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Normal

  • ️Fri Jan 03 2025
"Normal" may also refer to one of the five difficulty levels, or a fighter's non-Special moves.

Marth getting hit by Mario's up tilt in SSB4, a normal attack

Normal, officially known as battering, is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. It is the default attack effect, so does not have any special properties.

Kazuya's normal effect is instead a flashy explosion that is taken from the Tekken series.

Normal attacks are resisted by Battering Resistance stickers in Super Smash Bros. Brawl's The Subspace Emissary.

As the normal effect is the default effect of all hitboxes, and thus used by the majority of attacks, maintaining a list would be futile. Instead, any attacks that are not listed on any other effect pages can be assumed to be normal.

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List of attack effects
Introduced in Super Smash Bros. Normal Normal (effect)Coin Coin (effect)Electric Electric (effect)Flame Flame (effect)Slash Slash (effect)Sleep Sleep (effect)
Introduced in Super Smash Bros. Melee Bury Bury (effect)Darkness Darkness (effect)Flower Flower (effect)Freezing Freezing (effect)Grab Grab (effect)Inert Inert (effect)Reverse Reverse (effect)Screw Screw (effect)Stun Stun (effect)
Introduced in Super Smash Bros. Brawl Aura Aura (effect)Down Down (effect)Flinchless Flinchless (effect)Grass Grass (effect)Paralyze Paralyze (effect)Plunge Plunge (effect)Slip Slip (effect)Water Water (effect)
Introduced in Super Smash Bros. 4 Blaster Blaster (effect)Magic Magic (effect)Obliviate Obliviate (effect)Stab Stab (effect)Solar Solar (effect)
Introduced in Super Smash Bros. Ultimate Autoreticle Autoreticle (effect)Chain Chain (effect)Curse Curse (effect)Dedede Dedede (effect)Grapple Grapple (effect)Ink Ink (effect)Mushroom Mushroom (effect)Poison Poison (effect)Rapid Rapid (effect)Sparks Sparks (effect)Fist-Down Fist-Down (effect)Scintilla Scintilla (effect)