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Pick Pocket

  • ️Tue Oct 13 2020
Pick Pocket

Inv misc bag 11

  • Pick Pocket
  • Level 24 rogue ability
  • 10 yd range
  • 0.5 sec cooldown
  • Instant
  • Requires Stealth
  • Pick the target's pocket.
Properties
Class Rogue
School Physical
Cooldown 0.5 seconds
Other information
Level learned 24
"It's not like you really need that gold."[1]
Pick Pocket HS

Pick Pocket in Hearthstone.

Pick Pocket is a rogue ability that allows a rogue to pilfer money and/or items from a mob's pockets while stealthed.

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Typically the rogue will be able to pilfer a small item such as a potion, gem, junkbox, various junk items and a small amount of money. Although multiple attempts on a given mob are possible, only the initial (successful) attempt will yield any results.

Junkboxes themselves may contain some healing potions, vendor trash, gems, and poisons and epic items such as Inv weapon shortblade 24 [Spinesever]. Poisons do not start to appear until you start pickpocketing level 30 mobs.

The rogue must be stealthed and within 10 yards of their target to use this skill. If it is successful, a loot box will appear, allowing them to choose which items to take; typically, this is a handful of coins, with a small chance of odd monster-specific items or gems. If the skill is resisted, the monster immediately detects the rogue and attacks. Failure rates depend on relative levels, but the base failure rate seems to be around 5%.

Many monsters have no pockets, and thus cannot be pickpocketed. Typically humanoid types will have pockets and beasts won't, but there are numerous exceptions. If a rogue attempts to pickpocket a monster who doesn't have pockets, the monster does not aggro. Enemy players cannot be pickpocketed.

The items received from picking pockets are not subject to group looting rules, so you always get all the items and 100% of the money. The money and items picked up with this ability are extras, in addition to the monster's normal loot when it is killed, so a rogue picking pockets is not depriving his companions of loot. Each monster has only a few items in their pockets when he spawns; if one rogue goes through an area, picking all the monsters' pockets but killing none of the monsters, then the next rogue through the area may find that all the monsters' pockets are empty. Monster pocket loot does get refilled eventually, even if they are never killed. The loot respawn rate seems similar to that of the monsters themselves.

Tips[]

Trivia[]

Pick Pocket is a rare rogue spell in the The Witchwood expansion for Hearthstone. The flavor text reads: "He'll pick anyone's pocket, except a gnome's. He'd never stoop so low."

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