Rip
- ️Tue May 02 2023
- For the Pet Battle ability, see
[Rip].
Rip | |
---|---|
| |
Properties | |
Class | Druid |
School | Physical |
Cooldown | None/Global Cooldown |
Talents | |
Talent required |
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Improvements |
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Related debuff | |
Rip is a druid talent. It is a [Cat Form] finishing move that consumes all combo points to inflict a strong Damage Over Time effect on the target. It is automatically learned by Feral druids.
Notes[]
- Deals 20% less damage in PvP combat.
Tips and tactics[]
- This is a great "finishing move" for the harder enemies that are only half dead when you get 5 combo points on them.
- This is considered a bleed effect. Bleed effect damage is not reduced by armor.
Patch changes[]
Patch 10.1.0 (2023-05-02): Damage increased by 4%.
Patch 10.0.5 (2023-01-24): Feral druids now start with Rip instead of
[Thrash]. New connection between
[Rake] and Rip.
Patch 10.0.0 (2022-10-25): Now a row 3 class talent (was a level 21 Feral ability).
Patch 9.0.1 (2020-10-13): Now learned at level 21 (was 20).
Patch 8.1.0 (2018-12-11): Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point.
Hotfix (2018-08-30): Damage increased by 15%.
Hotfix (2017-01-23): Increased the damage of Rip by 8%.
Patch 7.0.3 (2016-07-19): Damage increased by 90.9%.
Patch 6.2.2 (2015-09-01): Now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.
Patch 6.2.0 (2015-06-23): Now deals 10% more damage.
Hotfix (2014-10-17): Damage increased by 12%.
Patch 6.0.2 (2014-10-14): Redesigned and available to Feral druids only.
Hotfix (2013-09-23): Rip's damage has been increased by 20%.
Patch 5.2.0 (2013-03-05): Now deals 15% more damage.
Patch 5.0.4 (2012-08-28): Now a Feral and Guardian specialization ability. Now also causes Shred, Ravage, and Mangle to extend the duration by 2 sec, up to a maximum of 6 sec.
Patch 4.0.6 (2011-02-08): Rip damage has been reduced by 10%.
Patch 3.2.0 (2009-08-04): Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
- After version 3.0.2, 30% of AP is included in 5-combo Rips, instead of the previous 24%.
- After version 3.0.2, 30% of AP is included in 5-combo Rips, instead of the previous 24%.
Patch 1.12.0 (2006-08-22):
- Lesser potency Rips will no longer overwrite greater potency ones.
- Attack Power is now factored in for Rip, at a rate of 6% AP per combo point from 1 to 4 combo points, and then 24% AP again for 5 combo points.
Patch 1.7.0 (2005-09-13): Damage per combo point has been increased.
Patch 1.4.1 (2005-05-05): Greatly increased in attack power.
Patch 0.7 (2004-06-15): Energy cost and duration increased. Damage reduced.