Comparison of 3D computer graphics software - Wikiwand
- ️Wed Oct 16 2024
3D computer graphics software refers to packages used to create 3D computer-generated imagery.
Current software
This table compares elements of notable software that is currently available, based on the raw software, with no added plug-ins.
More information Application, Latest release date and version ...
Application | Latest release date and version |
Developer | Platforms | Main uses | License |
---|---|---|---|---|---|
3ds Max | 2024-10-16 v 2025.3 |
Autodesk | Windows | Modeling, animation (video games and films only), FX simulation, lighting, rendering | Proprietary |
AC3D | 2022-04-27 v 9.0 |
Inivis | Linux, macOS, Windows | Modeling | Proprietary |
Alibre Design | 2022-08-03 v 25 |
Alibre, LLC | Windows | Computer aided design | Proprietary |
AutoCAD | 2022-03-28 v 2023 |
Autodesk | macOS, Windows | 2D computer aided design, 3D modeling, basic rendering, rudimentary animation (of camera, not objects) | Proprietary |
Blender | 2024-08-20 v 4.2.1[1][2] |
Blender Foundation | Windows, macOS, Linux, BSD, Solaris, AmigaOS 4, MorphOS | 2D–3D cartoon animation, lighting, modeling, node based material creation, texturing, 3D texture painting, UV mapping, rendering (internal, external, 3D anaglyph and VR), 3D rigging and animation, sculpting, visual 3D effects, basic post-production video editing, motion tracking, Python scripting, fluid simulation, particles, physics, compositing | GPL-2.0-or-later[3] |
Carrara | 2013-08-26 8.5.1.19 |
Daz 3D | Windows, macOS | Animation, modeling | Proprietary |
Cheetah 3D | 2021-02-20 v 7.5.1 |
Martin Wengenmayer | macOS | Animation, modeling, rendering | Proprietary |
Cinema 4D | 2022-04-20 S26 |
Maxon | macOS, Windows, Amiga OS[4] | Animation, lighting, modeling, visual 3D effects, rendering, simulation | Proprietary |
CityEngine | 2018-09-18 v 2018.1 |
Esri | macOS, Windows, Linux | Procedural Modeling of 3D Cities | Proprietary |
Cobalt | 2020-02-04 v11 |
Ashlar-Vellum | macOS, Windows | Modeling, computer aided design, animation | Proprietary |
DesignSpark Mechanical | 2020-07-20 v5.0 |
SpaceClaim, RS Components | Windows | Modeling, computer aided design, rapid prototyping, 3D printing | Proprietary |
Electric Image Animation System | 2013-06 v9.1.0 |
EIAS3D | macOS, Windows | Animation, lighting, rendering, film, television, visual 3D effects | Proprietary |
FreeCAD | 2024-01-08 v 0.21.2[5] |
Jürgen Riegel, Werner Mayer, Yorik van Havre | macOS, Windows, unix, Linux | CAD, FEA with Calculix, Python scripting, parametric design, robot simulation, CAM, BIM, import and export | LGPL 2.0 or later |
form-Z pro/jr/free | 2020-02-? 9.0.2 |
Autodessys, Inc. | macOS, Windows | Animation, modeling, lighting, rendering, fabricating, set design | Proprietary |
Hexagon | 2018-02-16 2.5.2.109 |
Daz 3D | Windows, macOS | Subdivision modeling, UV mapping | Proprietary |
HiCAD | 2017-02-13 v HiCAD 2017 |
ISD Software und Systeme | Windows | 2D/3D modeling, computer aided design, Automatic drawing generation, BIM, animation, HELiOS PDM integration, API scripting | Proprietary |
Houdini | 2024-05-31 v 20.5 |
Side Effects Software | Windows, macOS, Linux | Animation, lighting, modeling, visual 3D effects | Proprietary |
iClone | 2019-12-17 v 7.71.3626.1 |
Reallusion | Windows | Animation, film and television previz, videogame asset creation, lighting, visual 3D effects | Proprietary |
Inventor | 2021-01 v 2021.2.1 |
Autodesk | Windows | Modeling, computer aided design, rapid prototyping, 3D printing | Proprietary |
LightWave 3D | 2020-08-07 v 2020.0.2 |
LightWave Digital | macOS, Windows, Amiga OS[6] | Modeling, animation, lighting, rendering, film and television previz, videogame asset creation | Proprietary |
MASSIVE | ? v 3.5 |
Massive Software | Windows, Linux | Artificial intelligence in models | Proprietary |
Maya | 2024-08-13 v 2025.2 |
Autodesk | Windows, macOS, Linux | Modeling, NURBS modeling sculpting, rigging, skinning, retargeting, animation, lighting, rendering, Bifrost fluids, Python scripting, Bifrost ocean simulation system, UV mapping, MASH procedural effects, time and graph editor, Arnold renderer, color management polygon modeling, visual 3D effects | Proprietary |
Metasequoia | 2022-12-23 4.8.4b |
tetraface Inc. | Windows, macOS | Modeling | Proprietary |
Modo | 2022-06-21 16v2 |
The Foundry | macOS, Windows, Linux | Modeling, animation, rendering | Proprietary |
Mudbox | 2022-04-18 2023 |
Autodesk | macOS, Windows, Linux | Lighting, sculpting (the deformation of the model) | Proprietary |
OpenSCAD | 2021-01-31 v 2021.01 |
Marius Kintel, Claire Wolf | macOS, Windows, Unix, Linux | CAD, scripting, parametric design, CSG | GPL-2.0-or-later |
PTC Creo (former Pro/Engineer) | 2020 v 7.0 |
PTC | Windows, HP-UX, Unix | Modeling, computer aided design | Proprietary |
Remo 3D | 2025-02-17 v 3.1.2 |
Remograph | Windows, Linux | Modeling, virtual reality, real-time modeling, video game creation, computer aided design | Proprietary |
Rhinoceros 3D | 2020-12-08 v 7 |
McNeel | Windows, macOS | Modeling, computer aided design, scripting with Grasshopper, many plug-in for simulation, CAM, BIM, rendering, and more | Proprietary |
Salome | 2020-12-01 v 9.6 |
Open Cascade EDF CEA | Windows, Unix, Linux | CAD, scripting, parametric design, CSG, meshing, pre-post for CAE | LGPL 2.1 or later |
Shade 3D | 2022-11-08 v 23.1 |
FORUM 8 [ja] | macOS, Windows | Modeling, computer aided design, rendering, animation | Proprietary |
Silo | 2022-11-03 v 2023.0 |
Nevercenter | macOS, Windows | Modeling | Proprietary |
Tekla Structures | 2024-09-13
v 2024 SR 4.1 |
Tekla | Windows | 3D modeling, reporting, 2D drawings, 3D drawings, CAD, CAM, BIM | Proprietary |
SketchUp Pro | 2021-01-05 [7] v 21.0.1 (Win64) v 16.1.1450 (Win32) |
Trimble Navigation | macOS, Windows | Modeling, computer aided design | Proprietary |
Solid Edge | 2020-06-? 2021 ST13 |
Siemens Digital Industries Software | Windows | Computer aided design | Proprietary |
SolidWorks | 2022-07-11 v SolidWorks 2022 SP3.1 |
Dassault Systèmes | Windows | Computer aided design | Proprietary |
SpaceClaim | 2020-08-08 v 2020.R2 |
Ansys | Windows | Computer aided design | Proprietary |
Verto Studio 3D | 2021-02-12 v2.5.0 |
Michael L. Farrell | macOS, iOS | Mobile modeling, texture mapping, lighting | Proprietary |
Wings 3D | 2020-12-20 v 2.2.6 |
Dan Gudmundsson (maintainer) | macOS, Windows, BSD, Linux | Modeling, sculpting (the deformation of the model), UV mapping | BSD |
ZBrush | 2022-02-07 v 2022.0.5 |
Maxon | macOS, Windows | Modeling, texturing, lighting, sculpting (the deformation of the model), rendering | Proprietary |
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Inactive software
There are many discontinued software applications.
More information Application, Latest release date and version ...
Application | Latest release date and version |
Developer | Platforms | Main uses | License |
---|---|---|---|---|---|
Bryce | 2010-12-23 7.1.0.109 |
Daz 3D | Windows (32-bit), macOS (10.7 and above) | Animation, landscape modeling, fractal geometry | Proprietary |
Clara.io | redesigned in 2015-03-31 | Exocortex | Mozilla Firefox, Google Chrome, Microsoft Internet Explorer | Modeling, animation, rendering | Proprietary |
E-on Vue | 2021-12-09 v 2021.2 |
E-on Software (part of Bentley Systems) | macOS, Windows | Animation, landscape modeling, lighting | Proprietary |
POV-Ray | 2013-11-09 v3.7.0 |
The POV-Team | macOS, Windows, Linux, AmigaOS | Lighting, visual 3D effects | AGPL-3.0-or-later |
SketchUp Make | 2017-11-14 [7] v 18.0.16975 (Win64) v 18.0.16976 (Mac64) |
Trimble Navigation | macOS, Windows | Modeling, computer aided design | Proprietary |
Softimage | 2014-04-14 "2015" (final release) |
Autodesk | Windows, Linux | Modeling, animation, video game creation, lighting, rendering, visual 3D effects | Proprietary |
solidThinking Evolve (predecessor of Altair Inspire Studio) | ?-? v 9.0 |
Altair Engineering | macOS, Windows | Modeling | Proprietary |
trueSpace | 2009-05-25 v 7.61 |
Caligari Corporation | Windows, AmigaOS | Animation, modeling | Proprietary |
VistaPro | 2005 v 4.2 |
Hypercube Engineering, Monkey Byte Development | Windows | Landscape modeling | Proprietary |
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The operating systems on which the editors can run natively (without emulation or compatibility layers), meaning which operating systems have which editors specifically coded for them (not, for example, Wings 3D for Windows running on Linux with Wine).
LightWave 3D 5.0 and before supported AmigaOS.
Maya 1.0 - 6.5 supported SGI Irix.
Image, video, and audio files
More information Imports, Exports ...
Imports | Exports | |||||||
---|---|---|---|---|---|---|---|---|
EXR | DDS | KTX | others | EXR | DDS | KTX | others | |
3ds Max | Yes | Yes | ? | BMP, Cineon, TGA, JPG, PNG, Cineon, Radiance HDR, SGI, RLA, RPF, AVI, MPEG and QuickTime, GIF, TIFF, PSD, MOV, YUV | ? | ? | ? | ? |
Art of Illusion | No | No | No | GIF, JPG, PNG, BMP, HDR, SVG[12] | ? | ? | ? | JPG, PNG, BMP, TIFF, HDR, QuickTime |
AC3D | ? | Yes | ? | GIF, JPG, PNG, BMP, PPM, Targa, TIFF | ? | Yes | ? | GIF, JPG, PNG, BMP, PPM, Targa, TIFF |
Blender | Yes | Yes | ? | TGA, JPG, PNG, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and QuickTime, GIF, TIFF, PSD, MOV | Yes | ? | ? | TGA, JPG, PNG, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and QuickTime, GIF, TIFF, PSD, MOV |
Electric Image Animation System | ? | ? | ? | TGA, JPG, PNG, BMP, Radiance HDR, AVI and QuickTime, TIFF, PSD, MOV | ? | ? | ? | PNG, BMP, AVI and QuickTime GIF, TIFF, MOV |
Cinema 4D | Yes | Yes | ? | Radiance HDR, BodyPaint 3D, TIFF, PSD | Yes | Yes | ? | Radiance HDR, BodyPaint 3D, TIFF, PSD |
Clara.io | Yes[13] | Yes[13] | ? | PNG, JPG | ? | ? | ? | ? |
Cobalt | ? | ? | ? | BMP, GIF, JPEG, PICT, PNG, PPM, XBM, XPM | ? | ? | ? | BMP, GIF, JPEG, PICT, PNG, PPM, XBM, XPM |
Houdini | Yes | ? | ? | ? | Yes | ? | ? | ? |
IClone | ? | ? | ? | JPG, BMP, GIF, TGA, PNG, AVI, WMV, MP3, WAV, popVideo | ? | ? | ? | JPG, BMP, GIF, TGA, PNG, WMV, AVI, MP4, popVideo, FLV, iWidget |
Lightwave 3D | Yes | ? | ? | TGA, JPG, PNG, AI, EPS, BMP, IFF, Radiance HDR, AVI and QuickTime, GIF, TIFF, PSD, MOV | Yes | ? | ? | TGA, JPG, PNG, BMP, Radiance HDR, IFF, AVI and QuickTime, GIF, TIFF, PSD, MOV |
MakeHuman | ? | ? | ? | ? | ? | ? | ? | ? |
Maya | Yes | ? | ? | Ai, Aiff, Pix, AVI, Cineon, EPS, GIF, Jpeg, Swf, Maya IFF, Maya16 IFF, MacPaint, PSD, PNG, Quantel, Quickdraw, MOV, RLA, SVG, SGI, SGI16, SGI Movie, TGA, TIF, BMP, HDR | Yes | Yes | ? | Maya IFF, AVI, QT, GIF, Softimage, RLA, BMP, TIF, SGI RGB, Alias PIX, Jpeg, EPS, Cineon, Quantel, TGA, Macpaint, PSD, PNG, Quickdraw |
Metasequoia | EX version only | Yes | No | BMP, JPG, PNG, IFF, TGA, PPM, TIFF, PSD, Radiance HDR | ? | ? | ? | ? |
Modo | Yes | ? | ? | TGA, BMP, FLX, GIF, HDR, HDR, JP2, JPG, JPEG, PNG, SGI, EPS, AI, PSD | Yes | ? | ? | TGA, BMP, FLX, GIF, HDR, JP2, JPG, JPEG, PNG, TIF, MOV, MWV, PSD |
Remo 3D | ? | Yes | ? | BMP, GIF, JPG, PNG, PNM, SGI (RGB), TGA, TIF | ? | ? | ? | JPG, PNG, SGI (RGB), TIF, XPM |
Shade | Yes | (DDS Converter plugin) | ? | ? | Yes | (DDS Converter plugin) | ? | QuickTime VR, Piranesi EPix |
Softimage | ? | ? | ? | ? | ? | ? | ? | ? |
Solid Edge | ? | ? | ? | ? | ? | ? | ? | ? |
SketchUp Make | ? | ? | ? | JPG, PNG, TIF, TGA, BMP | ? | ? | ? | JPG, PNG, TIF, BMP |
SketchUp Pro | ? | ? | ? | JPG, PNG, TIF, TGA, BMP | ? | ? | ? | JPG, PNG, TIF, BMP, MOV(on Mac), AVI (on Windows)[14] |
E-on Vue | ? | ? | ? | ? | ? | ? | ? | ? |
Wings3D | ? | ? | ? | ? | ? | ? | ? | ? |
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General 3D files
More information Imports, Exports ...
Imports | Exports | ||||||
---|---|---|---|---|---|---|---|
FBX | Other formats | Web, mobile, and VR[io 1] | FBX | Other formats | glTF | Web, mobile, and VR[io 1] | |
3ds Max | Yes | 3DS, PRJ, AI, COLLADA, HTR, OBJ, SHP, SKP, TRC | VRML | Yes | 3DS, AI, ASE, COLLADA, HTR, OBJ | ? | M3G, VRML97 |
AC3D[15][16] | Yes | 3DS, AC3D, COLLADA, Lightwave, Massive, Milkshape Ascii, OBJ, OFF, Pointfield, Points, Terragen, Triangle, Vector | VRML 1.0, glTF | ? | 3DS, 3D Studio ASE, AC3D, Dive, DVS, DXF, COLLADA, Lightwave, Massive, Milkshape Ascii, OBJ, Triangle | ? | VRML 1.0, VRML 2.0, X3D |
Blender[17] | Yes | COLLADA, 3DS, PLY, OBJ, SVG | X3D, glTF | Yes | COLLADA, PLY, OBJ, SVG, PC2 | Yes | X3D |
Electric Image Animation System | Yes | 3DS, OBJ, LWO, MDD | ? | 3DS, OBJ, LWO | No | ||
Cinema 4D | Yes | OBJ, 3DS, QD3D, LWO/LWS | VRML 1, VRML 2 | Yes | OBJ, 3DS, QD3D, W3D | Yes | VRML 1, VRML 2 |
Clara.io | Yes | OBJ, Collada, 3DS, LWO, GEO, PLY, SHP, XGL, ZGL, AC, BLEND, CSM, LWS | VRML, Three.js | Yes | OBJ, Collada | Yes | Three.js, Babylon.js |
Cobalt | ? | 3DS, AI, ASCII Text | VRML | ? | AI, ASCII Text, RAW Triangle | ? | Shockwave 3D, VRML |
Houdini | Yes | ? | Yes | ? | Yes | ||
IClone | Yes | OBJ, SKP (via 3DXChange) | Yes | OBJ (via 3DXChange) | ? | ||
Lightwave 3D | Yes | 3DS, COLLADA, OBJ, LWO, VideoScape | VRML, VRML97 | Yes | 3DS, COLLADA, OBJ, LWO | ? | VRML, VRML97 |
MakeHuman | No | N/A | Yes | COLLADA, MHX, OBJ, STL | ? | ||
Maya | Yes | Maya Ascii, Maya Binary, MEL, OBJ | VRML2 | Yes | Maya Ascii, Maya Binary, Mel, OBJ, GE2, RTG | ? | VRML2 |
Metasequoia[18][19] | EX version only | 3DS, COB,[io 2] LWO, OBJ, ROK (Rokkaku Daiō), SUF (DoGA CGA System) | glTF | EX version only | 3DS, PMD, OBJ, COLLADA[io 3] | Yes | [io 4] |
Modo | Yes | LXO, LWO2, LWOB, 3DS, GEO, OBJ, COLLADA | Yes | LXO, LWO, PLT, GEO, OBJ, COLLADA | Yes | X3D | |
Remo 3D | Yes | 3DC, 3DS, AC, Collada, OpenFlight, LWO, LWS, OBJ, P3D, PLY, STA, SHP | OSG[io 5] | Yes | 3DS, AC, Collada, DOT, OpenFlight, OBJ, P3D, STL | ? | OSG[io 5] |
Shade | Yes | OBJ, SketchUp, XML; (Pro) 3DS, COLLADA, LWO | Yes | COLLADA, DXF, OBJ, XML; (Pro) 3DS, LWO | glTF Converter for Shade3D plugin | VRML 2.0, Flash (SWF) | |
Softimage | Yes | ? | Yes | ? | No | ||
Solid Edge | ? | ? | ? | ||||
SketchUp Make | ? | SKP, 3DS[14] | ? | COLLADA, SKP | ? | ||
SketchUp Pro | ? | SKP, 3DS[14] | Yes | COLLADA, SKP, EPS, EPX (removed v16+), 3DS, OBJ | ? | PDF, VRML | |
E-on Vue | ? | ? | ? | ? | ? | ? | ? |
Wings3D | ? | 3DS, AI, EPS, LWO, LXO, Nendo, OBJ, SVG, Wings3D | dropped in 1.3.1 | 3DS, COLLADA, LWO, LXO, Nendo, OBJ, SVG, Wings3D | ? | VRML 2.0 |
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Game and renderer files
More information Imports, Exports ...
Imports | Exports | ||||||
---|---|---|---|---|---|---|---|
OpenFlight (FLT) | other 3D game files | 3D renderer files | OpenFlight (FLT) | OGRE | other 3D game files | 3D renderer files | |
3ds Max | Yes | Yes | No | ||||
AC3D[15][16] | No | Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF | No | Yes | DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament | POV-Ray POV, RenderMan RIB | |
Blender | dropped | dropped | (blender2ogre addon) | POV-Ray POV | |||
Electric Image Animation System | ? | ? | ? | ||||
Cinema 4D | ? | ? | ? | ||||
Clara.io | ? | DirectX X, Irrlicht irrmesh | POV-Ray POV | ? | ? | Quake II (MD2), Quake III Mesh (MD3), Doom 3 (MD5) | |
Cobalt | ? | ? | ? | ||||
Houdini | ? | ? | ? | ||||
IClone | ? | ? | ? | ||||
Lightwave 3D | ? | Quake II (MD2) | ? | ? | Quake II (MD2) | ||
MakeHuman | No | ? | Yes | Doom 3 (MD5) | |||
Maya | Yes | Yes | No | Mental Ray MI, RenderMan RIB | |||
Metasequoia | No | [io 6] | No | No | DirectX X[io 6] | RenderMan RIB[io 7] | |
Modo | ? | ? | ? | ||||
Remo 3D | ? | DirectX X, Quake II (MD2) | ? | ||||
Shade | ? | ? | ? | DirectX X, Second Life Sculpted Prim, Blue Mars | RenderMan RIB | ||
Softimage | ? | ? | ? | ||||
Solid Edge | ? | ? | ? | ||||
SketchUp Make | ? | ? | ? | ||||
SketchUp Pro | ? | ? | ? | dotXSI | |||
E-on Vue | ? | ? | ? | ? | ? | ? | ? |
Wings3D | ? | ? | ? | BZFlag, DirectX X, Renderware | Kerkythea, POV-Ray POV |
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Cache and animation files
CAD files
More information Imports, Exports ...
Imports | Exports | |||||||
---|---|---|---|---|---|---|---|---|
STL | DXF | DWG | others | STL | DXF | DWG | others | |
3ds Max | Yes | Yes | Yes | IGE, IGS, IGES, IPT, WIRE, IAM, LS, VW, LP, SAT, Catia V4/V5, JT, ProE, RVT, PRT, SolidWorks,[io 9] STEP, WIRE | Yes | Yes | Yes | ATR, BLK, DF, IGS, LAY, LP, SAT, VW |
AC3D | Yes | Yes | No | LDraw (Lego), SOF Airfoil | Yes | Yes | No | Inventor, LDraw (Lego) |
Blender | Yes | Yes[io 10] | No | Yes | Yes[io 10] | No | ||
Electric Image Animation System | ? | Yes | ? | ? | Yes | ? | ||
Cinema 4D | Yes | Yes | Yes | Yes | Yes | ? | ||
Clara.io | Yes | Yes | ? | Yes | ? | ? | ||
Cobalt | ? | Yes | Yes | ACIS SAT, CATIA v4, CCAD, CGM, CO (native), Drawing board, Facet, Grid Surface, IGS (IGES), Parasolid XT, Pro/E, Rhino 3DM, Spline, STP (STEP) | ? | Yes | Yes | ACIS SAT, CATIA v4, CGM, CO (native), Drawing board, Facet, Grid Surface, IGS (IGES), Parasolid XT, PDF, Pro/E, STP (STEP) |
Houdini | External[22] | No | External[22] | No | ||||
IClone | ? | ? | ? | ? | ? | ? | ||
Lightwave 3D | Yes | Yes | No | Yes | Yes | No | ||
Maya | Windows and Mac only[23] | Windows only[23] | IGES, StudioTools Wire | Windows and Mac only[24] | Windows only[24] | IGES, StudioTools Wire, Open Inventor2 | ||
Metasequoia | Yes | Yes | No | Yes | Yes | No | ||
Modo | Yes | Yes | No | SolidWorks[io 9] | Yes | Yes | No | |
Remo 3D | Yes | Yes | No | DW (Designer Workshop) | Yes | No | No | |
Shade | Yes | Yes | No | Yes | Yes | No | ||
Solid Edge | Yes | Yes | Yes | IGES, STEP, JT, ACIS (SAT), ProE, SolidWorks,[io 9] NX, SDRC, Microstation, Inventor, CATIA (V4/V5), Parasolid, XML, MDS | Yes | Yes | Yes | IGES, STEP, EMS, JT, XGL, XML, Parasolid, CATIA (V4/V5), ACIS (SAT), Microstation |
SketchUp Make | ? | ? | ? | ? | ? | ? | ||
SketchUp Pro | Yes | Yes[14] | Yes[14] | Yes | Yes[14] | Yes[14] | ||
E-on Vue | ? | ? | ? | ? | ? | ? | ||
Wings3D | Yes | ? | ? | Yes | ? | ? |
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Point clouds and photogrammetry files
More information Imports, ASTM E57 ...
Imports | |||||
---|---|---|---|---|---|
ASTM E57 | LASer (LAS) | Leica Cyclone PTS/PTX/PTG | Autodesk ReCap RCS/RCP | VisualSFM NVM | |
3ds Max | ? | ? | ? | Yes | ? |
Blender | ? | (Blender LiDAR Importer addon, Blender-Photogrammetry-Importer addon) | ? | ? | (Blender-Photogrammetry-Importer addon) |
Houdini | Lidar Import geometry node | ? | ? | ? | |
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GIS and DEM files
VRML, Java 3D, Adobe Flash, Shockwave 3D, Acrobat 3D, OpenSceneGraph, USDZ, WebGL-related formats, etc...
Caligari TrueSpace 3D Object format
Metasequoia 4.0.0 dropped its RDS (Ray Dream Studio), and SCE (SoftF/X Model) exporters and 4.7.0 dropped its COB (Caligari TrueSpace 3D Object), DoGA CGA System SUF, and AMF exporters.
Metasequoia 4.7.0 dropped the VRML 1.0 (WRL), and Three.js JMF exporters.
OSG, OSGB, OSGT, OSGX, IVE and OSGA
Metasequoia 4.0.0 dropped its PlayStation RSD importer and exporter.
Metasequoia 4.7.0 dropped its POV-Ray POV exporter.
Maya Cache and 3ds Max PC2 format are also used with FBX format.
via Game Development Toolset
More information Application, Polygon ...
Application | Polygon | Spline/Bézier Surface | Voxel, Volume | Metaball | Point Clouds | Particles | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Triangles |
Quads |
N-gons |
Torus, |
NURBS regular patch | NURBS trimmed surface | Bicubic Bézier patch | |||||
Blender | Yes | Yes | Yes | Yes | Yes | soc-2014-nurbs branch | No | 2.83 and later | Yes | 3.1 and later | Yes |
Maya | Yes | Yes | Yes | Yes | Yes | Yes | No | 3D Texture | Yes | No | Yes |
3ds Max | Yes | Yes | Yes | ? | Yes | Yes | Patch Objects | No | Yes | Yes | Yes |
Cinema 4D | Yes | Yes | Yes | ? | ? | ? | ? | R20 and later | Yes | ? | Yes |
LightWave | Yes | Yes | Yes | Yes | (LWCAD plugin) | No | OpenVDB primitives[28] | Yes | No | Yes | |
Rhinoceros | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Grasshopper | Grasshopper | Grasshopper | Grasshopper |
Shade 3D | Yes | Yes | Yes | ? | CAD mode | Yes | No | Yes | No | Yes | |
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More information Application, Curves ...
Application | Curves | Bone | Text | Camera | Light | Speaker | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Linear | Quadratic |
Cubic |
B-spline |
Cardinal |
Hermite spline | TCB spline | NURBS | ||||||||
Blender | Bézier curve without subdivision | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
Maya | Yes | ? | ? | ? | ? | ? | No | No | No | Yes | Yes | Yes | Yes | Yes | No |
3ds Max | Yes | ? | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No |
Cinema 4D | Yes | No | Yes | Yes | No | ? | No | No | Yes | ? | Yes | Yes | Yes | Yes | dropped in R23[29] |
LightWave | ? | ? | ? | Yes | ? | only in Graph Editor | only in Graph Editor | ? | No | ? | Yes | Yes | Yes | Yes | ? |
Shade 3D | ? | ? | Yes | ? | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | Sound Object |
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More information Application, Hard surface Modeling ...
Application | Hard surface Modeling | Sculpt Modeling | Non-destructive Modeling | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Polygon Modeling | Subdivision Modeling | Base-mesh Creation | Sketch Modeling | Sculpting | Cloth Sculpting | Hand |
Automatic Retopology | Boolean | Bevel |
Modifier |
Procedural | |
Maya | Yes | Yes | (SOuP BMesh) | No | Yes | No | Yes | 2020 and later | Yes | Yes | ? | Yes |
3ds Max | Yes | Yes | (Form) | No | Paint Deform | No | Yes | 2021.3 and later | Yes | Yes | Yes | Max Creation Graph |
Blender | Yes | Yes | Skin Modifier | Trim Brush with Union/Join mode | Yes | 2.83 and later | Yes | Yes | Yes | Yes | Yes | Geometry Nodes |
ZBrush | ZModeler | ZModeler | ZSphere and ZSketch | MeshBalloon | Yes | 2021 and later | Yes | ZRemesher | 4R8 and later | ? | No | No |
Curvy 3D | No | No | No | Yes | Yes | No | ? | ? | ? | ? | No | No |
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More information Application, PBR viewport ...
Application | PBR viewport | Viewport effects | Interactive GI Rendering | Integrated Compositing | Text editor for shader writing | Material Nodes | Turntable Rendering |
---|---|---|---|---|---|---|---|
Maya | Yes | Some | Arnold | No | ? | Hypershade, Node Editor, ShaderFX | Yes[30] |
3ds Max | Yes | Some | Arnold | (State Set) | OSL Map[31] | Slate Material Editor, ShaderFX | Easy Turntable script |
MODO | Yes | ? | Yes | No | ? | Nodal Shading | Render Turntable[32] |
Blender | Eevee (2.80 and later) | Cycles | Yes | Text Editor | Yes | Turnaround Camera addon | |
Gaffer | No | No | external renderers | Yes | OSLCode Node | No | No |
Marmoset Toolbag | Yes | Yes | No | No | ? | Uber PBR shaders only | Yes[33] |
Substance Designer | Yes | YEBIS | NVIDIA Iray | ? | ? | MDL graph | ? |
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More information Application, AlembicImporter ...
Application |
Alembic |
USD |
Rendering |
Volume |
Interactive |
Isolating |
Light |
IES |
Physical |
Sun Positioning |
Light Portal |
Shadow Catcher |
IBL and Environment texture | Highlight |
Light Mixer | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lat Long |
sIBL | Light Extraction[34] | |||||||||||||||
Maya | Yes | USD Extension for Maya | Maya Hardware 2.0 | ? | Yes | No[35] | Light Editor | ? | ? | ? | ? | ? | Yes | ? | ? | (Place Highlight Tool for Maya) | No |
Maya Software | ? | ? | Light Linking | No | ? | ? | ? | ? | Env Sphere | ? | ? | No | |||||
Arnold | Yes | Yes | Light Linking | Ai Photometric Light | Yes | ? | Yes | Yes | Yes | ? | ? | Light Mixer imager | |||||
3ds Max | Yes | (USD for Autodesk 3ds Max) | Quicksilver | ? | Yes | No[36] | Light Lister | ? | ? | ? | ? | ? | ? | ? | ? | Place Highlight | No |
Scanline | ? | ? | Light Exclude/include | ? | ? | ? | ? | Yes | ? | sIBL-GUI software | ? | No | |||||
ART | ? | ? | ? | Yes | ? | ? | ? | ? | ? | ? | ? | No | |||||
Arnold | Yes | Yes | Light Group[37] | Ai Photometric Light | Yes | Sun Positioner[38] | Yes | Yes | Yes | ? | ? | Light Mixer imager | |||||
Blender | 2.78 and later | 3.0 and later | Workbench | Some | Yes | View Layers[39] | Property Chart Addon, Gaffer addon | No | ? | Sun Position addon | No | ? | Yes | ? | ? | Look At Gizmo (with Ctrl key) | No |
EEVEE | Some | Yes | No | Yes | No | Shader Node[40] | Yes | ? | ? | No | |||||||
Cycles | Yes | Yes | Light Groups (3.2 and later) | 2.80 and later[41] | Yes | from 2.75 | from 2.79 | Yes | sIBL_GUI for Blender addon/ Add Environment nodes addon |
? | No | ||||||
MODO | Yes | 14.1 and later | MODO Renderer, mPath | Yes | Yes | Light Linking[42] | ? | Photometric Light | Directional Light[43] | Portal | Shadow Catcher | Yes | mm_sIBLToModoEnvironment script | ? | ? | No | |
LightWave | 11.6 and later | No | LightWave Renderer | Yes | Yes | ? | ? | Photometric Light | Yes | Yes | Yes | Yes | Yes | original loader script, where most sIBL features were invented[44] | ? | ? | No |
Houdini | Yes | Solaris | Mantra (PT), Karma | Yes | Yes | Light categories | Light bank | Yes | ? | ? | ? | Shadow matte | Yes | ? | ? | Solaris | ? |
Cinema 4D | Yes | R23 and later | CineRender | Yes | Yes | Exclude/include | ? | Yes | ? | ? | ? | from R18 | Yes | ? | ? | Lighting tool | ? |
Redshift CPU | Yes | Yes | Light Group AOVs | ? | Yes | Yes | ? | Yes | Matte options | Yes | ? | ? | ? |
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More information Application, CPU rendering ...
Application | CPU rendering | GPU rendering | |||||
---|---|---|---|---|---|---|---|
OpenCL | NVIDIA CUDA, OptiX | AMD HIP | SYCL, Intel DPC++ | Apple Metal | Texture streaming (out-of-core) | ||
V-Ray | Yes | V-Ray GPU (former V-Ray RT) | No | No | No | Yes[45] | |
RenderMan | Yes | No | 24 and later[46] | No | No | No | ? |
Arnold | Yes | No | Yes | No | No | No | Yes |
Redshift | No | No | Yes | Redshift for AMD (alpha version) | No | Yes | ? |
Modo mPath | Yes | No | Yes | No | No | No | ? |
Houdini Karma | Yes | No | 19 and later | No | No | No | No |
Blender Cycles | Yes | dropped in 3.0 | Yes | 3.0 and later | 3.3 and later | 3.1 and later | 2.80 and later[47] |
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More information Application, MIPMAP generation ...
Application | MIPMAP generation |
Adaptive tessellation | Instancing | Camera culling | Deep pixel rendering | Fisheye stereo for fulldome |
Omnidirectional stereo for HMD |
Deforming motion blur |
---|---|---|---|---|---|---|---|---|
V-Ray | img2tiledexr | ? | Yes | ? | Yes | Domemaster Stereo Shader | 3.2 and later | Yes |
RenderMan | txmake | ? | Yes | ? | Yes | ? | Yes[48] | Yes |
Arnold | maketx | Yes[49] | Yes | ? | Yes | Domemaster Stereo Shader | 5 and later | Yes |
Houdini Karma | icp | ? | Yes[50] | ? | Yes[50] | ? | 15.5 and later | Yes |
Blender Cycles | No | 2.78 and later | Yes | Camera Cull | No | 2.78 and later | 2.78 and later | Yes |
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More information Application, LoD generation ...
Application | LoD generation | Texture baking | |||
---|---|---|---|---|---|
Automatic | Normal Map | Ambient Occlusion (AO) Map | Light Map | ||
Tangent Space Normal Map | Non-directional (Traditional) |
Directional | |||
Maya (Turtle renderer) | "Generate LOD Meshes" | Yes | Yes | Yes | RNM (Radiosity Normal Map), and SH (Spherical harmonics) coefficients |
Enlighten | No | No | ? | Yes | Yes |
Blender | AssetGen addon | Yes | Yes | Yes | No |
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