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World War 3 - Internet Movie Firearms Database - Guns in Movies, TV and Video Games

World War 3

Ww3 logo.jpg

Game Logo

Release Date: 2018 (Early Access)
2022 (full release)
Developer: The Farm 51
Publisher: The Farm 51
MY.GAMES
Wishlist Games
Platforms: PC
Genre: Online first-person shooter

World War 3 is a 2018 free-to-play multiplayer first-person shooter game by Polish developer The Farm 51 (NecroVisioN, Deadfall Adventures, Get Even). Taking place in a contemporary era where the eponymous global conflict erupted between the eastern and the western nations.


The following weapons appear in the video game World War 3:

Overview

Following a trend in recent multiplayer military shooters, the game features a significant amount of weapon customization options, though there is a maximum of 5 mod slots that can be applied to a weapon at once.

Weapons can transitioned to be held at an angle (known as "point shooting") which allows for a less obstructive view and full use of a laser sight. Pistols are held in center axis relock for this animation.

Handguns

Most pistols available in-game have threaded barrels for mounting muzzle attachments.

Caracal Enhanced F

The Caracal Enhanced F was added in Operation Skyfront.

Caracal Enhanced F with traditional 3-dot sights - 9x19mm

Desert Eagle Mark XIX

The Desert Eagle Mark XIX was added to the game.

Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE

Glock 17 Gen 4

The Glock 17 Generation 4 with threaded barrel simply appears as the "G17" and it is unlocked by default. It is fitted with a Glock Adjustable Rear Sight, fiber optic front sight (seemingly inspired by the HIVIZ Ruger front sight) and knurled thread protector. Customization options include different iron sights (such as the Dead Ringer Snake Eyes Sights), compact red dot sights which replace the rear sight (and seemingly remove the front sight) and different lights and lasers. The Glock 17 can also be fitted with a SilencerCo Osprey Suppressor or ZEV Gen 1 Pro Compensator, Glock 17-round magazine, ProMag 25-round mag or 50-round SGM Tactical drum mag and can also be fitted with grip tape. It can be modified into the Glock 17L FS (using the "G17 Marksman Barrel") and Glock 34 FS (using the "G17 Standard Barrel"), though their respective slides retain the Glock 17's default markings (the default barrel is called the "G17 Compact Barrel").

Glock 17 (Gen 4) MOS with threaded barrel - 9x19mm Parabellum. None of the models are MOS but this image is used to depict the threaded barrel.

The Glock 17 Gen 4 in the customization menu. Note the real markings and almost real logo, which replaced the G with a C.

Clocking the Glock when spawning (the animation is also used when picking up the weapon). As with the other pistols, the start of match animation has the player character observe both sides of the pistol.

Idle with the Glock 17 inside the Peace House in the Joint Security Area on the border between North and South Korea.

Sighting up some hostile pinus koraiensis.

Flicking out the spent mag having circumvented another Panmunjom axe atrocity incident.

The soldier pulling out another 17-rounder from his chest rig.

Slamming it into the Glock...

...and releasing the slide.

Glock 17L MOS FS (5th Gen) - 9x19mm - for comparison

The Glock 17L in the customization menu. Note the front serration is in the wrong location.

Glock 34 MOS FS (5th Gen) - 9x19mm - for comparison

The Glock 34 in the customization menu. The front serration is also incorrect here.

MasterPiece Arms MPA930DMG

The MasterPiece Arms MPA930DMG was added to the game, referred to as the "DMG Nine-Milli". It is depicted as fully-automatic rather than semi-automatic. It is available in level 45.

MasterPiece Arms MPA930DMG - 9x19mm

The MPA930DMG in the customization menu.

PL-14 Lebedev

The PL-14 prototype of the Lebedev pistol is available in the game. It is incorrectly described as using 9x18mm Makarov ammunition as opposed to 9x19mm Parabellum. The Lebedev is unlocked at level 29.

Lebedev PL-14 prototype - 9x19mm

The Lebedev in the customization menu.

VIS 100

The VIS 100 is a pistol option in the game. Initially, it was modeled after 3D printed mock-up prototype designs of the PR-15 Ragun (the former name of the VIS 100) made by FB "Łucznik" Radom first shown in 2012. The in-game model was changed to the VIS 100 production version following a 2021 update, though it is still referred to as the "Ragun". It is unlocked at level 5. The in-game version incorrectly features a burst-fire selector that is somehow operated by flicking the gun to the side, without using their fingers to switch modes.

PR-15 Ragun Prototype 3D-printed mock-up

The Ragun prototype in the loadout menu.

Submachine Guns

PM-98

The PM-98 Glauberyt is available, simply named "Glauberyt". The markings on the receiver incorrectly label it as the modernized PM-06, and the weapon is erroneously depicted as being chambered in 9x18mm Makarov; this type of ammunition is used by the earlier PM-84 in reality. It is unlocked at level 14.

Initially, it was fitted by default with the longer barrel of the BRS-99, the civilian version of the PM-06. Currently, the default barrel is a compact one, and it can be replaced by a standard PM-98 style barrel or a BRS-99's barrel.

Menu entry of the PM-98 Glauberyt with the BRS-99 style barrel. Note the "PM-06" markings, though at least the caliber is correctly labeled as 9x19mm.

The PM-98 in the Beta, where it was referred to as the PM-06 in the HUD.

PP-19-01 "Vityaz-SN"

The PP-19-01 Vityaz-SN appears. It is designated as the "Vityaz". The Vityaz submachine gun is available from the start.

PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm

The Vityaz-SN in the customization menu.

First-person view of the Vityaz in the Beta, where it was erroneously labeled as the Saiga 9 semi-automatic carbine variant.

A Vityaz strapped to the back of a Russian soldier.

SIG-Sauer MPX

The SIG-Sauer MPX is featured in the game as the "SIG". It's obtained at level 31.

The weapon is shown with a two-position fire selector, indicating that it is modeled after a civilian SBR variant. The selector switch was initially set to the corresponding semi-auto mode; following an update, it is now set to the full-auto position, even though it still lacks the full-auto markings and the pin for the auto sear.

SIG-Sauer MPX SBR (Gen 1) fitted with a KeyMod handguard - 9x19mm. It can be distinguished from the Gen 2 version by the different bolt carrier and dust cover, and the standard MIL-STD-1913 Picatinny rail. It is also typically seen with a non-ambidextrous charging handle.

Menu view of the weapon in the Early Access version.

First-person view of the MPX.

The soldier at the right checks the magazine of his MPX.

A German soldier aiming his MPX.

Rifles

AK-12

The 2013 prototype of the AK-12 appears, chambered in in 7.62x39mm. It is referred to as the "AK-15", but this designation in reality was given to the 7.62x39mm AK-12 model from 2016 onwards; as such, that labeling isn't appropriate for in the in-game version. The AK-12 is unlocked at level 27.

Following an update, the weapon's handguard was changed to that of the production model of the AK-12/AK-15.

Prototype AK-12 - 7.62x39mm, 2013 model

Menu model of the AK-12 in the Early Access version.

The weapon in the Beta, where it was more appropriately called "AK 12".

A Russian soldier aiming his AK-12 with an EOTech sight.

AK-Alfa

A conceptual rifle jointly developed between CAA of Israel and Kalashnikov USA, the AK-Alfa is featured in the game as the "Alpha". It's available at level 51, making it only available after completing all 51 ranks as a lategame unlock. The in-game model has a 45 degree gas block and a standard AK-Alfa handguard, the latter of which can be replaced by a KeyMod handguard.

AK-Alfa with 16.3" barrel, 90 degree gas block and Hartman MH1 reflex sight - 7.62x39mm

AK-Alfa with 12.4" barrel, 45 degree gas block, KeyMod forend and MH1 reflex sight - 7.62x39mm

The AK-Alfa in the loadout menu.

A Russian soldier rides on a tank with an AK-Alfa.

The first soldier holds an AK-Alfa...

Beryl M762

The Beryl M762 was referred simply as the "Beryl" in beta builds before it was indexed as the "Beryl 762". It's unlocked in level 16.

Menu view of the Beryl M762.

The player character reloading his Beryl; note the soldier in the background with a Beryl as well.

Flipping the weapon over and pulling the charging handle.

A soldier slides to prone with the Beryl in the Gamescom Gameplay trailer.

Daewoo K2C1

The Daewoo K2C1 was added in Season 1: Operation Redline. By default it is fitted with a 20-round STANAG magazine and DoubleStar ACE SOCOM Gen 3 stock (with the added loop hole from the airsoft Madbull ACE Socom stock). It incorrectly has US import markings instead of Korean Military markings, including a comical "Doeboo Precision Industries LTD", which is a obvious parody of Daewoo's full name. The front sight can be folded, but only with the specific folded sight handguard fitted. It can have its barrel swapped with a shorter one and shorter handguard, though it appears to be a cut down K2C1 handguard rather than a K2C handguard (the alternate handguard option for it is more true to the actual K2C handguard, though the vent holes are completely different). The barrel extending past the front sight is also much shorter than the one on the K2C. The "Drought" blueprint gives the rifle with a standard K2 handguard (which can also be fitted without the paintjob on other builds), Magpul UBR Gen 1 stock and EOTech 556 A65 HOLO (?) sight.

Daewoo K2C1 - 5.56x45mm NATO

A promotional image for Operation Redline featuring ROK-SWC operators, including one from the 707th Group "White Tigers" in front of the Joint Security Area's House of Freedom (the one in the Granite B camouflage is based on photos of the 707th from January 2010, though their uniforms were in Doksa camo).

The K2C1 fitted with a 30-round STANAG mag in the customization menu. Note the birdcage flash hider is the default one, as the actual K2C1 flash hider isn't available.

A South Korean WARFLOT operator with the K2C1.

Chambering the K2C1 for the start of a match. The regular pickup/spawn animation is similar to this one, but the operator's hand obscures the ejection port.

A WARFLOT operator holding the K2C1 under the Taegukgi next to the Peace House and ROK guard barracks in the JSA.

Aiming at the Northern menace (Phanmun Pavilion) from between the blue buildings.

The operator dumps his spent magazine while standing behind a KPA M-1978 Chuch'ep'o artillery battery.

Loading a new one next to the House of Freedom's pagoda...

...then mashing the bolt release.

Daewoo K2C - 5.56x45mm NATO - for comparison

The K2C1 fitted with the "Compact Barrel" in the customization menu.

The K2C1 fitted with the "Compact Barrel" with alternate handguard in the customization menu.

Daewoo K2 - 5.56x45mm NATO - for comparison

The "Drought" K2C1 with K2 handguard in the customization menu. The handguard appears slightly shorter than in reality due to the extended front section of the K2C1ès upper. Note that the K2 and K2C1 have same length barrels.

Holding the "Drought" blueprint. Note the alternate camera position from this earlier patch.

FB MSBS Grot B16 FB-A0

First appearing in the game's PTE server, the FB MSBS Grot B16 FB-A0 was added with the 0.2 patch as the "MSBS-B". It is chambered in .300 AAC Blackout, and it is unlocked at level 39.

FB MSBS Grot B16 FB-A0 - 5.56x45mm

Menu model of the MSBS Grot B.

FB MSBS Grot C16 FB-A0

The FB MSBS Grot C16 FB-A0, referred simply to as the "MSBS", is the default assault rifle as of the 0.2 patch.

FB MSBS Grot C16 FB-A0 - 5.56x45mm

The MSBS Grot C in the customization menu.

A Polish soldier with an MSBS.

Another soldier runs with his MSBS...

FN SCAR-H

The FN SCAR-H was added with the 0.3 patch. It's the first battle rifle in-game, unlocked at level 37.

FN SCAR-H - 7.62x51mm NATO

Menu entry of the SCAR-H.

First-person view of the weapon.

Heckler & Koch G36KA4

The Heckler & Koch G36KA4 appears simply as the "G36". Barrel customizations allow the player to configure it into a full-sized G36 or a compact G36C. It is available starting from level 10.

Heckler & Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm NATO

Menu entry of the Heckler & Koch G36KA4. In contrast to the version pictured above, it appears to be fitted with an intermediate 15.4-inch "CQB" barrel.

A soldier running with a G36K modified with a short barrel.

Heckler & Koch HK416

The Heckler & Koch HK416 first appeared in the Gamescom 2018 build of the game. Initially, it was called "G38" (which is the designation of the HK416 A5 variant in German service), but the name was later changed to "M416". It is fitted with a Geissele SMR handguard, a Magpul BAD lever, and a ridiculously oversized HK417 A2 buttstock. It's unlocked at level 21.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO

The HK416 in the loadout menu.

First person view of the HK416 in the Early Access version.

The HK416 in the Beta, where it appeared under its real name.

Heckler & Koch HK417 A2

The Heckler & Koch HK417 A2 was added to the game as the "M417".

Heckler & Koch HK417 A2 - 7.62x51mm NATO

The HK417 in the loadout menu.

The HK417 in the loadout menu.

Howa Type 89

A Howa Type 89 based on various both the ACIES and airsoft modernization kits was added in Operation Sunstorm. It can only fire in burst or semi-auto. The fully railed handguard appears to be based on the airsoft OTS 89 Flat Railed Handguard, while the upper is based on the railed 2007 ACIES weapon program Lightweight Rifle mockupup, and the stock is based on the 2012 ACIES LWR, which featured an ACR stock and railed handguard (which was also a thing for the 2008 mockup). As with the Daewoo K2C1, it is loaded with a 20-round magazine by default.

Tokyo Marui Type 89 with OTS 89 Flat Railed Handguard - 6mm BB

Howa Type 89 2012 ACIES Advanced Lightweight Rifle mockup - 5.56x45mm. It is an airsoft mockup by Tokyo Marui.

A promotional image for Operation Redline featuring a JSDF soldier (who's skin is called "Jieitai", another name for the JSDF) armed with the Type 89. On his right are two members of the JMSDF Special Boarding Unit, with the closer "SBU Breacher" wearing a Devtac Ronin, which they do not use in reality.

The Type 89 fitted with a 30-round STANAG mag in the customization menu. The left side fire selector is incorrectly modeled after the one on the right side instead of the unique one created for one of the mid-life upgrades for the Type 89. The bolt release is also much too flat compared with the angled bulge of the real release and the pistol grip has an added finger grooved glove which is likely based on an AR-patterned grips. Note the Type 89's flash hider isn't unlocked until the weapon is level 31.

A Japanese SBU member with the Type 89. Unlike the full set skin from the battlepass, his uniform has been modified to remove the Mil-Spec Monkey-inspired Oni mask alongside other minor changes.

The SBU operator about to cock the Type 89 when spawning on the map "Tokyo". Note the Shibuya Hikari on the Miyamasuzaka intersection in the background. Also note the elevated platform connecting to Shibuya Station, which is not planned with the actual upgrades the station is getting in reality, though the Ginza Platform upgrade behind it is mostly correct. Miyashita Park to the left appears to be modeled after the pre-redevelopment version of the park.

Holding his Type 89 at the famous Shibuya Crossing as a J-Alert about the PLA's invasion plays on the Tsutaya building's TV. This rendition of Shibuya is slightly more faithful to the real deal than the one in Ghostwire: Tokyo, though that one incorporated other neighborhoods in Tokyo.

Point shooting to give a good view of the chamber while standing inside a much different renovation of the Tsutaya Shibuya location. Note the Shibuya Sky on the left.

At the Inokashira-Dori intersection removing the spent magazine upon running empty. How exactly this is accomplished given the character never interacts with the release is a mystery. For the tactical reload they do use the release (with their trigger finger).

About to load some more 5.56 goodness at Hachiko Square while pondering where said pup went (the The Myth of Tomorrow mural and some other artistic landmarks are also absent in-game). Note the Aogaeru information carriage, which was replaced in 2020 with the Hachi Box information center.

Rocking the magazine into the well. Note the ESPACE Nittaku/Shibuya pachinko parlors on either side of the soldier.

Pushing up the bolt release under the Shibuya Mark City. There should be escalators leading down underneath the set of escalators leading to the second floor.

Swapping weapons has the operator toggle the safety.

The fictional longer barrel option.

A few skins such as the "Ashi" and "Deciduous" skins give the Type 89 a handguard the length from the ACIES Lightweight Rifle mockups (though it still is designed after the OTS 89 Flat Railed Handguard). The "Deciduous" skin also gives the rifle a completely different pistol grip and an HK416 stock with fictional adapter which appears to be based on part of the Masada stock. These are also selectable options in the customization menu without the paintjobs.

Inspecting the magazine of the "Ashi" blueprint Type 89 during the start of a match. Note the map "Gobi" (added during the "Redline" event) is based on the pavillion at lake Yueya Quan (Crecent Lake) in Gansu Province, China.

L85A2

The L85A2 was added to the game as the "SA80". It is available starting from level 49.

L85A2 Theatre Entry Standard (TES) with magazine removed - 5.56x45mm NATO. The in-game weapon can be customized with the handguard of this version.

M4A1

The M4A1 was added to the game as the "M4 MWS", unlocked at level 35.

Colt M4A1 SOPMOD with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO

MKEK MPT-76

The MKEK MPT-76 was added in Operation Skyfront.

MKEK MPT-76 - 7.62x51mm NATO

QBZ-95-1

The QBZ-95-1 was added in Operation Redline.

QBZ-191

The QBZ-191 was added in Operation Sunstorm.

Holding a customized QBZ-191 on the new "Shibuya" map, which takes place in a section of the "Tokyo" map. Both maps were added during the "Operation Sunstorm" event, with "Shibuya" taking place in the Dogenzaka area near Shibuya Scramble and Shibuya Station Central Gate.

Reloading inside the Yueyaquan pavilion.

WMS-15

The MWS-15 was added with the Evergreen Battlepass in 2025.

Shotguns

Crye Precision SIX12

The Crye Precision SIX12 is available as an underbarrel option, available at level 38.

Crye Precision SIX12 - 12 gauge

Panzer Arms BP12

The Panzer Arms BP12 was added in Operation Skyfront.

Panzer Arms BP12 - 12 gauge

Remington 870

A Remington 870 in a tactical configuration is available in the game. It is referred to as the MCS variant, but it isn't actually modeled after this one, mainly due to the different pumping handle. It features long, medium, and short barrel customization options. It's available starting from level 8.

Remington 870 Express Tactical - 12 gauge

Menu entry of the Remington 870.

An American soldier pumping his Remington...

Vepr-12

The Vepr-12 is available in the Early Access version of the game, and it is available at level 41.

Molot Vepr-12 with 12" barrel - 12 gauge

The Vepr-12 in the loadout menu.

An example of a customized Vepr-12.

A Russian soldier using a Vepr-12.

Sniper Rifles

Cheyenne Tactical M200 Intervention

The Cheyenne Tactical M200 Intervention is available in-game, unlocked at level 47.

CheyTac M200 - .408 CheyTac

Haenel RS9

The Haenel RS9, designated "G29" in German service and in-game, appears as one of the sniper rifles in the Early Access version of the game. As of the 0.2 patch, it's unlocked by default.

Haenel RS9 - .338 Lapua Magnum

Menu entry of the Haenel RS9.

ORSIS T-5000

The ORSIS T-5000 appears in-game. In the earliest release footage, it was named the "T-5000", while the Early Access version and final release names it "Tochnost", which refers to a militarized version of the OSRIS T-5000. It is obtained in level 19.

ORSIS T-5000 with Harris bipod - .308 Winchester

Menu view of the ORSIS T-5000.

First-person view of the T-5000.

Cycling the bolt, somehow using an underhand technique.

Machine Guns

Heckler & Koch MG5

The Heckler & Koch MG5 (simply as the "MG5") is available starting from level 25.

Heckler & Koch MG5 - 7.62x51mm NATO

Menu model of the Heckler & Koch MG5.

PKP Pecheneg Bullpup

The PKP Pecheneg Bullpup appears as the "Pecheneg Bullpup", and is unlocked at level 12.

PKP Pecheneg Bullpup - 7.62x54mm R

The Pecheneg Bullpup in the loadout menu.

UKM-2000M

The UKM-2000M appears simply as the "UKM", and is the default LMG as of the patch 0.2.

UKM-2000M - 7.62x51mm NATO

Menu entry of the UKM-2000M.

Another soldier loading his machine gun.

Closing the feed tray cover.

A UKM at the rear left modified with an earlier UKM-2000P's stock in the announcement trailer.

Launchers

ATA Arms BA 40

The ATA Arms BA 40 was added in Operation Skyfront.

LMT M203

The LMT M203 is available as an underbarrel option.

LMT M203 2003 L2B - 40x46mm

Panzerfaust 3

The Panzerfaust 3 was added in Operation Sunstorm.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm

PPZR Piorun

The PPZR Piorun was added to the game, unlocked at level 23.

RPG-7

The RPG-7 is unlocked by default as of the 0.2 patch.

RPG-7 with folded iron sights - 40mm

The RPG-7 in the loadout menu.

A Russian soldier loading his launcher.

The RPG strapped to the back of the soldier.

Grenade & Explosives

ALSG814 Incendiary Grenade

The ALSG814 incendiary grenade appears as the "Thermite Grenade".

M18 Smoke Grenade

The M18 smoke grenade appears as the "Smoke Grenade".

Menu view of the M18 smoke grenade. Real M18s only come in red, yellow, green, and violet.

M18A1 Claymore

The M18A1 Claymore is an available secondary gadget after reaching level 4.

M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch

M67 Grenade

The M67 hand grenade appears as the "Frag Grenade".

The M67 grenade in the loadout menu.

Model 7290 Flash Grenade

The Model 7290 flashbang grenade appears as the "Concussion Grenade".

Model 7290 flashbang grenade

Menu model of the 7290 flashbang.

RGO Frag Grenade

The RGO frag grenade is the last unlockable secondary gadget and appears as the "RGO Impact Grenade".

RKG-3 anti-tank grenade

The RKG-3 anti-tank grenade is the standard anti-tank grenade in the game.

TS-50 anti-personnel mine

The in-game anti-tank mine is an Italian TS-50 anti-personnel mine.

TS-50 anti-personnel mine