Battlefield 2042 - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Battlefield 2042 is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale Battlefield FPS series, and is the first entry to take place in a modern/near future setting since 2013's Battlefield 4.
A direct sequel to Battlefield 4, the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves "Non-Patriated", in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.
All-Out Warfare is the regular mode similar to the multiplayer of previous Battlefield titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.
Portal mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely Battlefield 1942, Battlefield: Bad Company 2 and Battlefield 3, along with those from the rest of the game. Creation of custom "Portal" servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates. As of the Season 2 update in August 2022, Portal weapons are made available in the 2042 All-Out Warfare mode via assignments, starting with the M16 and M60E4. For the purposes of the wiki, these weapons, known as "Vault Weapons" are marked with (*).
The following weapons appear in the video game Battlefield 2042:
Overview
Before Update 3.2, Battlefield 2042 went away from the class system of all previous Battlefield games, instead using a system called "Specialists", who each have their own unique active and passive abilities, though they were still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and the second gadget, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities and gadgets.
Update 3.2 brings back the class system, with the Assault, Engineer, Support, and Recon, while tying the Specialists to a rigid set of equipment based on class. However, unlike in previous games, the Engineer now specializes in light machine guns, and the Support now specializes in faster revives alongside the traditional ammunition support and specializes in submachine guns. Primary and secondary weapons are unrestricted like before, but their special gadget remains, with a unique class gadget (similar to how players carry Gas Masks in Battlefield 1 and Fortification Tools in Battlefield V), and class-specific gadgets are now restricted in a traditional way. With unrestricted primary and secondary weapons, each class has a specific Weapon Proficiency: Assault Specialists favor Assault Rifles with extra magazines, Engineer Specialists favor Light Machine Guns with pinpoint accuracy, Supports for Submachine Guns with faster deployment, and Recons favor Sniper Rifles with constant scope steadying. This makes 2042 in line with the returning factions in the Portal mode that use the old class system, with the precise classes available depending on their original game.
Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types.
Both the base 2042 modes and Portal weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the M1 Garand in Battlefield V).
A new "attachment plus" system allows weapons to be customized during gameplay, akin to the Crysis series or Warface.
Battlefield 2042
Handguns
Desert Eagle Mark XIX
The Desert Eagle Mark XIX was introduced in Season 5 as the "BFP .50", which stands for "Big Frame Pistol".
Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE
Performing a tactical reload with the Desert Eagle. Note that the game properly tracks how many rounds are left in the half-empty magazine.
With a full magazine inserted, the player character thumbs the slide stop and chambers a fresh round.
Glock 18
The Glock 18 appears in the game as the "G57". It is depicted with fourth-generation Glock elements; actual G18s only exist in the 2/3 Gen spec (though there are Gen 4 Khyber Pass "copies" of the Glock 18C). The frame is fitted with a futurized Recover Tactical RC12 rail adapter.
Its alternate fire mode is a three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold "17 rounds", not unlike the CZ 75 from Battlefield 4 before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for (all underloaded compared to real life) a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. As of Season 2: Master of Arms, the magazine capacities have been updated to 17, 17, 27, and 35, respectively. When entirely out of ammo, the slide will remain locked back.
The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release, and the grip texture; these elements coupled with the square slide edges, the finger grooves, and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.
Boris wielding the Glock out in the scenic park in the park of the Songdo district on the "Kaleidoscope" level.
A Beta screenshot of the G18's tacticool reload. The extended magazines reload in a more typical style.
About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.
Kel-Tec P50
The Kel-Tec P50 was added in Season 2: Master of Arms, as the "PF51"; this makes 2042 the weapon's first known media appearance. Being (presumably) a fictional future variant, the PF51 is select-fire, unlike the semi-auto-only P50. It is marked as being made by "Gunther Firearms" and is apparently of German origin.
Laugo Alien
Appearing under the name of "L9CZ," the Laugo Alien was added in Season 6.
"NVK-P125"
A fictional bullpup pistol dubbed the "NVK-P125" was added with Season 3 as a sidearm.
Close-up view on the Plus menu. Its markings indicate that it is chambered for the 5.7x28mm cartridge. Oddly, despite having a magazine about the same size as an FN Five-seveN's (which can fit 20 of this cartridge), it holds only 13 rounds per magazine.
Inserting a new magazine. Note the black tip of the 5.7mm bullet, as well as the animated slide release locking up. The barrel somewhat oddly locks forward. While this would normally suggest a blow-forward design, the barrel doesn't reciprocate forwards when firing, so how this works isn't really clear.
Despite the slide release catch, the player character instead opts to pull the charging handle; a few frames after this, the barrel slides back to meet the charging handle, and then they both go forwards into battery (with the barrel presumably picking up and chambering a round on the way back).
SIG-Sauer P320 (in Flux Defense MP17 chassis)
A SIG-Sauer P320 in a Flux Defense MP17 chassis appears as the "MP28". In the game's universe, the P320 pistol itself is called "M28" (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped.
The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.
Taurus Raging Hunter
A Taurus Raging Hunter revolver appears as the "M44" (actually a different Taurus revolver entirely that was the ".44 Magnum" in prior titles); it operates exclusively in single-action, with the player character manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place in reality). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not. Only later patches after the December patch eventually fixed the bug.
Submachine Guns
Brügger & Thomet APC9 K PRO
The Brügger & Thomet APC9 K PRO made its debut in Season 4 as the "AC9", and uses the same magazine as the B&T MP9, with the same 30 and 20-round capacity. An either underloaded or overloaded 35-round magazine (30-round magazine with a +5 base plate) is available, holding 30 rounds of "Standard Issue" ammo or 40 rounds of "Close Combat" ammo. Interestingly, it is also the only weapon of 2042 so far that is capable of equipping the legacy Russian Kobra reflex sight with a special reticle. Note how the 12 and 6 o'clock Picatinny rails have been replaced with the game's standard powered rails, while the side rails have been left as-is. A modelling choice that may not be as arbitrary as it seems, as the only electronics one can attach to 2042 specific guns are for the top (optics) and bottom (lasers and weaponlight) rails
Brügger & Thomet MP9-N
A Brügger & Thomet MP9-N with a TP9-style underbarrel rail appears under the "MP9" moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 30-round magazine (with the model of a 15-rounder), with options for a 20-rounder (also with the same model), a 40-round extended magazine (modeled as a 30-rounder), or a 50-round drum magazine.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 was added in Season 7: Turning Point, under the name "SCZ-3". The weapon is an intermediate model that has most improved parts of late Scorpion Evo 3 A1 models, but the receiver of early versions.
The Scorpion Evo 3 in the loadout menu model viewer. As with many other weapons featured in BF2042, it is modified with a smart rail system in place of Picatinny ones.
Reloading after fully emptying the magazine at a suspiciously enemy shaped wall in the Chilean town marketplace.
KRISS Vector
The 2nd generation KRISS Vector appears as the "K30", seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in Battlefield Hardline. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto.
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.
AI US Command troops can be seen with the Vector in gameplay.
KRISS USA Gen 2.1 Vector SBR - .45 ACP / 9x19mm Parabellum. This model comes with an integrated AR stock adaptor and a KRISS DS150 stock.
LWRC SMG-45
The LWRC SMG-45 first appeared under the name "PBX-9", and as of the first public test is instead named "PBX-45". Markings on the side read "9MM|45 ACP", and it can indeed be swapped between 9mm in 30 and 40 round magazines or .45 ACP in 20-rounders. It also has a 35 round magazine in "Close Combat" ammunition. Its stock appears to use the bronze finish of the early models.
A secret, M1 Garand inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.
PP-19 Bizon-2
A PP-19 Bizon-2 modified with a custom forend, an AK-400-styled top rail, and a Zenit stock appears as the "PP-29". It can equip its standard 64-round (assumably 9x18mm Makarov) helical magazine, or use high-power and subsonic (assumably 9x19mm Parabellum) 53-round magazines. It is the default SMG for the Russian AI faction in gameplay.
Shotguns
Crye Precision SIX12
A Crye Precision SIX12 can be mounted as an underbarrel option to the AK-12, MCX-SPEAR, Sako TRG, and LWAMG. It is named the "Masterkey" in reference to the Knight's Armament Masterkey.
Remington 870 MCS
The Remington 870 MCS appears as the "MCS-880", fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and Mossberg 590A1-style ghost ring sights. Its tube magazine cannot be extended, but it can load buckshot, flechette, and slug shells, and the pump can mount a few foregrips.
Pumping the shotgun. Like in Modern Warfare (2019), the shell is correctly with a blown out crimp after being fired.
Inserting new shells. Shells are color-coded depending on the type: buckshots are red, flechettes are white, slugs are green.
Saiga 12
A Saiga 12 with full-auto capability and customized by Hatcher Gun Company appears as the "12M Auto". By default, it comes with an 8-round buckshot magazine - it can accept 8-round flechettes or slugs, 10-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12.
The game model of the HGC-modified Saiga 12. Note that, as in previous games, it is modeled with a 5-round magazine, at odds with its 8-round default capacity.
Dumping out an empty 12-gauge magazine. The bolt automatically locks back when empty, similar to the Vepr-12.
Serbu Super Shorty
A Mossberg 500-based Serbu Super Shorty makes an appearance in Season 4 as the "Super 500", fitted with a smart rail system and iron sights. As with Battlefield 4's 870-based Serbu, it is classified as a secondary weapon in-game.
When empty, the character inserts a shell in its chamber first. The Browning Auto-5 in Portal shares the same procedure.
Standard Manufacturing DP-12
A stylized Standard Manufacturing DP-12 makes an appearance in Season 3 as the "NVK-S22," with an ammo counter and smart rail. It functions as a self-loading shotgun in-game, despite being a pump action design in reality. The pump is only used when the weapon is empty after a reload.
Rifles / Carbines
"AC-42"
The "AC-42" is a fictional futuristic bullpup assault rifle, in-game described as being of Russian origin and is chambered in 5.45x39mm. Despite this, the design takes visual cues from the Australian Thales F90MBR (with its in-file name being NBR further supporting this) and the Israeli IWI Tavor series. "AC-42" also follows typical Russian-style naming conventions; "A" for "Avtomat", "C" for the designer's name, a dash, and "(20)42" for the year of introduction.
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30-round magazine, with options for a 39-round extended magazine, 30-round subsonic and 21-round high power options.
Interestingly, the AC-42 does not feature the +1 chamber mechanic, which was likely intentionally done so every magazine is easily divisible by 3.
Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.
AK-12
The 2018 production version of the AK-12 appears as the "AK-24". It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight. Holding 30 rounds by default, it can also be equipped with "High-Power" ammo (assumably 9x39mm) in 20-round mags; these magazines share the same model as the polymer 5.45x39mm 30-rounders, but in a black finish instead of tan, as well as an underloaded "PUFGUN SG545 60" 60-round quad-stack magazine holding 40 rounds, and an underloaded RPK-16 95-round drum magazine holding 50 rounds. Regular Russian AI Naval Infantry soldiers use the AK-12 as their standard rifle in the 2042-era.
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst. Equipping the "Target 8T 4.25-1.25x" canted optics changes the AK's chambering style when empty.
AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.
The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.
A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.
The AK-24 with RPK-16 drum magazine, 1P78 Kashtan scope, bipod, and extended barrel.
When empty, the old drum is kicked out with the new one. It's not pictured here, but the player character is somehow able to perform an underhand bolt pull with the drum magazine equipped.
AM-17
The AM-17 is featured in Season 2: Master of Arms, as the "AM40", described as a hybrid of an assault rifle and an SMG (carbine), similar to an AKS-74U. By default, it uses High-Power ammo loaded in AK-12 magazines only to 20 rounds (possibly meant to emulate the 9x39mm AMB-17 version), with options from the base AK-12 available as well (extended High Power, regular 5.45, and a drum magazine).
Bofors Ak 5C
As of Season 7, the Ak 5C has been added as an available assault rifle.
Dropping a half empty magazine. Like with a few other 2042 specific guns, the player character will flip the safety on while performing a reload.
Daniel Defense DDM4 V7 PRO
A Daniel Defense DDM4 V7 PRO with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. This is strange considering that the US Armed Forces use 7.62 NATO rifles for their designated marksman role, however the one in-game appears to use what looks to be either 6.5mm Grendel or 6mm ARC, both of which explain its extended range capabilities. Originally named the "4V9" in the reveal trailer, by the EA Play trailer it had been renamed to "DM7", a name it retains in the final game. Curiously, its description states that it has a 16" barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18" barrel. Nevertheless, it has two suppressor options affixed to a 16" barrel. Initially, it used 12-round magazines in trailers, but this has been changed to 15-round magazines (in both "Standard Issue" and subsonic), with options for a 20-round magazine in "Close Combat" ammunition (using the DD 32-round mag with a Magpul), as well as high power and armor piercing options that use flush 10-round magazines.
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.
A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.
After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.
Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish used to remove the random pressure pad bits on the handguard; this also occured with the SCAR-H and SVCh. Later updates restored their usual appearance on these weapons for standard camo finishes.
FN SCAR-H CQC
The FN SCAR-H CQC appears as the "SFAR-M GL" (which presumably stands for Special Forces Combat Assault Rifle - Modern, as opposed to Special Forces Combat Assault Rifle - Heavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 40-round drum magazine based on the PMAG D-50 LR/SR .308 drum, with a much longer tower and a smaller drum section. The Long Barrel customization turns it into the STD variant.
It is shown used by Lis's JW GROM unit in concept art.
An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.
In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.
Heckler & Koch G36C
The Heckler & Koch G36C returns from previous games as the "GEW-46", as part of Season 5 content. It and the Desert Eagle are the only firearms specifically made for the main All Out Warfare segment of 2042 to not feature the fictionalized smart rail accessory mounts.
Mackay wields a bone stock G36C in a South African facility. It can also be seen in his shadow here and in the following images.
The extended "High Power" magazines come in Schmeisser 60 round AR-15 magazines, which would require a replacement magwell in the case of a G36. As these only come in the "High Power" flavor, they merely hold 30 rounds (the default HP mags hold 20).
HS Produkt VHS-K2
The HS Produkt VHS-K2 assault rifle appears in Season 6, dubbed the "VHX D3".
The HS Produkt VHS-K2 in the battlepass preview menu. Note the standard BF2042 style powered accessory rails.
Inserting a fresh magazine. By default, the standard 30 round magazines are modeled on 20 round PMAGs, with a later option to unlock the original HS Produkt factory magazines.
Inserts a new magazine. Note that unlike certain other reload animations in Battlefield 2042, the player character does not switch to safe during reloads with the VHS-K2.
Kel-Tec CMR-30
The Kel-Tec CMR-30 appears as the "VCAR"; notably, 2042 marks the carbine's first known media appearance. It is classified as a marksman rifle in-game, filling a similar role to the pistol-caliber carbines in BFV. It features a rather long extended magazine by default; curiously, this only holds 30 rounds of "Close Combat" ammunition (with options for a shortened 25-round magazine or 40-round drums of the same ammunition, or 20 round magazines of "Standard Issue" or subsonic ammo using the same length as the default model) - this is in stark contrast to the real weapon, whose default flush-fitting magazines hold 30 rounds of .22 Magnum (hence the name). Markings on the right side of the "VCAR" indicate it is made by "Gunther," which are also present on the P50.
The tan "VCAR" in the loadout menu. One has to wonder what it's chambered in, given that a magazine of this length somehow only holds 30 rounds.
LoneStar Future Weapons RM277
The LoneStar Future Weapons RM277 makes an appearance in Season 4 as the "RM68". The one depicted in-game is a hybrid of three prototypes of the RM277, combining the first prototype's buttstock, trigger guard, vents above the trigger guard, and vents in front of the charging handle and behind it, the third prototype's left-side ejection port and a handguard resembling this version, and the fourth prototype's fire selector lever and sliding bolt release (although the latter is only depicted on the right side, similarly to the previous prototype). In addition, the magwell has a similar shape to the first prototype, but with a rib like later models.
Due to its canted iron sights, optics are required to aim the RM277 in-game, and comes in 20 and 30-rounders. Despite being modelled with its open/closed-bolt switch, the in-game weapon is stuck to open-bolt fire despite its switch being set to closed-bolt.
The RM277 in the load out preview menu. Note the optic, as the canted iron sights are always left on.
Marlin Model 336 Dark Series
The Marlin Model 336 Dark Series appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the "GVT 45-70", although the .45-70 Government caliber is used by the Marlin Model 1895 in reality, not the 336.
AI marksman classes may use the Model 336.
Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.
SIG-Sauer MCX-SPEAR
The 2019 prototype of the SIG-Sauer MCX-SPEAR appears in the game as the "M5A3", implying that it won the NGSW program contract and was adopted by the US as the "M5"; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is incorrectly (and strangely) chambered in 5.56x45mm NATO by default using 30- and 40-round PMAGs with other options including: .300 BLK 30-round PMAGs, 20-round 6.8x51mm FURY L7 AWM mags (the real life default chambering), or 35-round 9mm mags (oddly using 30-round MP9 magazines made by B&T instead of MPX magazines made by SIG).
In real life, the MCX-SPEAR is used almost exclusively with a custom SIG SLX suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast; the standard military-issued MCX-SPEAR also comes with a 13" barrel. In BF2042 however, it is used without a suppressor by default, along with having a longer 14.5"-ish barrel, though it can be modified with a 13" barrel with or without a suppressor.
As of 2022, the MCX-SPEAR has won the NGSW program and was designated the XM5 (although the designation has since been changed to XM7), which means BF2042 correctly speculated about the SPEAR's winning, though whether it will actually be adopted or not remains to be seen.
The SIG-Sauer MCX-SPEAR in the loadout menu model viewer, seen with its 6.8x51mm "high power" magazine.
During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.
The MCX-SPEAR loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.
Another SPEAR with the 9mm magazines, looking something like an overgrown SIG-Sauer MPX here.
Sniper Rifles
Chukavin SVCh
The Chukavin SVCh appears as the "SVK", which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant.
AI Russian snipers use the SVCh as their standard DMR in gameplay.
Denel Mechem NTW-20
A stylized/hypothetical man-portable variant of the Denel Mechem NTW-20 appears as the "NTW-50." The actual caliber is not clearly defined, although the name infers that it may be .50 BMG or possibly 12.7x108mm - the Indian Vidhwansak clone of the NTW-20 apparently has a caliber conversion for the latter chambering. The "NTW-50" has limited Attachments+ options due to its specialized nature. It can change optics and comes with a bipod permanently affixed. It comes with four round Anti-Material magazines by default, with "High-Power Anti-Material" three round magazines as the only other unlockable ammo option.
The standard NTW-50 in the Weapons menu tab. As mentioned above, it appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.
The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.
Removing the magazine on a reload. While this is presumably a .50 caliber mag, the round inside somewhat resembles a 20x42 "grenade" round from the PAW-20.
DSR-Precision DSR-1
The DSR-Precision DSR-1 appears as the "DXR-1". As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.
It uses 5-round high-power magazines by default, with a 5-round armor-piercing alternative, or 8-round or 12-round extended magazines in "Standard Issue" ammunition. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.
Heckler & Koch G28
The Heckler & Koch G28 was added in Season 6 as the "G428".
Heckler & Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO
Sako TRG M10
The Sako TRG M10 initially appeared in prerelease materials as the "TG-24", but by release had been renamed to the "SWS-10". It is the first sniper rifle available. It uses 10-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is labelled as the "SWS-10 Magazine Adapter" (originally under the TG-24 moniker). It also features a 12-round extended magazine, or a 6-rounder in high power or armor-piercing.
TTS Xceed
The TTS Xceed makes its debut in Season 5 as the "XCE Bar".
VSS Vintorez
A VSS Vintorez is included as part of Season 1: Zero Hour content as the "BSV-M" (presumably "Бесшумная Снайперская Винтовка - Модернизиированная", or "Besshumnaya Snayperskaya Vintovka - Modernizirovannaya", meaning "Silent Sniper Rifle - Modernized"); contrary to what its description (which calls it "The last iteration of the classic Russian rifle") and its name would suggest, it is not a modernized VSSM variant, as it lacks that variant's railed dustcover and adjustable stock. It has a Zenit B-13 scope mount for attachments, with a PSO-1M3 as default, and a black-colored stock. By default, it is equipped with its 10-round subsonic magazine, and can be fitted with a 20 or 30-round subsonic or regular close range magazine, as well as the 20-round high power ammo, allowing it to function as a suppressed assault rifle akin to the AS Val due to its select-fire capability. In the Portal logic editor, it is referred to by its real name.
It features a shortened barrel by default; barrel options include a shortened and an enlarged suppressor, with the latter allowing a complete VSS build, and the former making it as short as the SR-3 Vikhr.
The Bad Company 2 VSS was shown in a Portal promotional image but has not been released.
A view through the PSO-1 scope. The reticle is mostly correct, barring the "1.5" marking on the stadiametric rangefinder rather than the correct "1.7"; this is a reference marking for the height of an average soldier in meters, so unless half the combatants on a 2042-era battlefield are under 4'11", this can safely be called incorrect (most likely due to the use of a civilian PSOP reticle as a reference, which has 0.5- and 1.5-meter markings for hunting deer and elk, respectively).
Machine Guns
FightLite MCR
Season 7 has introduced the FightLite MCR in the LMG class, under the name "DFR Strife". It feeds from belts, with the option to use PMAGs inserted into the magwell, unlike the Beta C-Mags from Battlefield 4.
The MCR with the optional 30 round PMAG; an extended 40 round PMAG and a (30 round PMAG downloaded to 20 rounds) "High Power" PMAG are also available. A foregrip and a holographic sight are also mounted on this particular gun; the latter attachment's presence brings about the front and rear sights' absence.
The full empty reload animation is much the same as the partial, with the exception of Lis racking the charging handle after closing the dust cover on the fresh belt.
Replacing an empty magazine; note that the player character has flipped the selector switch to safe.
FN EVOLYS
The FN EVOLYS 7.62 was added in Season 2: Master of Arms, as the "Avancys", albeit using what appears to be 5.56x45mm NATO in 100-round boxes by default (extended 200-round belts can also be used). 7.62 ammunition can be equipped when using the "High-Power" or "Armor Piercing" ammunition options, both in 50-round belt boxes. Described as an LMG made from polymer and 3D printing, the EVOLYS in-game possesses the most controllable aspects for the in-game LMGs, probably mirroring the real life incarnation designed to be as lightweight as possible.
About to close the cover. The cover then lets the supposedly loose belt move to the chamber, which is the key feature of the real FN EVOLYS.
Kalashnikov RPL-20
The Kalashnikov RPL-20 light machine gun makes its debut in Battlefield 2042 as the "RPT-31" in Season 4. By default, it fires "high-power" ammo at 600 RPM, and features an extended barrel (corresponding to the real weapon's barrel length) and a foregrip similar to the bullpup PKP. It can be tuned to fire standard ammo and shorten its barrel to increase its rate of fire up to 900 RPM, and is also the only weapon in the game to equip the 1P87 holographic sight.
Aiming down the 1P87 optic. Note that it does not use its unique reticle, instead it uses the same EOTech reticle.
Knight's Armament LWAMG
The Knight's Armament LWAMG appears as the "LCMG" and is the default MG available from the start. It is fitted with the telescoping stock of a KAC LMG A1, and has the ability to select-fire with a semi-automatic mode, even though the real weapon is full-auto only. The LWAMG is used by US AI support gunners.
The LWAMG out in the unrenewed half of "Renewal." Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.
Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.
PKP Pecheneg Bullpup
The PKP Pecheneg Bullpup appears under the name "PKP-BP", with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG.
It also appears as part of the "SG-36 Sentry System" that Specialist Pyotr "Boris" Guskovsky has access to, fitted with a large muzzle brake.
The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.
A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.
Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.
Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.
Setting in a new belt. It's notable here that the cartridges are rimless, meaning that this PKP might be using 7.62 NATO or rimless 7.62x54mm.
With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.
Launchers
Bates & Dittus ExD-37
The "SPH Explosive" launcher introduced in Season 4 is modelled on the B&D ExD-37, a civilian flare launcher and is equipped with a SIG Romeo 5 red dot sight. It fires two high-explosive rounds from a superimposed Metal Storm style cartridge.
Similar to BFV's Doppelschuss, the non-empty reload is done with the right hand. The single unspent caseless staggered round is visible here.
Carl Gustaf M4
The Carl Gustaf M4 appears as the "Recoilless M5" for the Engineer class (in early builds it was named the "Carl Gustaf M5", but this was changed by the Beta), featuring a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default.
The M4 in the reveal trailer, used by a pilot executing the infamous "Rendezook" move. The definition of "air-to-air missile" has changed by 2042.
Looking through the smart scope - it would probably be helpful if the range was visible here as well.
"G-84 TGM"
Specialist Ewelina Lis, added in the Zero Hour season, has a unique version of the M4 as her gadget; known as the "G-84 TGM", it fires short-ranged, slow-moving TV-guided missiles. These are apparently caseless; while it does use a similar reload animation to the basic version, no spent case is removed after firing, and the round inserted appears to simply be the entire projectile.
Lis with the G-84 shouldered, which doesn't show much really. It appears to hide inside a container with the extra warhead on her world model when unequipped, while essentially every other specialist has their unique gadget usually visible.
CZ 805 G1
A CZ 805 G1 grenade launcher is used as the 40mm Smoke Launcher gadget introduced with Season 1: Zero Hour. It has a fairly standard arc sight for aiming, and the projectile disperses into three smoke plumes upon landing.
FGM-172 SRAW
The FGM-172 SRAW was added in Season 7.
FIM-92 Stinger
The FIM-92 Stinger anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the "FIM-33 AA Missile", and was first seen in the Exodus short film, used by returning character Irish from Battlefield 4. As of the beta and current release, it is now called the "FXM-33 AA Missile".
The weapon is "reloaded" by simply discarding the empty launcher, and the new one having its tracking device flapped before deployment (as of the December update).
An unmodified FIM-92 is available in Portal as part of the legacy BF3 equipment.
The Season 3 update changed the sighting system to a more accurate rendition of the Stinger's sights.
FB GP
The FB GP underbarrel grenade launcher can be mounted on the MCX-SPEAR, "AC-42", DDM4, RM277, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.
GP (original design) mounted on a Grot B16 FB-A0 - 40x46mm & 5.56x45mm NATO
FN EGLM
An FN EGLM is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.
GP-30M
The GP-30M can be mounted on the AK-12's handguard, and can be used with the AN-94 and AEK-971 in Portal.
Heckler & Koch XM25
Season 3 Specialist Rasheed Zain uses an "XM370A" airburst grenade launcher as his gadget, which appears as a resurrected, futurized Heckler & Koch XM25, previously featured and functions similarly to its Battlefield 4 incarnation. The only main divergence is the XM370A has five-round magazines, and doesn't +1 in the chamber.
Profile view of the XM370A in the Zain's customization preview. He has a Glock 17 in his holster, with a retention cord attached to the magazine baseplate.
Removing a magazine of 25mm shells, as with BF4, the empty magazine is still shown with loaded rounds.
RM M203PI
An RM Equipment M203PI was added into All Out War as an optional attachment for the Ak 5C in Season 7.
RM Equipment M203PI attached to an AR-15 carbine with a SOLA (Snap-On Launcher Assembly) interbar - 40x46mm
Grenades & Explosives
"EMP Grenade"
The "EMP Grenade" appears to be a (heavily) futurized Breda Mod. 35, with a similar overall profile and distinctive curved spoon that sits flat against the body; as the name implies, the in-game grenade produces a gadget-disabling (and, in some cases, gadget-destroying) EMP upon detonation. Curiously, this affects player characters' HUDs, implying that they are the result of some form of electronic device (despite few of the game's characters wearing anything in front of their eyes that could be responsible for it); even more bizarrely, the EMP does actual damage (albeit not very much), allowing enemies with sufficiently low health to be killed by it.
"Incendiary Grenade"
The "Incendiary Grenade" appears to be of fictional design, with a roughly cylindrical body (made of red-anodized aluminum) that tapers up towards the top; several grenades could have served as the basis, though the most reasonable (both in terms of design and its in-game function) would be an M34 White Phosphorous grenade with the fuze assembly stuck in the opposite end.
Liberty Dynamic Enhanced Distraction Device
The "Concussion Grenade" is based on the Liberty Dynamic Enhanced Distraction Device, only significantly deviating in its fictional markings. The in-game name is misleading - a concussion grenade is simply an explosive grenade that produces no shrapnel (relying solely on the pressure wave produced by the explosion to deal damage); they are not less-lethal devices, with examples like the MK3 offensive hand grenade and No. 69 High-Explosive Grenade being explicitly intended to cause fatal injuries. Regardless, the in-game grenade functions as the actual EDD does (i.e. as a typical flashbang).
Observing a Polaris Razorback that had the misfortune of being a licensed vehicle in this game with the LD EDD.
Nammo Scalable Offensive Hand Grenade
A futuristic hand grenade that heavily resembles the Nammo Scalable Offensive Hand Grenade (SOHG) appears as the default fragmentation grenade in the 2042-era. Its markings appear to be inspired by those of the German-made DM51 hand grenade, reading "SPLITTER" (meaning "FRAGMENTATION"), "DM65A2", and "LOS DN-3-283"; curiously, it lacks the DM51's top-line marking, "HGR", which clarifies that the device in question is a hand grenade.
A new detail introduced in BF2042 is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy Portal grenades.
RKG-3
The "Anti-Tank Grenade" added in Season 5: New Dawn appears to be a futurized RKG-3 anti-tank grenade. Like the real grenade, it is impact-detonated; unlike the real grenade, however, it only detonates on impact with vehicles (exploding on a 5-second timer otherwise), and is not fin-stabilized, simply damaging vehicles with its blast rather than using a directional shaped charge like the actual RKG-3.
"Smoke Grenade"
The "Smoke Grenade" is another seemingly-fictional design, with a stout cylindrical body that tapers slightly towards the top; it may have been based on the Australian F1 hand grenade (albeit smoothed out, and with the same fuze-end-inversion as the Incendiary Grenade), or possibly a substantially re-profiled M15 White Phosphorous grenade, though it's difficult to say for sure.
T13 Beano
Added in Season 5: New Dawn, the "Spring Grenade" is a futurized T13 Beano. Whereas the real weapon was simply a ball-shaped impact grenade, the in-game one instead detonates on a timer, with a small thruster (supposedly spring-activated, hence the name) to launch it into the air just prior to detonation, in a similar vein to bounding antipersonnel mines like the S-Mine, or the M397 "jump-up" 40x46mm HE grenade (though both of these use secondary explosive charges instead of thrusters to launch themselves). For whatever reason, the Spring Grenade also leaves behind an orange tracer-like trail when thrown.
V40 Mini Grenade
Sundance's Scatter grenade gadget appears to be several V40 Mini Grenades tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown.
The V40 itself was added as a usable gadget in Season 5: New Dawn; it behaves similarly to its past incarnations in the series, offering extra grenades (3, to be exact) and a longer throw distance in exchange for reduced damage and a smaller blast radius.
Looking at a smartphone ad with a smart grenade in-hand. While not visible here, the tan plastic cap on top has a single large red button at the center, which Sundance smacks with an open palm to arm the grenade; words cannot accurately express how unsafe a system this is for a hand grenade.
Mounted & Emplaced Weapons
Afanasyev-Yakushev AYa-23
Afanasyev-Yakushev 2A14M in ZU-23-2 configuration mounted onto the "EBAA Wildcat" which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a "40mm cannon" or "57mm cannon" as alternates to the "AA double cannon".
Browning M2 QCB
The Browning M2 QCB is mounted on various vehicles and robots.
A "Ranger" quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.
Mounted on the futuristic "M1A5" Abrams tank in the beta, which is basically an M1A2 with applique armor on the turret front and sides in the same vein as the Leopard 2A5 (and subsequent variants) to make it look like a Merkava Mk.4.
Dillon Aero M134 Minigun
Dual M134 Miniguns appears mounted on the "MD540 Nightbird" helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the "MV38-Condor" transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle. Specialist Charlie Crawford has access to a tripod-mounted M134 with a bulletproof shield surrounding it that is referred to as the "Mounted Vulcan," a reference to the far larger 20mm M61 Vulcan that the Minigun is a scaled-down version of.
General Dynamics GAU-22/A
The "F-35E Panther" (a 2042-era updated F-35B Lightning II variant) uses the General Dynamics GAU-22/A in a correct underslung gun pod.
General Electric M61 Vulcan
The GE M61 Vulcan is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown. It is also available as a stationary emplacement for Season 5 in the "Reclaimed" map.
A CIWS turret atop the "MFS-04 Exodus" destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.
A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.
Gryazev-Shipunov GSh-30-1
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from Battlefield 3 is included in the Portal mode. Both feature the Gryazev-Shipunov GSh-30-1 autocannon.
Inspecting the GSh-30-1 on the Su-35 in Portal - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.
M230 Chain Gun
The 2042-era futurized "AH-64GX Apache Warchief" and the AH-64D Longbow in BF Portal content have the M230 Chain Gun as secondary armament used by the gunner position.
Inspecting the M230 on the AH-64 in Caspian Border. Currently, Portal lacks the actual USMC helicopters for its legacy Battlefield 3 content.
Shipunov 2A42
The Kamov "Ka-520 Super Hokum" and the legacy content Mil Mi-28N and BMP-2 all have Shipunov 2A42 autocannons. A "BMD-3" was introduced for the Bad Company 2 Russian faction, though the model is actually a BMD-4.
An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.
Other
Beretta M9 (Unusable)
An unused Beretta M9 is present in the drop-leg holster of Navin Rao's typical kit. Kimball Graves/Irish's "True Patriot" uniform from Battlefield 4 also has one holstered.
The Beretta as seen on Irish's 2020 era uniform. The underbarrel M320 is also seen here, awkwardly tucked under his armpit.
Glock 17 (Unusable)
Glock 17 pistols are also visible in the holsters of several Specialists. They visibly lack the selector of the usable "G57" and have black frames - likely, these are the same model but slightly altered.
"Rorsch Mk-4" Railgun
The successor to Battlefield 4's Final Stand's Mk-1, the Mk-4 appears in Season 3, this time as a mag-fed, bullpup railgun.
The Mk-4 functions as a jack-of-all-trades weapon through its underbarrel battery system. The battery can be changed in the Plus system to utilize full-auto with low energy, burst-fire with medium energy, and semi-auto with high speed, high energy projectiles. Equipping its proprietary "NVK-NXT 2x" optic allows for visual cues on charge times.
Side-view of the Rorsch in the Plus menu. A unique detail is also included: the character removes the battery responsible for the projectiles' movement.
"S21 Syrette Pistol"
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the Pneu Dart X-2 Tranquilizer Pistol, though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.
Battlefield Portal
Legacy weapons have access to the same Attachments+ system if it is enabled in the game rules. As of the Season 2 Update, BF1942 weapons have access to some vintage optical sights, mostly ported from Battlefield V (including the Nydar sight).
Nearing the end of Season 4 in preparation for Season 5, various Vault Weapons can accept attachments from the main 2042 All-Out Warfare mode.
Handguns
Beretta 93R(*)
The "M93R" returns as an available sidearm for Bad Company 2 and Battlefield 3 factions, and it is available for 2042 multiplayer as of Update 3.1. This time it is an actual Beretta 93R instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.
The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.
Colt M1911A1
The M1911A1 returns as an available sidearm for 1942 and Bad Company 2 factions, with the 1942 variant slightly more worn than its BC2 counterpart.
Similar to P38, interrupting the empty reload results in the hammer disappearing entirely.
World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.
Colt Special Combat Government Model(*)
A chromed Colt Special Combat Government Model with black controls, hammer and grip safety is available to the Battlefield 3 factions, apparently standing in for the actual MEU(SOC) that was originally used in BF3. It uses extended Kimber-style magazines. As of Update 2.1 it is available in regular 2042 multiplayer.
A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.
Beginning a tactical reload - here, ".45 ACP M1911A1" can be seen on the slide. The slide also has a more traditional style of vertical serrations commonly found on Colt-made 1911 variants.
MP-412 REX(*)
The MP-412 REX revolver returns as an available sidearm for Bad Company 2 and Battlefield 3 factions, and for No-Pats in 2042 as of Update 2.2.
Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.
Rather dramatically flinging the REX shut. It also allows for a rare revolver spin as an Easter Egg animation.
MP-443 Grach(*)
The MP-443 Grach returns as an available sidearm for Bad Company 2 and Battlefield 3 factions, and for 2042 multiplayer as of Update 4.1. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games.
Performing a tactical reload. A rare animation can occur where the pistol is put upside down as a new magazine gets inserted.
"Tracer Dart Gun"(*)
The fictional "Tracer Dart Gun" from Bad Company 2 returns as a sidearm for Bad Company 2 factions, and is available for Recon Specialists as of Update 3.2.
Walther P38
The Walther P38 returns as an available sidearm for 1942 factions.
A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.
Interrupting the empty reload, or switching back to the pistol after ammo is out, results in the hammer disappearing entirely.
Webley Mk VI
The Webley Mk VI returns as an available sidearm for 1942 factions as of Update 3.1.2.
The tracking of fired rounds functions properly, as it did in previous games and with the Taurus M44 and the MP412 REX. The Webley shares animations with the REX.
Ready to flick it shut for the next six shots. Like the REX, the Mk VI can have a rare spin animation upon closing.
It also has two different reload styles, sometimes done with the left hand like in the previous two games.
Submachine Guns
FN P90 TR(*)
The FN P90 TR returns as an available submachine gun for Battlefield 3 factions. As of Update 2.1, the P90 is now available in regular 2042 multiplayer. It has markings on the side of the receiver that state "Freedom National Boston MERICA" on the nameplate, with an inscription beneath of "FNB UGA LOS ANGELES CA" and "RESTRICTED LAW ENFORCEMENT/GOVERNMENT USE ONLY."
M1A1 Thompson
The M1A1 Thompson returns as an available submachine gun for 1942 and Bad Company 2 factions - note that while Bad Company 2 featured a weapon named the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called "Thompson"; its in-game description misidentifies it as an M1928A1.
Reloading the Thompson in a more tacticool manner compared to its previous Battlefield appearances. The .45 rounds can be seen stacked inside the magazine.
The empty reload is of a bit more familiar style. The open bolt stays locked back, akin to Hardline.
MP40
The MP40 returns as an available submachine gun for 1942 factions.
PP-2000(*)
The PP-2000 returns as an available submachine gun for Bad Company 2 and Battlefield 3 factions. It is also available for 2042 multiplayer as of Update 3.2.
Unfolding the stock in the PP-2000's deploy animation. This and the magazine swap animations are shared with the MP9 above.
Sten Mk II
The Sten Mk II returns as an available submachine gun for 1942 factions as of Update 3.1.2.
Thumbing a partially-used mag out in a janky tacticool manner. The mag release is actually animated though, it can be seen easily doing an ADS reload.
Shotguns
Browning Auto-5
The Browning Auto-5 returns with the same "12g Automatic" name from Battlefield 1 and V for 1942 factions as of Update 3.1.2. Like its original incarnation, it fires at a slow rate of fire.
The rest of the shells are left handed in. Again, a la BF1, the bolt carrier latch isn't held (as necessary for pre-1950s Auto-5s), though perhaps this can be chalked up to Portal not adhering to a high degree of historical accuracy.
Franchi SPAS-12
The SPAS-12 returns as an available shotgun for Bad Company 2 and Battlefield 3 factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with BF3) capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games, and can now fire in semiauto and pump-action modes.
Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.
Thumbing in another shell. As with the previous games, the player never touches the carrier latch release button, which would make it impossible to load new shells in the tube.
M26 Modular Accessory Shotgun System
Update 2.1 brought back the M26 MASS for the Battlefield 3 Assault Rifles - though only as an underbarrel, as with the M320. It is available on the M16A3, HK416, and G3A3, and can fire buckshot, slug, flechette, and FRAG-12 rounds.
The M26 MASS on the loadout table. The lower half of the KAC RAS should be removed to mount it properly, but the model just clips through instead.
It's only grasped by the magazine though, the user's right hand doesn't appear to be operating the trigger.
SWD/Cobray Street Sweeper
Battlefield 3's "DAO-12" returns under the same name, and appears to be a SWD/Cobray Street Sweeper based on the winding knob.
The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.
Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.
Moving to wind the key, akin to BF4. Unlike BF4, the drum is correctly rotated counter-clockwise instead of clockwise.
Rifles
5.56A-91(*)
The 5.56A-91 returns as an available carbine for Batlefield 3 factions, and is available in All-Out Warfare as part of Season 3's Vault Weapons.
The 5.56 A-91 as seen in the BF3 weapons menu. It has the standard style of KBP grip compared to the original game's model.
AEK-971(*)
The AEK-971 has been introduced as part of Season 2 content, available under both its Bad Company and BF3 style incarnations for each versions' style of content. As of Update 4.1, the BF3 version is now available for 2042 multiplayer. When mounting optics, it uses a special mount based on AK platform mounts for optics.
The prototype style AEK-971 of the Bad Company series (though less the GP-30 it's usually seen with). It appears the model mostly comes from the production variant, and did not account for the front trunnion bit not covered by the green handguard, given the floating rear sight. The receiver and dust cover are also of the later style - though the entire lower trigger assembly has the green color. The stock is also very undersized.
The black Battlefield 3 AEK-971. Compared to the model seen in BF3 and BF4, this model does have the correct style of wire stock.
AKS-74U(*)
Bad Company 2 and Battlefield 3 Engineer kits have access to the AKS-74U - in BC2, Engineers carried submachine guns or compact carbines, and BF3 Engineers carried carbines by default. It was added to All-Out Warfare as of Season 2 and is oddly classed under the SMG category (Soviet style), though this might be to due to the similar AM-17 already being classified in 2042's rifle category.
Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.
Aiming reveals a fairly accurate sight picture, with the correct orange п ("постоянная"; "constant") on the rear sight.
Prior to Season 7, charging the AKS-74U is done with the right hand. Both reload animations were revamped after the update.
AN-94
The AN-94 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions. It correctly features its reciprocating barrel, canted magazine, and accurate hyperburst rate of fire akin to BF4. It also features its unique two-round hyperburst when firing in full auto, a mandatory feature of the AN-94 that was added in Update 4.2.0.
AS Val
The AS Val returns for Battlefield 3 factions, as in that game classed as a "PDW" or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.
Colt Model 901(*)
The "M16A3" returns as an available assault rifle for the Battlefield 3 factions. This time, it is actually modeled after a select-fire Colt Model 901 (marketed as an M16A3) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upside-down. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 below and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should be, especially compared to the A2 above.
As of Season 2, the M16A3 can be unlocked for use in regular 2042 multiplayer.
...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.
Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.
Aiming down its iron sights. The elevation notch has a silver sharpie marking for zeroing reference, a nice detail.
FN SCAR-H CQC
The FN SCAR-H CQC returns as an available carbine for Battlefield 3 factions. It is a third generation model instead of the first generation model of the original game.
The third-gen take on the BF3 SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the "SFAR" appears to be that the unused charm mount is slightly angled on this model.
Gewehr 43
The Gewehr 43 returns as a semi-auto rifle option for 1942 Scouts and Engineers as of Update 3.1.2, with the former sporting a ZF4 optic.
It reloads in the modern tacticool style, with both mags clasped together. This particular animation is shared with the SVD.
Racking the charging handle to chamber a round. Unlike the tactical reload animation, the empty reload is taken from the base game's Saiga 12K.
Heckler & Koch G3A3
The G3A3 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions. Despite both games featuring the G3A3, the version for Bad Company 2 factions follows that game's lead by just naming it the "G3". Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.
Heckler & Koch HK416(*)
The Heckler & Koch HK416 returns as an available assault rifle for Bad Company 2 and Battlefield 3 factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from Battlefield 4, as opposed to the D10RS from Bad Company 2 and Battlefield 3. It has a rare easter egg reload, which shows 416 being flipped upside down after flinging a magazine midair. As of Season 3, the 416 is available for 2042 All-Out-Warfare modes.
Aiming with the original old pattern of HK-series diopter sights. The Portal model uses the folding front sight post from BF3 and MoH: Warfighter rather than the RIS front sight from Bad Company 2 and other titles in the series.
Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX-SPEAR.
Heckler & Koch XM8
The Heckler & Koch XM8 returns as an available assault rifle for Bad Company 2 factions.
The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails. The magazine model is now based on Magpul G36 magazines.
Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.
Heckler & Koch XM8 Compact Carbine
The Heckler & Koch XM8 Compact Carbine returns for Bad Company 2 factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the Heckler & Koch XM8 Automatic Rifle.
The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts. As with the full size XM8, it uses Magpul G36 magazines instead of transparent mags now.
The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.
IMI MTAR-21(*)
The latest 3.2 update adds the MTAR-21 for Battlefield 3 and 2042 loadouts. In addition to the standard full-auto and semi-auto firemodes, it has an incorrect 3-round burst mode.
Attachments+ view of the M-Tavor with a PEQ uniquely mounted on the lower top segment and a suppressor.
M1 Carbine
The Season 2 update added an "M2 Carbine" as part of the BF1942 content set (despite the M2 never appearing in said game); it appears to be a modified version of the BFV model, sans that version's Plainfield foregrip, metal upper handguard, and, bafflingly enough, its fire selector, technically making the weapon an M1 Carbine instead.
Loadout preview of the "M2" Carbine; note the lack of a fire selector on the left side of the receiver, just behind the upper handguard. Why the devs deliberately chose to take an existing M2 model (muzzle brake and all) and remove the one thing that distinguishes it as an M2 is anybody's guess.
Pinky-tugging the locked bolt forward; while 30-round M1 Carbine mags do indeed lock open the carbine's bolt, they do so by simply blocking the bolt with the follower, rather than tripping an internal hold-open. As such, the magazine is the only thing actually locking the bolt open, and removing it causes the bolt to immediately drop back into battery instead of staying open the whole time like it does in-game.
M1 Garand(*)
The M1 Garand returns as an available rifle for 1942 and Bad Company 2 factions, and was added to All-Out Warfare as of Update 8.2. A sniper variant, the M1C Garand, has been added for 1942 as of Update 3.1.2.
Pinging out the en-bloc clip after squeezing eight shoots through the open door. As of Season 5, the Garand's iconic ping noise has been bugged, and it does not play when the en-bloc clip ejects out of the gun.
Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.
M16A2
The M16A2 appears as an available assault rifle for the Bad Company 2 factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.
The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.
Remington ACR(*)
The Remington ACR returns as an available carbine for Battlefield 3 factions, as in that game named the "ACW-R", and has been added to All-Out Warfare as of 2.2. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.
Sturmgewehr 44
The Sturmgewehr 44 returns as an available rifle for 1942 factions.
A promotional image featuring classes from Battlefield 1942, used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.
The Sturmgewehr's iron sights, virtually identical to Battlefield V although the dust cover appears to be permanently shut. This screenshot is now outdated. In the latest version, the dust cover is open and the size of the iron sight has been changed.
Sniper Rifles
Barrett M95
The Barrett M95 from Bad Company 2 was added as part of Season 2 content.
Barrett M98B
The Barrett M98B returns as an available sniper rifle for Battlefield 3 factions. Previously it had a full 10+1 magazine capacity akin to Battlefield 4, however it has been reverted to the original's reduced 5+1 capacity. Latest updates added functionality to the M98B's BORS, adding a rangefinder measured in yards.
Holding an unscoped Barrett M98B. Previously, the BUIS sights were not available, which lead to aiming only showing the rail system when no optics are equipped.
GOL Magnum(*)
The GOL sniper rifle returns as an available sniper rifle for Bad Company 2 factions, and is available in All-Out Warfare as of Update 2.1.
Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.
As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.
Karabiner 98k
The Karabiner 98k returns as an available rifle for 1942 factions.
The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.
A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.
Aiming with the scope. It appears to be an updated model of the ZF42 from BFV, with an added rubber eyepiece.
As of an update, the Kar 98k sniper rifle can swap to a ZF4 scope via the Plus menu, though it's attempting to impersonate a ZF41 given the far-up mounting.
Lee-Enfield No. 4 Mk. I
The Lee-Enfield No. 4 Mk I returns from Battlefield 1942. Like that game, it will have a five-round capacity if the map features classic settings—half its actual one. As of Update 3.1.2, an unscoped version was provided for the Engineer class, but it will still reload with loose rounds and does not use clips.
The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.
M24 Sniper Weapon System
The M24 sniper rifle returns as an available sniper rifle for Bad Company 2 factions.
M39 EMR(*)
The M39 EMR is an available sniper rifle for Battlefield 3 factions, replacing the misidentified M14 in a Sage chassis the original game had. Previously, the M39 had fully-loaded 20-rounder magazines - they were reduced to 10 in BF3's multiplayer for balancing reasons, which is its current capacity. As of Update 3.2, the M39 is now available for 2042 multiplayer.
The related Mk. 14 Mod 0 that was in Bad Company 2 is not part of Portal content.
SVD Dragunov(*)
The SVD Dragunov returns as an available rifle for Battlefield 3 factions - or rather, it replaces the NDM-86 masquerading as a Russian SVD that game had. As of Season 4, it is available for 2042 multiplayer.
Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.
Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.
Looking through the PSO-1 reveals the reticle is fully illuminated. Unlike 2042's PSO-1M3, the PSO-1 of the SVD (and the PKS-07 7x optic) have the correct 1.7m stadiametric rangefinder.
Machine Guns
Bren MkII
As of the Season 2 update, the Bren Mk2 returns as a light machinegun for the 1942 factions. The menu description erroneously states that it fires the same round as the Browning Automatic Rifle.
The Bren Mark II in the weapon preview, floating just annoyingly high enough to cut off the top of the magazine.
A British soldier with the Bren Mark II out in the El Alamein wastes. Unlike in BFV, the carry handle isn't used as a foregrip; instead, the player character rather inadvisably grips the weapon's gas tube.
Heckler & Koch XM8 Automatic Rifle(*)
The H&K XM8 Automatic Rifle returns as an available light machine gun for Bad Company 2 factions, as in that game named the "XM8 LMG", and as of Season 3, available in 2042 multiplayer.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle returns as an available light machine gun for 1942 factions.
The BAR in the Portal loadout menu. It added some new details on the recevier on the basis of Battlefield V
A promotional image featuring classes from Battlefield 1942, used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.
M240B(*)
The M240B returns as an available light machine gun for Battlefield 3 factions, and as of Update 3.1, available for 2042 factions.
Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot, as the M240 ejects downwards, making this a poor choice of belt box mounting locations.
Locking the bolt back at the start of a reload. Although this and other portal machine guns are externally animated with the correct manual of arms...
Internally, the model's bolt and pawl feed roller remain stubbornly in the closed bolt position. Also note the rather suboptimal spot that the belt box is being mounted to.
M249 SAW
Season 2 reintroduces the M249 SAW variants for the Bad Company 2 and BF3 factions. The former has the short barreled M249 Paratrooper variant, and the latter has the standard clubfoot stock and Mk.46 rails.
And the BF3 M249. Note this model differs from the original, which had the Mk.46 barrel length, and used a 100-round cloth belt sack.
Aiming - unlike in the original series, the carry handle is flipped down and out of the sight picture.
And the top cover is opened without actuating the latches at the rear. Also like the M240, the bolt and carrier are closed instead of locked backwards as the animations should have left them.
M60
The M60 returns as an available light machine gun for Bad Company 2 factions.
Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality. Same as with the M240 and M249, the bolt is not locked back although it should be due to the animations.
M60E4(*)
The M60E4 returns as an available light machine gun for Battlefield 3 factions. As of the Season 2 update, it can be unlocked for the 2042 era by an assignment, and can have a rare chance to get an easter egg reload where the character throws the entire MG before replacing it with a new one.
The iron sights are much the same as its older counterpart, just from a slightly further back perspective.
Latching in a new brown belt box. Same as with the normal M60, the bolt isn't locked back in the model though it should have been from the animations.
About to shut the top cover. Although the proper manual of arms was followed for the animations, if an operator were to slam the top cover shut with the bolt locked forward like this in reality, it would severely damage the feed pawls of the gun.
RPK
The RPK returns with Update 4.1, as part of Bad Company 2 content - while not originally in that game, it was featured in its Vietnam DLC. As with the DLC incarnation, it uses the 75-round Molot drum magazines, though with a 90-round capacity.
Its reload animations are akin to the AK-12's drum magazine, including knocking the old one out upon empty.
RPK-74(*)
A RPK-74 appears as a new light machine gun for Battlefield 3 factions, and base 2042 multiplayer as of Update 4.1. This time the model is an actual polymer furnished RPK-74 and not a black-colored RPK, though still not quite the actual "RPK-74M" that has been used as an in-game name since BF3 (the folding stock hardware is not present). It can equip 60-round quad stack magazines, which was an available attachment in BF3 though it did not alter the 40-round 7.62x39 magazine model in that game.
The empty mag gets flicked aside, and then the character tosses up the new one and locks it in, then right hands the charging handle again like the RPK above.
QJY-88(*)
The QJY-88 returns as an available light machine gun for Bad Company 2 and Battlefield 3 factions, and as of Season 4, for 2042 multiplayer.
Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.
Launchers
FGM-148 Javelin(*)
The FGM-148 Javelin returns as an available launcher for Battlefield 3 factions, and as of Update 3.2, for 2042 multiplayer for the Engineer class. The Javelin features both top-down and direct attack modes.
As with the Stinger, the Javelin's ADS was updated during Season 3. The CLU is now portrayed a bit more accurately, and the lights now function as of 3.2.
Heckler & Koch M320
The Heckler & Koch M320 returns from Battlefield 3 as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.
Heckler & Koch XM320
The XM320 returns from Bad Company 2 as an available underbarrel attachment for the XM8.
Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&K's Gray Room.
M1A1 Bazooka
BF1942 factions have access to the M1A1 Bazooka. Originally, this was the foregrip-equipped M1 model in 1942 but the M1A1 model from BFV has been reused for Portal instead.
Aiming the Bazooka. It lacks the variable-zeroing feature from BFV, the sight itself is different too.
Pansarskott m/86
The Saab Bofors Dynamics Panserskott m/86 moonlighting as an M136 AT4 returns as an available launcher for Bad Company 2 factions, with the same SACLOS functionality.
The view through the scope. The reticle displayed here is outdated and is different from the latest verion of the game.
M203 Grenade Launcher
The M203 grenade launcher returns from Bad Company 2 as an available underbarrel attachment for that game's versions of the M16A2 and HK416.
The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.
It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.
Mk 153 SMAW
The Mk 153 SMAW returns as an available launcher for Battlefield 3 factions.
Panzerschreck RPzB 54
The Panzerschreck RPzB 54 returns as an available launcher for 1942 factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.
RPG-7
The RPG-7 returns as an available launcher for Bad Company 2 and Battlefield 3 factions. As in the original games, the version available for Bad Company 2 factions has a PGO-7 scope while the Battlefield 3 version has iron sights.
A soldier aims the RPG-7 in the Portal reveal trailer. This is the Battlefield 3 version due to having iron sights.
The PGO-7-equipped RPG in the Portal Gear menu. The scope is mismatched, but it has been fixed in the latest version.
As with the original game, the scope reticle is centered. The reticle here is completely aesthetic, unlike the one on "Recoilless M5" which has the ability to assist players in long-range shooting.
SA-18 Grouse
Battlefield 3 factions have access to the SA-18 Grouse/9K38 Igla MANPADS launcher.
Grenades & Explosives
"HG-2" Grenade
The fictional HG-2 hand grenade returns as the sole grenade available to Bad Company 2 factions, as in that game referred to simply as a "Frag Grenade". It still resembles the original fictional hybrid of a Mills Bomb with the fuze assembly from a M67 frag grenade, complete with the iconic Smiley Face pin. Which was apparently too iconic and had to be changed due to copyright reasons....
The Copyright-Free(™) HG-2. Initially it just had a blank worn yellow sticker before getting a squinty jolly sticker as reprievement.
M15 Anti-Tank mine
The M15 anti-tank mine returns as a gadget available to Battlefield 3 factions.
M18 Smoke Grenade
As of an update, M18 smoke grenades are usable for all legacy Portal factions.
M18A1 Claymore(*)
The M18A1 Claymore returns as a gadget available to Battlefield 3 and 2042 factions, with the latter as of Update 3.2.
M67 Hand Grenade
The M67 hand grenade returns as the sole grenade available to Battlefield 3 factions.
Mk 2 hand grenade
The Mk 2 hand grenade returns as one of two grenades available to 1942 factions.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate returns as one of two grenades available to 1942 factions.
Tellermine 42
Tellermine 42s are used by the BF1942-era Engineers.
TS-50
The same fictionalized TS-50 anti-personnel mine style mine from the Bad Company series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.
Mounted & Emplaced Weapons
21 cm Mörser 18
Several German 21 cm Mörser 18 howitzers are seen on the "Battle of the Bulge" and "El Alamein" maps.
2A38M autocannon
The 2S6M Tunguska is usable by the BF3 Russian forces as their anti-air ground vehicle. It has twin 2A38M autocannons.
AT-14 Spriggan
AT-14 Spriggan/9K135 Kornet ATGM emplacements are found on Bad Company 2 and Battlefield 3 maps that feature modern Russian ground forces.
BGM-71 TOW
BGM-71 TOW launchers can be found on the BC2 and BF3 maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.
Browning M2 Heavy Barrel
Older Browning M2HB machine guns are present in Portal, usually mounted on various vehicles. They can be found as stationary emplacements on the BF1942 maps. The Bad Company 2 Humvee uses the Browning, while it had an XM312 in the original game.
Browning AN/M2
USAAF B-17 bombers return from Battlefield 1942, armed with numerous Browning M2 Aircraft machine guns.
Bofors 40mm
The Bofors 40mm appears on El Alamein as part of Battlefield 1942 legacy content.
General Dynamics GAU-12/U
The USMC's LAV-AD equipped with the GAU-12/U returns as part of the legacy Battlefield 3 content, although its incorrectly shown as a 6-barreled weapon instead of its true 5 barrels.
General Dynamics GAU-17/A
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in Portal has its two standard side-mounted GAU-17/A miniguns.
General Electric GAU-8/A Avenger
As of an update, the A-10C Thunderbolt II is available to the Battlefield 3 USMC faction. It has the General Electric GAU-8/A Avenger as its primary armament.
GIAT M693
The same update also brings back the South African upgraded Mi-24 "SuperHind" of the original Bad Company series returns for the BC2 Russian faction. It has the distinct South African made GIAT M693 20mm nose autocannon.
Gryazev-Shipunov GSh-30-2
An update to Portal has brought the Sukhoi Su-25TM "Grach/Frogfoot" back as an attacker aircraft for the Battlefield 3 Russian forces.
Hispano-Suiza HS.404
Supermarine Spitfires return from Battlefield 1942, armed with Hispano-Suiza HS.404 autocannons.
Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.
Kord
The Kord heavy machine gun is mounted on various Russian Army vehicles.
KVPT
The GAZ-3937 Vodnik from Battlefield 3 has a turret mounted KPV machine gun, rather than the remote KORD that it had in the original game. Oddly, it isn't available for the Bad Company 2 Russian Army despite also being in that game.
M240
Modern American armored vehicles have mounted M240C coaxial machine guns, and the reimagined "UAV-1" (Northrop Grumman MQ-8) from Bad Company 2 has a nose mounted M240 variant similar to the M240D or M240H.
Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.
M242 Bushmaster Chaingun
The M3A3 Bradley and LAV-25 have mounted M242 Bushmaster chainguns as their primary weapons.
An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.
MG17
German Ju 87 "Stuka" dive bombers have wing-mounted MG17s.
MG 34
The MG 34 with the Patronentrommel 34 drum magazine is mounted on the roof of the Pz.IV tank turret, replacing the MG42s from the original game.
MG 34 Panzerlauf
The MG 34 Panzerlauf is mounted coaxially within the turret of the Pz.IV tank.
MG42
MG42s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.
Mk 19 Grenade Launcher
The AAVP7A1 amphibious transport is available as part of Battlefield 3's USMC faction and has a Mk 19 grenade launcher alongside a Browning M2 mounted in its turret.