]
Shadow[]
Rogue[]
Subtlety[]
Shaman[]
- Spiritual Recovery now additionally increases the minimum and maximum speed of
[Ghost Wolf] by an additional 10%.
Elemental[]
Warlock[]
Affliction[]
Destruction[]
[Bane of Havoc] now has a 45 second cooldown.
[Wreak Havoc] now affects Bane of Havoc's cooldown.
Professions[]
[Obliterum]-modified items can now be increased to a maximum item level of 885 (was 875).
Alchemy[]
- Significantly increased the drop/proc chance to receive rank 3 recipes.
- The amount healed by Ancient Healing Potions and Ancient Rejuvenation Potions was increased.
Cooking[]
- Added
[Nomi Snacks], a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.
Mining[]
- Significantly increased the proc chance to start each of the rank 3 questlines.
Herbalism[]
- Significantly increased the drop/proc chance to start each of the rank 3 questlines.
Skinning[]
- Significantly increased the drop chance to start each of the rank 3 questlines.
Tailoring[]
[Bloodtotem Saddle Blanket] comfort reduced by 50% to thwart the Burning Legion.
UI[]
- Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
- The Warlock soul shard UI has new art.
- Unobtainable battle pets are now hidden from the list unless collected.
- A death counter has been added to the
[Mythic Keystone] tracker.
- Dispellable debuffs have been added to friendly nameplates.
Appearances[]
[Arsenal: Armaments of the Silver Hand] now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
- Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
- The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
- Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.
Premade Groups[]
[Mythic Keystone] level searches will now display flexible results. For example, searching for "+5” will also display results for "+4” and "+6”.
- Groups under the Questing category will be delisted when it reaches a full party.
References[]
- ^
Lore 2017-04-11. PTR Development Notes - Build 23910. Blizzard Entertainment. Archived from the original on 2014-04-11. Retrieved on 2017-04-12.
- ^ chaud 2017-06-07. Developer Q&A - Senior Game Designer Paul Kubit. MMO-Champion. Retrieved on 2017-06-09.
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