Operative - SWTOR Guide - IGN
- ️Wed Jan 29 2014
Operative Skills
Skill Builder
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Skill Name | Usage | Description |
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Advanced Recon | Instant | Immediately finishes the cooldown on Adrenaline Probe and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute. |
Armor Proficiency: Medium | Passive | Able to equip medium-weight armor. |
Carbine Burst | Instant | Executes your Tactical Advantage, firing a short burst that hits up to 5 targets in a 10-meter cone in front of you for 104 - 120 weapon damage. Requires and consumes Tactical Advantage. |
Coordination | Instant | Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected. |
Crouch | Instant | Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead. |
Explosive Probe | Instant | Puts an explosive probe on the target that detonates when the target takes damage, dealing 143 - 150 kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing 20 additional elemental damage over 3.0 seconds. Can only be used from cover. |
Headshot | Instant | Fires a carefully placed shot that deals 471 - 498 weapon damage to weak and standard targets, and 322 - 340 weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Eviscerate. |
Fragmentation Grenade | Instant | Throws a fragmentation grenade that deals 81 - 98 kinetic damage to up to 5 enemies in an 8 meter radius. If the primary target is standard or weak, it is knocked down by the blast. |
Orbital Strike | 3 seconds | Calls in support from orbiting warships, dealing 972 elemental damage over 9.0 seconds to all enemies within 8 meters of the targeted area. Standard and weak enemies are additionally knocked down by the blasts. |
Overload Shot | Instant | Blasts a target for 2 weapon damage. |
Recuperate | Channeled | Recovers your health and energy over 15 seconds. This is only usable out of combat. |
Rifle Shot | Instant | Shoots your rifle at the target, dealing 48 - 62 weapon damage. |
Slice Droid | 1.5 second | Hacks a droid, incapacitating it for 60.0 seconds. While sliced, the droid's systems reboot, causing the droid to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time. |
Sneak | Instant | Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode. |
Snipe | 1.5 second | Shoots a target for 2 weapon damage. Can only ne used from cover. |
Speeder Piloting | Passive | Able to ride speeder bites. |
Sprint | Instant | Increases movement speed by 35% while not in combat. |
Stealth | Instant | Activates your stealth generator, making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth. |
Stim Boost | Instant | Executes your Tactical Advantage to recover 3 energy every 3 seconds for 45.0 seconds. Requires and consumes Tactical Advantage. Does not break Stealth. |
Take Cover | Instant | Roll into the selected cover point, if no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead. |
Tactial Advantage | Passive | Defeating an opponent or activating Shiv or Hidden Strike puts you in a position of Tactical Advantage, increasing all damage dealt by 2% and enabling the use of executions for 10.0 seconds. Up to 2 charges of Tactical Advantage can exist at once. |
Weapon Proficiency: Blaster Rifle | Passive | Able to equip blaster rifles, carbines, and repeaters. |
Weapon Proficiency: Vibroknife | Passive | Able to equip vibroknives, electroknives, and conventional knives. |
Lethality
Skill Name | Usage | Description |
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Adhesive Corrosives | Passive | Corrosive Grenade has a 50% chance to reduce the movement speed of all targets by 30% for 6 seconds. 2 ranks. |
Backstab | Instant | Ambushes an enemy for 98 - 101 kinetic damage. Only usable while behind the target. |
Combat Stims | Passive | Stim Boost immediately restores 5 energy when activated. Additionally reduces the cooldown of Stim Boost by 7.5 seconds. 2 ranks. |
Corrosive Dart | Instant | Fires a dart at the target that deals 115 internal damage over 15.0 seconds. |
Corrosive Grenade | Instant | Hurls a corrosive grenade that spews acid in a 5-meter radius on impact, dealing 48 internal damage over 6 seconds to up to 3 targets. |
Corrosive Microbres | Passive | Corrosive Dart has a 10% chance to tick twice when it inflicts damage. 2 ranks. |
Corrosive Rounds | Passive | Weakening Blast refreshes active poison effects on targets below 30% health. |
Counterstrike | Passive | Countermeasure has a 50% chance to remove all movement-impairing effects when activated. 2 ranks. |
Cull | Instant | Executes your Tactical Advantage to fire a volley of corrosive shots, dealing 50 weapon damage. For each of your poison effects present on the target, the target is culled for an additional 20 damage. Requires and consumes Tactical Advantage. |
Cut Down | Passive | Increases the damage dealt by Overload Shot, Carbine Burst and Cull by 3%. 2 ranks. |
Deadly Directive | Passive | Increases alacrity by 2%. 2 ranks. |
Debilitate | Instant | Deals 2 energy damage and stun the target for 4.0 seconds. |
Devouring Microbes | Passive | Increases the damage dealt by poison effects by 5% on targets below 30% of max health. 3 ranks. |
Escape Plan | Passive | Reduces the cooldown of Shield Probe by 7.5 seconds and Infiltrate by 30 seconds. 2 ranks. |
Eviscerate | Instant | Delivers a powerful knife attacks to a vulnerable target, dealing 408 - 429 kinetic damage to weak and standard targets. Only usable on incapacitated targets. |
Flash Powder | Passive | Reduces all targets' accuracy by 10% for 8 seconds after Flash Bang ends. 2 ranks. |
Hidden Strike | Instant | Slips you out of stealth to stab the target with your energy blade for 2 energy damage. Must be in stealth and behind a target to use. |
Improvise | Passive | Critical poison damage has 50% chance to allow your next snipe to happen out of cover, and at no cost. |
Lethal Dose | Passive | Increases the critical hit chance of all periodic effects by 4%. 3 ranks. |
Lethal Injectors | Passive | Increases the duration of Corrosive Dart by 3 seconds. |
Lethal Purpose | Passive | Reduces the cooldown of Adrenaline Probe by 15 seconds. In addition, critical hits with poison effects restore 1 energy. 2 ranks. |
Lethality - skill | Passive | Increases ranged and tech critical chance by 2%. 3 ranks. |
License to Kill | Passive | Reduces the energy cost of Cull by 3. 2 ranks. |
Razor Edge | Passive | Increases the damage dealt by Shiv by 5%. 2 ranks. |
Sever Tendon | Instant | Throws a knife at the target, dealing 2 kinetic damage and slowing the target's movement speed by 50% for 12.0 seconds. |
Slip Away | Passive | Reduces the cooldown of Debilitate by 7.5 seconds, and increases the movement speed by 15% for 6 seconds after activating Debilitate. 2 ranks. |
Shiv | Instant | Stabs a target for 2 kinetic damage. |
Skirmisher | Passive | Increases the damage dealt by Overload Shot by 15%. |
Vanish | Passive | Reduces the cooldown of Evasion by 7.5 seconds and Escape by 15 seconds. 2 ranks. |
Weakening Blast | Instant | Deals 180 weapon damage and causes the target to take 30% additional damage from the Agent's next 10 poison effects. Lasts 6 seconds. |
Concealment
Skill Name | Usage | Description |
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Acid Blade | Instant | Coats your instruments in acid, causing your next Hidden Strike or Backstab to deal and additional 160 internal damage over 9 seconds and increase your armor penetration by 50% for 3 seconds. This ability does not respect the global cooldown and does not break stealth. |
Advanced Cloaking | Passive | Reduces the cooldown of Cloaking Screen by 30 seconds, and activating Cloaking Screen increases movement speed by 25% for 6 seconds. 2 ranks. |
Avoidance Training | Passive | Evasion also removes all hostile removable effects when used. |
Cloaking Screen | Instant | Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10.0 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%. |
Collateral Strike | Passive | Laceration has a 10% chance to trigger a Collateral Strike, dealing 50 additional kinetic damage. This effect cannot occur more than once every 10 seconds. Standard and weak targets and additionally stunned by Collateral Strike. 2 ranks. |
Concealed Attacks | Passive | Increases the critical hit chance of Backstab and Hidden Strike by 8%. 2 ranks. |
Countermeasures | Instant | Activates countermeasures, instantly lowering threat by a moderate amount. |
Culling | Passive | Increases all damage dealt to poisoned targets by 3%. 3 ranks. |
Distraction | Instant | Interrupts the target's current action and prevents that ability from being used for 4 seconds. |
Energy Screen | Passive | Dodging or resisting an attack restores 1 energy. In addition, Cloaking Screen no longer reduces healing dealt and received. |
Escape | Instant | Breaks you free from all incapacitating and movement-impairing effects. |
Evasion | Instant | Increases your chance to doge melee and ranged attacks by 100% for 3.0 seconds. Does not break stealth. |
Flash Bang | Instant | Detonates a flash bang that blinds up to 5 targets within 5 meters for 8.0 seconds. Damage causes this effect to end prematurely. |
Imperial Brew | Passive | Increase the damage dealt by Corrosive Dart by 6% and Acid Blade by 3%. 3 ranks. |
Inclement Conditioning | Passive | Increases total Endurance by 2%. 3 ranks. |
Infiltrate | Instant | Cloaks you and party members within 10 meters of you in a temporary stealth field that lasts 15.0 seconds. Cannot be used in combat or while already in stealth. |
Infiltrator | Passive | Increases movement speed by 5% and effective stealth by 1. 3 ranks. |
Jarring Strike | Passive | Hidden Strike has a 33% chance to knock the target flat on its face for 3 seconds. 2 ranks. |
Laceration | Instant | Executes your Tactical Advantage, lacerating the target for 100 damage. Requires and consumes Tactical Advantage. |
Meticulously Kept Blades | Passive | Increases the amount of energy recovered by each tick of Stim Boost by 0.5. Increases the critical damage dealt by Backstab, Sever Tendon, Hidden Strike and Acid Blade by 10%. 3 ranks. |
Pin Down | Passive | Sever Tendon has a 50% chance to immobilize the target for 2 seconds. 2 ranks. |
Revitalizers | Passive | Stim Boost now additionally grants Revitalizers, restoring 2% of total health every 3 seconds. |
Scouting | Passive | Increases your stealth detection by 1 defense by 1%. 2 ranks. |
Shield Probe | Instant | Summons a probe that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 15.0 seconds. Does not break stealth. Obtained at level 32. |
Sleep Dart | Instant | Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids. |
Slice | Passive | Sever Tendon roots target for two seconds. |
Surgical Strikes | Passive | Increases the damage dealt by Shiv, Overload Shot and Backstab by 2%. 2 ranks. |
Survival Training | Passive | Increases all healing done by 1% and all healing received by 3%. 3 ranks. |
Tactical Opportunity | Passive | Collateral Strike has a 50% chance to immediately regrant Tactical Advantage when hitting a poisoned target. 2 ranks. |
Waylay | Passive | Backstab has no energy cost. |
Medic
Skill Name | Usage | Description |
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Accomplished Doctor | Passive | Increases the critical healing bonus of Kolto Injection, Kolto Infusion and Recuperative Nanotech by 10%. 3 ranks. |
Adrenaline Probe | Instant | Summons a droid that helps you recover 50 energy over 3.0 seconds. |
Advanced Toxin Removal | Passive | Toxin scan has small healing effect and removes mental status ailments. |
Chem-resistant Inlays | Passive | Reduces all damage taken by 2%. 2 ranks. |
Diagnostic Scan | Channeled | Heals a friendly target for 30 over 3 seconds. |
Endorphin Rush | Passive | Adrenaline Probe now immediately restores 8 additional energy. 2 ranks. |
Evasive Imperative | Passive | Evasion increases movement speed by 10% while active. 2 ranks. |
Imperial Education | Passive | Increases total Cunning by 3%. 3 ranks. |
Incisive Action | Passive | Reduces the activation time of Kolto Injection by 0.25 seconds and gives Kolto Injection a 50% chance to grant Tactical Advantage. 2 ranks. |
Kolto Infusion | 1.5 second | Executes your Tactial Advantage to heal the target for 73 - 93. Requires and consumes Tactical Advantage. |
Kolto Injection | 2.5 seconds | Heals a friendly target for 85 - 106. |
Kolto Probe | Instant | Summons a droid that heals a friendly target for 30 over 6 seconds. Stacks up to 2 times. |
Med Shield | Passive | Increases all healing received by 7.5% while Shield Probe is active. 2 ranks. |
Medical Consult | Passive | Increases all healing dealt by 1% at all times and an additional 2% while Tactical Advantage is active. 3 ranks. |
Medical Doctor | Passive | Reduces the cooldown of Revive by 100%. |
Medical Engineering | Passive | Each tick of Kolto Probe has a 15% chance to grant Tactical Advantage. This effect cannot occur more than once every 9 seconds. Each rank beyond the first reduces this rate limit by 1.5 seconds. 3 ranks. |
Medical Therapy | Passive | Increases the healing dealt by periodic effects by 5% and Surgical Probe by 3%. 2 ranks. |
Patient Studies | Passive | Diagnostic Scan criticals restore 1 energy. 2 ranks. |
Precision Instruments | Passive | Reduces the energy cost of Corrosive Dart, Debilitate and Sever Tendon by 2. 2 ranks. |
Prognosis: Critical | Passive | Increases the critical chance of Diagnostic Scan by 12%. 2 ranks. |
Reactive Healing | Passive | Critical direct heals yield 2% energy. |
Recuperative Nanotech | Instant | Heals up to 4 allies within 10 meters for 200 over 6 seconds. |
Resuscitation Probe | 1.5 second | Summons a droid that revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes. |
Sedatives | Passive | When Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 25% for the next 10 seconds. 2 ranks. |
Surgical Precision | Passive | Increases the healing dealt by Surgical Probe by 15%. In addition, Surgical Probe immediately re-grants Tactical Advantage when used on targets below 30% max health. |
Surgical Probe | Instant | Executes your Tactical Advantage to summon a probe that instantly heals the target for 126. Requires and consumes Tactical Advantage. |
Surgical Steadiness | Passive | Reduces the pushback suffered while activating healing abilities by 35%, and reduces the threat generated by heals by 5%. 2 ranks. |
Tox Screen | Passive | Toxic Scan now removes negative mental effects and heals the target for 10. |
General Skills
Skill Name | Usage | Description |
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Armor Proficiency: Light | Passive | Able to equip clothing, robes, and light-weight armor. |
Quick Travel | 6 seconds | Takes you to a discovered bind point of your choosing. Not usable in combat. |
Revive | 6 seconds | Revives a defeated friendly player. |
Revive Companion | 1.5 second | Revives a defeated companion. |
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